parent
c1d8e1f9e4
commit
2a52c59d0e
15
VBA.sln
15
VBA.sln
|
@ -2,10 +2,9 @@ Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VisualBoyAdvance", "VBA.vcproj", "{6D4C5EC8-933F-4C05-A1BF-498E658576DF}"
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ProjectSection(ProjectDependencies) = postProject
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{B1BB4620-E672-4D6B-AF90-08161EB18D4F} = {B1BB4620-E672-4D6B-AF90-08161EB18D4F}
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0} = {7AEC599C-7C82-4F00-AA60-411E0A359CB0}
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE} = {DB5C12E9-BCD3-4517-8708-475C0D1D88CE}
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{B938FBD9-C7F9-4BF7-8C27-68865D1FA092} = {B938FBD9-C7F9-4BF7-8C27-68865D1FA092}
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0} = {7AEC599C-7C82-4F00-AA60-411E0A359CB0}
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{B1BB4620-E672-4D6B-AF90-08161EB18D4F} = {B1BB4620-E672-4D6B-AF90-08161EB18D4F}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\dependencies\zlib\zlib.vcproj", "{B938FBD9-C7F9-4BF7-8C27-68865D1FA092}"
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@ -15,8 +14,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "..\dependencies\l
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{B938FBD9-C7F9-4BF7-8C27-68865D1FA092} = {B938FBD9-C7F9-4BF7-8C27-68865D1FA092}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cximage", "..\dependencies\cximage\cximage.vcproj", "{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "File_Extractor", "..\dependencies\File_Extractor-0.4.3\File_Extractor.vcproj", "{7AEC599C-7C82-4F00-AA60-411E0A359CB0}"
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EndProject
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Global
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@ -51,14 +48,6 @@ Global
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{B1BB4620-E672-4D6B-AF90-08161EB18D4F}.Release|Win32.Build.0 = Release|Win32
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{B1BB4620-E672-4D6B-AF90-08161EB18D4F}.Release|x64.ActiveCfg = Release|x64
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{B1BB4620-E672-4D6B-AF90-08161EB18D4F}.Release|x64.Build.0 = Release|x64
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}.Debug|Win32.ActiveCfg = Debug|Win32
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}.Debug|Win32.Build.0 = Debug|Win32
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}.Debug|x64.ActiveCfg = Debug|x64
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}.Debug|x64.Build.0 = Debug|x64
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}.Release|Win32.ActiveCfg = Release|Win32
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}.Release|Win32.Build.0 = Release|Win32
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}.Release|x64.ActiveCfg = Release|x64
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{DB5C12E9-BCD3-4517-8708-475C0D1D88CE}.Release|x64.Build.0 = Release|x64
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|Win32.ActiveCfg = Debug|Win32
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|Win32.Build.0 = Debug|Win32
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|x64.ActiveCfg = Debug|x64
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20
VBA.vcproj
20
VBA.vcproj
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@ -55,7 +55,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng\src;"..\dependencies\File_Extractor-0.4.3\fex";..\dependencies\cximage;..\dependencies\msvc"
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AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng\src;"..\dependencies\File_Extractor-0.4.3\fex";..\dependencies\msvc"
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PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;_CRT_SECURE_NO_WARNINGS;MMX;BKPT_SUPPORT;GBA_LOGGING"
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StringPooling="false"
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MinimalRebuild="true"
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@ -164,7 +164,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng\src;"..\dependencies\File_Extractor-0.4.3\fex";..\dependencies\cximage;..\dependencies\msvc"
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AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng\src;"..\dependencies\File_Extractor-0.4.3\fex";..\dependencies\msvc"
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PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;_CRT_SECURE_NO_WARNINGS;BKPT_SUPPORT;GBA_LOGGING;C_CORE;NO_ASM"
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StringPooling="false"
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MinimalRebuild="true"
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@ -278,7 +278,7 @@
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InlineFunctionExpansion="2"
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FavorSizeOrSpeed="1"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng\src;"..\dependencies\File_Extractor-0.4.3\fex";..\dependencies\cximage;..\dependencies\msvc"
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AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng\src;"..\dependencies\File_Extractor-0.4.3\fex";..\dependencies\msvc"
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PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG;_CRT_SECURE_NO_WARNINGS;MMX;BKPT_SUPPORT;GBA_LOGGING;FINAL_VERSION"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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@ -401,7 +401,7 @@
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InlineFunctionExpansion="2"
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FavorSizeOrSpeed="1"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng\src;"..\dependencies\File_Extractor-0.4.3\fex";..\dependencies\cximage;..\dependencies\msvc"
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AdditionalIncludeDirectories="..\dependencies\zlib;..\dependencies\libpng\src;"..\dependencies\File_Extractor-0.4.3\fex";..\dependencies\msvc"
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PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG;_CRT_SECURE_NO_WARNINGS;BKPT_SUPPORT;GBA_LOGGING;FINAL_VERSION;C_CORE;NO_ASM"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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@ -997,14 +997,6 @@
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RelativePath=".\src\win32\SelectPlugin.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win32\skin.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win32\skinButton.cpp"
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>
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</File>
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<File
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RelativePath=".\src\win32\StringTokenizer.cpp"
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>
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@ -1559,10 +1551,6 @@
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RelativePath=".\src\win32\SelectPlugin.h"
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>
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</File>
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<File
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RelativePath=".\src\win32\skin.h"
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>
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</File>
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<File
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RelativePath=".\src\win32\StringTokenizer.h"
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>
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@ -104,8 +104,6 @@ struct {
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{ "OptionsVideoRenderDDRAW", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECTDRAW },
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{ "OptionsVideoRenderD3D", ID_OPTIONS_VIDEO_RENDERMETHOD_DIRECT3D },
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{ "OptionsVideoRenderOGL", ID_OPTIONS_VIDEO_RENDERMETHOD_OPENGL },
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{ "OptionsUserInterfaceSkinSelect", ID_SKIN_SELECT },
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{ "OptionsUserInterfaceSkinUse", ID_SKIN_USE },
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{ "OptionsVideoVsync", ID_OPTIONS_VIDEO_VSYNC },
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{ "OptionsVideoX1", ID_OPTIONS_VIDEO_X1 },
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{ "OptionsVideoX2", ID_OPTIONS_VIDEO_X2 },
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@ -48,7 +48,6 @@ class IDisplay {
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virtual void resize(int w, int h) {};
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virtual void setOption(const char *option, int value) {};
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virtual DISPLAY_TYPE getType() = 0;
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virtual bool isSkinSupported() { return false; }
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virtual bool selectFullScreenMode( VIDEO_MODE &mode ) = 0;
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};
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@ -424,10 +424,6 @@ BEGIN_MESSAGE_MAP(MainWnd, CWnd)
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ON_UPDATE_COMMAND_UI(ID_OPTIONS_FILTER_LCDCOLORS, OnUpdateOptionsFilterLcdcolors)
