Commit Graph

1584 Commits

Author SHA1 Message Date
refractionpcsx2 87dc885a4a VU: Improved EE Cycle Skipping hack to work better with the new VU0 sync changes 2020-08-30 17:15:18 +01:00
TellowKrinkle 56f2d307bc microVU: Fix empty register use 2020-08-30 04:31:10 +01:00
refractionpcsx2 ecebaca3f0 VU: Fix x64 crash introduced with VU Sync PR
Thanks to TellowKrinkle for helping me debug this one
2020-08-30 04:08:23 +01:00
kozarovv df79a17baa VU: Improve VU0/EE sync, Implement better M-Bit Handling, Fix VU program handing on VIF 2020-08-29 21:56:26 +01:00
Tellow Krinkle cd813edb1b x86emitter: Remove deprecated codegen functions
Successfully moved off of all of them
2020-08-24 16:20:09 -05:00
Tellow Krinkle 0711e0cd52 recompiler: Add comments to recLUT_SetPage
It's kind of confusing
2020-08-24 16:20:09 -05:00
Tellow Krinkle dc57270fb8 EE/IOP/VU: x86-64 recompiler support 2020-08-24 16:20:09 -05:00
tellowkrinkle 850efdc690
Move VTLB manipulation to class (#3524)
Another small piece of #3451

Moves all VTLB pointer manipulation into dedicated classes for the purpose, which should allow the algorithm to be changed much more easily in the future (only have to change the class and recVTLB.cpp assembly since it obviously can't use the class)

Also some of the functions that manipulated the VTLB previously used POINTER_SIGN_BIT (which 1 << 63 on 64-bit) while others used a sign-extended 0x80000000. Now they all use the same one (POINTER_SIGN_BIT)

Note: recVTLB.cpp was updated to keep it compiling but the rest of the x86-64 compatibility changes were left out

Also, Cache.cpp seems to assume VTLB entries are both sides of the union at the same time, which is impossible. Does anyone know how this actually worked (and if this patch breaks it) or if it never worked properly in the first place?
2020-08-19 09:37:23 +01:00
tellowkrinkle 75aac90452
Allocate memory in an x86-64-compatible way (#3523)
Allocate memory in an x86-64-compatible way

Another part of #3451

Note: While this shouldn't change how anything works, it's been the #1 source of breakage of 32-bit builds in #3451 (it was the cause for the failure of win32 to allocate memory and the failure of linux-32 afterward) so we should definitely make sure it gets tested

see #3523 for more information
2020-08-19 09:20:48 +01:00
kozarovv 6794bbbd6a
Add rom2: support (Fix Chinese Bios) (#3439)
* Add rom2 support

* Add rom2 support on IOP

* Valid memory range for rom2

* Add rom2 support to IopMem.cpp
2020-08-08 20:59:46 +01:00
refractionpcsx2 54f47572af EE REC: Prevent crash when DI instruction is in branch delay slot 2020-07-16 20:09:12 +01:00
arcum42 2b115d031e
Remove superVU. (#3386)
* Remove superVU, as well as the VUClipFlagHack, which was SuperVU only.
2020-05-24 19:08:12 -07:00
water111 94e1635882
Make recLUT not hardcoded to 32 MB. (#3095)
This change makes the EE recompiler not hardcoded to working with 32 MB of RAM, and instead work with the amount of RAM set in Ps2MemSize::MainRam. The rest of PCSX2 seems to work fine with more than 32 MB of RAM - it is only the EE recompiler that has trouble. If the Ps2MemSize::MainRam value is not changed from the default 32 MB, there should be no change: 32 MB / 0x10000 = 0x200, the value that was there previously.

