Qt:
ADDED shared, agb_core and gb_apu files to project file
This commit is contained in:
parent
f6b81b227b
commit
2d36cde81d
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@ -2,21 +2,39 @@ TEMPLATE = app
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CONFIG += qt release
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QT += opengl
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TARGET = VisualBoyAdvance
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DEFINES += BKPT_SUPPORT
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# Directory Locations
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M_DIR_QT = ../../src/qt/
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M_DIR_LANG = ../../lang/
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M_DIR_SHARED = ../../src/
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M_DIR_GBAPU = ../../src/dmg/gb_apu/
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M_DIR_AGB = ../../src/agb/
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M_DIR_DMG = ../../src/dmg/
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# Tweaks
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win32-msvc2005 {
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DEFINES += _CRT_SECURE_NO_WARNINGS
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DEFINES += NO_PNG
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}
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# Resource Files
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RESOURCES += $${M_DIR_QT}vba-m.qrc
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win32 {
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RC_FILE = $${M_DIR_QT}vba-m.rc
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}
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# Language Files
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# Language Files
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TRANSLATIONS += $${M_DIR_LANG}german.ts
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TRANSLATIONS += $${M_DIR_LANG}spanish.ts
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# Qt GUI Files
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PRECOMPILED_HEADER = $${M_DIR_QT}precompile.h
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HEADERS += $${M_DIR_QT}version.h
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@ -37,8 +55,115 @@ SOURCES += $${M_DIR_QT}MainOptions.cpp
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HEADERS += $${M_DIR_QT}configdialog.h
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SOURCES += $${M_DIR_QT}configdialog.cpp
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HEADERS += $${M_DIR_QT}emu.h
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SOURCES += $${M_DIR_QT}emu.cpp
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HEADERS += $${M_DIR_QT}EmuManager.h
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SOURCES += $${M_DIR_QT}EmuManager.cpp
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HEADERS += $${M_DIR_QT}GraphicsOutput.h
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SOURCES += $${M_DIR_QT}GraphicsOutput.cpp
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# Shared Core Files
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HEADERS += $${M_DIR_SHARED}System.h
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HEADERS += $${M_DIR_SHARED}Globals.h
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SOURCES += $${M_DIR_SHARED}Globals.cpp
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#HEADERS += $${M_DIR_SHARED}armdis.h
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#SOURCES += $${M_DIR_SHARED}armdis.cpp
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HEADERS += $${M_DIR_SHARED}bios.h
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SOURCES += $${M_DIR_SHARED}bios.cpp
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HEADERS += $${M_DIR_SHARED}Cheats.h
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SOURCES += $${M_DIR_SHARED}Cheats.cpp
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#HEADERS += $${M_DIR_SHARED}CheatSearch.h
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#SOURCES += $${M_DIR_SHARED}CheatSearch.cpp
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HEADERS += $${M_DIR_SHARED}EEprom.h
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SOURCES += $${M_DIR_SHARED}EEprom.cpp
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HEADERS += $${M_DIR_SHARED}Flash.h
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SOURCES += $${M_DIR_SHARED}Flash.cpp
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HEADERS += $${M_DIR_SHARED}Sram.h
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SOURCES += $${M_DIR_SHARED}Sram.cpp
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HEADERS += $${M_DIR_SHARED}elf.h
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SOURCES += $${M_DIR_SHARED}elf.cpp
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HEADERS += $${M_DIR_SHARED}RTC.h
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SOURCES += $${M_DIR_SHARED}RTC.cpp
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HEADERS += $${M_DIR_SHARED}Sound.h
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SOURCES += $${M_DIR_SHARED}Sound.cpp
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HEADERS += $${M_DIR_SHARED}memgzio.h
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SOURCES += $${M_DIR_SHARED}memgzio.c
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HEADERS += $${M_DIR_SHARED}fex.h
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SOURCES += $${M_DIR_SHARED}fex_mini.cpp
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HEADERS += $${M_DIR_SHARED}Util.h
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SOURCES += $${M_DIR_SHARED}Util.cpp
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SOURCES += $${M_DIR_SHARED}Mode0.cpp
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SOURCES += $${M_DIR_SHARED}Mode1.cpp
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SOURCES += $${M_DIR_SHARED}Mode2.cpp
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SOURCES += $${M_DIR_SHARED}Mode3.cpp
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SOURCES += $${M_DIR_SHARED}Mode4.cpp
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SOURCES += $${M_DIR_SHARED}Mode5.cpp
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#HEADERS += $${M_DIR_SHARED}NLS.h
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#HEADERS += $${M_DIR_SHARED}Port.h
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#SOURCES += $${M_DIR_SHARED}remote.cpp
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# GB APU
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HEADERS += $${M_DIR_GBAPU}blargg_common.h
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HEADERS += $${M_DIR_GBAPU}blargg_config.h
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HEADERS += $${M_DIR_GBAPU}blargg_source.h
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HEADERS += $${M_DIR_GBAPU}Blip_Buffer.h
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SOURCES += $${M_DIR_GBAPU}Blip_Buffer.cpp
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HEADERS += $${M_DIR_GBAPU}Effects_Buffer.h
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SOURCES += $${M_DIR_GBAPU}Effects_Buffer.cpp
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HEADERS += $${M_DIR_GBAPU}Gb_Apu.h