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ON_COMMAND_EX_RANGE(ID_OPTIONS_SOUND_PCMINTERPOLATION_NONE, ID_OPTIONS_SOUND_PCMINTERPOLATION_LIBRESAMPLE, OnOptionsSoundPcminterpolation)
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ON_UPDATE_COMMAND_UI_RANGE(ID_OPTIONS_SOUND_PCMINTERPOLATION_NONE, ID_OPTIONS_SOUND_PCMINTERPOLATION_LIBRESAMPLE, OnUpdateOptionsSoundPcminterpolation)
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ON_COMMAND(ID_SKIN_USE, &MainWnd::OnSkinUse)
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ON_UPDATE_COMMAND_UI(ID_SKIN_USE, &MainWnd::OnUpdateSkinUse)
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ON_COMMAND(ID_SKIN_SELECT, &MainWnd::OnSkinSelect)
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ON_UPDATE_COMMAND_UI(ID_SKIN_SELECT, &MainWnd::OnUpdateSkinSelect)
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ON_COMMAND(ID_OUTPUTAPI_DIRECTSOUND, &MainWnd::OnOutputapiDirectsound)
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ON_UPDATE_COMMAND_UI(ID_OUTPUTAPI_DIRECTSOUND, &MainWnd::OnUpdateOutputapiDirectsound)
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ON_COMMAND(ID_OUTPUTAPI_OPENAL, &MainWnd::OnOutputapiOpenal)
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@ -1043,56 +1039,6 @@ bool MainWnd::writeSaveGame(const char *name)
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void MainWnd::OnContextMenu(CWnd* pWnd, CPoint point)
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{
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winMouseOn();
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if(theApp.skin) {
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if(theApp.popup == NULL) {
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theApp.winAccelMgr.UpdateMenu(theApp.menu);
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theApp.popup = CreatePopupMenu();
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if(theApp.menu != NULL) {
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int count = GetMenuItemCount(theApp.menu);
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OSVERSIONINFO info;
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info.dwOSVersionInfoSize = sizeof(info);
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GetVersionEx(&info);
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if(info.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS) {
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for(int i = 0; i < count; i++) {
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char buffer[256];
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MENUITEMINFO info;
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ZeroMemory(&info, sizeof(info));
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info.cbSize = sizeof(info) - sizeof(HBITMAP);
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info.fMask = MIIM_STRING | MIIM_SUBMENU;
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info.dwTypeData = buffer;
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info.cch = 256;
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if(!GetMenuItemInfo(theApp.menu, i, MF_BYPOSITION, &info)) {
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}
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if(!AppendMenu(theApp.popup, MF_POPUP|MF_STRING, (UINT_PTR)info.hSubMenu, buffer)) {
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}
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}
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} else {
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for(int i = 0; i < count; i++) {
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wchar_t buffer[256];
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MENUITEMINFOW info;
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ZeroMemory(&info, sizeof(info));
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info.cbSize = sizeof(info) - sizeof(HBITMAP);
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info.fMask = MIIM_STRING | MIIM_SUBMENU;
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info.dwTypeData = buffer;
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info.cch = 256;
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if(!GetMenuItemInfoW(theApp.menu, i, MF_BYPOSITION, &info)) {
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}
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if(!AppendMenuW(theApp.popup, MF_POPUP|MF_STRING, (UINT_PTR)info.hSubMenu, buffer)) {
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}
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}
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}
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}
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}
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int x = point.x;
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int y = point.y;
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if(x == -1 && y == -1) {
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x = (theApp.dest.left + theApp.dest.right) / 2;
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y = (theApp.dest.top + theApp.dest.bottom) / 2;
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}
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if(!TrackPopupMenu(theApp.popup, 0, x, y, 0, m_hWnd, NULL)) {
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}
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}
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}
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void MainWnd::OnSystemMinimize()
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@ -200,10 +200,6 @@ class MainWnd : public CWnd
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afx_msg void OnUpdateOptionsVideoRenderoptionsGlquads(CCmdUI* pCmdUI);
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afx_msg void OnOptionsVideoRenderoptionsGlpolygons();
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afx_msg void OnUpdateOptionsVideoRenderoptionsGlpolygons(CCmdUI* pCmdUI);
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afx_msg void OnOptionsVideoRenderoptionsSelectskin();
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afx_msg void OnUpdateOptionsVideoRenderoptionsSelectskin(CCmdUI* pCmdUI);
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afx_msg void OnOptionsVideoRenderoptionsSkin();
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afx_msg void OnUpdateOptionsVideoRenderoptionsSkin(CCmdUI* pCmdUI);
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnOptionsEmulatorAssociate();
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afx_msg void OnOptionsEmulatorDirectories();
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@ -418,10 +414,6 @@ public:
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afx_msg void OnUpdateOptionsLinkRFU(CCmdUI* pCmdUI) ;
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afx_msg void OnOptionsLinkEnable() ;
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afx_msg void OnUpdateOptionsLinkEnable(CCmdUI* pCmdUI) ;
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afx_msg void OnSkinUse();
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afx_msg void OnUpdateSkinUse(CCmdUI *pCmdUI);
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afx_msg void OnSkinSelect();
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afx_msg void OnUpdateSkinSelect(CCmdUI *pCmdUI);
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afx_msg void OnOutputapiDirectsound();
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afx_msg void OnUpdateOutputapiDirectsound(CCmdUI *pCmdUI);
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afx_msg void OnOutputapiOpenal();
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@ -29,7 +29,6 @@
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#include "MaxScale.h"
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#include "Reg.h"
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#include "RewindInterval.h"
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#include "skin.h"
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#include "Throttle.h"
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#include "WinResUtil.h"
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#include "SelectPlugin.h"
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@ -1744,77 +1743,6 @@ void MainWnd::OnOptionsSelectPlugin()
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}
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}
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void MainWnd::OnSkinUse()
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{
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#ifndef NO_SKINS
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theApp.skinEnabled = !theApp.skinEnabled;
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theApp.updateRenderMethod(true);
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theApp.winAccelMgr.UpdateMenu(theApp.menu);
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#else
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systemMessage( 0, _T("This build of VBA does not support skins!") );
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#endif
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}
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void MainWnd::OnUpdateSkinUse(CCmdUI *pCmdUI)
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{
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#ifndef NO_SKINS
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pCmdUI->SetCheck( theApp.skinEnabled );
