Split off the MFC code into its own project.

Added a command line project based on SDL.
Added getopt from MinGW.
Added SDL 1.2.15 to the dependencies.
Rearranged the OutDir and IntDir to Binary and Build folders.
This commit is contained in:
skidau 2015-04-15 13:13:07 +00:00
parent f2f09136dd
commit 9dc7fbcfdb
22 changed files with 3192 additions and 2350 deletions

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@ -1,395 +0,0 @@
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@ -0,0 +1,133 @@
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@ -2,7 +2,7 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dependencies", "dependencies", "{8B814174-883E-43D0-969E-3A17D8EDE080}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VBA-M", "VBA2010.vcxproj", "{6D4C5EC8-933F-4C05-A1BF-498E658576DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\dependencies\zlib\project\vs2010\zlib.vcxproj", "{3E03C179-8251-46E4-81F4-466F114BAC63}"
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@ -12,6 +12,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "..\..\..\dependen
EndProject
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
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{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.ActiveCfg = Release|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Debug|Win32.ActiveCfg = Debug|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Debug|Win32.Build.0 = Debug|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Release|Win32.ActiveCfg = Release|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Release|Win32.Build.0 = Release|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Debug|Win32.ActiveCfg = Debug|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Debug|Win32.Build.0 = Debug|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Release|Win32.ActiveCfg = Release|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {8B814174-883E-43D0-969E-3A17D8EDE080}
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EndGlobal

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@ -11,7 +11,7 @@
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@ -4,7 +4,7 @@ VisualStudioVersion = 12.0.31101.0
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ProjectSection(ProjectDependencies) = postProject
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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@ -11,7 +11,7 @@
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<ClInclude Include="..\..\src\win32\targetver.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\VBA.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AboutDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AccelEditor.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AcceleratorManager.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Associate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AVIWrite.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BIOSDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BitmapControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\CmdAccelOb.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorButton.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Directories.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Disassemble.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FileDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FullscreenSettings.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBACheats.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GDBConnection.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GSACodeSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Hyperlink.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewerRegs.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IUpdate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Joypad.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\KeyboardEdit.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LangSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Logging.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MainWnd.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MapView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MaxScale.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OALConfig.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OamView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteViewControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Reg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ResizeDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RewindInterval.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RomInfo.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\SelectPlugin.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\StringTokenizer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Throttle.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\TileView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WavWriter.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinHelper.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinResUtil.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\XAudio2_Config.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ZoomControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBColorDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBDisassemble.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMapView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBOamView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPaletteView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBTileView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\config.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\win32\res\VBA.rc2">
<Filter>Resource</Filter>
</None>
<None Include="..\..\doc\DevInfo.txt">
<Filter>Documentation</Filter>
</None>
@ -429,14 +167,6 @@
<None Include="..\..\doc\ReadMe.MFC.txt">
<Filter>Documentation</Filter>
</None>
<None Include="..\..\src\filters\hq\asm\macros.mac">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc">
<Filter>Resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gb\gb.cpp">
@ -559,42 +289,6 @@
<ClCompile Include="..\..\src\gba\Sram.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\bilinear.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\interframe.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\pixel.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\rpi.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\scanline.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\simpleFilter.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq2x.cpp">
<Filter>Pixel Filter\HQ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\armdis.cpp">
<Filter>Functionality</Filter>
</ClCompile>
@ -613,250 +307,11 @@
<ClCompile Include="..\..\src\Util.cpp">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Direct3D.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectInput.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectSound.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\glfont.c">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenGL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gbalink.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\GBASockClient.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LinkOptions.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<Filter>Pixel Filter</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
</ItemGroup>
</Project>

