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D:\Projects\VisualBoy Advance-M-1.8.0 source\src\win32\OpenGL.cpp
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squall_leonhart69r 2008-02-29 04:05:35 +00:00
parent dfe220a9e5
commit 86358fd29c
1 changed files with 764 additions and 0 deletions

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src/win32/OpenGL.cpp Normal file
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// Copyright (C) 2005-2006 VBA development team
// Copyright (C) 2007-2008 VBA-M development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef NO_OGL
//OpenGL library
#pragma comment( lib, "opengl32.lib" )
// MFC
#include "stdafx.h"
//GUI
#include "MainWnd.h"
#include "FullscreenSettings.h"
// Internals
#include "../System.h"
#include "../agb/GBA.h"
#include "../Globals.h"
#include "../Util.h"
#include "../dmg/gbGlobals.h"
#include "..\memgzio.h"
//Math
#include <cmath>
#include <sys/stat.h>
// OpenGL
#include <gl/GL.h> // main include file
#include <GL/glu.h>
#include "glFont.h"
#include <gl/glext.h>
typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
extern int Init_2xSaI(u32);
extern void winlog(const char *,...);
extern int systemSpeed;
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#ifdef MMX
extern "C" bool cpu_mmx;
extern bool detectMMX();
#endif
class OpenGLDisplay : public IDisplay {
private:
HDC hDC;
HGLRC hRC;
GLuint texture;
int width,height;
float size;
u8 *filterData;
RECT destRect;
bool failed;
GLFONT font;
int pitch;
GLuint displaylist;
u8 *data;
GLhandleARB v,f,p,t;
DWORD currentAdapter;
void initializeMatrices( int w, int h );
bool initializeTexture( int w, int h );
void updateFiltering( int value );
void setVSync( int interval = 1 );
void calculateDestRect( int w, int h );
void initializeFont();
void renderlist();
public:
OpenGLDisplay();
virtual ~OpenGLDisplay();
virtual DISPLAY_TYPE getType() { return OPENGL; };
virtual void EnableOpenGL();
virtual void DisableOpenGL();
virtual bool initialize();
virtual void cleanup();
virtual void clear();
virtual void render();
virtual bool changeRenderSize( int w, int h );
virtual void resize( int w, int h );
virtual void setOption( const char *, int );
virtual bool selectFullScreenMode( VIDEO_MODE &mode );
};
#include "gzglfont.h"
//Load GL font
void OpenGLDisplay::initializeFont()
{
int ret;
z_stream strm;
char *buf = (char *)malloc(GZGLFONT_SIZE);
/* allocate inflate state */
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
ret = inflateInit2(&strm, 16+MAX_WBITS);
if (ret != Z_OK)
return;
strm.avail_in = sizeof(gzglfont);
strm.next_in = gzglfont;
strm.avail_out = GZGLFONT_SIZE;
strm.next_out = (Bytef *)buf;
ret = inflate(&strm, Z_NO_FLUSH);
if (ret==Z_STREAM_END)
{
glGenTextures( 1, &texture );
glFontCreate(&font, (char *)buf, texture);
texture=0;
}
free(buf);
(void)inflateEnd(&strm);
}
//OpenGL class constructor
OpenGLDisplay::OpenGLDisplay()
{
hDC = NULL;
hRC = NULL;
texture = 0;
width = 0;
height = 0;
size = 0.0f;
failed = false;
filterData = NULL;
currentAdapter = 0;
}
//OpenGL class destroyer
OpenGLDisplay::~OpenGLDisplay()
{
cleanup();
}
//Set OpenGL PFD and contexts
void OpenGLDisplay::EnableOpenGL()
{
PIXELFORMATDESCRIPTOR pfd;
// get the device context (DC)
hDC = GetDC( theApp.m_pMainWnd->GetSafeHwnd() );
// set the pixel format for the DC
ZeroMemory( &pfd, sizeof( pfd ) );
pfd.nSize = sizeof( pfd );
