REMOVED gbafilter.cpp/h because it was not used anywhere
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bee2003c36
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b29789d8b7
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@ -147,7 +147,6 @@ SET(SRC_MAIN
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SET(SRC_AGB
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src/agb/agbprint.cpp
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src/agb/GBA.cpp
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src/agb/gbafilter.cpp
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src/agb/GBAGfx.cpp
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src/agb/GBA-thumb.cpp
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src/agb/GBA-arm.cpp
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@ -479,10 +479,6 @@
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RelativePath="..\..\src\agb\GBAcpu.h"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\gbafilter.h"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\gbagfx.cpp"
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>
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@ -790,10 +786,6 @@
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RelativePath="..\..\src\CheatSearch.h"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\gbafilter.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\getopt.h"
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>
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@ -1,227 +0,0 @@
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#include "gbafilter.h"
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#include <math.h>
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extern int systemColorDepth;
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extern int systemRedShift;
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extern int systemGreenShift;
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extern int systemBlueShift;
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extern u16 systemColorMap16[0x10000];
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extern u32 systemColorMap32[0x10000];
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static const unsigned char curve[32] = { 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0e, 0x10, 0x12,
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0x14, 0x16, 0x18, 0x1c, 0x20, 0x28, 0x30, 0x38,
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0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x80,
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0x88, 0x90, 0xa0, 0xb0, 0xc0, 0xd0, 0xe0, 0xf0};
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// output R G B
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static const unsigned char influence[3 * 3] = { 16, 4, 4, // red
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8, 16, 8, // green
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0, 8, 16};// blue
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inline void swap(short & a, short & b)
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{
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short temp = a;
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a = b;
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b = temp;
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}
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void gbafilter_pal(u16 * buf, int count)
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{
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short temp[3 * 3], s;
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unsigned pix;
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u8 red, green, blue;
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while (count--)
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{
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pix = *buf;
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s = curve[(pix >> systemGreenShift) & 0x1f];
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temp[3] = s * influence[3];
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temp[4] = s * influence[4];
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temp[5] = s * influence[5];
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s = curve[(pix >> systemRedShift) & 0x1f];
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temp[0] = s * influence[0];
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temp[1] = s * influence[1];
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temp[2] = s * influence[2];
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s = curve[(pix >> systemBlueShift) & 0x1f];
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temp[6] = s * influence[6];
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temp[7] = s * influence[7];
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temp[8] = s * influence[8];
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if (temp[0] < temp[3]) swap(temp[0], temp[3]);
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if (temp[0] < temp[6]) swap(temp[0], temp[6]);
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if (temp[3] < temp[6]) swap(temp[3], temp[6]);
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temp[3] <<= 1;
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temp[0] <<= 2;
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temp[0] += temp[3] + temp[6];
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red = ((int(temp[0]) * 160) >> 17) + 4;
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if (red > 31) red = 31;
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if (temp[2] < temp[5]) swap(temp[2], temp[5]);
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if (temp[2] < temp[8]) swap(temp[2], temp[8]);
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if (temp[5] < temp[8]) swap(temp[5], temp[8]);
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temp[5] <<= 1;
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temp[2] <<= 2;
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temp[2] += temp[5] + temp[8];
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blue = ((int(temp[2]) * 160) >> 17) + 4;
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if (blue > 31) blue = 31;
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if (temp[1] < temp[4]) swap(temp[1], temp[4]);
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if (temp[1] < temp[7]) swap(temp[1], temp[7]);
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if (temp[4] < temp[7]) swap(temp[4], temp[7]);
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temp[4] <<= 1;
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temp[1] <<= 2;
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temp[1] += temp[4] + temp[7];
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green = ((int(temp[1]) * 160) >> 17) + 4;
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if (green > 31) green = 31;
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pix = red << systemRedShift;
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pix += green << systemGreenShift;
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pix += blue << systemBlueShift;
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*buf++ = pix;
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}
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}
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void gbafilter_pal32(u32 * buf, int count)
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{
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short temp[3 * 3], s;
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unsigned pix;
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u8 red, green, blue;
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while (count--)
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{
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pix = *buf;
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s = curve[(pix >> systemGreenShift) & 0x1f];
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temp[3] = s * influence[3];
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temp[4] = s * influence[4];
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temp[5] = s * influence[5];
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s = curve[(pix >> systemRedShift) & 0x1f];
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temp[0] = s * influence[0];
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temp[1] = s * influence[1];
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temp[2] = s * influence[2];