View File

@ -5,6 +5,8 @@
#include <zlib.h>
#endif
#define winlog log
class SoundDriver;
struct EmulatedSystem {
@ -78,11 +80,6 @@ extern void Sm60FPS_Init();
extern bool Sm60FPS_CanSkipFrame();
extern void Sm60FPS_Sleep();
extern void DbgMsg(const char *msg, ...);
#ifdef SDL
#define winlog log
#else
extern void winlog(const char *,...);
#endif
extern void (*dbgOutput)(const char *s, u32 addr);
extern void (*dbgSignal)(int sig,int number);
extern u16 systemColorMap16[0x10000];

View File

@ -45,7 +45,7 @@ void utilReadDataMem(const uint8_t *& data, variable_desc *);
gzFile utilGzOpen(const char *file, const char *mode);
gzFile utilMemGzOpen(char *memory, int available, const char *mode);
int utilGzWrite(gzFile file, const voidp buffer, unsigned int len);
int utilGzRead(gzFile file, void buffer, unsigned int len);
int utilGzRead(gzFile file, voidp buffer, unsigned int len);
int utilGzClose(gzFile file);
z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence);
long utilGzMemTell(gzFile file);

View File

@ -16,6 +16,12 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//OpenGL library
#if (defined _MSC_VER)
#pragma comment( lib, "OpenGL32" )
#include <windows.h>
#endif
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
@ -34,6 +40,7 @@
#include <time.h>
#include "../AutoBuild.h"
#include "../svnrev.h"
#include <SDL.h>
@ -61,6 +68,7 @@
#else // _WIN32
# include <direct.h>
# define GETCWD _getcwd
# define snprintf sprintf
#endif // _WIN32
#ifndef __GNUC__
@ -1250,7 +1258,7 @@ void change_rewind(int howmuch)
rewindCounter = 0;
{
char rewindMsgBuffer[50];
snprintf(rewindMsgBuffer, 50, "Rewind to %1d [%d]", rewindPos+1, rewindSerials[rewindPos]);
sprintf(rewindMsgBuffer, "Rewind to %1d [%d]", rewindPos+1, rewindSerials[rewindPos]);
rewindMsgBuffer[49] = 0;
systemConsoleMessage(rewindMsgBuffer);
}
@ -1854,7 +1862,7 @@ void handleRewinds()
)
) {
char rewMsgBuf[100];
snprintf(rewMsgBuf, 100, "Remembered rewind %1d (of %1d), serial %d.", curSavePos+1, rewindCount, rewindSerial);
sprintf(rewMsgBuf, "Remembered rewind %1d (of %1d), serial %d.", curSavePos+1, rewindCount, rewindSerial);
rewMsgBuf[99] = 0;
systemConsoleMessage(rewMsgBuf);
rewindSerials[curSavePos] = rewindSerial;
@ -1873,7 +1881,7 @@ void handleRewinds()
int main(int argc, char **argv)
{
fprintf(stdout, "VBA-M version %s [SDL]\n", VERSION);
fprintf(stdout, "VBA-M version %s [SDL]\n", SVN_REV_STR);
arg0 = argv[0];
@ -2719,7 +2727,7 @@ int systemGetSensorZ()
u8 systemGetSensorDarkness()
{
//return sensorDarkness;
return 0;
}
SoundDriver * systemSoundInit()
@ -2750,4 +2758,4 @@ void log(const char *defaultMsg, ...)
va_start(valist, defaultMsg);
vfprintf(out, defaultMsg, valist);
va_end(valist);
}
}

View File

@ -16,6 +16,10 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#if (defined _MSC_VER)
#define C_CORE
#endif
#include "filters.h"
//

View File

@ -898,23 +898,6 @@ void VBA::updateMenuBar()
m_pMainWnd->SetMenu(&m_menu);
}
void winlog(const char *msg, ...)
{
CString buffer;
va_list valist;
va_start(valist, msg);
buffer.FormatV(msg, valist);
if(theApp.winout == NULL) {
theApp.winout = fopen("vba-trace.log","w");
}
fputs(buffer, theApp.winout);
va_end(valist);
}
void log(const char *msg, ...)
{
CString buffer;