Made the emulation core use the new sound framework. MFC is currently broken.

This commit is contained in:
bgk 2008-12-26 19:33:19 +00:00
parent b334392f48
commit 8bc8270984
9 changed files with 47 additions and 119 deletions

View File

@ -10,6 +10,8 @@
#include "dmg/gb_apu/Gb_Apu.h"
#include "dmg/gb_apu/Multi_Buffer.h"
#include "common/SoundDriver.h"
#define NR10 0x60
#define NR11 0x62
#define NR12 0x63
@ -32,21 +34,21 @@
#define NR51 0x81
#define NR52 0x84
SoundDriver * soundDriver = 0;
extern bool stopState; // TODO: silence sound when true
int const SOUND_CLOCK_TICKS_ = 167772; // 1/100 second
u16 soundFinalWave [1470];
int soundBufferLen = sizeof soundFinalWave;
static u16 soundFinalWave [1470];
int soundQuality = 1;
bool soundInterpolation = true;
bool soundPaused = true;
float soundFiltering = 0.5f;
float soundVolume = 1.0f;
bool soundEcho = false;
int SOUND_CLOCK_TICKS = SOUND_CLOCK_TICKS_;
int soundTicks = SOUND_CLOCK_TICKS_;
static float soundVolume = 1.0f;
static int soundEnableFlag = 0x3ff; // emulator channels enabled
static float soundFiltering_ = -1;
static float soundVolume_ = -1;
@ -344,8 +346,11 @@ static void end_frame( blip_time_t time )
stereo_buffer->end_frame( time );
}
static void flush_samples()
void flush_samples(Multi_Buffer * buffer)
{
// get the size in bytes of the sound driver buffer
int soundBufferLen = soundDriver->getBufferLength();
// soundBufferLen should have a whole number of sample pairs
assert( soundBufferLen % (2 * sizeof *soundFinalWave) == 0 );
@ -353,13 +358,13 @@ static void flush_samples()
int const out_buf_size = soundBufferLen / sizeof *soundFinalWave;
// Keep filling and writing soundFinalWave until it can't be fully filled
while ( stereo_buffer->samples_avail() >= out_buf_size )
while ( buffer->samples_avail() >= out_buf_size )
{
stereo_buffer->read_samples( (blip_sample_t*) soundFinalWave, out_buf_size );
buffer->read_samples( (blip_sample_t*) soundFinalWave, out_buf_size );
if(soundPaused)
soundResume();
systemWriteDataToSoundBuffer();
soundDriver->write(soundFinalWave, soundBufferLen);
}
}
@ -386,7 +391,7 @@ void psoundTickfn()
// Run sound hardware to present
end_frame( SOUND_CLOCK_TICKS );
flush_samples();
flush_samples(stereo_buffer);
if ( soundFiltering_ != soundFiltering )
apply_filtering();
@ -464,19 +469,19 @@ static void remake_stereo_buffer()
void soundShutdown()
{
systemSoundShutdown();
delete soundDriver;
}
void soundPause()
{
soundPaused = true;
systemSoundPause();
soundDriver->pause();
}
void soundResume()
{
soundPaused = false;
systemSoundResume();
soundDriver->resume();
}
void soundSetVolume( float volume )
@ -502,7 +507,7 @@ int soundGetEnable()
void soundReset()
{
systemSoundReset();
soundDriver->reset();
remake_stereo_buffer();
reset_apu();
@ -516,7 +521,11 @@ void soundReset()
bool soundInit()
{
if ( !systemSoundInit() )
soundDriver = systemSoundInit();
if ( !soundDriver )
return false;
if (!soundDriver->init(soundQuality))
return false;
soundPaused = true;

View File

@ -33,16 +33,10 @@ extern bool soundPaused; // current paused state
// Cleans up sound. Afterwards, soundInit() can be called again.
void soundShutdown();
// Sound buffering
extern int soundBufferLen; // size of sound buffer in BYTES
extern u16 soundFinalWave[1470];// 16-bit SIGNED stereo sample buffer
//// GBA sound options
// Sets sample rate to 44100 / quality
void soundSetQuality( int quality );
extern int soundQuality; // current sound quality
// Sound settings
extern bool soundInterpolation; // 1 if PCM should have low-pass filtering
@ -80,4 +74,8 @@ extern int soundTicks; // Number of 16.8 MHz clocks until soundTick() w
void soundSaveGame( gzFile );
void soundReadGame( gzFile, int version );
class Multi_Buffer;
void flush_samples(Multi_Buffer * buffer);
#endif // SOUND_H

View File

@ -20,6 +20,7 @@ typedef int16_t s16;
typedef int32_t s32;
typedef int64_t s64;
class SoundDriver;
struct EmulatedSystem {
// main emulation function
@ -65,12 +66,7 @@ extern u32 systemReadJoypad(int);
extern u32 systemGetClock();
extern void systemMessage(int, const char *, ...);
extern void systemSetTitle(const char *);
extern void systemWriteDataToSoundBuffer();
extern void systemSoundShutdown();
extern void systemSoundPause();
extern void systemSoundResume();
extern void systemSoundReset();
extern bool systemSoundInit();
extern SoundDriver * systemSoundInit();
extern void systemScreenMessage(const char *);
extern void systemUpdateMotionSensor();
extern int systemGetSensorX();

