(new/changed functionality is mostly described in the new file doc/ReadMe.SDL.txt)

Reworked rewinds
More schemes for save/load keybindings
Savestate backups
Per-gamepad autofire (binds to a button on the real pad/keyboard)
Allow adding cheat codes from commandline
Allow adding IPS patch files from commandline
Fix bug in configuration for pad 4
Configurable default scaling of window size for openGL (when filter=0)
Assorted code cleanups (using DEFINEs instead of literals, factored-out chunks of code
from the big switch to functions, ...)
New switches for muting sound (CTRL+S), toggling cheats (CTRL-E)
Added timestamp to console messages
All messages go to console, even if they go to screen
Some messages no longer go to screen
This commit is contained in:
xkiv 2008-05-08 23:25:39 +00:00
parent 3480d2e03d
commit 812990cd2f
1 changed files with 546 additions and 93 deletions

View File

@ -31,6 +31,8 @@
#include <GL/glext.h>
#endif
#include <time.h>
#include "../AutoBuild.h"
#include <SDL/SDL.h>
@ -43,6 +45,7 @@
#include "../Util.h"
#include "../dmg/gb.h"
#include "../dmg/gbGlobals.h"
#include "../Cheats.h"
#include "debugger.h"
#include "filters.h"
@ -158,27 +161,59 @@ char* homeDir = NULL;
#define DOT_DIR ".vbam"
static char *rewindMemory = NULL;
static int *rewindSerials = NULL;
static int rewindPos = 0;
static int rewindSerial = 0;
static int rewindTopPos = 0;
static int rewindCounter = 0;
static int rewindCount = 0;
static bool rewindSaveNeeded = false;
static int rewindTimer = 0;
static int sdlSaveKeysSwitch = 0;
// if 0, then SHIFT+F# saves, F# loads (old VBA, ...)
// if 1, then SHIFT+F# loads, F# saves (linux snes9x, ...)
// if 2, then F5 decreases slot number, F6 increases, F7 saves, F8 loads
static int saveSlotPosition = 0; // default is the slot from normal F1
// internal slot number for undoing the last load
#define SLOT_POS_LOAD_BACKUP 8
// internal slot number for undoing the last save
#define SLOT_POS_SAVE_BACKUP 9
static int sdlOpenglScale = 1;
// will scale window on init by this much
static int sdlSoundToggledOff = 0;
// allow up to 100 IPS patches given on commandline
#define IPS_MAX_NUM 100
int sdl_ips_num = 0;
char * (sdl_ips_names[IPS_MAX_NUM]) = { NULL }; // and so on
#define REWIND_NUM 8
#define REWIND_SIZE 400000
#define SYSMSG_BUFFER_SIZE 1024
#define _stricmp strcasecmp
bool sdlButtons[4][12] = {
#define SDLBUTTONS_NUM 14
bool sdlButtons[4][SDLBUTTONS_NUM] = {
{ false, false, false, false, false, false,
false, false, false, false, false, false },
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false },
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false },
false, false, false, false, false, false,
false, false
},
{ false, false, false, false, false, false,
false, false, false, false, false, false }
false, false, false, false, false, false,
false, false
}
};
bool sdlMotionButtons[4] = { false, false, false, false };
@ -211,6 +246,11 @@ int sdlMirroringEnable = 0;
int sdlDefaultJoypad = 0;
static int ignore_first_resize_event = 0;
/* forward */
void systemConsoleMessage(const char*);
void (*dbgMain)() = debuggerMain;
void (*dbgSignal)(int,int) = debuggerSignal;
void (*dbgOutput)(const char *, u32) = debuggerOutput;
@ -231,29 +271,32 @@ enum {
KEY_BUTTON_A, KEY_BUTTON_B,
KEY_BUTTON_START, KEY_BUTTON_SELECT,
KEY_BUTTON_L, KEY_BUTTON_R,
KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE
KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE,
KEY_BUTTON_AUTO_A, KEY_BUTTON_AUTO_B
};
u16 joypad[4][12] = {
u16 joypad[4][SDLBUTTONS_NUM] = {
{ SDLK_LEFT, SDLK_RIGHT,
SDLK_UP, SDLK_DOWN,
SDLK_z, SDLK_x,
SDLK_RETURN,SDLK_BACKSPACE,
SDLK_a, SDLK_s,
SDLK_SPACE, SDLK_F12
SDLK_SPACE, SDLK_F12,
SDLK_q, SDLK_w,
},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
u16 defaultJoypad[12] = {
u16 defaultJoypad[SDLBUTTONS_NUM] = {
SDLK_LEFT, SDLK_RIGHT,
SDLK_UP, SDLK_DOWN,
SDLK_z, SDLK_x,
SDLK_RETURN,SDLK_BACKSPACE,
SDLK_a, SDLK_s,
SDLK_SPACE, SDLK_F12
SDLK_SPACE, SDLK_F12,
SDLK_q, SDLK_w
};
u16 motion[4] = {
@ -264,6 +307,10 @@ u16 defaultMotion[4] = {
SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP2
};
int sdlPreparedCheats = 0;
#define MAX_CHEATS 100
const char * sdlPreparedCheatCodes[MAX_CHEATS];
struct option sdlOptions[] = {
{ "agb-print", no_argument, &sdlAgbPrint, 1 },
{ "auto-frameskip", no_argument, &autoFrameSkip, 1 },
@ -306,6 +353,7 @@ struct option sdlOptions[] = {
{ "show-speed-detailed", no_argument, &showSpeed, 2 },
{ "throttle", required_argument, 0, 'T' },
{ "verbose", required_argument, 0, 'v' },
{ "cheat", required_argument, 0, 1000 },
{ NULL, no_argument, NULL, 0 }
};
@ -567,30 +615,46 @@ void sdlReadPreferences(FILE *f)
joypad[2][KEY_BUTTON_SPEED] = sdlFromHex(value);
} else if(!strcmp(key, "Joy2_Capture")) {
joypad[2][KEY_BUTTON_CAPTURE] = sdlFromHex(value);
} else if(!strcmp(key,"Joy4_Left")) {
joypad[4][KEY_LEFT] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_Right")) {
joypad[4][KEY_RIGHT] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_Up")) {
joypad[4][KEY_UP] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_Down")) {
joypad[4][KEY_DOWN] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_A")) {
joypad[4][KEY_BUTTON_A] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_B")) {
joypad[4][KEY_BUTTON_B] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_L")) {
joypad[4][KEY_BUTTON_L] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_R")) {
joypad[4][KEY_BUTTON_R] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_Start")) {
joypad[4][KEY_BUTTON_START] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_Select")) {
joypad[4][KEY_BUTTON_SELECT] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_Speed")) {
joypad[4][KEY_BUTTON_SPEED] = sdlFromHex(value);
} else if(!strcmp(key, "Joy4_Capture")) {
joypad[4][KEY_BUTTON_CAPTURE] = sdlFromHex(value);
} else if(!strcmp(key,"Joy3_Left")) {
joypad[3][KEY_LEFT] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_Right")) {
joypad[3][KEY_RIGHT] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_Up")) {
joypad[3][KEY_UP] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_Down")) {
joypad[3][KEY_DOWN] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_A")) {
joypad[3][KEY_BUTTON_A] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_B")) {
joypad[3][KEY_BUTTON_B] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_L")) {
joypad[3][KEY_BUTTON_L] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_R")) {
joypad[3][KEY_BUTTON_R] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_Start")) {
joypad[3][KEY_BUTTON_START] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_Select")) {
joypad[3][KEY_BUTTON_SELECT] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_Speed")) {
joypad[3][KEY_BUTTON_SPEED] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_Capture")) {