This may be helpful if anybody else in the future wants to emulate a PS2 dev kit with 128 MB or RAM, or maybe the PSX dvr thing which I think has 64 MB of RAM. I've confirmed that with the change, you could set Ps2MemSize::MainRam to 128 MB, and execute code with the recompiler that's above the first 32 MB of RAM, and do VIF and scratchpad DMA transfers from this upper memory as well.
2020-05-12 23:03:38 -07:00
refractionpcsx2 184f0df2c5
Modify VU PC addressing so it only multiplies by 8 before entering the p… (#3362)
* Modify VU addressing so it only multiplies by 8 before entering the program
Fixes issues with VU1 TPC being read multiplied by 8 (bad)

* Removed assert on SuperVU which no longer makes sense
2020-05-12 23:59:42 +01:00
refractionpcsx2 4ce3fdfcb2 Fix up debugger stepping 2020-05-02 04:53:03 +01:00
refractionpcsx2 10dd9412a1 Fix CMSAR1 execution to use correct multiplier
Fix ILW/ISW/LQ/SQ on microVU for reading VU1 regs

Marvel Nemesis - Rise of the Imperfects goes ingame now, but it's quite messy
2019-12-30 15:26:44 +00:00
refractionpcsx2 908049a0fb pcsx2: DI execution is delayed by one instruction.
Fixes booting issues in the following games:
Jak X, Namco 50th anniversary, Spongebob the Movie, Spongebob Battle for Bikini Bottom,
The Incredibles, The Incredibles rize of the underminer, Soukou kihei armodyne, Garfield Saving Arlene, Tales of Fandom Vol. 2.

The games will no longer require a patch to boot.
2019-12-22 20:58:29 +01:00
gibbed b739e9187d pcsx2: Fix microVU debug logging. 2019-07-12 06:25:12 +02:00
arcum42 cc1a320c61 Remove sVU_Compare.h and iVU1micro.cpp, both of which appear unused. 2019-07-06 15:47:26 -07:00
Shanoah Alkire cc6a58da18 Remove sVU_Debug.h, as nothing in it is actually used anywhere. 2019-06-16 19:31:02 -07:00
hibye8313 56a976e277 microVU: Add gamefix for Crash Tag Team Racing. Fixes constant recompilation problems. 2019-04-30 22:57:11 +01:00
FlatOutPS2 17ac536116 pcsx2: Fix stall on branch .. in delay slot.
Fixes stall when loading a stage in WRC 3.

Original pr https://github.com/PCSX2/pcsx2/pull/1783

Collaborator: lightningterror
2019-04-10 04:06:18 +02:00
lightningterror 6905d4d883 x86emitter: Purge empty file sse_helpers.h.
Code was removed in
60a9463e7a
Right now it's useless.
Update VS/cmake project files to remove any mentions of the file as
well.
2019-02-18 11:51:06 +01:00
lightningterror ea38e2eba5 pcsx2: Remove/disable unused variables.
Removed:
MC2_SIZE in MemoryCardFile.cpp,
length in microVU_Log.inl
VU_Neg_Infinity in sVU_Upper.cpp.

