added files

D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
This commit is contained in:
squall_leonhart69r 2008-02-27 21:52:12 +00:00
parent 97dc083193
commit b9e48072d8
1 changed files with 27 additions and 0 deletions

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src/agb/agbprint.h Normal file
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// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef VBA_AGBPRINT_H
#define VBA_AGBPRINT_H
extern void agbPrintEnable(bool);
extern bool agbPrintIsEnabled();
extern void agbPrintReset();
extern bool agbPrintWrite(u32, u16);
extern void agbPrintFlush();
#endif