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pCmdUI->Enable( theApp.display && theApp.display->isSkinSupported() && theApp.videoOption <= VIDEO_4X );
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#endif
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}
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void MainWnd::OnSkinSelect()
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{
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#ifndef NO_SKINS
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LPCTSTR exts[] = { ".ini" };
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CString filter = winLoadFilter( IDS_FILTER_INI );
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CString title = winResLoadString( IDS_SELECT_SKIN_FILE );
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FileDlg dlg(
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this,
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theApp.skinName,
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filter,
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0,
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"INI",
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exts,
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"",
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title,
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false);
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if( dlg.DoModal() == IDCANCEL ) {
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return;
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}
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bool result = false;
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if( !theApp.skinEnabled ) {
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theApp.skinEnabled = !theApp.skinEnabled;
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regSetDwordValue( "skinEnabled", theApp.skinEnabled );
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}
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if( theApp.skin && theApp.skinEnabled ) {
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delete theApp.skin;
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theApp.skin = NULL;
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}
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theApp.skinName = dlg.GetPathName();
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theApp.winUpdateSkin();
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theApp.winAccelMgr.UpdateMenu( theApp.menu );
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#else
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systemMessage( 0, _T("This build of VBA does not support skins!") );
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#endif
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}
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void MainWnd::OnUpdateSkinSelect(CCmdUI *pCmdUI)
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{
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#ifndef NO_SKINS
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pCmdUI->Enable(
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theApp.display &&
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theApp.display->isSkinSupported() &&
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theApp.videoOption <= VIDEO_4X
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);
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#endif
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}
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void MainWnd::OnOutputapiDirectsound()
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{
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@ -30,7 +30,6 @@
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#include "MainWnd.h"
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#include "Reg.h"
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#include "resource.h"
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#include "skin.h"
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#include "WavWriter.h"
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#include "WinResUtil.h"
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#include "Logging.h"
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@ -293,10 +292,6 @@ VBA::VBA()
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#endif
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glFilter = 0;
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GLSLShaders = 0;
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skin = NULL;
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skinName = "";
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skinEnabled = false;
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skinButtons = 0;
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regEnabled = false;
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pauseWhenInactive = true;
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speedupToggle = false;
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@ -409,10 +404,6 @@ VBA::~VBA()
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shutdownDisplay();
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if(skin) {
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delete skin;
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}
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if(rewindMemory)
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free(rewindMemory);
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@ -579,18 +570,10 @@ BOOL VBA::InitInstance()
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void VBA::adjustDestRect()
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{
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POINT point;
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RECT skinRect;
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if(skin)
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skinRect = skin->GetBlitRect();
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point.x = 0;
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point.y = 0;
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if(skin) {
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point.x = skinRect.left;
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point.y = skinRect.top;
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}
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m_pMainWnd->ClientToScreen(&point);
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dest.top = point.y;
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dest.left = point.x;
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@ -598,11 +581,6 @@ void VBA::adjustDestRect()
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point.x = surfaceSizeX;
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point.y = surfaceSizeY;
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if(skin) {
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point.x = skinRect.right;
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point.y = skinRect.bottom;
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}
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m_pMainWnd->ClientToScreen(&point);
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dest.bottom = point.y;
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dest.right = point.x;
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@ -615,9 +593,6 @@ void VBA::adjustDestRect()
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dest.right -= windowPositionX;
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}
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if(skin)
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return;
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int menuSkip = 0;
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if(videoOption >= VIDEO_320x240 && menuToggle) {
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@ -953,9 +928,7 @@ void VBA::updateMenuBar()
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m_menu.Attach(winResLoadMenu(MAKEINTRESOURCE(IDR_MENU)));
|
||||
menu = (HMENU)m_menu;
|
||||
|
||||
// don't set a menu if skin is active
|
||||
if(skin == NULL)
|
||||
if(m_pMainWnd)
|
||||
if(m_pMainWnd)
|
||||
m_pMainWnd->SetMenu(&m_menu);
|
||||
}
|
||||
|
||||
|
@ -1572,10 +1545,6 @@ void VBA::loadSettings()
|
|||
winRtcEnable = regQueryDwordValue("rtcEnabled", 0) ? true : false;
|
||||
rtcEnable(winRtcEnable);
|
||||
|
||||
skinEnabled = regQueryDwordValue("skinEnabled", 0) ? true : false;
|
||||
|
||||
skinName = regQueryStringValue("skinName", "");
|
||||
|
||||
switch(videoOption) {
|
||||
case VIDEO_320x240:
|
||||
fsWidth = 320;
|
||||
|
@ -1906,7 +1875,6 @@ void VBA::updateWindowSize(int value)
|
|||
winSizeX = dest.right-dest.left;
|
||||
winSizeY = dest.bottom-dest.top;
|
||||
|
||||
if(skin == NULL) {
|
||||
m_pMainWnd->SetWindowPos(0, //HWND_TOPMOST,
|
||||
windowPositionX,
|
||||
windowPositionY,
|
||||
|
@ -1919,7 +1887,8 @@ void VBA::updateWindowSize(int value)
|
|||
info.cbSize = sizeof(MENUBARINFO);
|
||||
theApp.m_pMainWnd->GetMenuBarInfo(OBJID_MENU, 0, &info);
|
||||
int menuHeight = GetSystemMetrics(SM_CYMENU); // includes white line
|
||||
if((info.rcBar.bottom - info.rcBar.top) > menuHeight) {
|
||||
if((info.rcBar.bottom - info.rcBar.top) > menuHeight)
|
||||
{
|
||||
winSizeY += (info.rcBar.bottom - info.rcBar.top) - menuHeight + 1;
|
||||
m_pMainWnd->SetWindowPos(
|
||||
0, //HWND_TOPMOST,
|
||||
|
@ -1929,7 +1898,6 @@ void VBA::updateWindowSize(int value)
