Fixed some loose ends in the OpenGL renderer.
Now its nice and tidy. Heh.
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0762a63ad7
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@ -84,7 +84,6 @@ private:
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void setVSync( int interval = 1 );
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void calculateDestRect( int w, int h );
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void initializeFont();
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void renderlist();
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public:
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OpenGLDisplay();
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@ -97,7 +96,6 @@ public:
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virtual void cleanup();
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virtual void clear();
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virtual void render();
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virtual bool changeRenderSize( int w, int h );
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virtual void resize( int w, int h );
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virtual void setOption( const char *, int );
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@ -423,7 +421,7 @@ void OpenGLDisplay::render()
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glTexSubImage2D(GL_TEXTURE_2D,0,0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,data );
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glBegin( GL_QUADS );
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glBegin( GL_QUADS );
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glTexCoord2f( 0.0f, 0.0f );
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glVertex3i( 0, 0, 0 );
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