Make the option "File->Load Game->Do not change battery save" work for GB/C games as well.
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@ -3697,11 +3697,16 @@ static bool gbReadSaveState(gzFile gzFile)
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utilGzRead(gzFile, &gbDataMBC5, sizeof(gbDataMBC5));
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utilGzRead(gzFile, &gbDataHuC1, sizeof(gbDataHuC1));
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utilGzRead(gzFile, &gbDataHuC3, sizeof(gbDataHuC3));
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if (version>=11)
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if(version>=11)
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{
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utilGzRead(gzFile, &gbDataTAMA5, sizeof(gbDataTAMA5));
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if (gbTAMA5ram != NULL)
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utilGzRead(gzFile, gbTAMA5ram, gbTAMA5ramSize);
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if(gbTAMA5ram != NULL) {
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if(skipSaveGameBattery) {
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utilGzSeek(gzFile, gbTAMA5ramSize, SEEK_CUR);
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} else {
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utilGzRead(gzFile, gbTAMA5ram, gbTAMA5ramSize);
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}
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}
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utilGzRead(gzFile, &gbDataMMM01, sizeof(gbDataMMM01));
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}
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@ -3728,14 +3733,22 @@ static bool gbReadSaveState(gzFile gzFile)
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utilGzRead(gzFile, &gbMemory[0x8000], 0x8000);
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if(gbRamSize && gbRam) {
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if (version < 11)
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utilGzRead(gzFile, gbRam, gbRamSize);
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if(version < 11)
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if(skipSaveGameBattery) {
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utilGzSeek(gzFile, gbRamSize, SEEK_CUR); //skip
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} else {
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utilGzRead(gzFile, gbRam, gbRamSize); //read
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}
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else
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{
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int ramSize = utilReadInt(gzFile);
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utilGzRead(gzFile, gbRam, (gbRamSize>ramSize) ? ramSize : gbRamSize);
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if (ramSize>gbRamSize)
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gzseek(gzFile,ramSize-gbRamSize,SEEK_CUR);
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if(skipSaveGameBattery) {
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utilGzSeek(gzFile, (gbRamSize>ramSize) ? ramSize : gbRamSize, SEEK_CUR); //skip
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} else {
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utilGzRead(gzFile, gbRam, (gbRamSize>ramSize) ? ramSize : gbRamSize); //read
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}
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if(ramSize>gbRamSize)
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utilGzSeek(gzFile,ramSize-gbRamSize,SEEK_CUR);
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}
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}
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@ -26,6 +26,7 @@ extern int gbTAMA5ramSize;
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extern bool useBios;
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extern bool skipBios;
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extern u8 *bios;
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extern bool skipSaveGameBattery;
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extern u8 *gbRom;
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extern u8 *gbRam;
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