joypad[3][KEY_BUTTON_CAPTURE] = sdlFromHex(value);
} else if(!strcmp(key, "Joy0_AutoA")) {
joypad[0][KEY_BUTTON_AUTO_A] = sdlFromHex(value);
} else if(!strcmp(key, "Joy0_AutoB")) {
joypad[0][KEY_BUTTON_AUTO_B] = sdlFromHex(value);
} else if(!strcmp(key, "Joy1_AutoA")) {
joypad[1][KEY_BUTTON_AUTO_A] = sdlFromHex(value);
} else if(!strcmp(key, "Joy1_AutoB")) {
joypad[1][KEY_BUTTON_AUTO_B] = sdlFromHex(value);
} else if(!strcmp(key, "Joy2_AutoA")) {
joypad[2][KEY_BUTTON_AUTO_A] = sdlFromHex(value);
} else if(!strcmp(key, "Joy2_AutoB")) {
joypad[2][KEY_BUTTON_AUTO_B] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_AutoA")) {
joypad[3][KEY_BUTTON_AUTO_A] = sdlFromHex(value);
} else if(!strcmp(key, "Joy3_AutoB")) {
joypad[3][KEY_BUTTON_AUTO_B] = sdlFromHex(value);
} else if(!strcmp(key, "openGL")) {
openGL = sdlFromHex(value);
} else if(!strcmp(key, "Motion_Left")) {
@ -710,6 +774,10 @@ void sdlReadPreferences(FILE *f)
if(rewindTimer < 0 || rewindTimer > 600)
rewindTimer = 0;
rewindTimer *= 6; // convert value to 10 frames multiple
} else if(!strcmp(key, "saveKeysSwitch")) {
sdlSaveKeysSwitch = sdlFromHex(value);
} else if(!strcmp(key, "openGLscale")) {
sdlOpenglScale = sdlFromHex(value);
} else {
fprintf(stderr, "Unknown configuration key %s\n", key);
}
@ -885,9 +953,13 @@ static int sdlCalculateShift(u32 mask)
return m-5;
}
void sdlWriteState(int num)
/* returns filename of savestate num, in static buffer (not reentrant, no need to free,
* but value won't survive much - so if you want to remember it, dup it)
* You may use the buffer for something else though - until you call sdlStateName again
*/
static char * sdlStateName(int num)
{
char stateName[2048];
static char stateName[2048];
if(saveDir[0])
sprintf(stateName, "%s/%s%d.sgm", saveDir, sdlGetFilename(filename),
@ -897,36 +969,98 @@ void sdlWriteState(int num)
else
sprintf(stateName,"%s%d.sgm", filename, num+1);
return stateName;
}
void sdlWriteState(int num)
{
char * stateName;
stateName = sdlStateName(num);
if(emulator.emuWriteState)
emulator.emuWriteState(stateName);
sprintf(stateName, "Wrote state %d", num+1);
systemScreenMessage(stateName);
// now we reuse the stateName buffer - 2048 bytes fit in a lot
if (num == SLOT_POS_LOAD_BACKUP)
{
sprintf(stateName, "Current state backed up to %d", num+1);
systemScreenMessage(stateName);
}
else if (num>=0)
{
sprintf(stateName, "Wrote state %d", num+1);
systemScreenMessage(stateName);
}
systemDrawScreen();
}
void sdlReadState(int num)
{
char stateName[2048];
if(saveDir[0])
sprintf(stateName, "%s/%s%d.sgm", saveDir, sdlGetFilename(filename),
num+1);
else if (homeDir)
sprintf(stateName, "%s/%s/%s%d.sgm", homeDir, DOT_DIR, sdlGetFilename(filename), num + 1);
else
sprintf(stateName,"%s%d.sgm", filename, num+1);
char * stateName;
stateName = sdlStateName(num);
if(emulator.emuReadState)
emulator.emuReadState(stateName);
sprintf(stateName, "Loaded state %d", num+1);
if (num == SLOT_POS_LOAD_BACKUP)
{
sprintf(stateName, "Last load UNDONE");
} else
if (num == SLOT_POS_SAVE_BACKUP)
{
sprintf(stateName, "Last save UNDONE");
}
else
{
sprintf(stateName, "Loaded state %d", num+1);
}
systemScreenMessage(stateName);
systemDrawScreen();
}
/*
* perform savestate exchange
* - put the savestate in slot "to" to slot "backup" (unless backup == to)
* - put the savestate in slot "from" to slot "to" (unless from == to)
*/
