Added items remotely

D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\AccelEditor.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\CmdAccelOb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\Direct3D.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\MainWnd.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\OpenGL.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\VBA.rc
This commit is contained in:
squall_leonhart69r 2008-02-29 04:02:59 +00:00
parent ad01e508d9
commit 83c6fee96f
1 changed files with 290 additions and 0 deletions

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src/win32/AccelEditor.cpp Normal file
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// AccelEditor.cpp : implementation file
//
#include "stdafx.h"
#include "vba.h"
#include "AccelEditor.h"
#include "CmdAccelOb.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// AccelEditor dialog
AccelEditor::AccelEditor(CWnd* pParent /*=NULL*/)
: ResizeDlg(AccelEditor::IDD, pParent)
{
//{{AFX_DATA_INIT(AccelEditor)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
mgr = theApp.winAccelMgr;
}
void AccelEditor::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(AccelEditor)
DDX_Control(pDX, IDC_CURRENTS, m_currents);
DDX_Control(pDX, IDC_ALREADY_AFFECTED, m_alreadyAffected);
DDX_Control(pDX, IDC_COMMANDS, m_commands);
DDX_Control(pDX, IDC_EDIT_KEY, m_key);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(AccelEditor, CDialog)
//{{AFX_MSG_MAP(AccelEditor)
ON_BN_CLICKED(ID_OK, OnOk)
ON_LBN_SELCHANGE(IDC_COMMANDS, OnSelchangeCommands)
ON_BN_CLICKED(IDC_RESET, OnReset)
ON_BN_CLICKED(IDC_ASSIGN, OnAssign)
ON_BN_CLICKED(ID_CANCEL, OnCancel)
ON_BN_CLICKED(IDC_REMOVE, OnRemove)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// AccelEditor message handlers
BOOL AccelEditor::OnInitDialog()
{
CDialog::OnInitDialog();
DIALOG_SIZER_START( sz )
DIALOG_SIZER_ENTRY( IDC_STATIC1, DS_MoveX)
DIALOG_SIZER_ENTRY( IDC_STATIC2, DS_MoveY)
DIALOG_SIZER_ENTRY( IDC_STATIC3, DS_MoveX | DS_MoveY)
DIALOG_SIZER_ENTRY( IDC_ALREADY_AFFECTED, DS_MoveY)
DIALOG_SIZER_ENTRY( ID_OK, DS_MoveX)
DIALOG_SIZER_ENTRY( ID_CANCEL, DS_MoveX)
DIALOG_SIZER_ENTRY( IDC_ASSIGN, DS_MoveX)
DIALOG_SIZER_ENTRY( IDC_REMOVE, DS_MoveX)
DIALOG_SIZER_ENTRY( IDC_RESET, DS_MoveX)
DIALOG_SIZER_ENTRY( IDC_CLOSE, DS_MoveY)
DIALOG_SIZER_ENTRY( IDC_COMMANDS, DS_SizeX | DS_SizeY)
DIALOG_SIZER_ENTRY( IDC_CURRENTS, DS_MoveX | DS_SizeY)
DIALOG_SIZER_ENTRY( IDC_EDIT_KEY, DS_MoveX | DS_MoveY)
DIALOG_SIZER_END()
SetData(sz,
TRUE,
HKEY_CURRENT_USER,
"Software\\Emulators\\VisualBoyAdvance\\Viewer\\AccelEditor",
NULL);
InitCommands();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void AccelEditor::InitCommands()
{
m_commands.ResetContent();
m_alreadyAffected.SetWindowText("");
POSITION pos = mgr.m_mapAccelString.GetStartPosition();
while(pos != NULL) {
CString command;
WORD wID;
mgr.m_mapAccelString.GetNextAssoc(pos, command, wID);
int index = m_commands.AddString(command);
m_commands.SetItemData(index, wID);
}
// Update the currents accels associated with the selected command
if (m_commands.SetCurSel(0) != LB_ERR)
OnSelchangeCommands();
}
void AccelEditor::OnCancel()
{
EndDialog(FALSE);
}
void AccelEditor::OnOk()
{
EndDialog(TRUE);
}
void AccelEditor::OnSelchangeCommands()
{
// Check if some commands exist.
int index = m_commands.GetCurSel();
if (index == LB_ERR)
return;
WORD wIDCommand = LOWORD(m_commands.GetItemData(index));
m_currents.ResetContent();
CCmdAccelOb* pCmdAccel;
if (mgr.m_mapAccelTable.Lookup(wIDCommand, pCmdAccel)) {
CAccelsOb* pAccel;
CString szBuffer;
POSITION pos = pCmdAccel->m_Accels.GetHeadPosition();
// Add the keys to the 'currents keys' listbox.
while (pos != NULL) {
pAccel = pCmdAccel->m_Accels.GetNext(pos);
pAccel->GetString(szBuffer);
index = m_currents.AddString(szBuffer);
// and a pointer to the accel object.
m_currents.SetItemData(index, (DWORD_PTR)pAccel);
}
}
// Init the key editor
// m_pKey->ResetKey();
}
void AccelEditor::OnReset()
{
mgr.Default();
InitCommands(); // update the listboxes.