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s = curve[(pix >> systemBlueShift) & 0x1f];
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temp[6] = s * influence[6];
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temp[7] = s * influence[7];
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temp[8] = s * influence[8];
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if (temp[0] < temp[3]) swap(temp[0], temp[3]);
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if (temp[0] < temp[6]) swap(temp[0], temp[6]);
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if (temp[3] < temp[6]) swap(temp[3], temp[6]);
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temp[3] <<= 1;
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temp[0] <<= 2;
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temp[0] += temp[3] + temp[6];
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//red = ((int(temp[0]) * 160) >> 17) + 4;
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red = ((int(temp[0]) * 160) >> 14) + 32;
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if (temp[2] < temp[5]) swap(temp[2], temp[5]);
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if (temp[2] < temp[8]) swap(temp[2], temp[8]);
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if (temp[5] < temp[8]) swap(temp[5], temp[8]);
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temp[5] <<= 1;
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temp[2] <<= 2;
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temp[2] += temp[5] + temp[8];
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//blue = ((int(temp[2]) * 160) >> 17) + 4;
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blue = ((int(temp[2]) * 160) >> 14) + 32;
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if (temp[1] < temp[4]) swap(temp[1], temp[4]);
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if (temp[1] < temp[7]) swap(temp[1], temp[7]);
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if (temp[4] < temp[7]) swap(temp[4], temp[7]);
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temp[4] <<= 1;
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temp[1] <<= 2;
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temp[1] += temp[4] + temp[7];
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//green = ((int(temp[1]) * 160) >> 17) + 4;
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green = ((int(temp[1]) * 160) >> 14) + 32;
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//pix = red << redshift;
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//pix += green << greenshift;
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//pix += blue << blueshift;
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pix = red << (systemRedShift - 3);
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pix += green << (systemGreenShift - 3);
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pix += blue << (systemBlueShift - 3);
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*buf++ = pix;
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}
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}
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// for palette mode to work with the three spoony filters in 32bpp depth
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void gbafilter_pad(u8 * buf, int count)
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{
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union
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{
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struct
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{
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u8 r;
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u8 g;
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u8 b;
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u8 a;
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} part;
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unsigned whole;
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}
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mask;
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mask.whole = 0x1f << systemRedShift;
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mask.whole += 0x1f << systemGreenShift;
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mask.whole += 0x1f << systemBlueShift;
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switch (systemColorDepth)
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{
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case 24:
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while (count--)
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{
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*buf++ &= mask.part.r;
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*buf++ &= mask.part.g;
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*buf++ &= mask.part.b;
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}
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break;
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case 32:
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while (count--)
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{
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*((u32*)buf) &= mask.whole;
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buf += 4;
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}
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}
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}
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/*
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void UpdateSystemColorMaps(int lcd)
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{
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switch(systemColorDepth) {
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case 16:
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{
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for(int i = 0; i < 0x10000; i++) {
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systemColorMap16[i] = ((i & 0x1f) << systemRedShift) |
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(((i & 0x3e0) >> 5) << systemGreenShift) |
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(((i & 0x7c00) >> 10) << systemBlueShift);
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}
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if (lcd == 1) gbafilter_pal(systemColorMap16, 0x10000);
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}
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break;
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case 24:
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case 32:
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{
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for(int i = 0; i < 0x10000; i++) {
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systemColorMap32[i] = ((i & 0x1f) << systemRedShift) |
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(((i & 0x3e0) >> 5) << systemGreenShift) |
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(((i & 0x7c00) >> 10) << systemBlueShift);
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}
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if (lcd == 1) gbafilter_pal32(systemColorMap32, 0x10000);
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}
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break;
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}
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}
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*/
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@ -1,5 +0,0 @@
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#include "../System.h"
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void gbafilter_pal(u16 * buf, int count);
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void gbafilter_pal32(u32 * buf, int count);
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void gbafilter_pad(u8 * buf, int count);
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@ -54,8 +54,6 @@
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#include "../agb/GBALink.h"
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/* ---------------- */
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#include "../agb/gbafilter.h"
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extern void Pixelate(u8*,u32,u8*,u8*,u32,int,int);
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extern void Pixelate32(u8*,u32,u8*,u8*,u32,int,int);
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extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int);
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