Ported AdamN's Game Link (Game Boy link) code from 1030e.
Seems to work better with a link timeout of 1.
This commit is contained in:
parent
0db7dfc323
commit
a704653234
198
src/gb/GB.cpp
198
src/gb/GB.cpp
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@ -14,6 +14,7 @@
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#include "gbSGB.h"
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#include "gbSound.h"
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#include "../Util.h"
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#include "../gba/GBALink.h"
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#ifdef __GNUC__
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#define _stricmp strcasecmp
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@ -796,25 +797,46 @@ void gbWriteMemory(register u16 address, register u8 value)
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return;
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}
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// serial control
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case 0x02: {
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gbSerialOn = (value & 0x80);
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gbMemory[0xff02] = value;
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if(gbSerialOn) {
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gbSerialTicks = GBSERIAL_CLOCK_TICKS;
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#ifdef OLD_GB_LINK
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if(linkConnected) {
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if(value & 1) {
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linkSendByte(0x100|gbMemory[0xFF01]);
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Sleep(5);
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}
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}
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#endif
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}
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// serial control
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case 0x02: {
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gbSerialOn = (value & 0x80);
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#ifndef NO_LINK
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if (EmuReseted || (gbMemory[0xff02] & 0x7c) || (value & 0x7c) || (!(value & 0x81))) { //trying to detect whether the game has exited multiplay mode, pokemon blue start w/ 0x7e while pocket racing start w/ 0x7c
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LinkFirstTime = true;
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}
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EmuReseted = false;
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gbMemory[0xff02] = value;
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if (gbSerialOn) {
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gbSerialTicks = GBSERIAL_CLOCK_TICKS;
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gbSerialBits = 0;
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return;
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}
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LinkIsWaiting = true;
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//Do data exchange, master initiate the transfer
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//may cause visual artifact if not processed immediately, is it due to IRQ stuff or invalid data being exchanged?
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if ((value & 1) ) { //internal clock
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if (gbSerialFunction) {
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gbSIO_SC = value;
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gbMemory[0xff01] = gbSerialFunction(gbMemory[0xff01]); //gbSerialFunction/gbStartLink/gbPrinter
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}
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else gbMemory[0xff01] = 0xff;
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gbMemory[0xff02] &= 0x7f;
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gbSerialOn = 0;
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gbMemory[0xff0f] = register_IF |= 8;
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}
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#ifdef OLD_GB_LINK
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if (linkConnected) {
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if (value & 1) {
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linkSendByte(0x100 | gbMemory[0xFF01]);
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Sleep(5);
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}
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}
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#endif
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}
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gbSerialBits = 0;
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return;
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#endif
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}
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case 0x04: {
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// DIV register resets on any write
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@ -2176,6 +2198,11 @@ void gbGetHardwareType()
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void gbReset()
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{
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#ifndef NO_LINK
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EmuReseted = true;
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gbLinkReset();
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#endif
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gbGetHardwareType();
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oldRegister_WY = 146;
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@ -5204,59 +5231,100 @@ void gbEmulate(int ticksToStop)
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gbMemory[0xff41] = register_STAT;
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// serial emulation
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if(gbSerialOn) {
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#ifndef NO_LINK
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// serial emulation
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gbSerialOn = (gbMemory[0xff02] & 0x80);
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static int SIOctr = 0;
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SIOctr++;
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if (SIOctr % 5)
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if (gbSerialOn) { //Transfer Started
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#ifdef OLD_GB_LINK
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if(linkConnected) {
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gbSerialTicks -= clockTicks;
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if (linkConnected) {
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gbSerialTicks -= clockTicks;
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while(gbSerialTicks <= 0) {
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// increment number of shifted bits
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gbSerialBits++;
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linkProc();
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if(gbSerialOn && (gbMemory[0xff02] & 1)) {
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if(gbSerialBits == 8) {
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gbSerialBits = 0;