}
void AccelEditor::OnAssign()
{
// Control if it's not already affected
CCmdAccelOb* pCmdAccel;
CAccelsOb* pAccel;
WORD wIDCommand;
POSITION pos;
WORD wKey;
bool bCtrl, bAlt, bShift;
if (!m_key.GetAccelKey(wKey, bCtrl, bAlt, bShift))
return; // no valid key, abort
int count = m_commands.GetCount();
int index;
for (index = 0; index < count; index++) {
wIDCommand = LOWORD(m_commands.GetItemData(index));
mgr.m_mapAccelTable.Lookup(wIDCommand, pCmdAccel);
pos = pCmdAccel->m_Accels.GetHeadPosition();
while (pos != NULL) {
pAccel = pCmdAccel->m_Accels.GetNext(pos);
if (pAccel->IsEqual(wKey, bCtrl, bAlt, bShift)) {
// the key is already affected (in the same or other command)
m_alreadyAffected.SetWindowText(pCmdAccel->m_szCommand);
m_key.SetSel(0, -1);
return; // abort
}
}
}
// OK, we can add the accel key in the currently selected group
index = m_commands.GetCurSel();
if (index == LB_ERR)
return;
// Get the object who manage the accels list, associated to the command.
wIDCommand = LOWORD(m_commands.GetItemData(index));
if (mgr.m_mapAccelTable.Lookup(wIDCommand, pCmdAccel) != TRUE)
return;
BYTE cVirt = 0;
if (bCtrl)
cVirt |= FCONTROL;
if (bAlt)
cVirt |= FALT;
if (bShift)
cVirt |= FSHIFT;
cVirt |= FVIRTKEY;
// Create the new key...
pAccel = new CAccelsOb(cVirt, wKey, false);
ASSERT(pAccel != NULL);
// ...and add in the list.
pCmdAccel->m_Accels.AddTail(pAccel);
// Update the listbox.
CString szBuffer;
pAccel->GetString(szBuffer);
index = m_currents.AddString(szBuffer);
m_currents.SetItemData(index, (DWORD_PTR)pAccel);
// Reset the key editor.
m_key.ResetKey();
}
void AccelEditor::OnRemove()
{
// Some controls
int indexCurrent = m_currents.GetCurSel();
if (indexCurrent == LB_ERR)
return;
// 2nd part.
int indexCmd = m_commands.GetCurSel();
if (indexCmd == LB_ERR)
return;
// Ref to the ID command
WORD wIDCommand = LOWORD(m_commands.GetItemData(indexCmd));
// Run through the accels,and control if it can be deleted.
CCmdAccelOb* pCmdAccel;
if (mgr.m_mapAccelTable.Lookup(wIDCommand, pCmdAccel) == TRUE) {
CAccelsOb* pAccel;
CAccelsOb* pAccelCurrent = (CAccelsOb*)(m_currents.GetItemData(indexCurrent));
CString szBuffer;
POSITION pos = pCmdAccel->m_Accels.GetHeadPosition();
POSITION PrevPos;
while (pos != NULL) {
PrevPos = pos;
pAccel = pCmdAccel->m_Accels.GetNext(pos);
if (pAccel == pAccelCurrent) {
if (!pAccel->m_bLocked) {
// not locked, so we delete the key
pCmdAccel->m_Accels.RemoveAt(PrevPos);
delete pAccel;
// and update the listboxes/key editor/static text
m_currents.DeleteString(indexCurrent);
m_key.ResetKey();
m_alreadyAffected.SetWindowText("");
return;
} else {
systemMessage(0,"Unable to remove this\naccelerator (Locked)");
return;
}
}
}
systemMessage(0,"internal error (CAccelDlgHelper::Remove : pAccel unavailable)");
return;
}
systemMessage(0,"internal error (CAccelDlgHelper::Remove : Lookup failed)");
}