even more beautiful code
This commit is contained in:
parent
abb71b9b39
commit
ec3e07d6a8
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@ -1,5 +1,5 @@
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#ifndef VBA_CHEATSEARCH_H
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#define VBA_CHEATSEARCH_H
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#ifndef CHEATSEARCH_H
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#define CHEATSEARCH_H
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#include "System.h"
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@ -41,14 +41,14 @@ enum {
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(bits)[(off) >> 3] & (1 << ((off) & 7))
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extern CheatSearchData cheatSearchData;
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extern void cheatSearchCleanup(CheatSearchData *cs);
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extern void cheatSearchStart(const CheatSearchData *cs);
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extern void cheatSearch(const CheatSearchData *cs, int compare, int size,
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bool isSigned);
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extern void cheatSearchValue(const CheatSearchData *cs, int compare, int size,
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bool isSigned, u32 value);
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extern int cheatSearchGetCount(const CheatSearchData *cs, int size);
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extern void cheatSearchUpdateValues(const CheatSearchData *cs);
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extern s32 cheatSearchSignedRead(u8 *data, int off, int size);
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extern u32 cheatSearchRead(u8 *data, int off, int size);
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#endif
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void cheatSearchCleanup(CheatSearchData *cs);
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void cheatSearchStart(const CheatSearchData *cs);
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void cheatSearch(const CheatSearchData *cs, int compare, int size, bool isSigned);
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void cheatSearchValue(const CheatSearchData *cs, int compare, int size, bool isSigned, u32 value);
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int cheatSearchGetCount(const CheatSearchData *cs, int size);
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void cheatSearchUpdateValues(const CheatSearchData *cs);
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s32 cheatSearchSignedRead(u8 *data, int off, int size);
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u32 cheatSearchRead(u8 *data, int off, int size);
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#endif // CHEATSEARCH_H
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@ -1,5 +1,5 @@
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#ifndef GBA_CHEATS_H
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#define GBA_CHEATS_H
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#ifndef CHEATS_H
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#define CHEATS_H
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struct CheatsData {
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int code;
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@ -35,4 +35,4 @@ int cheatsCheckKeys(u32 keys, u32 extended);
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extern int cheatsNumber;
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extern CheatsData cheatsList[100];
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#endif // GBA_CHEATS_H
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#endif // CHEATS_H
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@ -185,4 +185,3 @@ void eepromWrite(u32 /* address */, u8 value)
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break;
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}
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}
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@ -1,5 +1,5 @@
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#ifndef VBA_EEPROM_H
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#define VBA_EEPROM_H
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#ifndef EEPROM_H
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#define EEPROM_H
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extern void eepromSaveGame(gzFile _gzFile);
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extern void eepromReadGame(gzFile _gzFile, int version);
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@ -18,4 +18,4 @@ extern int eepromSize;
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#define EEPROM_READDATA2 3
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#define EEPROM_WRITEDATA 4
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#endif // VBA_EEPROM_H
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#endif // EEPROM_H
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@ -1,5 +1,5 @@
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#ifndef VBA_FLASH_H
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#define VBA_FLASH_H
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#ifndef FLASH_H
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#define FLASH_H
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extern void flashSaveGame(gzFile _gzFile);
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extern void flashReadGame(gzFile _gzFile, int version);
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@ -14,4 +14,5 @@ extern void flashSetSize(int size);
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extern void flashInit();
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extern int flashSize;
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#endif // VBA_FLASH_H
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#endif // FLASH_H
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@ -1,5 +1,5 @@
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#ifndef VBA_GLOBALS_H
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#define VBA_GLOBALS_H
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#ifndef GLOBALS_H
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#define GLOBALS_H
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#include "agb/GBA.h"
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@ -132,4 +132,4 @@ extern u16 IE;
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extern u16 IF;
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extern u16 IME;
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#endif // VBA_GLOBALS_H
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#endif // GLOBALS_H
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@ -1,8 +1,8 @@
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#ifndef VBA_PATCH_H
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#define VBA_PATCH_H
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#ifndef PATCH_H
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#define PATCH_H
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#include "System.h"
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bool applyPatch(const char *patchname, u8 **rom, int *size);
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#endif
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#endif // PATCH_H
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@ -1,5 +1,5 @@
