Add ui/hideMenuBar boolean option, defaulting to on, which hides the
main menubar when the mouse is idle or outside the frame.
This is disabled on mac, because on macs the main menubar is not part of
the application window.
Fix pointer hiding/unhiding by connecting panel events to the gamearea
mouse event handler.
Clean up the pausing when menus are opened code, make it actually work
on Windows.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
When toggling "retain aspect ratio", destroy the drawing panel so it is
recreated with the desired aspect ratio settings.
Only add the vertical spacers when aspect ratio is on, they are not
needed when it's off.
Set the sizer priority of the DrawingPanel to 1 if aspect ratio is off
so that wxEXPAND always works.
Clear the GameArea sizer when attaching a new DrawingPanel, this is so
that the vertical spacers used when aspect ratio is on are not included
when aspect ratio is off.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
MBC30 is a variant of MBC3 with a 4MiB ROM size and a larger RAM size.
https://gekkio.fi/files/gb-docs/gbctr.pdf
Allow addressing 4MiB of the ROM in MBC3 ROM bank select if the ROM size
is 4MiB.
Fix provided by roytam1.
- Fix#652.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
We have some issues when trying to open files on Windows that contains
characters not included in the current codepage. Using `fopen` fails
when that happens.
One example is using the `pt_BR` codepage and then using a name with
japanese chars for the battery file.
The games and BIOS work since they use `blargg_open`. It converts a
`const char *` to `const wchat_t *` and uses `_wfopen` for windows.
(doing a multibyte to widechar conversion)
Since we want to avoid doing many code changes on our cores, we need
some `util*` functions for the matter.
Replace `mb_fn_str` by UTF-8 strings.
Replace all occurrences of `fopen` for `utilOpenFile` on GBA core.
Replace all occurrences of `fopen` for `utilOpenFile` on GBA e-reader.
Adjust e-readers calls on wx frontend.
Replace all occurrences of `fopen` for `utilOpenFile` on Patcher files.
Always apply UTF-8 when dealing with path strings.
On our wx frontend we should always send UTF-8 `char *` to our cores
functions. This way we can have consistency when dealing with them for
each platform.
On Windows, we will convert all multibyte to wide chars and use proper
functions for I/O operation.
Create function to deal with unicode calls of `gzopen`.
We use `gzopen_w` (`zlib>=1.27`).
Replace all occurrences of `fopen` for `utilOpenFile` on Config Manager.
Replace all occurrences of `fopen` for `utilOpenFile` on Cheat files.
Use proper functions for unicode on GB core.
Use function instead of macro for `UTF8()`.
Use `nullptr` instead of `NULL`.
Print wide char strings on status bar.
Fix throttle=0 (unlimited speed) settings for both the Speedup/Turbo
config panel and the general throttle setting and make 100 the default.
Replace the speedup frame skip option with a "Frame skip" checkbox,
which enables skipping the appropriate number of frames if vsync or very
low system performance is in effect. The systemFrameSkip (under video
config) is added to this value.
With speedup_throttle=100, the old speedup behavior is used with 9
frames skipped.
With speedup_throttle == 0 && speedup_throttle_frame_skip, skip 9
frames at full speed, which is exactly the same as the old behavior,
since throttle == 0 is equivalent to speedup == true.
Hopefully these changes will make the turbo config dialog more useful
for users, by default frame skipping to work around vsync will be
enabled, and users can uncheck the "Frame skip" checkbox for a smoother
experience.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix problem with the ZIP_SUFFIX option, which causes zip files to have a
suffix of "OFF" if the option is not set.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Since they share the filter function, but can change one from another
(setting on the GBA would apply to GB and vice-versa), we allow only
the proper setting to be toggled while a ROM is loaded.
If GB ROM, then `Options` > `Game Boy` > `LCD Filter` is enabled.
Likewise for GBA. If neither, then no option is enabled.