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gbMemory[0xff01] = 0xff;
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gbMemory[0xff02] &= 0x7f;
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gbSerialOn = 0;
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gbMemory[0xff0f] = register_IF |= 8;
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gbSerialTicks = 0;
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}
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}
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gbSerialTicks += GBSERIAL_CLOCK_TICKS;
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}
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} else {
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while (gbSerialTicks <= 0) {
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// increment number of shifted bits
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gbSerialBits++;
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linkProc();
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if (gbSerialOn && (gbMemory[0xff02] & 1)) {
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if (gbSerialBits == 8) {
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gbSerialBits = 0;
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gbMemory[0xff01] = 0xff;
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gbMemory[0xff02] &= 0x7f;
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gbSerialOn = 0;
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gbMemory[0xff0f] = register_IF |= 8;
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gbSerialTicks = 0;
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}
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}
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gbSerialTicks += GBSERIAL_CLOCK_TICKS;
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}
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}
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else {
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#endif
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if(gbMemory[0xff02] & 1) {
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gbSerialTicks -= clockTicks;
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if (gbMemory[0xff02] & 1) { //internal clocks (master)
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gbSerialTicks -= clockTicks;
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// overflow
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while(gbSerialTicks <= 0) {
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// shift serial byte to right and put a 1 bit in its place
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// gbMemory[0xff01] = 0x80 | (gbMemory[0xff01]>>1);
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// increment number of shifted bits
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gbSerialBits++;
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if(gbSerialBits == 8) {
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// end of transmission
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if(gbSerialFunction) // external device
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gbMemory[0xff01] = gbSerialFunction(gbMemory[0xff01]);
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else
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gbMemory[0xff01] = 0xff;
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gbSerialTicks = 0;
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gbMemory[0xff02] &= 0x7f;
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gbSerialOn = 0;
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gbMemory[0xff0f] = register_IF |= 8;
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gbSerialBits = 0;
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} else
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gbSerialTicks += GBSERIAL_CLOCK_TICKS;
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}
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}
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// overflow
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while (gbSerialTicks <= 0) {
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// shift serial byte to right and put a 1 bit in its place
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// gbMemory[0xff01] = 0x80 | (gbMemory[0xff01]>>1);
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// increment number of shifted bits
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gbSerialBits++;
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if (gbSerialBits >= 8) {
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// end of transmission
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gbSerialTicks = 0;
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gbSerialBits = 0;
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}
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else
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gbSerialTicks += GBSERIAL_CLOCK_TICKS;
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}
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}
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else //external clocks (slave)
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{
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gbSerialTicks -= clockTicks;
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// overflow
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while (gbSerialTicks <= 0) {
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// shift serial byte to right and put a 1 bit in its place
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// gbMemory[0xff01] = 0x80 | (gbMemory[0xff01]>>1);
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// increment number of shifted bits
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gbSerialBits++;
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if (gbSerialBits >= 8) {
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// end of transmission
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u16 dat = 0;
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if (LinkIsWaiting)
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if (gbSerialFunction) { // external device
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gbSIO_SC = gbMemory[0xff02];
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if (!LinkFirstTime)
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{
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dat = (gbSerialFunction(gbMemory[0xff01]) << 8) | 1;
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}
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else //external clock not suppose to start a transfer, but there are time where both side using external clock and couldn't communicate properly
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{
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if (gbMemory)
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gbSerialOn = (gbMemory[0xff02] & 0x80);
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dat = gbLinkUpdate(gbMemory[0xff01], gbSerialOn);
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}
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gbMemory[0xff01] = (dat >> 8);
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} //else
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gbSerialTicks = 0;
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if ((dat & 1) && (gbMemory[0xff02] & 0x80)) //(dat & 1)==1 when reply data received
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{
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gbMemory[0xff02] &= 0x7f;
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gbSerialOn = 0;