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#ifndef VBA_PORT_H
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#define VBA_PORT_H
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#ifndef PORT_H
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#define PORT_H
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// swaps a 16-bit value
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static inline u16 swap16(u16 v)
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@ -53,4 +53,4 @@ static inline u32 swap32(u32 v)
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*((u32 *)x) = (v)
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#endif
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#endif
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#endif // PORT_H
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21
src/RTC.h
21
src/RTC.h
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#ifndef VBA_RTC_H
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#define VBA_RTC_H
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extern u16 rtcRead(u32 address);
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extern bool rtcWrite(u32 address, u16 value);
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extern void rtcEnable(bool);
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extern bool rtcIsEnabled();
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extern void rtcReset();
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#ifndef RTC_H
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#define RTC_H
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extern void rtcReadGame(gzFile gzFile);
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extern void rtcSaveGame(gzFile gzFile);
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u16 rtcRead(u32 address);
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bool rtcWrite(u32 address, u16 value);
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void rtcEnable(bool);
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bool rtcIsEnabled();
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void rtcReset();
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#endif
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void rtcReadGame(gzFile gzFile);
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void rtcSaveGame(gzFile gzFile);
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#endif // RTC_H
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@ -1,7 +1,7 @@
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// Sound emulation setup/options and GBA sound emulation
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#ifndef SOUND_H
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#define SOUND_H
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#ifndef VBA_SOUND_H
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#define VBA_SOUND_H
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// Sound emulation setup/options and GBA sound emulation
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#include "System.h"
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void soundSaveGame( gzFile );
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void soundReadGame( gzFile, int version );
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#endif // VBA_SOUND_H
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#endif // SOUND_H
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12
src/Sram.h
12
src/Sram.h
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#ifndef VBA_SRAM_H
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#define VBA_SRAM_H
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#ifndef SRAM_H
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#define SRAM_H
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extern u8 sramRead(u32 address);
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extern void sramWrite(u32 address, u8 byte);
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extern void sramDelayedWrite(u32 address, u8 byte);
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u8 sramRead(u32 address);
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void sramWrite(u32 address, u8 byte);
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void sramDelayedWrite(u32 address, u8 byte);
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#endif // VBA_SRAM_H
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#endif // SRAM_H
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#ifndef VBA_SYSTEM_H
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#define VBA_SYSTEM_H
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#ifndef SYSTEM_H
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#define SYSTEM_H
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#include <stdint.h>
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#define SYSTEM_SAVE_UPDATED 30
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#define SYSTEM_SAVE_NOT_UPDATED 0
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#endif //VBA_SYSTEM_H
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#endif // SYSTEM_H
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61
src/Util.h
61
src/Util.h
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#ifndef VBA_UTIL_H
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#define VBA_UTIL_H
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#ifndef UTIL_H
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#define UTIL_H
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#include "System.h"
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};
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// save game
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typedef struct {
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void *address;
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int size;
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} variable_desc;
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extern bool utilWritePNGFile(const char *, int, int, u8 *);
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extern bool utilWriteBMPFile(const char *, int, int, u8 *);
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extern void utilApplyIPS(const char *ips, u8 **rom, int *size);
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extern bool utilIsGBAImage(const char *);
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extern bool utilIsGBImage(const char *);
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extern bool utilIsGzipFile(const char *);
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extern void utilStripDoubleExtension(const char *, char *);
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extern IMAGE_TYPE utilFindType(const char *);
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extern u8 *utilLoad(const char *,
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bool (*)(const char*),
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u8 *,
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int &);
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bool utilWritePNGFile(const char *, int, int, u8 *);
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bool utilWriteBMPFile(const char *, int, int, u8 *);
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void utilApplyIPS(const char *ips, u8 **rom, int *size);
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bool utilIsGBAImage(const char *);
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bool utilIsGBImage(const char *);
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bool utilIsGzipFile(const char *);