|
|||
winSizeY,
|
||||
SWP_NOMOVE | SWP_SHOWWINDOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
adjustDestRect();
|
||||
|
@ -2100,10 +2068,6 @@ bool VBA::updateRenderMethod0(bool force)
|
|||
|
||||
if(display) {
|
||||
if(display->getType() != renderMethod || force) {
|
||||
if(skin) {
|
||||
delete skin;
|
||||
skin = NULL;
|
||||
}
|
||||
initInput = true;
|
||||
changingVideoSize = true;
|
||||
shutdownDisplay();
|
||||
|
@ -2138,7 +2102,6 @@ bool VBA::updateRenderMethod0(bool force)
|
|||
|
||||
if( preInitialize() ) {
|
||||
if( display->initialize() ) {
|
||||
winUpdateSkin();
|
||||
if( initInput ) {
|
||||
if( !this->initInput() ) {
|
||||
changingVideoSize = false;
|
||||
|
@ -2183,33 +2146,6 @@ void VBA::directXMessage(const char *msg)
|
|||
msg);
|
||||
}
|
||||
|
||||
void VBA::winUpdateSkin()
|
||||
{
|
||||
#ifndef NO_SKINS
|
||||
skinButtons = 0;
|
||||
if(skin) {
|
||||
delete skin;
|
||||
skin = NULL;
|
||||
}
|
||||
|
||||
if(!skinName.IsEmpty() && skinEnabled && display->isSkinSupported()) {
|
||||
skin = new CSkin();
|
||||
if(skin->Initialize(skinName)) {
|
||||
skin->Hook(m_pMainWnd);
|
||||
skin->Enable(true);
|
||||
} else {
|
||||
delete skin;
|
||||
skin = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if(!skin) {
|
||||
adjustDestRect();
|
||||
updateMenuBar();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void VBA::updatePriority()
|
||||
{
|
||||
switch(threadPriority) {
|
||||
|
@ -2561,10 +2497,6 @@ void VBA::saveSettings()
|
|||
|
||||
regSetDwordValue("rtcEnabled", winRtcEnable);
|
||||
|
||||
regSetDwordValue("skinEnabled", skinEnabled);
|
||||
|
||||
regSetStringValue("skinName", skinName);
|
||||
|
||||
regSetDwordValue("borderOn", winGbBorderOn);
|
||||
regSetDwordValue("borderAutomatic", gbBorderAutomatic);
|
||||
regSetDwordValue("emulatorType", gbEmulatorType);
|
||||
|
|
|
@ -38,8 +38,6 @@
|
|||
#include "../System.h"
|
||||
#include "../Util.h"
|
||||
|
||||
#include "skin.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// VBA:
|
||||
// See VBA.cpp for the implementation of this class
|
||||
|
@ -67,7 +65,6 @@ enum pixelFilterType
|
|||
|
||||
#define REWIND_SIZE 400000
|
||||
|
||||
//class CSkin;
|
||||
class AVIWrite;
|
||||
class WavWriter;
|
||||
|
||||
|
@ -163,10 +160,6 @@ class VBA : public CWinApp
|
|||
int glFilter;
|
||||
int GLSLShaders;
|
||||
bool dinputKeyFocus;
|
||||
CSkin *skin;
|
||||
CString skinName;
|
||||
bool skinEnabled;
|
||||
int skinButtons;
|
||||
bool pauseWhenInactive;
|
||||
bool speedupToggle;
|
||||
bool winGbPrinterEnabled;
|
||||
|
@ -259,7 +252,6 @@ class VBA : public CWinApp
|
|||
bool detectMMX();
|
||||
#endif
|
||||
void updatePriority();
|
||||
void winUpdateSkin();
|
||||
void directXMessage(const char *msg);
|
||||
void shutdownDisplay();
|
||||
bool preInitialize();
|
||||
|
|
|
@ -1616,7 +1616,7 @@ BEGIN
|
|||
MENUITEM SEPARATOR
|
||||
MENUITEM "Screen Capture...", ID_FILE_SCREENCAPTURE
|
||||
MENUITEM "ROM Information...", ID_FILE_ROMINFORMATION
|
||||
MENUITEM "Toggle Menu", ID_FILE_TOGGLEMENU
|
||||
MENUITEM "Toggle Fullscreen", ID_FILE_TOGGLEMENU
|
||||
MENUITEM SEPARATOR
|
||||
MENUITEM "Close", ID_FILE_CLOSE
|
||||
MENUITEM SEPARATOR
|
||||
|
@ -1859,12 +1859,18 @@ BEGIN
|
|||
MENUITEM "Flash 64 KB", ID_OPTIONS_EMULATOR_SAVETYPE_FLASH512K
|
||||
MENUITEM "Flash 128 KB", ID_OPTIONS_EMULATOR_SAVETYPE_FLASH1M
|
||||
END
|
||||
MENUITEM SEPARATOR
|
||||
POPUP "Screenshot &Format"
|
||||
BEGIN
|
||||
MENUITEM "&PNG", ID_OPTIONS_EMULATOR_PNGFORMAT
|
||||
MENUITEM "&BMP", ID_OPTIONS_EMULATOR_BMPFORMAT
|
||||
END
|
||||
MENUITEM SEPARATOR
|
||||
POPUP "UI &Language"
|
||||
BEGIN
|
||||
MENUITEM "&System", ID_OPTIONS_LANGUAGE_SYSTEM
|
||||
MENUITEM "&English", ID_OPTIONS_LANGUAGE_ENGLISH
|
||||
MENUITEM "&Other...", ID_OPTIONS_LANGUAGE_OTHER
|
||||
END
|
||||
END
|
||||
POPUP "&Gameboy"
|
||||
BEGIN
|
||||
|
@ -1885,20 +1891,6 @@ BEGIN
|
|||
MENUITEM SEPARATOR
|
||||
MENUITEM "&Colors...", ID_OPTIONS_GAMEBOY_COLORS
|
||||
END
|
||||
POPUP "&User Interface"
|
||||
BEGIN
|
||||
POPUP "&Language"
|
||||
BEGIN
|
||||
MENUITEM "&System", ID_OPTIONS_LANGUAGE_SYSTEM
|
||||
MENUITEM "&English", ID_OPTIONS_LANGUAGE_ENGLISH
|
||||
MENUITEM "&Other...", ID_OPTIONS_LANGUAGE_OTHER
|
||||
END
|
||||
POPUP "&Skin"
|
||||
BEGIN
|
||||
MENUITEM "&Use", ID_SKIN_USE
|
||||
MENUITEM "&Select", ID_SKIN_SELECT
|
||||
END
|
||||
END
|
||||
POPUP "&Link", GRAYED
|
||||
BEGIN
|
||||
MENUITEM "Enable GBA Linking", ID_OPTIONS_LINK_ENABLE
|
||||
|
|
|
@ -1,588 +0,0 @@
|
|||
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
//
|
||||
// WINDOWS SKINNING TUTORIAL - by Vander Nunes - virtware.net
|
||||
// This is the source-code that shows what is discussed in the tutorial.
|
||||
// The code is simplified for the sake of clarity, but all the needed
|
||||
// features for handling skinned windows is present. Please read
|
||||
// the article for more information.
|
||||
//
|
||||
// skin.cpp : CSkin class implementation
|
||||
// 28/02/2002 : initial release.
|
||||
//
|
||||
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "skin.h"
|
||||
#include <stdio.h>
|
||||
#include "xImage.h"
|
||||
|
||||
#include "../System.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// constructor 1 - use it when you have not already created the app window.
|
||||
// this one will not subclass automatically, you must call Hook() and Enable()
|
||||
// to subclass the app window and enable the skin respectively.
|
||||
// will throw an exception if unable to initialize skin from resource.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
CSkin::CSkin()
|
||||
{
|
||||
// default starting values
|
||||
m_bHooked = false;
|
||||
m_OldWndProc = NULL;
|
||||
|
||||
m_rect.top = 0;
|
||||
m_rect.bottom = 0;
|
||||
m_rect.right = 0;
|
||||
m_rect.left = 0;
|
||||
|
||||
m_dOldStyle = 0;
|
||||
|
||||
m_oldRect = m_rect;
|
||||
m_nButtons = 0;
|
||||
m_buttons = NULL;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// destructor - just call the destroyer
|
||||
// ----------------------------------------------------------------------------
|
||||
CSkin::~CSkin()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
HBITMAP CSkin::LoadImage(const char *filename)
|
||||
{
|
||||
CxImage image;
|
||||
image.Load(filename);
|
||||
if(!image.IsValid()) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return image.MakeBitmap(NULL);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Initialize the skin
|
||||
// ----------------------------------------------------------------------------
|
||||
bool CSkin::Initialize(const char *skinFile)
|
||||
{
|
||||
// try to retrieve the skin data from resource.
|
||||
bool res = GetSkinData(skinFile);
|
||||
if(!res)
|
||||
systemMessage(0, m_error);
|
||||
return res;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// destroy skin resources and free allocated resources
|
||||
// ----------------------------------------------------------------------------
|
||||
void CSkin::Destroy()
|
||||
{
|
||||
if (m_buttons) {
|
||||
delete[] m_buttons;
|
||||
m_buttons = NULL;
|
||||
}
|
||||
|
||||
// unhook the window
|
||||
UnHook();
|
||||
|
||||
// free bitmaps and device context
|
||||
if (m_dcSkin) { SelectObject(m_dcSkin, m_hOldBmp); DeleteDC(m_dcSkin); m_dcSkin = NULL; }
|
||||
if (m_hBmp) { DeleteObject(m_hBmp); m_hBmp = NULL; }
|
||||
|
||||
// free skin region
|
||||
if (m_rgnSkin) { DeleteObject(m_rgnSkin); m_rgnSkin = NULL; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// toggle skin on/off - must be Hooked() before attempting to enable skin.
|
||||
// ----------------------------------------------------------------------------
|
||||
bool CSkin::Enable(bool bEnable)
|
||||
{
|
||||
// refuse to enable if there is no window subclassed yet.
|
||||
if (!Hooked()) return false;
|
||||
|
||||
// toggle
|
||||
m_bEnabled = bEnable;
|
||||
|
||||
// force window repainting
|
||||
InvalidateRect(m_hWnd, NULL, TRUE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// tell if the skinning is enabled
|
||||
// ----------------------------------------------------------------------------
|
||||
bool CSkin::Enabled()
|
||||
{
|
||||
return m_bEnabled;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// hook a window
|
||||
// ----------------------------------------------------------------------------
|
||||
bool CSkin::Hook(CWnd *pWnd)
|
||||
{
|
||||
// unsubclass any other window
|
||||
if (Hooked()) UnHook();
|
||||
|
||||
// this will be our new subclassed window
|
||||
m_hWnd = (HWND)*pWnd;
|
||||
|
||||
// --------------------------------------------------
|
||||
// change window style (get rid of the caption bar)
|
||||
// --------------------------------------------------
|
||||
LONG_PTR dwStyle = GetWindowLongPtr(m_hWnd, GWL_STYLE);
|
||||
m_dOldStyle = dwStyle;
|
||||
dwStyle &= ~(WS_CAPTION|WS_SIZEBOX);
|
||||
SetWindowLongPtr(m_hWnd, GWL_STYLE, dwStyle);
|
||||
|
||||
RECT r;
|
||||
pWnd->GetWindowRect(&r);
|
||||
m_oldRect = r;
|
||||
pWnd->MoveWindow(r.left,
|
||||
r.top,
|
||||
m_iWidth,
|
||||
m_iHeight,
|
||||
FALSE);
|
||||
|
||||
pWnd->SetMenu(NULL);
|
||||
|
||||
if(m_rgnSkin != NULL)
|
||||
// set the skin region to the window
|
||||
pWnd->SetWindowRgn(m_rgnSkin, true);
|
||||
|
||||
// subclass the window procedure
|
||||
m_OldWndProc = (WNDPROC)SetWindowLongPtr( m_hWnd, GWLP_WNDPROC, (LONG_PTR)SkinWndProc );
|
||||
|
||||
// store a pointer to our class instance inside the window procedure.
|
||||
if (!SetProp(m_hWnd, "skin", (void*)this))
|
||||
{
|
||||
// if we fail to do so, we just can't activate the skin.