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gbMemory[0xff0f] = register_IF |= 8;
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}
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gbSerialBits = 0;
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}
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else
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gbSerialTicks += GBSERIAL_CLOCK_TICKS;
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}
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}
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#ifdef OLD_GB_LINK
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}
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}
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#endif
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}
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#endif
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}
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soundTicks -= clockTicks;
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if ( !gbSpeed )
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@ -244,7 +244,8 @@ static const LinkDriver linkDrivers[] =
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{ LINK_CABLE_IPC, InitIPC, NULL, StartCableIPC, UpdateCableIPC, CloseIPC },
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{ LINK_CABLE_SOCKET, InitSocket, ConnectUpdateSocket, StartCableSocket, UpdateSocket, CloseSocket },
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{ LINK_RFU_IPC, InitIPC, NULL, StartRFU, UpdateRFUIPC, CloseIPC },
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{ LINK_GAMECUBE_DOLPHIN, JoyBusConnect, NULL, NULL, JoyBusUpdate, JoyBusShutdown }
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{ LINK_GAMECUBE_DOLPHIN, JoyBusConnect, NULL, NULL, JoyBusUpdate, JoyBusShutdown },
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{ LINK_GAMEBOY, InitIPC, NULL, NULL, NULL, CloseIPC }
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};
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@ -435,6 +436,11 @@ static const int trtimeend[3][4] = {
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static int GetSIOMode(u16, u16);
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u8 gbSIO_SC = 0;
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bool LinkIsWaiting = false;
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bool LinkFirstTime = true;
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bool EmuReseted = true;
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// The GBA wireless RFU (see adapter3.txt)
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static void StartRFU(u16 value)
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{
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@ -1906,7 +1912,7 @@ bool LinkRFUUpdate()
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if (((rfu_cmd == 0x11 || rfu_cmd == 0x1a || rfu_cmd == 0x26) && (GetTickCount() - rfu_lasttime) < 16) ||
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((rfu_cmd == 0xa5 || rfu_cmd == 0xb5) && (GetTickCount() - rfu_lasttime) < 16) ||
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((rfu_cmd == 0xa7 || rfu_cmd == 0xb7) && (GetTickCount() - rfu_lasttime) < linktimeout))
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((rfu_cmd == 0xa7 || rfu_cmd == 0xb7) && (GetTickCount() - rfu_lasttime) < (DWORD)linktimeout))
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{
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//c_s.Lock();
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ok = (linkmem->rfu_listfront[vbaid] != linkmem->rfu_listback[vbaid]);
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@ -2691,6 +2697,110 @@ void lclient::Send() {
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lanlink.tcpsocket.Send(outbuffer, 4);
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return;
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}
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void gbLinkReset()
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{
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LinkIsWaiting = false;
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LinkFirstTime = true;
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linkmem->linkcmd[linkid] = 0;
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linkmem->linkdata[linkid] = 0xff;
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return;
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}
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u8 gbStartLink(u8 b) //used on internal clock
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{
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u8 dat = 0xff; //master (w/ internal clock) will gets 0xff if slave is turned off (or not ready yet also?)
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//if(linkid) return 0xff; //b; //Slave shouldn't be sending from here
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BOOL sent = false;
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//int gbSerialOn = (gbMemory[0xff02] & 0x80); //not needed?
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gba_link_enabled = true; //(gbMemory[0xff02]!=0); //not needed?
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rfu_enabled = false;
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if (!gba_link_enabled) return 0xff;
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//Single Computer
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if (!lanlink.active)
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{
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u32 tm = GetTickCount();
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do {
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WaitForSingleObject(linksync[linkid], 1);
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ResetEvent(linksync[linkid]);
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} while (linkmem->linkcmd[linkid] && (GetTickCount() - tm)<(u32)linktimeout);
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linkmem->linkdata[linkid] = b;
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linkmem->linkcmd[linkid] = 1;
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SetEvent(linksync[linkid]);
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LinkIsWaiting = false;
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tm = GetTickCount();
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do {
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WaitForSingleObject(linksync[1 - linkid], 1);
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ResetEvent(linksync[1 - linkid]);
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} while (!linkmem->linkcmd[1 - linkid] && (GetTickCount() - tm)<(u32)linktimeout);
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if (linkmem->linkcmd[1 - linkid]) {
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dat = (u8)linkmem->linkdata[1 - linkid];
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linkmem->linkcmd[1 - linkid] = 0;
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} //else LinkIsWaiting = true;
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SetEvent(linksync[1 - linkid]);
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LinkFirstTime = true;
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if (dat != 0xff/*||b==0x00||dat==0x00*/)
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LinkFirstTime = false;
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return dat;
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}
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return dat;