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SOURCES += $${M_DIR_GBAPU}Gb_Apu.cpp
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SOURCES += $${M_DIR_GBAPU}Gb_Apu_State.cpp
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HEADERS += $${M_DIR_GBAPU}Gb_Oscs.h
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SOURCES += $${M_DIR_GBAPU}Gb_Oscs.cpp
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HEADERS += $${M_DIR_GBAPU}Multi_Buffer.h
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SOURCES += $${M_DIR_GBAPU}Multi_Buffer.cpp
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# GBA Core Files
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HEADERS += $${M_DIR_AGB}agbprint.h
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SOURCES += $${M_DIR_AGB}agbprint.cpp
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HEADERS += $${M_DIR_AGB}GBA.h
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SOURCES += $${M_DIR_AGB}GBA.cpp
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#HEADERS += $${M_DIR_AGB}gbafilter.h
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#SOURCES += $${M_DIR_AGB}gbafilter.cpp
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HEADERS += $${M_DIR_AGB}GBAGfx.h
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SOURCES += $${M_DIR_AGB}GBAGfx.cpp
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#HEADERS += $${M_DIR_AGB}GBALink.h
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#SOURCES += $${M_DIR_AGB}GBALink.cpp
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SOURCES += $${M_DIR_AGB}GBA-arm.cpp
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SOURCES += $${M_DIR_AGB}GBA-thumb.cpp
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HEADERS += $${M_DIR_AGB}GBAcpu.h
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HEADERS += $${M_DIR_AGB}GBAinline.h
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@ -177,6 +177,14 @@
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<Filter
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Name="EmuManager"
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>
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<File
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RelativePath="..\..\src\qt\emu.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\qt\emu.h"
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>
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</File>
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<File
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RelativePath="..\..\src\qt\EmuManager.cpp"
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>
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@ -187,6 +195,242 @@
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Core"
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>
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<Filter
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Name="Shared"
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>
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<File
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RelativePath="..\..\src\bios.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\bios.h"
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>
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</File>
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<File
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RelativePath="..\..\src\Cheats.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Cheats.h"
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>
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</File>
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<File
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RelativePath="..\..\src\EEprom.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\EEprom.h"
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>
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</File>
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<File
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RelativePath="..\..\src\elf.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\elf.h"
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>
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</File>
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<File
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RelativePath="..\..\src\fex.h"
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>
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</File>
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<File
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RelativePath="..\..\src\fex_mini.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Flash.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Flash.h"
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>
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</File>
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<File
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RelativePath="..\..\src\Globals.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Globals.h"
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>
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</File>
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<File
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RelativePath="..\..\src\memgzio.c"
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>
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</File>
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<File
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RelativePath="..\..\src\memgzio.h"
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>
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</File>
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<File
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RelativePath="..\..\src\Mode0.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Mode1.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Mode2.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Mode3.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Mode4.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Mode5.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\RTC.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\RTC.h"
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>
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</File>
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<File
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RelativePath="..\..\src\Sound.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Sound.h"
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>
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</File>
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<File
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RelativePath="..\..\src\Sram.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Sram.h"
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>
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</File>
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<File
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RelativePath="..\..\src\System.h"
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>
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</File>
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<File