|
||||
UnHook();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// update flag
|
||||
m_bHooked = ( m_OldWndProc ? true : false );
|
||||
|
||||
for(int i = 0; i < m_nButtons; i++) {
|
||||
RECT r;
|
||||
m_buttons[i].GetRect(r);
|
||||
m_buttons[i].CreateButton("", WS_VISIBLE, r, pWnd, 0);
|
||||
}
|
||||
|
||||
// force window repainting
|
||||
RedrawWindow(NULL,NULL,NULL,RDW_INVALIDATE|RDW_ERASE|RDW_ALLCHILDREN);
|
||||
|
||||
// successful return if we're hooked.
|
||||
return m_bHooked;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// unhook the window
|
||||
// ----------------------------------------------------------------------------
|
||||
bool CSkin::UnHook()
|
||||
{
|
||||
// just to be safe we'll check this
|
||||
WNDPROC OurWnd;
|
||||
|
||||
// cannot unsubclass if there is no window subclassed
|
||||
// returns true anyways.
|
||||
if (!Hooked()) return true;
|
||||
|
||||
if(m_rgnSkin != NULL)
|
||||
// remove the skin region from the window
|
||||
SetWindowRgn(m_hWnd, NULL, true);
|
||||
|
||||
// unsubclass the window procedure
|
||||
OurWnd = (WNDPROC)SetWindowLongPtr( m_hWnd, GWLP_WNDPROC, (LONG_PTR)m_OldWndProc );
|
||||
|
||||
// remove the pointer to our class instance, but if we fail we don't care.
|
||||
RemoveProp(m_hWnd, "skin");
|
||||
|
||||
// update flag - if we can't get our window procedure address again,
|
||||
// we failed to unhook the window.
|
||||
m_bHooked = ( OurWnd ? false : true );
|
||||
|
||||
SetWindowLongPtr(m_hWnd, GWL_STYLE, m_dOldStyle);
|
||||
|
||||
RECT r;
|
||||
|
||||
GetWindowRect(m_hWnd, &r);
|
||||
|
||||
MoveWindow(m_hWnd,
|
||||
r.left,
|
||||
r.top,
|
||||
m_oldRect.right - m_oldRect.left,
|
||||
m_oldRect.bottom - m_oldRect.top,
|
||||
FALSE);
|
||||
|
||||
// force window repainting
|
||||
RedrawWindow(NULL,NULL,NULL,RDW_INVALIDATE|RDW_ERASE|RDW_ALLCHILDREN);
|
||||
|
||||
// successful return if we're unhooked.
|
||||
return !m_bHooked;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// tell us if there is a window subclassed
|
||||
// ----------------------------------------------------------------------------
|
||||
bool CSkin::Hooked()
|
||||
{
|
||||
return m_bHooked;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// return the skin bitmap width
|
||||
// ----------------------------------------------------------------------------
|
||||
int CSkin::Width()
|
||||
{
|
||||
return m_iWidth;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// return the skin bitmap height
|
||||
// ----------------------------------------------------------------------------
|
||||
int CSkin::Height()
|
||||
{
|
||||
return m_iHeight;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// return the skin device context
|
||||
// ----------------------------------------------------------------------------
|
||||
HDC CSkin::HDC()
|
||||
{
|
||||
return m_dcSkin;
|
||||
}
|
||||
|
||||
bool CSkin::ParseRect(char *buffer, RECT& rect)
|
||||
{
|
||||
char *token = strtok(buffer, ",");
|
||||
|
||||
if(token == NULL)
|
||||
return false;
|
||||
rect.left = atoi(token);
|
||||
|
||||
token = strtok(NULL, ",");
|
||||
if(token == NULL)
|
||||
return false;
|
||||
rect.top = atoi(token);
|
||||
|
||||
token = strtok(NULL, ",");
|
||||
if(token == NULL)
|
||||
return false;
|
||||
rect.right = rect.left + atoi(token);
|
||||
|
||||
token = strtok(NULL, ",");
|
||||
if(token == NULL)
|
||||
return false;
|
||||
rect.bottom = rect.top + atoi(token);
|
||||
|
||||
token = strtok(NULL, ",");
|
||||
if(token != NULL)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
HRGN CSkin::LoadRegion(const char *rgn)
|
||||
{
|
||||
// -------------------------------------------------
|
||||
// then, we retrieve the skin region from resource.
|
||||
// -------------------------------------------------
|
||||
FILE *f = fopen(rgn, "rb");
|
||||
if(!f) return NULL;
|
||||
|
||||
fseek(f, 0, SEEK_END);
|
||||
int size = ftell(f);
|
||||
LPRGNDATA pSkinData = (LPRGNDATA)malloc(size);
|
||||
if(!pSkinData) {
|
||||
fclose(f);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
fseek(f, 0, SEEK_SET);
|
||||
|
||||
fread(pSkinData, 1, size, f);
|
||||
|
||||
fclose(f);
|
||||
|
||||
// create the region using the binary data.
|
||||
HRGN r = ExtCreateRegion(NULL, size, pSkinData);
|
||||
|
||||
// free the allocated resource
|
||||
free(pSkinData);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// skin retrieval helper
|
||||
// ----------------------------------------------------------------------------
|
||||
bool CSkin::GetSkinData(const char *skinFile)
|
||||
{
|
||||
// -------------------------------------------------
|
||||
// retrieve the skin bitmap from resource.
|
||||
// -------------------------------------------------
|
||||
|
||||
char buffer[2048];
|
||||
|
||||
if(!GetPrivateProfileString("skin", "image", "", buffer, 2048, skinFile)) {
|
||||
m_error = "Missing skin bitmap";
|
||||
return false;
|
||||
}
|
||||
CString bmpName = buffer;
|
||||
CString rgn = "";
|
||||
if(GetPrivateProfileString("skin", "region", "", buffer, 2048, skinFile)) {
|
||||
rgn = buffer;
|
||||
}
|
||||
|
||||
if(!GetPrivateProfileString("skin", "draw", "", buffer, 2048, skinFile)) {
|
||||
m_error = "Missing draw rectangle";
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!ParseRect(buffer, m_rect)) {
|
||||
m_error = "Invalid draw rectangle";
|
||||
return false;
|
||||
}
|
||||
|
||||
m_nButtons = GetPrivateProfileInt("skin", "buttons", 0, skinFile);
|
||||
|
||||
if(m_nButtons) {
|
||||
m_buttons = new SkinButton[m_nButtons];
|
||||
for(int i = 0; i < m_nButtons; i++) {
|
||||
if(!ReadButton(skinFile, i))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
CString path = skinFile;
|
||||
int index = path.ReverseFind('\\');
|
||||
if(index != -1) {
|
||||
path = path.Left(index+1);
|
||||
}
|
||||
|
||||
bmpName = path + bmpName;
|
||||
if(strcmp(rgn, ""))
|
||||
rgn = path + rgn;
|
||||
|
||||
m_hBmp = LoadImage(bmpName);
|
||||
|
||||
if (!m_hBmp) {
|
||||
m_error = "Error loading skin bitmap " + bmpName;
|
||||
return false;
|
||||
}
|
||||
|
||||
// get skin info
|
||||
BITMAP bmp;
|
||||
GetObject(m_hBmp, sizeof(bmp), &bmp);
|
||||
|
||||
// get skin dimensions
|
||||
m_iWidth = bmp.bmWidth;
|
||||
m_iHeight = bmp.bmHeight;
|
||||
|
||||
if(strcmp(rgn, "")) {
|
||||
m_rgnSkin = LoadRegion(rgn);
|
||||
if(m_rgnSkin == NULL) {
|
||||
m_error = "Error loading skin region " + rgn;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------------
|
||||
// well, things are looking good...
|
||||
// as a quick providence, just create and keep
|
||||
// a device context for our later blittings.