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
SetPixelFormat (GetDC (theApp.m_pMainWnd->GetSafeHwnd()), ChoosePixelFormat ( GetDC (theApp.m_pMainWnd->GetSafeHwnd()), &pfd), &pfd);
wglMakeCurrent (GetDC (theApp.m_pMainWnd->GetSafeHwnd()), wglCreateContext(GetDC (theApp.m_pMainWnd->GetSafeHwnd()) ) );
}
//Remove contexts
void OpenGLDisplay::DisableOpenGL()
{
wglMakeCurrent( NULL, NULL );
wglDeleteContext( hRC );
ReleaseDC( theApp.m_pMainWnd->GetSafeHwnd(), hDC );
}
//Remove resources used
void OpenGLDisplay::cleanup()
{
if(texture != 0) {
glDeleteTextures(1, &texture);
texture = 0;
}
if (displaylist)
{
glDeleteLists(displaylist, 1);
displaylist = 0;
}
DisableOpenGL();
if(filterData) {
free(filterData);
filterData = NULL;
}
width = 0;
height = 0;
size = 0.0f;
DISPLAY_DEVICE dev;
ZeroMemory( &dev, sizeof(dev) );
dev.cb = sizeof(dev);
EnumDisplayDevices( NULL, currentAdapter, &dev, 0 );
// restore default video mode
ChangeDisplaySettingsEx( dev.DeviceName, NULL, NULL, 0, NULL );
}
//init renderer
bool OpenGLDisplay::initialize()
{
switch( theApp.cartridgeType )
{
case IMAGE_GBA:
theApp.sizeX = 240;
theApp.sizeY = 160;
break;
case IMAGE_GB:
if ( gbBorderOn )
{
theApp.sizeX = 256;
theApp.sizeY = 224;
}
else
{
theApp.sizeX = 160;
theApp.sizeY = 144;
}
break;
}
switch(theApp.videoOption)
{
case VIDEO_1X:
theApp.surfaceSizeX = theApp.sizeX;
theApp.surfaceSizeY = theApp.sizeY;
break;
case VIDEO_2X:
theApp.surfaceSizeX = theApp.sizeX * 2;
theApp.surfaceSizeY = theApp.sizeY * 2;
break;
case VIDEO_3X:
theApp.surfaceSizeX = theApp.sizeX * 3;
theApp.surfaceSizeY = theApp.sizeY * 3;
break;
case VIDEO_4X:
theApp.surfaceSizeX = theApp.sizeX * 4;
theApp.surfaceSizeY = theApp.sizeY * 4;
break;
case VIDEO_320x240:
case VIDEO_640x480:
case VIDEO_800x600:
case VIDEO_1024x768:
case VIDEO_1280x960:
case VIDEO_OTHER:
{
if( theApp.fullScreenStretch ) {
theApp.surfaceSizeX = theApp.fsWidth;
theApp.surfaceSizeY = theApp.fsHeight;
} else {
float scaleX = (float)theApp.fsWidth / (float)theApp.sizeX;
float scaleY = (float)theApp.fsHeight / (float)theApp.sizeY;
float min = ( scaleX < scaleY ) ? scaleX : scaleY;
if( theApp.fsMaxScale )
min = ( min > (float)theApp.fsMaxScale ) ? (float)theApp.fsMaxScale : min;
theApp.surfaceSizeX = (int)((float)theApp.sizeX * min);
theApp.surfaceSizeY = (int)((float)theApp.sizeY * min);
}
}
break;
}
theApp.rect.left = 0;
theApp.rect.top = 0;
theApp.rect.right = theApp.sizeX;
theApp.rect.bottom = theApp.sizeY;
theApp.dest.left = 0;
theApp.dest.top = 0;
theApp.dest.right = theApp.surfaceSizeX;
theApp.dest.bottom = theApp.surfaceSizeY;
DWORD style = WS_POPUP | WS_VISIBLE;
DWORD styleEx = 0;
if( theApp.videoOption <= VIDEO_4X )
style |= WS_OVERLAPPEDWINDOW;
else
styleEx = 0;
if( theApp.videoOption <= VIDEO_4X )
AdjustWindowRectEx( &theApp.dest, style, TRUE, styleEx );
else
AdjustWindowRectEx( &theApp.dest, style, FALSE, styleEx );
int winSizeX = theApp.dest.right - theApp.dest.left;
int winSizeY = theApp.dest.bottom - theApp.dest.top;
int x = 0, y = 0;
if( theApp.videoOption <= VIDEO_4X ) {
x = theApp.windowPositionX;
y = theApp.windowPositionY;
} else {
winSizeX = theApp.fsWidth;
winSizeY = theApp.fsHeight;
}
// Create a window
MainWnd *pWnd = new MainWnd;
theApp.m_pMainWnd = pWnd;
pWnd->CreateEx(
styleEx,
theApp.wndClass,
"VisualBoyAdvance",
style,
x,y,winSizeX,winSizeY,
NULL,
0 );
if (!(HWND)*pWnd) {