Commented out:
mc_sizeinfo_8mb in Sio.cpp
2019-01-09 16:01:56 +01:00
Shanoah Alkire 51ceec74a3 A bit of cleanup. 2018-11-15 00:55:49 -08:00
Iritscen a3c6ad636b PCSX2: Add ability to pass launch arguments to games with CLI option '--gameargs="-arg1 -arg2 -etc (#2576)
For more information please check the PR (#2576) since it's a bit detailed.
2018-11-07 19:07:17 +01:00
Shanoah Alkire 122871654e Expand out a define to get rid of a warning. Get rid of other compiler warnings. Re-indent so that it doesn't look like a statement is part of an if statement when it isn't. 2018-10-27 02:49:03 -07:00
lightningterror d5700a8508 pcsx2: Update some redirect links. 2018-10-05 02:01:53 +02:00
refractionpcsx2 3c5fad7ef6 Reverted shift register stuff back to how it was, my changes made no difference now and it was slightly more optimal before.
Also fixed spaces (blame PSI :P )
2018-09-04 20:45:28 +01:00
refractionpcsx2 f7fb0f686b Fixed MFSA/MTSA, of course there's a game that abuses it (Rayman 3) 2018-09-04 20:26:36 +01:00
RedPanda4552 4dc4892588 Rename VU Cycle stealing to EE Cycle Skipping, and change tool tips for
EE Cycle Stealing and EE Cycle Skipping
2018-08-25 18:50:26 +02:00
refractionpcsx2 69888e5ab0 EE Rec/Int: Removed micro optimisation in QFSRV/MSTAB/MSTAH. Reverted functionality to match the documentation. There were some scenarios that weren't really accounted for, like developers doing what they're told not to do. 2018-07-15 13:14:46 +01:00
refractionpcsx2 9b82449542 Fixed optimisation problem on branch in branch delay slot. Fixes Dropship - United Peace Force. Props to MrCK1 for finding the issue. 2018-05-19 02:23:58 +01:00
Gregory Hainaut 02861fabc8 pcsx2|common: replace throw() by noexcept 2017-05-13 10:38:35 +02:00
Gregory Hainaut 47264dc350 core: use = default for trivial destructor
Again not reported by clang-tidy and done with sed
2017-05-13 10:38:35 +02:00
Gregory Hainaut 2ff43f2ed8 core: remove throw specifier on destructor
It is the 'default' on C++11
2017-05-13 10:38:35 +02:00
Jonathan Li 29eed182c2 pcsx2: Remove unnecessary aMax/aMin macros 2017-04-30 23:41:19 +01:00
Gregory Hainaut 0d3f02ee34 svu: cast variable to int to avoid unsigned vs int comparison 2017-04-30 21:20:23 +02:00
Volodymyr Kutsenko 6862106dee VU0: added a special case to the CFC2 instruction if it copies the value
from the TPC register (fixes Street Fighter EX3 #954 and R Racing
Evolution the invisible cars issue)
2017-02-23 04:38:26 +02:00
Gregory Hainaut bccc3ef253 Merge pull request #1770 from np511/gcc-cleanup
Cleanup GCC warnings - still needs some work
2017-01-30 15:28:33 +01:00
np511 15d66cf337 Properly format 2017-01-29 09:06:21 -05:00
Gregory Hainaut 5d119bec31 vif: init field in constructor + remove empty function 2017-01-22 16:23:40 +01:00
Gregory Hainaut ad7892bd15 svu: init all field of RANGE struct 2017-01-22 16:10:43 +01:00
Jonathan Li 285bcbcec0 vifUnpack: Report the correct number of bytes
It now reports 6904 bytes instead of just less than 4GB.
2017-01-07 14:49:33 +00:00
Gregory Hainaut 58e4076620 vif: update alignment constraint
16B alignment is now useless for nVifBlock (no more SSE)
However update the alignment of bucket to 64B. It will reduce cache miss
probability in the find loop
2016-12-18 22:51:23 +01:00
Gregory Hainaut d812222061 vif: use u32 code instead of u8/u16
It avoids memory stalls and greatly reduces the overhead of the dVifUnpack function

Here a vtune summary of this branch (done on SotC init)

dVifUnpack<1> was 14.5% of effective VU thread time
dVifUnpack<1> is now 3.8% of effective VU thread time

I hope it will translate to better fps
2016-12-18 22:44:24 +01:00
Gregory Hainaut ef75b36013 vif: move back the cache seach in the unpack function
Avoid the various move to return the value (actually due to the pointer)
2016-12-18 22:44:22 +01:00
Gregory Hainaut e4c2c53b19 vif: inline dVifsetVUptr function
It avoid a double cmp/jmp on the dynarec/interpreter mode.
2016-12-18 22:44:01 +01:00
Gregory Hainaut 6ae082dab2 vif: compute the length during the compilation stage 2016-12-18 22:44:00 +01:00
Gregory Hainaut 7a33cda122 vif: replace sse cmp code with standard cmp
Standard instruction are faster to execute besides the CPU can optimize the cmp/jne

SSE

  e0:	add    ecx,0x10
  e3:	cmp    eax,0x7
  e6:	jg     1b0 <void dVifUnpack<0>(unsigned char const*, bool)+0x1b0>
enter_loop:
  ec:	vpcmpeqd xmm0,xmm1,XMMWORD PTR [ecx]
  f0:	vmovmskps eax,xmm0
  f4:	cmp    eax,0x7
  f7:	jne    e0 <void dVifUnpack<0>(unsigned char const*, bool)+0xe0>