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void utilStripDoubleExtension(const char *, char *);
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IMAGE_TYPE utilFindType(const char *);
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u8 *utilLoad(const char *, bool (*)(const char*), u8 *, int &);
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extern void utilPutDword(u8 *, u32);
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extern void utilPutWord(u8 *, u16);
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extern void utilWriteData(gzFile, variable_desc *);
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extern void utilReadData(gzFile, variable_desc *);
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extern void utilReadDataSkip(gzFile, variable_desc *);
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extern int utilReadInt(gzFile);
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extern void utilWriteInt(gzFile, int);
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extern gzFile utilGzOpen(const char *file, const char *mode);
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extern gzFile utilMemGzOpen(char *memory, int available, const char *mode);
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extern int utilGzWrite(gzFile file, const voidp buffer, unsigned int len);
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extern int utilGzRead(gzFile file, voidp buffer, unsigned int len);
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extern int utilGzClose(gzFile file);
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extern z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence);
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extern long utilGzMemTell(gzFile file);
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extern void utilGBAFindSave(const u8 *, const int);
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extern void utilUpdateSystemColorMaps();
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#endif
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void utilPutDword(u8 *, u32);
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void utilPutWord(u8 *, u16);
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void utilWriteData(gzFile, variable_desc *);
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void utilReadData(gzFile, variable_desc *);
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void utilReadDataSkip(gzFile, variable_desc *);
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int utilReadInt(gzFile);
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void utilWriteInt(gzFile, int);
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gzFile utilGzOpen(const char *file, const char *mode);
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gzFile utilMemGzOpen(char *memory, int available, const char *mode);
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int utilGzWrite(gzFile file, const voidp buffer, unsigned int len);
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int utilGzRead(gzFile file, voidp buffer, unsigned int len);
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int utilGzClose(gzFile file);
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z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence);
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long utilGzMemTell(gzFile file);
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void utilGBAFindSave(const u8 *, const int);
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void utilUpdateSystemColorMaps();
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#endif // UTIL_H
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#ifndef VBA_GBA_H
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#define VBA_GBA_H
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#ifndef GBA_H
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#define GBA_H
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#include "../System.h"
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#include "../EEprom.h"
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#include "../Flash.h"
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#endif //VBA_GBA_H
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#endif // GBA_H
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#ifndef VBA_GFX_H
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#define VBA_GFX_H
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#ifndef GFX_H
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#define GFX_H
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#include "GBA.h"
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#include "../Globals.h"
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}
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}
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#endif // VBA_GFX_H
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#endif // GFX_H
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#pragma once
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#include <winsock.h>
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#ifndef LINKH
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#define LINKH
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#define LINK_PARENTLOST 0x80
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#define UNSUPPORTED -1
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#define MULTIPLAYER 0
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extern int linktimeout;
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extern lclient lc;
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extern int linkid;
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#endif
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#ifndef VBA_GBAcpu_H
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#define VBA_GBAcpu_H
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#ifndef GBACPU_H
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#define GBACPU_H
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extern int armExecute();
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extern int thumbExecute();
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@ -280,4 +280,4 @@ inline void cpuMasterCodeCheck()
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}
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}
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#endif //VBA_GBAcpu_H
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#endif // GBACPU_H
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@ -714,4 +714,4 @@ unwritable:
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}
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}
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#endif //GBAINLINE_H
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#endif // GBAINLINE_H
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#ifndef VBA_AGBPRINT_H
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#define VBA_AGBPRINT_H
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extern void agbPrintEnable(bool);
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extern bool agbPrintIsEnabled();
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extern void agbPrintReset();
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extern bool agbPrintWrite(u32, u16);
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extern void agbPrintFlush();
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#endif
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#ifndef AGBPRINT_H