winlog("Error creating Window %08x\n", GetLastError());
return FALSE;
}
theApp.updateMenuBar();
theApp.adjustDestRect();
theApp.mode320Available = FALSE;
theApp.mode640Available = FALSE;
theApp.mode800Available = FALSE;
theApp.mode1024Available = FALSE;
theApp.mode1280Available = FALSE;
currentAdapter = theApp.fsAdapter;
DISPLAY_DEVICE dev;
ZeroMemory( &dev, sizeof(dev) );
dev.cb = sizeof(dev);
EnumDisplayDevices( NULL, currentAdapter, &dev, 0 );
if( theApp.videoOption >= VIDEO_320x240 ) {
// enter full screen mode
DEVMODE mode;
ZeroMemory( &mode, sizeof(mode) );
mode.dmSize = sizeof(mode);
mode.dmBitsPerPel = theApp.fsColorDepth;
mode.dmPelsWidth = theApp.fsWidth;
mode.dmPelsHeight = theApp.fsHeight;
mode.dmDisplayFrequency = theApp.fsFrequency;
mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
LONG ret = ChangeDisplaySettingsEx( dev.DeviceName, &mode, NULL, CDS_FULLSCREEN, NULL );
if( ret != DISP_CHANGE_SUCCESSFUL ) {
systemMessage( 0, "Can not change display mode!" );
failed = true;
}
} else {
// restore default mode
ChangeDisplaySettingsEx( dev.DeviceName, NULL, NULL, 0, NULL );
}
EnableOpenGL();
initializeFont();
glPushAttrib( GL_ENABLE_BIT );
glDisable( GL_DEPTH_TEST );
glDisable( GL_CULL_FACE );
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
initializeMatrices( theApp.surfaceSizeX, theApp.surfaceSizeY );
setVSync( theApp.vsync );
#ifdef MMX
if(!theApp.disableMMX)
cpu_mmx = theApp.detectMMX();
else
cpu_mmx = 0;
#endif
systemRedShift = 3;
systemGreenShift = 11;
systemBlueShift = 19;
systemColorDepth = 32;
theApp.fsColorDepth = 32;
Init_2xSaI(32);
utilUpdateSystemColorMaps();
theApp.updateFilter();
theApp.updateIFB();
pitch = theApp.filterWidth * (systemColorDepth>>3) + 4;
data = pix + ( theApp.sizeX + 1 ) * 4;
renderlist();
if(failed)
return false;
return true;
}
//clear colour buffer
void OpenGLDisplay::clear()
{
glClearColor(0.0,0.0,0.0,1.0);
glClear( GL_COLOR_BUFFER_BIT );
}
//dlist
void OpenGLDisplay::renderlist()
{
displaylist = glGenLists(1); //set the cube list to Generate a List
glNewList(displaylist,GL_COMPILE); //compile the new list
glBegin( GL_QUADS );
glTexCoord2f( 0.0f, 0.0f );
glVertex3i( 0, 0, 0 );
glTexCoord2f( (float)(width) / size, 0.0f );
glVertex3i( theApp.surfaceSizeX, 0, 0 );
glTexCoord2f( (float)(width) / size, (float)(height) / size );
glVertex3i( theApp.surfaceSizeX, theApp.surfaceSizeY, 0 );
glTexCoord2f( 0.0f, (float)(height) / size );
glVertex3i( 0, theApp.surfaceSizeY, 0 );
glEnd();
glEndList();
}
//main render func
void OpenGLDisplay::render()
{
clear();
pitch = theApp.filterWidth * (systemColorDepth>>3) + 4;
data = pix + ( theApp.sizeX + 1 ) * 4;
// apply pixel filter
if(theApp.filterFunction) {
data = filterData;
theApp.filterFunction(
pix + pitch,
pitch,
(u8*)theApp.delta,
(u8*)filterData,
width * 4 ,
theApp.filterWidth,
theApp.filterHeight);
}
// Texturemap complete texture to surface
// so we have free scaling and antialiasing
if( theApp.filterFunction ) {
glPixelStorei( GL_UNPACK_ROW_LENGTH, width);
} else {
glPixelStorei( GL_UNPACK_ROW_LENGTH, theApp.sizeX + 1 );
}
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,data );
glCallList(displaylist);
if( theApp.showSpeed ) { // && ( theApp.videoOption > VIDEO_4X ) ) {
char buffer[30];
if( theApp.showSpeed == 1 ) {
sprintf( buffer, "%3d%%", systemSpeed );
} else {
sprintf( buffer, "%3d%%(%d, %d fps)", systemSpeed, systemFrameSkip, theApp.showRenderedFrames );