Standard cmp

  d8:	add    eax,0x10
  db:	mov    esi,DWORD PTR [eax+0xc]
  de:	test   esi,esi
  e0:	je     190 <void dVifUnpack<0>(unsigned char const*, bool)+0x190>
enter_loop:
  e6:	cmp    ecx,DWORD PTR [eax+0x4]
  e9:	jne    d8 <void dVifUnpack<0>(unsigned char const*, bool)+0xd8>
  eb:	cmp    DWORD PTR [eax+0x8],ebx
  ee:	jne    d8 <void dVifUnpack<0>(unsigned char const*, bool)+0xd8>

v2: use reference instead of a pointer for find parameter
2016-12-18 22:43:07 +01:00
Gregory Hainaut 2320efeb55 vif: increase buckets number to 64K
It allow to compare only 8B in the lookup so SSE could be replaced with general instruction

As a bonus, it allow to compute the hash key with a mov rather than modulo (which was an 'and')
2016-12-18 14:05:55 +01:00
Gregory Hainaut 1a32062439 vif: repack nVifBlock struct
cl/wl can fit in a single byte. Add a 2B length field instead.
It will contains the pre computed length to reduce dVifsetVUptr overhead
2016-12-18 14:05:55 +01:00
Gregory Hainaut d34e99b38b vif: handle the special case 0 in the compilation stage (rather than lookup) 2016-12-18 14:05:55 +01:00
Gregory Hainaut 555c96a941 vif: reorganize dVifUnpack
Inline the execution part
Add a num parameter to dVifsetVUptr
Use a local variable for the nVifBlock instead of a global struct state

The goal is to ease future update of the nVifBlock struct
2016-12-18 14:05:55 +01:00
Gregory Hainaut 10b3d429fe vif: new implementation of the hash bucket
Previous implementation saved the both the chain pointer and the chain size
Rational: size is useful to add new element and to detect the end of the chain
Vif cache is rarely miss. So 'add' is barely called and the end of a chain is
barely reached.

New implementation will add a null cell at the end of the chain. As a
cell contains a x86 pointer, if is null you could conclude that you
reach the end of the chain.

The 'add' function will traverse the chain to get the current size. It is
a cold path besides the chain is often short (< 4).

The 'find' function only need to check the startPtr bytes to detect the end
of the loop.

Note: SizeChain was replaced with a std::array
2016-12-18 14:05:53 +01:00
Gregory Hainaut c58b04979f vif: remove the type template of HashBucket
The class is designed and optimized for the layout of nVifBlock.
Besides it will ease future improvement.
2016-12-18 13:41:14 +01:00
Gregory Hainaut c368618d09 vif: use intrinsic cast instead of ugly define 2016-12-18 13:41:14 +01:00
Gregory Hainaut 1acc81c25d vif: don't allocate vifblock hash on the heap
Avoid an extra indirection to access the hash bucket (Find function)
2016-12-18 13:41:14 +01:00
Gregory Hainaut 3dc7dc0cdc vif: improve block compilation management
Safety:
* check remaining space before compilation
* clear hash if recompiler is reset

Perf:
* don't research the hash after a miss
* reduce branching in Unpack/ExecuteUnpack

Note: a potential speed optimization for dVifsetVUptr
Precompute the length and store in the cache. However it need 2B on the
nVifBlock struct. Maybe we can compact cl/wl. Or merge aligned with upkType
(if some bits are useless)
2016-12-18 13:41:13 +01:00
Gregory Hainaut b0b5c27fec vif: remove useless state from nVifStruct 2016-12-18 13:23:07 +01:00
Gregory Hainaut c2587abcea mVU: always call perf before leaving the compilation function
I misses some early return in my first tentative. Now VTune shows me
properly the time in VU recompiler.