void sdlWriteBackupStateExchange(int from, int to, int backup)
{
char * dmp;
char * stateNameOrig = NULL;
char * stateNameDest = NULL;
char * stateNameBack = NULL;
dmp = sdlStateName(from);
stateNameOrig = (char*)realloc(stateNameOrig, strlen(dmp) + 1);
strcpy(stateNameOrig, dmp);
dmp = sdlStateName(to);
stateNameDest = (char*)realloc(stateNameDest, strlen(dmp) + 1);
strcpy(stateNameDest, dmp);
dmp = sdlStateName(backup);
stateNameBack = (char*)realloc(stateNameBack, strlen(dmp) + 1);
strcpy(stateNameBack, dmp);
/* on POSIX, rename would not do anything anyway for identical names, but let's check it ourselves anyway */
if (to != backup) {
if (-1 == rename(stateNameDest, stateNameBack)) {
fprintf(stderr, "savestate backup: can't backup old state %s to %s", stateNameDest, stateNameBack );
perror(": ");
}
}
if (to != from) {
if (-1 == rename(stateNameOrig, stateNameDest)) {
fprintf(stderr, "savestate backup: can't move new state %s to %s", stateNameOrig, stateNameDest );
perror(": ");
}
}
systemConsoleMessage("Savestate store and backup committed"); // with timestamp and newline
fprintf(stderr, "to slot %d, backup in %d, using temporary slot %d\n", to+1, backup+1, from+1);
}
void sdlWriteBattery()
{
char buffer[1048];
@ -974,6 +1108,7 @@ void sdlInitVideo() {
int screenHeight;
filter_enlarge = getFilterEnlargeFactor(filter);
destWidth = filter_enlarge * srcWidth;
destHeight = filter_enlarge * srcHeight;
@ -1016,9 +1151,27 @@ void sdlInitVideo() {
}
if(openGL) {
int scaledWidth = screenWidth * sdlOpenglScale;
int scaledHeight = screenHeight * sdlOpenglScale;
free(filterPix);
filterPix = (u8 *)calloc(1, (systemColorDepth >> 3) * destWidth * destHeight);
sdlOpenGLInit(screenWidth, screenHeight);
if ( (!fullscreen)
&& sdlOpenglScale > 1
&& scaledWidth < desktopWidth
&& scaledHeight < desktopHeight
) {
SDL_SetVideoMode(scaledWidth, scaledHeight, 0,
SDL_OPENGL | SDL_RESIZABLE |
(fullscreen ? SDL_FULLSCREEN : 0));
sdlOpenGLInit(scaledWidth, scaledHeight);
/* xKiv: it would seem that SDL_RESIZABLE causes the *previous* dimensions to be immediately
* reported back via the SDL_VIDEORESIZE event
*/
ignore_first_resize_event = 1;
}
}
}
@ -1032,7 +1185,7 @@ void sdlUpdateKey(int key, bool down)
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0 ; i < 12; i++) {
for(i = 0 ; i < SDLBUTTONS_NUM; i++) {
if((joypad[j][i] & 0xf000) == 0) {
if(key == joypad[j][i])
sdlButtons[j][i] = down;
@ -1053,7 +1206,7 @@ void sdlUpdateJoyButton(int which,
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < 12; i++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int b = joypad[j][i] & 0xfff;
if(dev) {
@ -1084,7 +1237,7 @@ void sdlUpdateJoyHat(int which,
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < 12; i++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int a = joypad[j][i] & 0xfff;
if(dev) {
@ -1147,7 +1300,7 @@ void sdlUpdateJoyAxis(int which,
{
int i;
for(int j = 0; j < 4; j++) {
for(i = 0; i < 12; i++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = (joypad[j][i] >> 12);
int a = joypad[j][i] & 0xfff;
if(dev) {
@ -1212,7 +1365,7 @@ void sdlCheckKeys()
bool usesJoy = false;
for(int j = 0; j < 4; j++) {
for(i = 0; i < 12; i++) {
for(i = 0; i < SDLBUTTONS_NUM; i++) {
int dev = joypad[j][i] >> 12;
if(dev) {
dev--;
@ -1265,6 +1418,130 @@ void sdlCheckKeys()
SDL_JoystickEventState(SDL_ENABLE);
}
/*
* 04.02.2008 (xKiv): factored out from sdlPollEvents
*
*/