View File

@ -1320,7 +1320,7 @@ int CPULoadRom(const char *szFile)
elfCleanUp();
return 0;
}
} else
} else
#endif //NO_DEBUGGER
if(!utilLoad(szFile,
utilIsGBAImage,
@ -1952,9 +1952,9 @@ void CPUSoftwareInterrupt(int comment)
}
#endif
if(reg[0].I)
systemSoundPause();
soundPause();
else
systemSoundResume();
soundResume();
break;
case 0x1F:
BIOS_MidiKey2Freq();

View File

@ -50,22 +50,6 @@ static void end_frame( blip_time_t time )
stereo_buffer->end_frame( time );
}
static void flush_samples()
{
// number of samples in output buffer
int const out_buf_size = soundBufferLen / sizeof *soundFinalWave;
// Keep filling and writing soundFinalWave until it can't be fully filled
while ( stereo_buffer->samples_avail() >= out_buf_size )
{
stereo_buffer->read_samples( (blip_sample_t*) soundFinalWave, out_buf_size );
if(soundPaused)
soundResume();
systemWriteDataToSoundBuffer();
}
}
static void apply_effects()
{
prevSoundEnable = soundGetEnable();
@ -106,13 +90,13 @@ void gbSoundTick()
// Run sound hardware to present
end_frame( SOUND_CLOCK_TICKS * ticks_to_time );
flush_samples();
flush_samples(stereo_buffer);
// Update effects config if it was changed
if ( memcmp( &gb_effects_config_current, &gb_effects_config,
sizeof gb_effects_config ) || soundGetEnable() != prevSoundEnable )
apply_effects();
if ( soundVolume_ != soundGetVolume() )
apply_volume();
}
@ -127,7 +111,7 @@ static void reset_apu()
mode = Gb_Apu::mode_agb;
gb_apu->reset( mode );
gb_apu->reduce_clicks( declicking );
if ( stereo_buffer )
stereo_buffer->clear();
@ -367,7 +351,7 @@ static void gbSoundReadGameOld(int version,gzFile gzFile)
state.apu.regs [nr52] = 0x80; // power on
return;
}
// Load state
utilReadData( gzFile, gbsound_format );
@ -400,7 +384,7 @@ static void gbSoundReadGameOld(int version,gzFile gzFile)
static variable_desc gb_state [] =
{
LOAD( int, state.version ), // room_for_expansion will be used by later versions
// APU
LOAD( u8 [0x40], state.apu.regs ), // last values written to registers and wave RAM (both banks)
LOAD( int, state.apu.frame_time ), // clocks until next frame sequencer action
@ -446,7 +430,7 @@ void gbSoundReadGame( int version, gzFile in )
// Prepare APU and default state
reset_apu();
gb_apu->save_state( &state.apu );
if ( version > 11 )
utilReadData( in, gb_state );
else

View File

@ -49,8 +49,6 @@ int RGB_LOW_BITS_MASK;
int systemRenderedFrames;
int systemFPS;
static SoundDriver * systemSoundDriver = 0;
inline VBA::Window * GUI()
{
return VBA::Window::poGetInstance();
@ -156,39 +154,11 @@ void systemGbBorderOn()
{
}
void systemWriteDataToSoundBuffer()
SoundDriver * systemSoundInit()
{
systemSoundDriver->write(soundFinalWave, soundBufferLen);
}
soundShutdown();
bool systemSoundInit()
{
systemSoundShutdown();
systemSoundDriver = new SoundSDL();
bool ret = systemSoundDriver->init(soundQuality);
soundBufferLen = systemSoundDriver->getBufferLength();
return ret;
}
void systemSoundShutdown()
{
delete systemSoundDriver;
}
void systemSoundPause()
{
systemSoundDriver->pause();
}
void systemSoundResume()
{
systemSoundDriver->resume();
}
void systemSoundReset()
{
systemSoundDriver->reset();
return new SoundSDL();
}
void debuggerMain()

View File

@ -605,7 +605,7 @@ void Window::vInitSystem()
void Window::vUnInitSystem()
{
systemSoundShutdown();
soundShutdown();
}
void Window::vInitSDL()

View File

@ -224,8 +224,6 @@ int sdlMirroringEnable = 0;
static int ignore_first_resize_event = 0;
static SoundDriver * systemSoundDriver = 0;
/* forward */
void systemConsoleMessage(const char*);
@ -2712,37 +2710,9 @@ int systemGetSensorY()
return inputGetSensorY();
}
void systemWriteDataToSoundBuffer()
SoundDriver * systemSoundInit()
{
systemSoundDriver->write(soundFinalWave, soundBufferLen);
}
soundShutdown();
bool systemSoundInit()
{
systemSoundShutdown();
systemSoundDriver = new SoundSDL();
bool ret = systemSoundDriver->init(soundQuality);
soundBufferLen = systemSoundDriver->getBufferLength();
return ret;
}
void systemSoundShutdown()
{
delete systemSoundDriver;
}
void systemSoundPause()
{
systemSoundDriver->pause();
}
void systemSoundResume()
{
systemSoundDriver->resume();
}
void systemSoundReset()
{
systemSoundDriver->reset();
return new SoundSDL();
}

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@ -25,6 +25,7 @@
#include "../agb/GBA.h"
#include "../Port.h"
#include "../Sound.h"
#include "../armdis.h"
#include "../elf.h"
#include "exprNode.h"
@ -2643,7 +2644,7 @@ char* strqtok (char* string, const char* ctrl)
debuggerRegisters(0, NULL);
while(debugger) {
systemSoundPause();
soundPause();
debuggerDisableBreakpoints();
printf("debugger> ");
commandCount = 0;