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}
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u16 gbLinkUpdate(u8 b, int gbSerialOn) //used on external clock
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{
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u8 dat = b; //0xff; //slave (w/ external clocks) won't be getting 0xff if master turned off
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BOOL recvd = false;
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int idx = 0;
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gba_link_enabled = true; //(gbMemory[0xff02]!=0);
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rfu_enabled = false;
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if (gbSerialOn) {
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if (gba_link_enabled)
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//Single Computer
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if (!lanlink.active)
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{
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u32 tm;// = GetTickCount();
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//do {
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WaitForSingleObject(linksync[1 - linkid], linktimeout);
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ResetEvent(linksync[1 - linkid]);
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//} while (!linkmem->linkcmd[1-linkid] && (GetTickCount()-tm)<(u32)linktimeout);
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if (linkmem->linkcmd[1 - linkid]) {
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dat = (u8)linkmem->linkdata[1 - linkid];
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linkmem->linkcmd[1 - linkid] = 0;
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recvd = true;
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LinkIsWaiting = false;
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}
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else LinkIsWaiting = true;
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SetEvent(linksync[1 - linkid]);
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if (!LinkIsWaiting) {
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tm = GetTickCount();
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do {
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WaitForSingleObject(linksync[linkid], 1);
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ResetEvent(linksync[linkid]);
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} while (linkmem->linkcmd[1 - linkid] && (GetTickCount() - tm)<(u32)linktimeout);
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if (!linkmem->linkcmd[linkid]) {
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linkmem->linkdata[linkid] = b;
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linkmem->linkcmd[linkid] = 1;
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}
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SetEvent(linksync[linkid]);
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}
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}
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if (dat == 0xff/*||dat==0x00||b==0x00*/) //dat==0xff||dat==0x00
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LinkFirstTime = true;
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}
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return ((dat << 8) | (recvd & (u8)0xff));
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}
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#else
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bool gba_joybus_active = false;
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#endif
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@ -10,7 +10,8 @@ enum LinkMode
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LINK_CABLE_IPC,
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LINK_CABLE_SOCKET,
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LINK_RFU_IPC,
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LINK_GAMECUBE_DOLPHIN
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LINK_GAMECUBE_DOLPHIN,
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LINK_GAMEBOY
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};
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/**
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@ -193,4 +194,12 @@ typedef struct {
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u32 data[255];
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} rfu_datarec;
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extern u8 gbSIO_SC;
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extern bool LinkIsWaiting;
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extern bool LinkFirstTime;
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extern bool EmuReseted;
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extern void gbLinkReset();
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extern u8 gbStartLink(u8 b);
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extern u16 gbLinkUpdate(u8 b, int gbSerialOn);
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#endif /* GBA_GBALINK_H */
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@ -73,6 +73,7 @@ BOOL LinkOptions::OnInitDialog(){
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AddMode("Cable - Network", LINK_CABLE_SOCKET);
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AddMode("GameCube - Dolphin", LINK_GAMECUBE_DOLPHIN);
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AddMode("Wireless adapter - Single Computer", LINK_RFU_IPC);
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AddMode("Game Link (Game Boy) - Single Computer", LINK_GAMEBOY);
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sprintf(timeout, "%d", theApp.linkTimeout);
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@ -1025,7 +1025,11 @@ void MainWnd::OnOptionsGameboyPrinter()
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if(theApp.winGbPrinterEnabled)
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gbSerialFunction = gbPrinterSend;
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else
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gbSerialFunction = NULL;
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#ifndef NO_LINK
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gbSerialFunction = gbStartLink;
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#else
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gbSerialFunction = NULL;
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#endif
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}
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void MainWnd::OnUpdateOptionsGameboyPrinter(CCmdUI* pCmdUI)
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@ -1517,7 +1517,11 @@ void VBA::loadSettings()
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if(winGbPrinterEnabled)
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gbSerialFunction = gbPrinterSend;
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else
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gbSerialFunction = NULL;
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#ifndef NO_LINK
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gbSerialFunction = gbStartLink;
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#else
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gbSerialFunction = NULL;
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#endif
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pauseWhenInactive = regQueryDwordValue("pauseWhenInactive", 1) ?
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true : false;
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