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#define AGBPRINT_H
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void agbPrintEnable(bool enable);
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bool agbPrintIsEnabled();
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void agbPrintReset();
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bool agbPrintWrite(u32 address, u16 value);
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void agbPrintFlush();
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#endif // AGBPRINT_H
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#ifndef VBA_BIOS_H
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#define VBA_BIOS_H
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#ifndef BIOS_H
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#define BIOS_H
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extern void BIOS_ArcTan();
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extern void BIOS_ArcTan2();
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extern void BIOS_Sqrt();
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extern void BIOS_MidiKey2Freq();
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extern void BIOS_SndDriverJmpTableCopy();
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#endif // VBA_BIOS_H
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#endif // BIOS_H
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@ -1,5 +1,5 @@
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#ifndef VBA_GB_GB_H
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#define VBA_GB_GB_H
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#ifndef GB_H
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#define GB_H
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#define C_FLAG 0x10
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#define H_FLAG 0x20
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extern struct EmulatedSystem GBSystem;
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#endif
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#endif // GB_H
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@ -1,5 +1,5 @@
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#ifndef __VBA_GB_GBCHEATS_H
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#define __VBA_GB_GBCHEATS_H
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#ifndef GBCHEATS_H
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#define GBCHEATS_H
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#include "../System.h"
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@ -39,5 +39,5 @@ bool gbVerifyGgCode(const char *code);
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extern int gbCheatNumber;
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extern gbCheat gbCheatList[100];
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extern bool gbCheatMap[0x10000];
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#endif
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#endif // GBCHEATS_H
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@ -1,3 +1,6 @@
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#ifndef GBGLOBALS_H
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#define GBGLOBALS_H
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extern int gbRomSizeMask;
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extern int gbRomSize;
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extern int gbRamSize;
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extern void gbDrawSprites(bool);
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extern u8 (*gbSerialFunction)(u8);
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#endif // GBGLOBALS_H
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@ -1,3 +1,6 @@
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#ifndef GBMEMORY_H
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#define GBMEMORY_H
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#include <time.h>
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struct mapperMBC1 {
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@ -182,6 +185,4 @@ extern void memoryUpdateMapTAMA5();
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extern void memoryUpdateMapMMM01();
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extern void memoryUpdateMapGS3();
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#endif // GBMEMORY_H
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@ -1,3 +1,6 @@
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#ifndef GBSGB_H
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#define GBSGB_H
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void gbSgbInit();
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void gbSgbShutdown();
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void gbSgbCommand();
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@ -17,4 +20,4 @@ extern int gbSgbPacketTimeout;
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extern u8 gbSgbReadingController;
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extern int gbSgbFourPlayers;
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#endif // GBSGB_H
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// GB sound emulation
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#ifndef GBSOUND_H
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#define GBSOUND_H
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#ifndef VBA_GBSOUND_H
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#define VBA_GBSOUND_H
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// GB sound emulation
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// See Sound.h for sound setup/options
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@ -64,7 +64,7 @@ void gbSoundEvent( u16 address, int data );
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#define SOUND_EVENT gbSoundEvent
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// Emulates read from sound hardware
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u8 gbSoundRead( u16 address );
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u8 gbSoundRead( u16 address );
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// Notifies emulator that SOUND_CLOCK_TICKS clocks have passed
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void gbSoundTick();
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@ -75,4 +75,4 @@ extern int soundTicks; // Number of 16.8 MHz clocks until gbSoundTick()
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void gbSoundSaveGame( gzFile out );
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void gbSoundReadGame( int version, gzFile in );
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#endif
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#endif // GBSOUND_H
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef VBA_ELF_H
|
||||
#define VBA_ELF_H
|
||||
#ifndef ELF_H
|
||||
#define ELF_H
|
||||
|
||||
enum LocationType {
|
||||
LOCATION_register,
|
||||
|
@ -261,4 +261,5 @@ extern bool elfFindLineInModule(u32 *, const char *, int);
|
|||
u32 elfDecodeLocation(Function *, ELFBlock *, LocationType *);
|
||||
u32 elfDecodeLocation(Function *, ELFBlock *, LocationType *, u32);
|
||||
int elfFindLine(CompileUnit *unit, Function *func, u32 addr, const char **);
|
||||
#endif
|
||||
|
||||
#endif // ELF_H
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
#ifndef MEMGZIO_H
|
||||
#define MEMGZIO_H
|
||||
|
||||
/* gzio.c -- IO on .gz files
|
||||
* Copyright (C) 1995-2002 Jean-loup Gailly.