}
glFontBegin(&font);
glPushMatrix();
float fontscale = (float)theApp.surfaceSizeX / 100.0f;
glScalef(fontscale, fontscale, fontscale);
glColor4f(1.0f, 0.25f, 0.25f, 1.0f);
glFontTextOut(buffer, (theApp.surfaceSizeX-(strlen(buffer)*11))/(fontscale*2), (theApp.surfaceSizeY-20)/fontscale, 0);
glPopMatrix();
glFontEnd();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBindTexture( GL_TEXTURE_2D, texture );
}
if( theApp.screenMessage ) {
if( ( ( GetTickCount() - theApp.screenMessageTime ) < 3000 ) && !theApp.disableStatusMessage ) {
glFontBegin(&font);
glPushMatrix();
float fontscale = (float)theApp.surfaceSizeX / 100.0f;
glScalef(fontscale, fontscale, fontscale);
glColor4f(1.0f, 0.25f, 0.25f, 1.0f);
glFontTextOut((char *)((const char *)theApp.screenMessageBuffer), (theApp.surfaceSizeX-(theApp.screenMessageBuffer.GetLength()*11))/(fontscale*2), (theApp.surfaceSizeY-40)/fontscale, 0);
glPopMatrix();
glFontEnd();
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBindTexture( GL_TEXTURE_2D, texture );
} else {
theApp.screenMessage = false;
}
}
glFlush();
SwapBuffers( hDC );
// since OpenGL draws on the back buffer,
// we have to swap it to the front buffer to see the content
}
//resize screen
void OpenGLDisplay::resize( int w, int h )
{
initializeMatrices( w, h );
/* Display lists are not mutable, so we have to do this*/
if (displaylist)
{
glDeleteLists(displaylist, 1);
displaylist = 0;
renderlist();
}
}
//update filtering methods
void OpenGLDisplay::updateFiltering( int value )
{
switch( value )
{
case 0:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
break;
case 1:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
}
//init projection matrixes and viewports
void OpenGLDisplay::initializeMatrices( int w, int h )
{
if( theApp.fullScreenStretch ) {
glViewport( 0, 0, w, h );
} else {
calculateDestRect( w, h );
glViewport(
destRect.left,
destRect.top,
destRect.right - destRect.left,
destRect.bottom - destRect.top );
}
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(
/* left */ 1.0f,
/* right */ (GLdouble)(w - 1),
/* bottom */ (GLdouble)(h - 1),
/* top */ 1.0f,
0.0f,
1.0f );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (displaylist)
{
glDeleteLists(displaylist, 1);
displaylist = 0;
renderlist();
}
}
//init font texture
bool OpenGLDisplay::initializeTexture( int w, int h )
{
// size = 2^n
// w = 24 > size = 256 = 2^8
// w = 255 > size = 256 = 2^8
// w = 256 > size = 512 = 2^9
// w = 300 > size = 512 = 2^9
// OpenGL textures have to be square and a power of 2
// We could use methods that allow tex's to not be powers of two
// but that requires extra OGL extensions
float n1 = log10( (float)w ) / log10( 2.0f );
float n2 = log10( (float)h ) / log10( 2.0f );
float n = ( n1 > n2 ) ? n1 : n2;
if( ((float)((int)n)) != n ) {
// round up
n = ((float)((int)n)) + 1.0f;
}
size = pow( 2.0f, n );
glGenTextures( 1, &texture );
glBindTexture( GL_TEXTURE_2D, texture );
updateFiltering( theApp.glFilter );
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
(GLsizei)size,
(GLsizei)size,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
NULL );
width = w;
height = h;
//return ( glGetError() == GL_NO_ERROR) ? true : false;
// Workaround: We usually get GL_INVALID_VALUE, but somehow it works nevertheless
// In consequence, we must not treat it as an error or else the app behaves as if an error occured.