void change_rewind(int howmuch)
{
if( emulating && emulator.emuReadMemState && rewindMemory
&& rewindCount
) {
rewindPos = (rewindPos + rewindCount + howmuch) % rewindCount;
emulator.emuReadMemState(
&rewindMemory[REWIND_SIZE*rewindPos],
REWIND_SIZE
);
rewindCounter = 0;
{
char rewindMsgBuffer[50];
snprintf(rewindMsgBuffer, 50, "Rewind to %1d [%d]", rewindPos+1, rewindSerials[rewindPos]);
rewindMsgBuffer[49] = 0;
systemConsoleMessage(rewindMsgBuffer);
}
}
}
/*
* handle the F* keys (for savestates)
* given the slot number and state of the SHIFT modifier, save or restore
* (in savemode 3, saveslot is stored in saveSlotPosition and num means:
* 4 .. F5: decrease slot number (down to 0)
* 5 .. F6: increase slot number (up to 7, because 8 and 9 are reserved for backups)
* 6 .. F7: save state
* 7 .. F8: load state
* (these *should* be configurable)
* other keys are ignored
* )
*/
static void sdlHandleSavestateKey(int num, int shifted)
{
int action = -1;
// 0: load
// 1: save
int backuping = 1; // controls whether we are doing savestate backups
if ( sdlSaveKeysSwitch == 2 )
{
// ignore "shifted"
switch (num)
{
// nb.: saveSlotPosition is base 0, but to the user, we show base 1 indexes (F## numbers)!
case 4:
if (saveSlotPosition > 0)
{
saveSlotPosition--;
fprintf(stderr, "Changed savestate slot to %d.\n", saveSlotPosition + 1);
} else
fprintf(stderr, "Can't decrease slotnumber below 1.\n");
return; // handled
case 5:
if (saveSlotPosition < 7)
{
saveSlotPosition++;
fprintf(stderr, "Changed savestate slot to %d.\n", saveSlotPosition + 1);
} else
fprintf(stderr, "Can't increase slotnumber above 8.\n");
return; // handled
case 6:
action = 1; // save
break;
case 7:
action = 0; // load
break;
default:
// explicitly ignore
return; // handled
}
}
if (sdlSaveKeysSwitch == 0 ) /* "classic" VBA: shifted is save */
{
if (shifted)
action = 1; // save
else action = 0; // load
saveSlotPosition = num;
}
if (sdlSaveKeysSwitch == 1 ) /* "xKiv" VBA: shifted is load */
{
if (!shifted)
action = 1; // save
else action = 0; // load
saveSlotPosition = num;
}
if (action < 0 || action > 1)
{
fprintf(
stderr,
"sdlHandleSavestateKey(%d,%d), mode %d: unexpected action %d.\n",
num,
shifted,
sdlSaveKeysSwitch,
action
);
}
if (action)
{ /* save */
if (backuping)
{
sdlWriteState(-1); // save to a special slot
sdlWriteBackupStateExchange(-1, saveSlotPosition, SLOT_POS_SAVE_BACKUP); // F10
} else {
sdlWriteState(saveSlotPosition);
}
} else { /* load */
if (backuping)
{
/* first back up where we are now */
sdlWriteState(SLOT_POS_LOAD_BACKUP); // F9
}
sdlReadState(saveSlotPosition);
}
} // sdlHandleSavestateKey
void sdlPollEvents()
{
SDL_Event event;
@ -1274,6 +1551,11 @@ void sdlPollEvents()
emulating = 0;
break;
case SDL_VIDEORESIZE:
if (ignore_first_resize_event)
{
ignore_first_resize_event = 0;
break;
}
if (openGL)
{
SDL_SetVideoMode(event.resize.w, event.resize.h, 0,
@ -1341,19 +1623,57 @@ void sdlPollEvents()
}
break;
case SDLK_b:
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
(event.key.keysym.mod & KMOD_CTRL))
change_rewind(-1);
break;
case SDLK_v:
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
(event.key.keysym.mod & KMOD_CTRL))
change_rewind(+1);
break;
case SDLK_h:
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
(event.key.keysym.mod & KMOD_CTRL))
change_rewind(0);
break;
case SDLK_j:
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
(event.key.keysym.mod & KMOD_CTRL))
change_rewind( (rewindTopPos - rewindPos) * ((rewindTopPos>rewindPos) ? +1:-1) );
break;
case SDLK_e:
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
(event.key.keysym.mod & KMOD_CTRL)) {
if(emulating && emulator.emuReadMemState && rewindMemory
&& rewindCount) {
rewindPos = (rewindPos - 1) & 7;
emulator.emuReadMemState(&rewindMemory[REWIND_SIZE*rewindPos],
REWIND_SIZE);
rewindCount--;
rewindCounter = 0;
systemScreenMessage("Rewind");
}
}
break;
cheatsEnabled = !cheatsEnabled;
systemConsoleMessage(cheatsEnabled?"Cheats on":"Cheats off");
}
break;
case SDLK_s:
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
(event.key.keysym.mod & KMOD_CTRL)
) {
if (sdlSoundToggledOff) { // was off
// restore saved state
soundEnable(sdlSoundToggledOff);
soundDisable(~sdlSoundToggledOff);
sdlSoundToggledOff = 0;
systemConsoleMessage("Sound toggled on");
} else { // was on
sdlSoundToggledOff = soundGetEnable();
soundEnable(0);
soundDisable(sdlSoundToggledOff);
systemConsoleMessage("Sound toggled off");
if (!sdlSoundToggledOff) {
// if ON actually meant "all channels off" for some reason,
// remember that on "toggle to ON" we should unmute everything
sdlSoundToggledOff = 0x3ff;
}
}
}
break;
case SDLK_p:
if(!(event.key.keysym.mod & MOD_NOCTRL) &&
(event.key.keysym.mod & KMOD_CTRL)) {
@ -1361,6 +1681,7 @@ void sdlPollEvents()
SDL_PauseAudio(paused);
if(paused)
wasPaused = true;
systemConsoleMessage(paused?"Pause on":"Pause off");
}
break;
case SDLK_ESCAPE:
@ -1382,7 +1703,7 @@ void sdlPollEvents()
{
filter = (Filter)((filter + 1) % kInvalidFilter);
filterFunction = initFilter(filter, systemColorDepth, srcWidth);
}
}
if (getFilterEnlargeFactor(filter) != filter_enlarge)
sdlInitVideo();
systemScreenMessage(getFilterName(filter));
@ -1408,13 +1729,26 @@ void sdlPollEvents()
case SDLK_F6:
case SDLK_F7:
case SDLK_F8:
case SDLK_F9:
case SDLK_F10:
if(!(event.key.keysym.mod & MOD_NOSHIFT) &&
(event.key.keysym.mod & KMOD_SHIFT)) {
sdlWriteState(event.key.keysym.sym-SDLK_F1);
sdlHandleSavestateKey( event.key.keysym.sym - SDLK_F1, 1); // with SHIFT
} else if(!(event.key.keysym.mod & MOD_KEYS)) {
sdlReadState(event.key.keysym.sym-SDLK_F1);
sdlHandleSavestateKey( event.key.keysym.sym - SDLK_F1, 0); // without SHIFT
}
break;
/* backups - only load */
case SDLK_F9:
/* F9 is "load backup" - saved state from *just before* the last restore */
if ( ! (event.key.keysym.mod & MOD_NOSHIFT) ) /* must work with or without shift, but only without other modifiers*/
{
sdlReadState(SLOT_POS_LOAD_BACKUP);
}
break;
case SDLK_F10:
/* F10 is "save backup" - what was in the last overwritten savestate before we overwrote it*/
if ( ! (event.key.keysym.mod & MOD_NOSHIFT) ) /* must work with or without shift, but only without other modifiers*/
{
sdlReadState(SLOT_POS_SAVE_BACKUP);
}
break;
case SDLK_1:
@ -1549,9 +1883,49 @@ Long options only:\n\
--rtc Enable RTC support\n\
--show-speed-normal Show emulation speed\n\
--show-speed-detailed Show detailed speed data\n\
--cheat 'CHEAT' add a cheat\n\
");
}
/*
* 04.02.2008 (xKiv) factored out, reformatted, more usefuler rewinds browsing scheme
*/
void handleRewinds()
{
int curSavePos; // where we are saving today [1]
rewindCount++; // how many rewinds will be stored after this store
if(rewindCount > REWIND_NUM)
rewindCount = REWIND_NUM;
curSavePos = (rewindTopPos + 1) % rewindCount; // [1] depends on previous
if(
emulator.emuWriteMemState
&&
emulator.emuWriteMemState(
&rewindMemory[curSavePos*REWIND_SIZE],
REWIND_SIZE
)
) {
char rewMsgBuf[100];
snprintf(rewMsgBuf, 100, "Remembered rewind %1d (of %1d), serial %d.", curSavePos+1, rewindCount, rewindSerial);
rewMsgBuf[99] = 0;
systemConsoleMessage(rewMsgBuf);
rewindSerials[curSavePos] = rewindSerial;
// set up next rewind save
// - don't clobber the current rewind position, unless it is the original top
if (rewindPos == rewindTopPos) {
rewindPos = curSavePos;
}
// - new identification and top
rewindSerial++;
rewindTopPos = curSavePos;
// for the rest of the code, rewindTopPos will be where the newest rewind got stored
}
}
int main(int argc, char **argv)
{
fprintf(stderr, "VBA-M version %s [SDL]\n", VERSION);
@ -1597,6 +1971,19 @@ int main(int argc, char **argv)
case 0:
// long option already processed by getopt_long
break;
case 1000:
// --cheat
if (sdlPreparedCheats >= MAX_CHEATS) {
fprintf(stderr, "Warning: cannot add more than %d cheats.\n", MAX_CHEATS);
break;
}
{
char * cpy;
cpy = (char *)malloc(1 + strlen(optarg));
strcpy(cpy, optarg);
sdlPreparedCheatCodes[sdlPreparedCheats++] = cpy;
}
break;
case 'b':
useBios = true;
if(optarg == NULL) {
@ -1630,7 +2017,14 @@ int main(int argc, char **argv)
if(optarg == NULL) {
fprintf(stderr, "Missing IPS name\n");
exit(-1);
strcpy(ipsname, optarg);
}
// strcpy(ipsname, optarg);
if (sdl_ips_num >= IPS_MAX_NUM) {
fprintf(stderr, "Too many IPS patches given at %s (max is %d). Ignoring.\n", optarg, IPS_MAX_NUM);
} else {
sdl_ips_names[sdl_ips_num] = (char *)malloc(1 + strlen(optarg));
strcpy(sdl_ips_names[sdl_ips_num], optarg);
sdl_ips_num++;
}
break;
case 'G':
@ -1753,8 +2147,10 @@ int main(int argc, char **argv)
exit(-1);
}
if(rewindTimer)
rewindMemory = (char *)malloc(8*REWIND_SIZE);
if(rewindTimer) {
rewindMemory = (char *)malloc(REWIND_NUM*REWIND_SIZE);
rewindSerials = (int *)calloc(REWIND_NUM, sizeof(int)); // init to zeroes
}
if(sdlFlashSize == 0)
flashSetSize(0x10000);
@ -1796,8 +2192,15 @@ int main(int argc, char **argv)
if(p)
*p = 0;
if(ipsname[0] == 0)
// if(ipsname[0] == 0)
// sprintf(ipsname, "%s.ips", filename);
if (sdl_ips_num == 0)
{
// no patch given yet - look for ROMBASENAME.ips
sprintf(ipsname, "%s.ips", filename);
sdl_ips_names[0] = ipsname;
sdl_ips_num++;
}
bool failed = false;
@ -1822,8 +2225,12 @@ int main(int argc, char **argv)
cartridgeType = IMAGE_GB;
emulator = GBSystem;
if(sdlAutoIPS) {
int size = gbRomSize;
utilApplyIPS(ipsname, &gbRom, &size);
int size = gbRomSize, patchnum;
// utilApplyIPS(ipsname, &gbRom, &size);
for (patchnum = 0; patchnum < sdl_ips_num; patchnum++) {
fprintf(stderr, "Trying IPS patch %s.\n", sdl_ips_names[patchnum]);
utilApplyIPS(sdl_ips_names[patchnum], &gbRom, &size);
}
if(size != gbRomSize) {
extern bool gbUpdateSizes();
gbUpdateSizes();
@ -1845,8 +2252,12 @@ int main(int argc, char **argv)
CPUInit(biosFileName, useBios);
CPUReset();
if(sdlAutoIPS) {
int size = 0x2000000;
utilApplyIPS(ipsname, &rom, &size);
int size = 0x2000000, patchnum;
// utilApplyIPS(ipsname, &rom, &size);
for (patchnum = 0; patchnum < sdl_ips_num; patchnum++) {
fprintf(stderr, "Trying IPS patch %s.\n", sdl_ips_names[patchnum]);
utilApplyIPS(sdl_ips_names[patchnum], &rom, &size);
}
if(size != 0x2000000) {
CPUReset();
}
@ -1963,6 +2374,27 @@ int main(int argc, char **argv)
SDL_WM_SetCaption("VisualBoyAdvance", NULL);
// now we can enable cheats?
{
int i;
for (i=0; i<sdlPreparedCheats; i++) {
const char * p;
int l;
p = sdlPreparedCheatCodes[i];
l = strlen(p);
if (l == 17 && p[8] == ':') {
fprintf(stderr,"Adding cheat code %s\n", p);
cheatsAddCheatCode(p, p);
} else if (l == 13 && p[8] == ' ') {
fprintf(stderr,"Adding CBA cheat code %s\n", p);
cheatsAddCBACode(p, p);
} else {
fprintf(stderr,"Unknown format for cheat code %s\n", p);
}
}
}
while(emulating) {
if(!paused && active) {
if(debugger && emulator.emuHasDebugger)
@ -1970,16 +2402,7 @@ int main(int argc, char **argv)
else {
emulator.emuMain(emulator.emuCount);
if(rewindSaveNeeded && rewindMemory && emulator.emuWriteMemState) {
rewindCount++;
if(rewindCount > 8)
rewindCount = 8;
if(emulator.emuWriteMemState &&
emulator.emuWriteMemState(&rewindMemory[rewindPos*REWIND_SIZE],
REWIND_SIZE)) {
rewindPos = (rewindPos + 1) & 7;
if(rewindCount == 8)
rewindTopPos = (rewindTopPos + 1) & 7;
}
handleRewinds();
}
rewindSaveNeeded = false;
@ -2134,6 +2557,8 @@ bool systemReadJoypads()
u32 systemReadJoypad(int which)
{
int realAutoFire = autoFire;
if(which < 0 || which > 3)
which = sdlDefaultJoypad;
@ -2159,6 +2584,10 @@ u32 systemReadJoypad(int which)
res |= 256;
if(sdlButtons[which][KEY_BUTTON_L])
res |= 512;
if(sdlButtons[which][KEY_BUTTON_AUTO_A])
realAutoFire ^= 1;
if(sdlButtons[which][KEY_BUTTON_AUTO_B])
realAutoFire ^= 2;
// disallow L+R or U+D of being pressed at the same time
if((res & 48) == 48)
@ -2171,10 +2600,10 @@ u32 systemReadJoypad(int which)
if(sdlButtons[which][KEY_BUTTON_CAPTURE])
res |= 2048;
if(autoFire) {
res &= (~autoFire);
if(realAutoFire) {
res &= (~realAutoFire);
if(autoFireToggle)
res |= autoFire;
res |= realAutoFire;
autoFireToggle = !autoFireToggle;
}
@ -2364,8 +2793,30 @@ void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast)
{
}
/* xKiv: added timestamp */
void systemConsoleMessage(const char *msg)
{
time_t now_time;
struct tm now_time_broken;
now_time = time(NULL);
now_time_broken = *(localtime( &now_time ));
fprintf(
stderr,
"%02d:%02d:%02d %02d.%02d.%4d: %s\n",
now_time_broken.tm_hour,
now_time_broken.tm_min,
now_time_broken.tm_sec,
now_time_broken.tm_mday,
now_time_broken.tm_mon + 1,
now_time_broken.tm_year + 1900,
msg
);
}
void systemScreenMessage(const char *msg)
{
screenMessage = true;
screenMessageTime = systemGetClock();
if(strlen(msg) > 20) {
@ -2373,6 +2824,8 @@ void systemScreenMessage(const char *msg)
screenMessageBuffer[20] = 0;
} else
strcpy(screenMessageBuffer, msg);
systemConsoleMessage(msg);
}
bool systemCanChangeSoundQuality()