|
||||
* For conditions of distribution and use, see copyright notice in zlib.h
|
||||
|
@ -11,8 +14,10 @@
|
|||
|
||||
#include <zlib.h>
|
||||
|
||||
gzFile ZEXPORT memgzopen(char *memory, int, const char *);
|
||||
int ZEXPORT memgzread(gzFile, voidp, unsigned);
|
||||
int ZEXPORT memgzwrite(gzFile, const voidp, unsigned);
|
||||
int ZEXPORT memgzclose(gzFile);
|
||||
long ZEXPORT memtell(gzFile);
|
||||
gzFile ZEXPORT memgzopen(char *memory, int available, const char *mode);
|
||||
int ZEXPORT memgzread(gzFile file, voidp buf, unsigned len);
|
||||
int ZEXPORT memgzwrite(gzFile file, const voidp buf, unsigned len);
|
||||
int ZEXPORT memgzclose(gzFile file);
|
||||
long ZEXPORT memtell(gzFile file);
|
||||
|
||||
#endif // MEMGZIO_H
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef VBA_WIN32_INPUT_H
|
||||
#define VBA_WIN32_INPUT_H
|
||||
#pragma once
|
||||
|
||||
#include "../System.h"
|
||||
|
||||
#define JOYCONFIG_MESSAGE (WM_USER + 1000)
|
||||
|
@ -44,5 +44,3 @@ class Input {
|
|||
virtual void loadSettings() = 0;
|
||||
virtual void saveSettings() = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,11 +1,4 @@
|
|||
#if !defined(AFX_LINKOPTIONS_H__55E28DAC_10CC_4AB4_9FAC_B036AA8017D3__INCLUDED_)
|
||||
#define AFX_LINKOPTIONS_H__55E28DAC_10CC_4AB4_9FAC_B036AA8017D3__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// LinkOptions.h : header file
|
||||
//
|
||||
|
||||
class CMyTabCtrl : public CTabCtrl {
|
||||
DECLARE_DYNAMIC(CMyTabCtrl)
|
||||
|
@ -225,7 +218,4 @@ protected:
|
|||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_LINKOPTIONS_H__55E28DAC_10CC_4AB4_9FAC_B036AA8017D3__INCLUDED_)
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#ifndef VBA_WIN32_SOUND_H
|
||||
#define VBA_WIN32_SOUND_H
|
||||
#pragma once
|
||||
|
||||
enum AUDIO_API {
|
||||
DIRECTSOUND = 0
|
||||
|
@ -24,5 +23,3 @@ class ISound
|
|||
|
||||
virtual void setThrottle( unsigned short throttle ) {};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef NO_OGL
|
||||
|
||||
//*********************************************************
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef NO_OGL
|
||||
|
||||
#define GZGLFONT_SIZE 35096
|
||||
|
@ -258,5 +260,4 @@ unsigned char gzglfont[]=
|
|||
'\xF1', '\xAA', '\xBA', '\x4E', '\x18', '\x89', '\x00', '\x00'
|
||||
};
|
||||
|
||||
|
||||
#endif // NO_OGL
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#ifndef ___PROTECT_H_
|
||||
#define ___PROTECT_H_
|
||||
#pragma once
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
|
@ -25,5 +24,3 @@ char *unprotect_buffer(unsigned char *buffer, size_t buffer_len);
|
|||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
//---------------------------------------------------------------------------------------------------------------------------
|
||||
// hq2x plugin example - Steve Snake 2004.
|
||||
// This plugin uses (modified) code by Maxim Stepin - see "hq2x16.asm" for info
|
||||
|
|
Loading…
Reference in New Issue