Note: It seem some block overlap (likely due to the branching mess). But it is still way better than no data
2016-12-16 22:01:06 +01:00
Gregory Hainaut 632b4971de common: remove memset duplicates
Use standard memset instead of memset_8

Move memzero/memset8 in a common OS file.
2016-12-16 20:45:22 +01:00
Gregory Hainaut b9369e7c00 pcsx2: remove the reserve feature of recompiler memory
Cons:
* requires ~180MB of physical memory (virtual memory is the same so it
  doesn't impact the 4GB limit)

From steam: 98.81% got at least 2GB of RAM. 83.62% got at least 4GB of RAM.
That being said, it might not really increase RAM requirements as OS could put the
new allocation in the swap.

Pro:
* code is much easier
* remove at least half of the signal listener
* last but not least, it is way easier for profiler/debugger
2016-12-09 09:28:19 +01:00
Gregory Hainaut 2b8a808fe3 remove trailing white space (until I run clang-format on the full code) 2016-11-29 22:59:06 +01:00
Gregory Hainaut 4c3e98754e vif JIT: increment based on sizeof(T)
Struct on x64 will be 32B so +2 instead of +1
2016-11-28 19:07:04 +01:00
Gregory Hainaut 9862e5d207 vif hash: move bucket size check in the 'add' path instead of 'find' path
More logical this way
2016-11-28 19:07:04 +01:00
Gregory Hainaut c9db1c6c4b vtune: plug PCSX2 core + add missing profiling (VU/VIF/TLB)
Doesn't fully work yet
* Unknown stack frame
* Outside any known module

Potential root cause:
* Nvidia driver
* VU code as ebp is required for emulation so likely no frame
2016-11-28 19:07:04 +01:00
Gregory Hainaut 4fca5f4d88 mvu: use static array for dispatcher code
I don't understand why but standard mmap blew up Vtune
2016-11-28 19:07:04 +01:00
Gregory Hainaut a7e76438b2 iop: use const on some variables
Avoid coverity warning
2016-11-12 18:26:28 +01:00
Gregory Hainaut 056ecb1c39 pcsx2: add some cast to fix gcc (int vs uint) warning
I'm pretty sure that .RMSK (which is an u32:31) warnings are false positives
2016-11-12 17:36:40 +01:00
Gregory Hainaut 63c825d0e0 pcsx2: check return value of std functions
Avoid noisy gcc warnings
2016-11-12 17:36:06 +01:00
Gregory Hainaut 18f677d530 oups miss one minus 2016-11-08 23:11:12 +01:00
Gregory Hainaut f6c27c2abf pcsx2: use ASCII minus 2016-11-08 23:09:20 +01:00
Pseudonym b3b1f3ac68 IOP: Convert most IOP memory access in the IRX HLE and debugging module to
safe access through iopMem* functions.
2016-11-08 19:08:51 +00:00
Gregory Hainaut 253bd1aea3 linux compilation fix of previous iop change 2016-11-05 15:44:57 +01:00
Pseudonym 8259b29896 IOP: PSX bios console output 2016-11-05 12:14:01 +00:00
refractionpcsx2 ae57b960c2 Vif-Rec: Initialise IsAligned for VifUnpackSSE_Simple. Should fix the valgrind reported issue (no compatibility changes expected) 2016-11-04 22:31:07 +00:00
refractionpcsx2 471f33ceef Vif Unpack: initialise UnpkNoOfIterations before use. 2016-10-02 17:18:49 +01:00
Gregory Hainaut 6e6eae7844 pcsx2:gsdx:spu2x: use parenthesis around macro parameters
For safety reasons.
2016-09-18 16:13:55 +02:00
Gregory Hainaut b3d31869d6 recompiler: use a function to replace HWADDR macro 2016-09-18 16:13:55 +02:00
Gregory Hainaut 35cf2638e8 Vif: replace makeMergeMask macro with a function 2016-09-18 16:13:28 +02:00
Gregory Hainaut 4796803c33 pcsx2: Remove == true/false for boolean logic (#1556)
As discussed in #1553

Clang Tidy reports goes from 156 to 9.