|
||||
// -------------------------------------------------
|
||||
|
||||
// create a context compatible with the user desktop
|
||||
m_dcSkin = CreateCompatibleDC(0);
|
||||
if (!m_dcSkin) return false;
|
||||
|
||||
// select our bitmap
|
||||
m_hOldBmp = (HBITMAP)SelectObject(m_dcSkin, m_hBmp);
|
||||
|
||||
|
||||
// -------------------------------------------------
|
||||
// done
|
||||
// -------------------------------------------------
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CSkin::ReadButton(const char *skinFile, int num)
|
||||
{
|
||||
char buffer[2048];
|
||||
|
||||
CString path = skinFile;
|
||||
int index = path.ReverseFind('\\');
|
||||
if(index != -1) {
|
||||
path = path.Left(index+1);
|
||||
}
|
||||
sprintf(buffer, "button-%d", num);
|
||||
CString name = buffer;
|
||||
|
||||
if(!GetPrivateProfileString(name, "normal", "", buffer, 2048, skinFile)) {
|
||||
m_error = "Missing button bitmap for " + name;
|
||||
return false;
|
||||
}
|
||||
|
||||
CString normalBmp = path + buffer;
|
||||
|
||||
HBITMAP bmp = LoadImage(normalBmp);
|
||||
if(!bmp) {
|
||||
m_error = "Error loading button bitmap " + normalBmp;
|
||||
return false;
|
||||
}
|
||||
m_buttons[num].SetNormalBitmap(bmp);
|
||||
|
||||
if(!GetPrivateProfileString(name, "down", "", buffer, 2048, skinFile)) {
|
||||
m_error = "Missing button down bitmap " + name;
|
||||
return false;
|
||||
}
|
||||
|
||||
CString downBmp = path + buffer;
|
||||
|
||||
bmp = LoadImage(downBmp);
|
||||
|
||||
if (!bmp) {
|
||||
m_error = "Error loading button down bitmap " + downBmp;
|
||||
return false;
|
||||
}
|
||||
m_buttons[num].SetDownBitmap(bmp);
|
||||
|
||||
if(GetPrivateProfileString(name, "over", "", buffer, 2048, skinFile)) {
|
||||
CString overBmp = path + buffer;
|
||||
|
||||
bmp = LoadImage(overBmp);
|
||||
|
||||
if (!bmp) {
|
||||
m_error = "Error loading button over bitmap " + overBmp;
|
||||
return false;
|
||||
}
|
||||
m_buttons[num].SetOverBitmap(bmp);
|
||||
}
|
||||
|
||||
if(GetPrivateProfileString(name, "region", "", buffer, 2048, skinFile)) {
|
||||
CString region = path + buffer;
|
||||
|
||||
HRGN rgn = LoadRegion(region);
|
||||
if(!rgn) {
|
||||
m_error = "Error loading button region " + region;
|
||||
return false;
|
||||
}
|
||||
m_buttons[num].SetRegion(rgn);
|
||||
}
|
||||
|
||||
if(!GetPrivateProfileString(name, "id", "", buffer, 2048, skinFile)) {
|
||||
"Missing button ID for " + name;
|
||||
return false;
|
||||
}
|
||||
m_buttons[num].SetId(buffer);
|
||||
|
||||
if(!GetPrivateProfileString(name, "rect", "", buffer, 2048, skinFile)) {
|
||||
m_error = "Missing button rectangle for " + name;
|
||||
return false;
|
||||
}
|
||||
|
||||
RECT r;
|
||||
if(!ParseRect(buffer, r)) {
|
||||
m_error = "Invalid button rectangle for " + name;
|
||||
return false;
|
||||
}
|
||||
m_buttons[num].SetRect(r);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// Default skin window procedure.
|
||||
// Here the class will handle WM_PAINT and WM_LBUTTONDOWN, originally sent
|
||||
// to the application window, but now subclassed. Any other messages will
|
||||
// just pass through the procedure and reach the original app procedure.
|
||||
// ------------------------------------------------------------------------
|
||||
LRESULT CALLBACK SkinWndProc(HWND hWnd, UINT uMessage, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
// we will need a pointer to the associated class instance
|
||||
// (it was stored in the window before, remember?)
|
||||
CSkin *pSkin = (CSkin*)GetProp(hWnd, _T("skin"));
|
||||
|
||||
// to handle WM_PAINT
|
||||
PAINTSTRUCT ps;
|
||||
|
||||
// if we fail to get our class instance, we can't handle anything.
|
||||
if (!pSkin) return DefWindowProc(hWnd,uMessage,wParam,lParam);
|
||||
|
||||
switch(uMessage)
|
||||
{
|
||||
case WM_WINDOWPOSCHANGING:
|
||||
{
|
||||
LPWINDOWPOS pos = (LPWINDOWPOS)lParam;
|
||||
pos->cx = pSkin->Width();
|
||||
pos->cy = pSkin->Height();
|
||||
return 0L;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_PAINT:
|
||||
{
|
||||
// ---------------------------------------------------------
|
||||
// here we just need to blit our skin
|
||||
// directly to the device context
|
||||
// passed by the painting message.
|
||||
// ---------------------------------------------------------
|
||||
BeginPaint(hWnd,&ps);
|
||||
|
||||
// blit the skin
|
||||
BitBlt(ps.hdc,0,0,pSkin->Width(),pSkin->Height(),pSkin->HDC(),0,0,SRCCOPY);
|
||||
|
||||
EndPaint(hWnd,&ps);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
{
|
||||
// ---------------------------------------------------------
|
||||
// this is a common trick for easy dragging of the window.
|
||||
// this message fools windows telling that the user is
|
||||
// actually dragging the application caption bar.
|
||||
// ---------------------------------------------------------
|
||||
SendMessage(hWnd, WM_NCLBUTTONDOWN, HTCAPTION,NULL);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------
|
||||
// call the default window procedure to keep things going.
|
||||
// ---------------------------------------------------------
|
||||
return CallWindowProc(pSkin->m_OldWndProc, hWnd, uMessage, wParam, lParam);
|
||||
}
|
162
src/win32/skin.h
162
src/win32/skin.h
|
@ -1,162 +0,0 @@
|
|||
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
//
|
||||
// WINDOWS SKINNING TUTORIAL - by Vander Nunes - virtware.net
|
||||
// This is the source-code that shows what is discussed in the tutorial.
|
||||
// The code is simplified for the sake of clarity, but all the needed
|
||||
// features for handling skinned windows is present. Please read
|
||||
// the article for more information.
|
||||
//
|
||||
// skin.h : CSkin class declaration
|
||||
// 28/02/2002 : initial release.
|
||||
//
|
||||
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
|
||||
|
||||
#ifndef _SKIN_H_
|
||||
|
||||
#define _SKIN_H_
|
||||
|
||||
#include "skinButton.h"
|
||||
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// The CSkin class will load the skin from a resource
|
||||
// and subclass the associated window, so that the
|
||||
// WM_PAINT message will be redirected to the provided
|
||||
// window procedure. All the skin handling will be automatized.
