added files
D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-arm.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA-thumb.cpp D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\agbprint.h D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBA.h D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAcpu.h D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\gbafilter.h D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAGfx.h D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBAinline.h D:\Projects\VisualBoy Advance-M-1.8.0 source\src\agb\GBALink.h
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../System.h"
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int coeff[32] = {
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16};
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u32 line0[240];
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u32 line1[240];
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u32 line2[240];
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u32 line3[240];
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u32 lineOBJ[240];
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u32 lineOBJWin[240];
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u32 lineMix[240];
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bool gfxInWin0[240];
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bool gfxInWin1[240];
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int lineOBJpixleft[128];
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int gfxBG2Changed = 0;
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int gfxBG3Changed = 0;
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int gfxBG2X = 0;
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int gfxBG2Y = 0;
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int gfxBG2LastX = 0;
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int gfxBG2LastY = 0;
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int gfxBG3X = 0;
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int gfxBG3Y = 0;
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int gfxBG3LastX = 0;
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int gfxBG3LastY = 0;
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int gfxLastVCOUNT = 0;
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