Remain some macro in spu2x + a deadcode line
2016-09-10 20:08:14 +02:00
Gregory Hainaut 4ebe739b44 pcsx2: remove various unused variable
Warning can be reenabled on GCC

A warning isn't fixed as potentially the code is wrong
../pcsx2/gui/MemoryCardFolder.cpp: In member function ‘void FolderMemoryCard::FlushFileEntries(u32, u32, const wxString&, MemoryCardFileMetadataReference*)’:
../pcsx2/gui/MemoryCardFolder.cpp:1027:10: warning: unused variable ‘filenameCleaned’ [-Wunused-variable]
     bool filenameCleaned = FileAccessHelper::CleanMemcardFilename( cleanName );
2016-09-10 00:09:05 +02:00
Gregory Hainaut c8e9207879 svu: avoid a maybe uninitialized warning
False positive but compilers aren't reliable
2016-09-10 00:03:53 +02:00
Gregory Hainaut 244bb555f9 Merge pull request #1532 from ssakash/Coverity
PCSX2: Fix a bunch of coverity defects
2016-09-05 20:16:13 +02:00
Akash 022e650dc6 SuperVU: Initialize class members
CID 146985 (#1 of 1): Uninitialized pointer field (UNINIT_CTOR)8.
uninit_member: Non-static class member vuxy is not initialized in this
constructor nor in any functions that it calls
2016-09-03 20:29:50 +05:30
Gregory Hainaut 774d98991c iop rec: fully enable COP2 support 2016-09-02 21:05:28 +02:00
Gregory Hainaut b47c50ae5d iop rec: add the missing LWC2/SWC2 (CP2 reg from/to mem) 2016-09-01 21:50:13 +02:00
Gregory Hainaut 1ee0526e41 iop rec: add constant propagation for COP2
Inspirated from COP0
2016-09-01 21:16:43 +02:00
Gregory Hainaut bdc29dbbbf iop rec: put cop2 comment in the good position... 2016-09-01 20:47:12 +02:00
Gregory Hainaut d78d515acb iop rec: plug GTE (aka COP2) in the recompiler
Code isn't enabled yet to avoid any breakage

Edit iR3000ATables.cpp line 1446
2016-08-27 17:23:37 +02:00
Gregory Hainaut 1a8825b374 pcsx2|common|gsdx: use empty() instead of .size() ==/!= 0 check
Enhance readability reported by clang tidy
2016-08-21 17:20:13 +02:00
Gregory Hainaut bf0e5dc5bd Merge pull request #1516 from PCSX2/emitter-manual-void-cast
pcsx2: manually cast function pointer to void*
2016-08-17 18:56:55 +02:00
Gregory Hainaut cc68776069 pcsx2: manually cast function pointer to void*
Templace is nicer but give a hard time to compiler.

New version compile in both gcc&clang without hack

v2: add an uptr cast too for VS2013 sigh...
v3: use an ugly function pointer cast to please VS2013
2016-08-17 09:53:30 +02:00
Gregory Hainaut ef7530af29 microVU: fix aliasing issue
Union is safer for the compiler
2016-08-14 20:49:12 +02:00
Gregory Hainaut f28ab4c280 pcsx2: gcc warning sign compare 2016-08-12 19:30:14 +02:00
Akash bc54e3d01b R5900: Add a mild overclock option
* Adds a mild overclock option to have the 0 at middle of the slider.
2016-08-08 19:20:44 +05:30
Akash e738acbe3c R5900: Minor clean up (no functional change)
* Rename some variables as the previous names didn't make much sense.

* Convert unnecessary int data types to bool.
2016-08-08 18:45:00 +05:30
Gregory Hainaut 2844facae5 FPU/sVU: Fix GCC warning
may be used uninitialized in this function

Jump pointer are false positive but it helps to make compiler happy
2016-08-02 15:29:38 +02:00
Avi Halachmi (:avih) 6db1844656 patches: load correctly for the bios on full boot
We already had loading of the patches (and applying patch=0) before the
game elf recompiles, now do the same when the bios starts too.
2016-07-31 20:05:04 +03:00
Avi Halachmi (:avih) 5e3c2f0c6a eeCycleRage: negligible fix for the milest underclock calculation
This now makes the mildest underclock really identical to before 90b11b2 .
2016-07-30 18:11:35 +03:00
Avi Halachmi (:avih) 460b7be47a eeCycleRate: add/restore a milder underclock value to the slider
Also slightly modify the textual description of the other underclock items.

