Moved the APU files up by one level, since they are shared between the GB and GBA cores.
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@ -156,12 +156,15 @@ SET(SRC_DMG
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src/dmg/gbPrinter.cpp
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src/dmg/gbSGB.cpp
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src/dmg/gbSound.cpp
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src/dmg/gb_apu/Blip_Buffer.cpp
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src/dmg/gb_apu/Effects_Buffer.cpp
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src/dmg/gb_apu/Gb_Apu.cpp
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src/dmg/gb_apu/Gb_Apu_State.cpp
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src/dmg/gb_apu/Gb_Oscs.cpp
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src/dmg/gb_apu/Multi_Buffer.cpp
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)
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SET(SRC_APU
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src/apu/Blip_Buffer.cpp
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src/apu/Effects_Buffer.cpp
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src/apu/Gb_Apu.cpp
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src/apu/Gb_Apu_State.cpp
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src/apu/Gb_Oscs.cpp
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src/apu/Multi_Buffer.cpp
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)
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SET(SRC_SDL
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@ -267,6 +270,7 @@ ADD_LIBRARY (
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${SRC_MAIN}
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${SRC_AGB}
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${SRC_DMG}
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${SRC_APU}
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${SRC_FEX_MINI}
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${SRC_FILTERS}
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${SRC_DEBUGGER}
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@ -7,8 +7,8 @@
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#include "Util.h"
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#include "common/Port.h"
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#include "dmg/gb_apu/Gb_Apu.h"
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#include "dmg/gb_apu/Multi_Buffer.h"
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#include "apu/Gb_Apu.h"
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#include "apu/Multi_Buffer.h"
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#include "common/SoundDriver.h"
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@ -5,8 +5,8 @@
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#include "gbGlobals.h"
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#include "gbSound.h"
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#include "gb_apu/Gb_Apu.h"
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#include "gb_apu/Effects_Buffer.h"
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#include "../apu/Gb_Apu.h"
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#include "../apu/Effects_Buffer.h"
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extern int gbHardware;
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extern long soundSampleRate; // current sound quality
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