No need to have SDL related stuff in the win32 port
This commit is contained in:
parent
a6ab84bbb7
commit
a80233260c
|
@ -56,11 +56,6 @@
|
|||
|
||||
#include "../agb/gbafilter.h"
|
||||
|
||||
#ifdef SDL
|
||||
#pragma comment( lib, "SDL" )
|
||||
#pragma comment( lib, "SDLmain" )
|
||||
#endif
|
||||
|
||||
extern void Pixelate(u8*,u32,u8*,u8*,u32,int,int);
|
||||
extern void Pixelate32(u8*,u32,u8*,u8*,u32,int,int);
|
||||
extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int);
|
||||
|
|
Loading…
Reference in New Issue