// This in the end results in theApp->input not being created = no input when switching from D3D to OGL
return true;
}
//turn vsync on or off
void OpenGLDisplay::setVSync( int interval )
{
const char *extensions = (const char *)glGetString( GL_EXTENSIONS );
if( strstr( extensions, "WGL_EXT_swap_control" ) == 0 ) {
winlog( "Error: WGL_EXT_swap_control extension not supported on your computer.\n" );
return;
} else {
PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = NULL;
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC)wglGetProcAddress( "wglSwapIntervalEXT" );
if( wglSwapIntervalEXT ) {
wglSwapIntervalEXT( interval );
}
}
}
//change render size for fonts and filter data
bool OpenGLDisplay::changeRenderSize( int w, int h )
{
if( (width != w) || (height != h) ) {
if( texture != 0 ) {
glDeleteTextures( 1, &texture );
texture = 0;
}
if( !initializeTexture( w, h ) ) {
failed = true;
return false;
}
if (filterData)
free(filterData);
filterData = (u8 *)malloc(4*w*h);
}
if (displaylist)
{
glDeleteLists(displaylist, 1);
displaylist = 0;
renderlist();
}
return true;
}
//calculate RECTs
void OpenGLDisplay::calculateDestRect( int w, int h )
{
float scaleX = (float)w / (float)width;
float scaleY = (float)h / (float)height;
float min = (scaleX < scaleY) ? scaleX : scaleY;
if( theApp.fsMaxScale && (min > theApp.fsMaxScale) ) {
min = (float)theApp.fsMaxScale;
}
destRect.left = 0;
destRect.top = 0;
destRect.right = (LONG)(width * min);
destRect.bottom = (LONG)(height * min);
if( destRect.right != w ) {
LONG diff = (w - destRect.right) / 2;
destRect.left += diff;
destRect.right += diff;
}
if( destRect.bottom != h ) {
LONG diff = (h - destRect.bottom) / 2;
destRect.top += diff;
destRect.bottom += diff;
}
if (displaylist)
{
glDeleteLists(displaylist, 1);
displaylist = 0;
renderlist();
}
}
//config options
void OpenGLDisplay::setOption( const char *option, int value )
{
if( !_tcscmp( option, _T("vsync") ) ) {
setVSync( value );
}
if( !_tcscmp( option, _T("glFilter") ) ) {
updateFiltering( value );
}
if( !_tcscmp( option, _T("maxScale") ) ) {
initializeMatrices( theApp.dest.right, theApp.dest.bottom );
}
if( !_tcscmp( option, _T("fullScreenStretch") ) ) {
initializeMatrices( theApp.dest.right, theApp.dest.bottom );
}
}
//set fullscreen mode
bool OpenGLDisplay::selectFullScreenMode( VIDEO_MODE &mode )
{
FullscreenSettings dlg;
dlg.setAPI( this->getType() );
INT_PTR ret = dlg.DoModal();
if( ret == IDOK ) {
mode.adapter = dlg.m_device;
switch( dlg.m_colorDepth )
{
case 30:
// TODO: support
return false;
break;
case 24:
mode.bitDepth = 32;
break;
case 16:
case 15:
mode.bitDepth = 16;
break;
}
mode.width = dlg.m_width;
mode.height = dlg.m_height;
mode.frequency = dlg.m_refreshRate;
return true;
} else {
return false;
}
}
IDisplay *newOpenGLDisplay()
{
return new OpenGLDisplay();
}
#endif // #ifndef NO_OGL