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
class CSkin
|
||||
{
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// the skin window procedure, where the class
|
||||
// will handle WM_PAINT and WM_LBUTTONDOWN automatically.
|
||||
// --------------------------------------------------------------------------
|
||||
friend LRESULT CALLBACK SkinWndProc(HWND hWnd, UINT uMessage, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
private:
|
||||
|
||||
// the associated window handle
|
||||
HWND m_hWnd;
|
||||
|
||||
// the old window procedure
|
||||
WNDPROC m_OldWndProc;
|
||||
|
||||
// skin region
|
||||
HRGN m_rgnSkin;
|
||||
|
||||
// the internal skin device context handle
|
||||
HDC m_dcSkin;
|
||||
|
||||
// bitmap and old bitmap from the device context
|
||||
HBITMAP m_hBmp, m_hOldBmp;
|
||||
|
||||
// skin dimensions
|
||||
int m_iWidth, m_iHeight;
|
||||
|
||||
// on|off toggle
|
||||
bool m_bEnabled;
|
||||
|
||||
// tell the class if it has a window subclassed.
|
||||
bool m_bHooked;
|
||||
|
||||
// skin retrieval helper
|
||||
bool GetSkinData(const char *skin);
|
||||
|
||||
RECT m_rect;
|
||||
|
||||
LONG_PTR m_dOldStyle;
|
||||
RECT m_oldRect;
|
||||
int m_nButtons;
|
||||
SkinButton *m_buttons;
|
||||
CString m_error;
|
||||
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// constructor 1 - use it when you have not already created the app window.
|
||||
// this one will not subclass automatically, you must call Hook() to subclass.
|
||||
// will throw an exception if unable to initialize skin from resource.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
CSkin();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// destructor - just call the destroyer
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
virtual ~CSkin();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Initialize the skin
|
||||
// ----------------------------------------------------------------------------
|
||||
bool Initialize(const char *);
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// destroy skin resources and free allocated resources
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void Destroy();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// subclass a window.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool Hook(CWnd *pWnd);
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// unsubclass the subclassed window.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool UnHook();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// tell us if we have a window subclassed.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool Hooked();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// toggle skin on/off.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool Enable(bool bEnable);
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// tell if the skinning is enabled
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool Enabled();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// return the skin bitmap width.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
int Width();
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// return the skin bitmap height.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
int Height();
|
||||
|
||||
// Return blit rect
|
||||
RECT &GetBlitRect() { return m_rect; }
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// return the skin device context.
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
HDC HDC();
|
||||
|
||||
private:
|
||||
HBITMAP LoadImage(const char *);
|
||||
bool ReadButton(const char *, int);
|
||||
static bool ParseRect(char *, RECT &);
|
||||
static HRGN LoadRegion(const char *);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,330 +0,0 @@
|
|||
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
|
||||
// Copyright (C) 1999-2003 Forgotten
|
||||
// Copyright (C) 2004 Forgotten and the VBA development team
|
||||
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2, or(at your option)
|
||||
// any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software Foundation,
|
||||
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
// skinButton.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "vba.h"
|
||||
#include "skinButton.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
extern bool winAccelGetID(const char *command, WORD& id);
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// SkinButton
|
||||
|
||||
SkinButton::SkinButton()
|
||||
{
|
||||
normalBmp = NULL;
|
||||
downBmp = NULL;
|
||||
overBmp = NULL;
|
||||
mouseOver = false;
|
||||
id = "";
|
||||
idCommand = 0;
|
||||
region = NULL;
|
||||
buttonMask = 0;
|
||||
menu = -1;
|
||||
}
|
||||
|
||||
SkinButton::~SkinButton()
|
||||
{
|
||||
DestroyWindow();
|
||||
if(normalBmp) {
|
||||
DeleteObject(normalBmp);
|
||||
normalBmp = NULL;
|
||||
}
|
||||
if(downBmp) {
|
||||
DeleteObject(downBmp);
|
||||
downBmp = NULL;
|
||||
}
|
||||
if(overBmp) {
|
||||
DeleteObject(overBmp);
|
||||
overBmp = NULL;
|
||||
}
|
||||
if(region) {
|
||||
DeleteObject(region);
|
||||
region = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(SkinButton, CWnd)
|
||||
//{{AFX_MSG_MAP(SkinButton)
|
||||
ON_WM_ERASEBKGND()
|
||||
ON_WM_PAINT()
|
||||
ON_WM_KILLFOCUS()
|
||||
ON_WM_CAPTURECHANGED()
|
||||
ON_WM_CONTEXTMENU()
|
||||
//}}AFX_MSG_MAP
|
||||
ON_MESSAGE(WM_LBUTTONUP, OnLButtonUpMsg)
|
||||
ON_MESSAGE(WM_LBUTTONDOWN, OnLButtonDownMsg)
|
||||
ON_MESSAGE(WM_MOUSEMOVE, OnMouseMoveMsg)
|
||||
ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeaveMsg)
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// SkinButton message handlers
|
||||
|
||||
BOOL SkinButton::OnEraseBkgnd(CDC* pDC)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void SkinButton::OnPaint()
|
||||
{
|
||||
PAINTSTRUCT ps;
|
||||
HDC hDC = ::BeginPaint(m_hWnd, &ps);
|
||||
HDC memDC = ::CreateCompatibleDC(hDC);
|
||||
LRESULT state = ::SendMessage(m_hWnd, BM_GETSTATE, 0, 0);
|
||||
HBITMAP oldBitmap;
|
||||
if(state & BST_PUSHED)
|
||||
oldBitmap = (HBITMAP)SelectObject(memDC, downBmp);
|
||||
else if(mouseOver && overBmp != NULL)
|
||||
oldBitmap = (HBITMAP)SelectObject(memDC, overBmp);
|
||||
else
|
||||
oldBitmap = (HBITMAP)SelectObject(memDC, normalBmp);
|
||||
SelectClipRgn(hDC, region);
|
||||
BitBlt(hDC, 0, 0, theApp.rect.right - theApp.rect.left,
|
||||
theApp.rect.bottom - theApp.rect.top, memDC, 0, 0, SRCCOPY);
|
||||
SelectClipRgn(hDC, NULL);
|
||||
SelectObject(memDC, oldBitmap);
|
||||
DeleteDC(memDC);
|
||||
|
||||
::EndPaint(m_hWnd, &ps);
|
||||
}
|
||||
|
||||
LRESULT SkinButton::OnLButtonUpMsg(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
POINT pt;
|
||||
pt.x = LOWORD(lParam);
|
||||
pt.y = HIWORD(lParam);
|
||||
RECT r;
|
||||
GetClientRect(&r);
|
||||
BOOL inside = PtInRect(&r, pt);
|
||||
if(region != NULL)
|
||||
inside &= PtInRegion(region, pt.x, pt.y);
|
||||
if(inside) {
|
||||
ReleaseCapture();
|
||||
Invalidate();
|
||||
HWND hWnd = m_hWnd;
|
||||
if(idCommand != 0)
|
||||
GetParent()->SendMessage(WM_COMMAND, idCommand, 0);
|
||||
else if(buttonMask)
|
||||
theApp.skinButtons = 0;
|
||||
else if(menu != -1) {
|
||||
