No need to have SDL related stuff in the win32 port

This commit is contained in:
bgk 2008-08-29 08:58:45 +00:00
parent a6ab84bbb7
commit a80233260c
1 changed files with 0 additions and 5 deletions

View File

@ -56,11 +56,6 @@
#include "../agb/gbafilter.h"
#ifdef SDL
#pragma comment( lib, "SDL" )
#pragma comment( lib, "SDLmain" )
#endif
extern void Pixelate(u8*,u32,u8*,u8*,u32,int,int);
extern void Pixelate32(u8*,u32,u8*,u8*,u32,int,int);
extern void _2xSaI(u8*,u32,u8*,u8*,u32,int,int);