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RelativePath="..\..\src\Util.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\Util.h"
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>
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</File>
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</Filter>
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<Filter
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Name="GBA"
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>
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<File
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RelativePath="..\..\src\agb\agbprint.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\agbprint.h"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\GBA-arm.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\GBA-thumb.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\GBA.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\GBA.h"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\GBAcpu.h"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\GBAGfx.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\GBAGfx.h"
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>
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</File>
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<File
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RelativePath="..\..\src\agb\GBAinline.h"
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>
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</File>
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</Filter>
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<Filter
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Name="APU"
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>
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<File
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RelativePath="..\..\src\dmg\gb_apu\blargg_common.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\blargg_config.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\blargg_source.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Blip_Buffer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Blip_Buffer.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Effects_Buffer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Effects_Buffer.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Gb_Apu.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Gb_Apu.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Gb_Apu_State.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Gb_Oscs.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Gb_Oscs.h"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Multi_Buffer.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\dmg\gb_apu\Multi_Buffer.h"
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>
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</File>
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</Filter>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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@ -111,6 +111,9 @@ extern void Sm60FPS_Sleep();
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extern void DbgMsg(const char *msg, ...);
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extern void winlog(const char *,...);
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extern void dbgOutput(const char *s, u32 addr);
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extern void dbgSignal(int sig,int number);
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extern bool systemSoundOn;
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extern u16 systemColorMap16[0x10000];
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extern u32 systemColorMap32[0x10000];
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@ -21,9 +21,11 @@
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#include <string.h>
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#include <zlib.h>
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#ifndef NO_PNG
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extern "C" {
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#include <png.h>
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}
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#endif
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#include "System.h"
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#include "NLS.h"
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@ -58,6 +60,7 @@ static int (ZEXPORT *utilGzCloseFunc)(gzFile) = NULL;
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bool utilWritePNGFile(const char *fileName, int w, int h, u8 *pix)
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{
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#ifndef NO_PNG
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u8 writeBuffer[512 * 3];
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FILE *fp = fopen(fileName,"wb");
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@ -182,6 +185,9 @@ bool utilWritePNGFile(const char *fileName, int w, int h, u8 *pix)
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fclose(fp);
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return true;
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#else
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return false;
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#endif
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}
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void utilPutDword(u8 *p, u32 value)
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@ -68,7 +68,6 @@ static INSN_REGPARM void armUnknownInsn(u32 opcode)
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#ifdef BKPT_SUPPORT
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static INSN_REGPARM void armBreakpoint(u32 opcode)
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{
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extern void (*dbgSignal)(int,int);
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reg[15].I -= 4;
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armNextPC -= 4;
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dbgSignal(5, (opcode & 0x0f) | ((opcode>>4) & 0xfff0));
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@ -119,7 +118,6 @@ static void count(u32 opcode, int cond_res)
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#ifdef BKPT_SUPPORT
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#define CONSOLE_OUTPUT(a,b) do { \
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extern void (*dbgOutput)(char *, u32); \
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if ((opcode == 0xe0000000) && (reg[0].I == 0xC0DED00D)) { \
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dbgOutput((a), (b)); \
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} while (0)
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@ -62,7 +62,6 @@ static INSN_REGPARM void thumbUnknownInsn(u32 opcode)
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#ifdef BKPT_SUPPORT
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static INSN_REGPARM void thumbBreakpoint(u32 opcode)
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{
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extern void (*dbgSignal)(int,int);
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reg[15].I -= 2;
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armNextPC -= 2;
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dbgSignal(5, opcode & 255);