HMENU m = GetSubMenu(theApp.menu, menu);
|
||||
pt.x = r.left;
|
||||
pt.y = r.bottom;
|
||||
ClientToScreen(&pt);
|
||||
theApp.m_pMainWnd->SendMessage(WM_INITMENUPOPUP, (WPARAM)m, menu);
|
||||
TrackPopupMenu(m, 0, pt.x, pt.y, 0, *theApp.m_pMainWnd, NULL);
|
||||
}
|
||||
|
||||
return ::DefWindowProc(hWnd, WM_LBUTTONUP, wParam, lParam);
|
||||
}
|
||||
return GetParent()->SendMessage(WM_LBUTTONUP, wParam, lParam);
|
||||
}
|
||||
|
||||
LRESULT SkinButton::OnLButtonDownMsg(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if(idCommand != 0)
|
||||
return Default();
|
||||
|
||||
POINT pt;
|
||||
pt.x = LOWORD(lParam);
|
||||
pt.y = HIWORD(lParam);
|
||||
RECT r;
|
||||
GetClientRect(&r);
|
||||
BOOL inside = PtInRect(&r, pt);
|
||||
if(region != NULL)
|
||||
inside &= PtInRegion(region, pt.x, pt.y);
|
||||
if(inside) {
|
||||
if(buttonMask)
|
||||
theApp.skinButtons = buttonMask;
|
||||
return Default();
|
||||
}
|
||||
return GetParent()->SendMessage(WM_LBUTTONDOWN, wParam, lParam);
|
||||
}
|
||||
|
||||
LRESULT SkinButton::OnMouseMoveMsg(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if(wParam & MK_LBUTTON && !mouseOver)
|
||||
return Default();
|
||||
|
||||
if(GetCapture() != this) {
|
||||
SetCapture();
|
||||
}
|
||||
POINT pt;
|
||||
pt.x = LOWORD(lParam);
|
||||
pt.y = HIWORD(lParam);
|
||||
// ClientToScreen(getHandle(), &p);
|
||||
RECT r;
|
||||
GetClientRect(&r);
|
||||
BOOL inside = PtInRect(&r, pt);
|
||||
if(region != NULL)
|
||||
inside &= PtInRegion(region, pt.x, pt.y);
|
||||
|
||||
if(!inside) {
|
||||
// HWND h = WindowFromPoint(p);
|
||||
// if(h != getHandle()) {
|
||||
if(mouseOver) {
|
||||
mouseOver = false;
|
||||
Invalidate();
|
||||
}
|
||||
if(!(wParam & MK_LBUTTON))
|
||||
ReleaseCapture();
|
||||
} else {
|
||||
if(!mouseOver) {
|
||||
mouseOver = true;
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
return Default();
|
||||
}
|
||||
|
||||
void SkinButton::OnKillFocus(CWnd* pNewWnd)
|
||||
{
|
||||
mouseOver = false;
|
||||
Invalidate();
|
||||
|
||||
CWnd::OnKillFocus(pNewWnd);
|
||||
}
|
||||
|
||||
void SkinButton::OnCaptureChanged(CWnd *pWnd)
|
||||
{
|
||||
if(mouseOver) {
|
||||
ReleaseCapture();
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
CWnd::OnCaptureChanged(pWnd);
|
||||
}
|
||||
|
||||
LRESULT SkinButton::OnMouseLeaveMsg(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if(mouseOver) {
|
||||
ReleaseCapture();
|
||||
mouseOver = false;
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
return Default();
|
||||
}
|
||||
|
||||
void SkinButton::OnContextMenu(CWnd* pWnd, CPoint point)
|
||||
{
|
||||
}
|
||||
|
||||
void SkinButton::SetNormalBitmap(HBITMAP bmp)
|
||||
{
|
||||
normalBmp = bmp;
|
||||
}
|
||||
|
||||
void SkinButton::SetDownBitmap(HBITMAP bmp)
|
||||
{
|
||||
downBmp = bmp;
|
||||
}
|
||||
|
||||
void SkinButton::SetOverBitmap(HBITMAP bmp)
|
||||
{
|
||||
overBmp = bmp;
|
||||
}
|
||||
|
||||
void SkinButton::SetRect(const RECT& r)
|
||||
{
|
||||
rect = r;
|
||||
}
|
||||
|
||||
void SkinButton::SetId(const char *id)
|
||||
{
|
||||
this->id = id;
|
||||
if(!winAccelGetID(id, idCommand)) {
|
||||
if(!strcmp(id, "A"))
|
||||
buttonMask = 1;
|
||||
else if(!strcmp("B", id))
|
||||
buttonMask = 2;
|
||||
else if(!strcmp("SEL", id))
|
||||
buttonMask = 4;
|
||||
else if(!strcmp("START", id))
|
||||
buttonMask = 8;
|
||||
else if(!strcmp("R", id))
|
||||
buttonMask = 16;
|
||||
else if(!strcmp("L", id))
|
||||
buttonMask = 32;
|
||||
else if(!strcmp("U", id))
|
||||
buttonMask = 64;
|
||||
else if(!strcmp("D", id))
|
||||
buttonMask = 128;
|
||||
else if(!strcmp("BR", id))
|
||||
buttonMask = 256;
|
||||
else if(!strcmp("BL", id))
|
||||
buttonMask = 512;
|
||||
else if(!strcmp("SPEED", id))
|
||||
buttonMask = 1024;
|
||||
else if(!strcmp("CAPTURE", id))
|
||||
buttonMask = 2048;
|
||||
else if(!strcmp("GS", id))
|
||||
buttonMask = 4096;
|
||||
else if(!strcmp("UR", id))
|
||||
buttonMask = 64+16;
|
||||
else if(!strcmp("UL", id))
|
||||
buttonMask = 64+32;
|
||||
else if(!strcmp("DR", id))
|
||||
buttonMask = 128+16;
|
||||
else if(!strcmp("DL", id))
|
||||
buttonMask = 128+32;
|
||||
else if(!strcmp("MENUFILE", id))
|
||||
menu = 0;
|
||||
else if(!strcmp("MENUOPTIONS", id))
|
||||
menu = 1;
|
||||
else if(!strcmp("MENUCHEATS", id))
|
||||
menu = 2;
|
||||
else if(!strcmp("MENUTOOLS", id))
|
||||
menu = 3;
|
||||
else if(!strcmp("MENUHELP", id))
|
||||
menu = 4;
|
||||
}
|
||||
}
|
||||
|
||||
void SkinButton::SetRegion(HRGN rgn)
|
||||
{
|
||||
region = rgn;
|
||||
}
|
||||
|
||||
void SkinButton::GetRect(RECT& r)
|
||||
{
|
||||
r = rect;
|
||||
}
|
||||
|
||||
BOOL SkinButton::CreateButton(const char *name, DWORD style, const RECT& r,
|
||||
CWnd *parent, UINT id)
|
||||
{
|
||||
return CWnd::Create("BUTTON",
|
||||
name,
|
||||
style|WS_CHILDWINDOW,
|
||||
r,
|
||||
parent,
|
||||
id);
|
||||
}
|
|
@ -1,93 +0,0 @@
|
|||
// -*- C++ -*-
|
||||
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
|
||||
// Copyright (C) 1999-2003 Forgotten
|
||||
// Copyright (C) 2004 Forgotten and the VBA development team
|
||||
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2, or(at your option)
|
||||
// any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software Foundation,
|
||||
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
#if !defined(AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_)
|
||||
#define AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// skinButton.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// SkinButton window
|
||||
|
||||
class SkinButton : public CWnd
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
SkinButton();
|
||||
|
||||
// Attributes
|
||||
private:
|
||||
HBITMAP normalBmp;
|
||||
HBITMAP downBmp;
|
||||
HBITMAP overBmp;
|
||||
RECT rect;
|
||||
bool mouseOver;
|
||||
CString id;
|
||||
HRGN region;
|
||||
WORD idCommand;
|
||||
int buttonMask;
|
||||
int menu;
|
||||
|
||||
// Operations
|
||||
public:
|
||||
BOOL CreateButton(const char *, DWORD, const RECT&, CWnd *, UINT);
|
||||
|
||||
void SetNormalBitmap(HBITMAP);
|
||||
void SetDownBitmap(HBITMAP);
|
||||
void SetOverBitmap(HBITMAP);
|
||||
void SetRect(const RECT &);
|
||||
void GetRect(RECT& r);
|
||||
void SetId(const char *);
|
||||
void SetRegion(HRGN);
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(SkinButton)
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
public:
|
||||
afx_msg LRESULT OnMouseLeaveMsg(WPARAM wParam, LPARAM lParam);
|
||||
afx_msg LRESULT OnMouseMoveMsg(WPARAM wParam, LPARAM lParam);
|
||||
afx_msg LRESULT OnLButtonDownMsg(WPARAM wParam, LPARAM lParam);
|
||||
afx_msg LRESULT OnLButtonUpMsg(WPARAM wParam, LPARAM lParam);
|
||||
virtual ~SkinButton();
|
||||
|
||||
// Generated message map functions
|
||||
protected:
|
||||
//{{AFX_MSG(SkinButton)
|
||||
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
|
||||
afx_msg void OnPaint();
|
||||
afx_msg void OnKillFocus(CWnd* pNewWnd);
|
||||
afx_msg void OnCaptureChanged(CWnd *pWnd);
|
||||
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_SKINBUTTON_H__E51B4507_EAD7_43EE_9F54_204BC485D59C__INCLUDED_)
|
Loading…
Reference in New Issue