When we skip frames, we just don't draw them on our frontend. The
function `systemDrawScreen` also send the video frames to be recorded,
but only when called from the core.
Our solution creates a auxiliary `systemSendScreen` that only adds the
frame to the recording. It is called when the core decides to skip a
frame. This way we can get the video frame for recording, just like
audio ones are always sent.
The flag `wxST_NO_AUTORESIZE` does not behave well on our viewers. They
were being hidden due to not fitting the text box available.
On Windows, they were working as expected. It is unknown on MacOs.
XRC error: 131: vertical alignment flag `wxALIGN_BOTTOM` has no effect
inside a vertical box sizer, remove it and consider inserting a spacer
instead.
- Fix#517.
We already had `optFlashSize` for both SDL and WX ports. We assigned
this variable to replace all ocurrences of `winFlashSize`.
As a side note, this entire scope could/should be replaced by a better
auto-detect system for saving types. At the moment, it is only really
useful for the SDL port, since we have overrides for the WX port.
- Fix#585.
We offer a way to control the color saturation for GBA games such as
Fire Emblem Tactics Advance.
It will be enabled by default for GBA games and disabled for GB.
The user will be able to toggle both of them and these options
will be persistent by saving to `vbam.ini`.
- Fix#131.
Add a ZIP_SUFFIX option defaulting to "" that is added to the generated
.zip file with UPSTREAM_RELEASE before the .zip extension.
For example, for an experimental feature you could pass
-DZIP_SUFFIX=-timer_loop and the resulting .zip file would be
visualboyadvance-m-Win-64bit-timer_loop.zip or
visualboyadvance-m-Win-64bit-debug-timer_loop.zip for a debug build.
Also add a modeline to this cmake file because vim-sleuth always gets
the settings wrong. Or it could be the cmake filetype plugins.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
For the netlink dialog, leave the server IP text field enabled when the
server radio button is selected and bind it to the new option
gopts.server_ip which defaults to "*" for binding on all addresses,
which was the previous behavior.
Copy this value to the new GBALink global IP_LINK_BIND_ADDRESS and use
it when creating a listening socket.
SFML supports creating sf:IpAddress values from hostnames, consequently
no additional code is needed to support hostnames in the netlink dialog.
Change GetLinkServerHost to return the primary local address when the
value is "*", which was the previous behavior, and the set value
otherwise.
Remove the min/max macros from GBALink as they are unnecessary and
conflict with std headers.
Require at least SFML 2.4 instead of 2.x for the IP binding
functionality in cmake.
- Fix#632
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
For the zip file containing the executable (and symbols for debug builds
on msvc) add the -debug suffix to the basename of the zip file for debug
builds.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
When UPSTREAM_RELEASE is set, only use gpg to make detached signatures
if the output of gpg -k is not blank. If it is not, the user has likely
installed a private key to sign with.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Quote variables containing the HOME or USERPROFILE, as they may have
spaces.
Check for both osslsigncode and signtool regardless of platform, and
prefer osslsigncode.
The reason for this being that osslsigncode is more reliable and does
not depend on system configuration in any way, while signtool can fail
under more conditions.
The other reason being that you can use either program on both windows
and linux. E.g. the mingw version of osslsigncode or the signtool from
mono distributions on linux.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
When we have a notebook with intel+nvidia, OpenGL sets both
`glXSwapIntervalSGI` (nvidia) and `glXSwapIntervalMESA` (intel) for
usage. That means that if the display is controlled by one, we may
disable vsync for the other card, therefore having no actual effect
on gameplay. With this, we check for all available functions and try
them all.
This may lead to some false warnings, but useful for debugging
purposes.
The vsync has to be {dis,en}abled before a ROM is loaded or we need to
restart the output module to apply it.
We also support MESA based installations (Intel HD Graphics, AMD/ATI and
Nouveau) on Linux.
Include the visualboyadvance-m.pdb file alongside the .exe for Visual
Studio debug builds.