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@ -75,7 +74,6 @@ static INSN_REGPARM void thumbBreakpoint(u32 opcode)
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#ifdef BKPT_SUPPORT
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# define THUMB_CONSOLE_OUTPUT(a,b) do { \
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if ((opcode == 0x4000) && (reg[0].I == 0xC0DED00D)) { \
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extern void (*dbgOutput)(const char *, u32); \
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dbgOutput((a), (b)); \
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} \
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} while (0)
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@ -1685,7 +1685,6 @@ void CPUSoftwareInterrupt(int comment)
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if(armState) comment >>= 16;
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#ifdef BKPT_SUPPORT
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if(comment == 0xff) {
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extern void (*dbgOutput)(const char *, u32);
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dbgOutput(NULL, reg[0].I);
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return;
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}
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@ -67,8 +67,6 @@ bool agbPrintIsEnabled()
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return agbPrintEnabled;
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}
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extern void (*dbgOutput)(const char *, u32);
|
||||
|
||||
void agbPrintFlush()
|
||||
{
|
||||
u16 get = debuggerReadHalfWord(0x9fe20fc);
|
||||
|
|
|
@ -19,8 +19,12 @@
|
|||
#ifndef EMUMANAGER_H
|
||||
#define EMUMANAGER_H
|
||||
|
||||
|
||||
#include "precompile.h"
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
|
||||
// class to abstract emulation control
|
||||
class EmuManager
|
||||
{
|
||||
|
@ -38,4 +42,5 @@ private:
|
|||
unsigned char *romBuffer;
|
||||
};
|
||||
|
||||
|
||||
#endif // #ifndef EMUMANAGER_H
|
||||
|
|
|
@ -0,0 +1,173 @@
|
|||
// VBA-M, A Nintendo Handheld Console Emulator
|
||||
// Copyright (C) 2008 VBA-M development team
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2, or(at your option)
|
||||
// any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software Foundation,
|
||||
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
// This file adds all the code required by System.h
|
||||
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
|
||||
int emulating = 0;
|
||||
int systemFrameSkip = 0;
|
||||
int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
|
||||
bool systemSoundOn = false;
|
||||
u32 systemColorMap32[0x10000];
|
||||
u16 systemColorMap16[0x10000];
|
||||
int systemRedShift = 0;
|
||||
int systemBlueShift = 0;
|
||||
int systemGreenShift = 0;
|
||||
int systemColorDepth = 32;
|
||||
int systemDebug = 0;
|
||||
int systemVerbose = 0;
|
||||
|
||||
|
||||
bool systemReadJoypads()
|
||||
{
|
||||
// TODO: implement
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 systemReadJoypad( int which )
|
||||
{
|
||||
// TODO: implement
|
||||
return 0;
|
||||
}
|
||||
|
||||
void systemUpdateMotionSensor()
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
int systemGetSensorX()
|
||||
{
|
||||
// TODO: implement
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int systemGetSensorY()
|
||||
{
|
||||
// TODO: implement
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
u32 systemGetClock()
|
||||
{
|
||||
// TODO: implement
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void systemMessage( int number, const char *defaultMsg, ... )
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void systemScreenCapture( int captureNumber )
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void systemDrawScreen()
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void systemShowSpeed( int speed )
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void system10Frames( int rate )
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void systemFrame()
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
bool systemPauseOnFrame()
|
||||
{
|
||||
// TODO: implement
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void dbgOutput( const char *s, u32 addr )
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void dbgSignal( int sig,int number )
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void winlog( const char *msg, ... )
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
|
||||
void systemWriteDataToSoundBuffer()
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void systemSoundShutdown()
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void systemSoundPause()
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void systemSoundResume()
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void systemSoundReset()
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
bool systemSoundInit()
|
||||
{
|
||||
// TODO: implement
|
||||
return false;
|
||||
}
|
||||
|
||||
bool systemCanChangeSoundQuality()
|
||||
{
|
||||
// TODO: implement
|
||||
return false;
|
||||
}
|
|
@ -0,0 +1,70 @@
|
|||
// VBA-M, A Nintendo Handheld Console Emulator
|
||||
// Copyright (C) 2008 VBA-M development team
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2, or(at your option)
|
||||
// any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software Foundation,
|
||||
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
|
||||
#ifndef EMU_H
|
||||
#define EMU_H
|
||||
|
||||
|
||||
#include "../System.h"
|
||||
|
||||
|
||||
// Global Variables
|
||||
extern int emulating;
|
||||
extern int systemFrameSkip;
|
||||
extern int systemSaveUpdateCounter;
|
||||
extern bool systemSoundOn;
|
||||
extern u32 systemColorMap32[0x10000];
|
||||
extern u16 systemColorMap16[0x10000];
|
||||
extern int systemRedShift;
|
||||
extern int systemBlueShift;
|
||||
extern int systemGreenShift;
|
||||
extern int systemColorDepth;
|
||||
extern int systemDebug;
|
||||
extern int systemVerbose;
|
||||
|
||||
|
||||
// Global Functions
|
||||
bool systemReadJoypads();
|
||||
u32 systemReadJoypad( int which );
|
||||
void systemUpdateMotionSensor();
|
||||
int systemGetSensorX();
|
||||
int systemGetSensorY();
|
||||
u32 systemGetClock();
|
||||
|
||||
void systemMessage( int number, const char *defaultMsg, ... );
|
||||
void dbgOutput( const char *s, u32 addr );
|
||||
void dbgSignal( int sig,int number );
|
||||
void winlog( const char *msg, ... );
|
||||
|
||||
bool systemPauseOnFrame();
|
||||
void systemScreenCapture( int captureNumber );
|
||||
void systemDrawScreen();
|
||||
void systemShowSpeed( int speed );
|
||||
void system10Frames( int rate );
|
||||
void systemFrame();
|
||||
|
||||
void systemWriteDataToSoundBuffer();
|
||||
void systemSoundShutdown();
|
||||
void systemSoundPause();
|
||||
void systemSoundResume();
|
||||
void systemSoundReset();
|
||||
bool systemSoundInit();
|
||||
bool systemCanChangeSoundQuality();
|
||||
|
||||
|
||||
#endif // #ifndef EMU_H
|
|
@ -48,7 +48,6 @@ extern bool debugger;
|
|||
extern void CPUUpdateCPSR();
|
||||
#ifdef SDL
|
||||
extern void (*dbgMain)();
|
||||
extern void (*dbgSignal)(int,int);
|
||||
extern void debuggerMain();
|
||||
extern void debuggerSignal(int,int);
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue