Added the SVN rev to the window title. Used GBA resolution as the default window size.

This commit is contained in:
skidau 2015-04-29 01:30:31 +00:00
parent 542d204a9c
commit cec028e05f
1 changed files with 8 additions and 6 deletions

View File

@ -8,6 +8,7 @@
#include <wx/dcbuffer.h>
#include "../sdl/text.h"
#include "filters.h"
#include "../../svnrev.h"
int emulating;
@ -15,7 +16,7 @@ IMPLEMENT_DYNAMIC_CLASS(GameArea, wxPanel)
GameArea::GameArea()
: wxPanel(), loaded(IMAGE_UNKNOWN), panel(NULL), emusys(NULL),
basic_width(GBWidth), basic_height(GBHeight), fullscreen(false),
basic_width(GBAWidth), basic_height(GBAHeight), fullscreen(false),
paused(false), was_paused(false), rewind_time(0), do_rewind(false),
rewind_mem(0), pointer_blanked(false), mouse_active_time(0)
{
@ -334,12 +335,13 @@ void GameArea::LoadGame(const wxString &name)
void GameArea::SetFrameTitle()
{
wxString tit;
wxString tit = wxT("");
if(loaded != IMAGE_UNKNOWN) {
tit = wxT("VBA-M ");
tit.append(loaded_game.GetFullName());
} else
tit = wxT("VisualBoyAdvance-M ");
tit.append(loaded_game.GetFullName());
tit.append(wxT(" - "));
}
tit.append(wxT("VisualBoyAdvance-M "));
tit.append(wxT(SVN_REV_STR));
#ifndef NO_LINK
int playerId = GetLinkPlayerId();
if (playerId >= 0) {