Visual Studio generates this file with the debug symbols for debug
builds. The file is not generated for release builds. It is also
generated for RelWithDebInfo builds.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
soundInit() returns a bool to indicate success, and failure inevitably
leads to crashes as the emulator tries to use a NULL soundDriver.
On false, popup an error dialog saying that the sound driver failed to
initialize, this is at least better than crashes, which will also need
to be fixed.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Limit the utilLoad() function in src/Util.cpp to 32 MiB.
This function loads a file from disk and returns a memory image of it.
This is only used to load ROMs currently.
Followup on 513af13d which replaces the use of libpng with the stb_image
headers.
- Remove the use of libpng in cmake.
- Remove libpng from list of vcpkg dependencies.
- Add libpng to list of wxwidgets link libraries when using vcpkg, since
it is no longer linked directly. This is necessary for static builds.
- Remove libpng from all package lists in installdeps.
- Remove libpng-dev from the debian control file.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Extract strings from all wx sources, not just the enabled ones.
Ignore comments in the generated pot when checking if it was updated, we
don't care about just changes in line numbers.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
gcc (mingw) does not allow converting a const char*[] to a char**
without -fpermissive. Make some adjustments to the string handling to
execute the cmd.exe command to delete the temp file.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Trying to delete the temp file for the winsparkle dll after unloading
the dll would still produce an access denied error, presumably because
for whatever reason not all resources used by the dll were freed.
Instead of trying to immediately delete the file, start an asynchronous
cmd.exe process to sleep for 2 seconds and delete the file. This gives
the app time to exit, after which the file can be deleted.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
When the feature was added in d93f6350, I did not adequately test for
the normal case when the pot is not updated.
This does not work because the pot has a timestamp in the
POT-Creation-Date: field.
Fix check-pot-update.cmake to ignore the pot timestamp and not report
the pot as changed when it has not been.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Remove po/update_pot.sh and generate the gettext .pot source
automatically in cmake on every build instead.
If the .pot is actually updated, print a loud message at the end of the
build to commit the result and push to transifex.
Fix the gettext tools and package loading block to only run when
ENABLE_NLS is enabled and find the xgettext and msginit binaries in the
Windows case as well. xgettext is used to generate the .pot.
Refactor the SRC_WX/HDR_WX/RES_WX/XRC_SOURCES handling to use only
relative paths and move all generated files into RES_WX. This was
necessary to generate the .pot from cmake.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix issues with {sav,load}ing e-Reader `Dot Code`.
If `Dot Code` file is not specified, it tries to continually read it and does not accept input.
In Japanese (very likely other languages as well), the path of `Dot Code` file is garbled
internally due to failing conversion to UTF-8.
Default to ON on Windows for x64 or x86.
Set new appcast URL, this will be in the github pages repo.
We will need to get everything ready for the next release.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Default the linkTimeout ConfigManager variable to 500 (milliseconds.)
Detect if the previous default is set, which 1, and set to 500, to
repair existing configurations.
This may reduce the amount of reports about link being broken, as some
people have certainly not checked this setting, and the default should
not be so wrong.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add field for the network port to the start link dialog, default is 5738
as before.
The port is stored in the user's options config.
Add TextCtrl support to UIntValidator for this.
Related: #594.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
This doesn't work to pick up changes from changed translations files
though, because git does not store file timestamps.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
We need to use proper documented behaviour when coding the
core, therefore this should be reverted until a proper
solution is done.
This reverts commit ca3b63d64c.
The current code is very messy as far as GFX goes. There are more
elegant ways of tackling this issue, but they are very difficult with
our current code.
The idea behind this issue is that the backgrounds are not switching
properly for the lcd. So we enable the layers accordingly to
`layerSettings & DISPCNT` on every `CPUUpdateRenderBuffers`.
The bits of `layerSettings` enconde each layer and objs.
We actually only need 2 of these, but I can't do much more here
unsupervised.
- Fix#376.