All previous values available at the slider are still there, but since
the new value is now the mildest (slider == -1), it "pushes" the previous
-1 and -2 values one notch down.

This restores the mildest value to be identical to how it behaved before
90b11b2f , which is measured as about 75% speed.

Because the "balanced" preset uses the -1 slider value, it means this
restored mild value is now also used by the balanced preset.

As a note, while the message for the mildest value was always "reduce by
about 33%", before 90b11b2f it was actually about 25% reduction (75% speed,
like with this commit now), and after that commit it was about 40% reduction
(60% speed).

Also, since we add new value to the slider only on one side, the "0"
(default) slider position is now not at the exact middle. That's fine,
but maybe we could also add a milder overclock value on the other side
to have that symetric again.
2016-07-30 17:36:34 +03:00
Avi Halachmi (:avih) 67dc3eef4b gui: eeCycleRate: more accurate description based on measurements
The ee cyclerate percentage values at the slider text were inaccurate,
and sometimes wildely so.

Add some code to measure the actual speed at runtime (disabled by default)
and update the (static) slider text values according to the measurements.

Also change the description from increase/reduce "by AA %" to "to BB %".

This makes it slightly easier to grasp. E.g. "reduce speed to 10%" is
easier to grasp than "reduce speed by 90%", and similarly, "increase
speed to 300%" is easier to grasp than "increase speed by 200%".
2016-07-30 16:04:27 +03:00
Pseudonym c782b6222c More robust eeload hooking to monitor and interfere with bios and game loading.
Maybe some other cruft can go now this should be reliable.
2016-07-29 16:51:18 +01:00
Robert Neumann eacd789a88 Fix an oversight (missing an include) 2016-07-29 14:06:27 +02:00
Avi Halachmi (:avih) 27e7ecce65 patches: load before recompiling the elf entry block
Commit 330704a added code which applies the patches before recompiling the
elf entry block, but because at that stage the patches for the current
CRC were not yet loaded, effectively it did nothing.

Now it actually loads the patches before applying them.

As a result, it should now be possible for patches (with place=0) to be
effective before the elf is executed.

This is a hack, because the emulation loads the patches while it's not
paused. It works, but it's not great. A better way would be to pause the
emulation once the entry point is detected, then make the setting get
applied normally (which also loads the patches normally), and then resume
the emulation.

This _should_ properly fix #627 (the test case works as expected now).
2016-07-28 22:25:00 +03:00
Gregory Hainaut 55bc7a678a pcsx2: ICC warning: type qualifier on return type is meaningless 2016-07-28 10:36:58 +02:00
Jonathan Li a9f9c1406c Merge pull request #1474 from turtleli/windows-64-bit-fixes
Windows 64-bit compile fixes
2016-07-28 00:19:04 +01:00
Avi Halachmi (:avih) cff8cb137c patches: simplify by unifying patches/cheats (effectively no-op)
patches and cheats are exactly the same (pnach style patch line) but we
stored two sets of them depending on their source: "patches" for
GameIndex.dbf patches, and "cheats" for all the rest (cheats, widescreen,
etc).

Unify patches and cheats and keep only "patches", cleanup and rename the
public API at Patch.h, and add documentation.

Also: add some console messages on invalid "place" value, and when we skip
searching cheats_ws.zip because a pnach file was found at cheats_ws dir.

Also: removed checks before applying different kinds of patches/cheats
because we don't need them (we didn't have disabled patches loaded anyway).

The checks removal _shouldn't_ have any effect, except that the checks were
wrong and accidentally prevented loading widescreen hacks which have a place
value of 0. No one probably noticed it since all the widescreen patches
which I looked at have a place value of 1. So now ws patches with place=0
would load correctly too. If we'll ever have such.
2016-07-27 18:15:17 +03:00
Avi Halachmi (:avih) eb1e890278 patches/cheats: document "place" value and use it explicitly
This commit doesn't change any behavior, but documents the "places" value
of the patch structure ("place" is 1 in patch=1,... and 0 in patch=0,...)
and also uses an enum to make its use explicit.
2016-07-27 14:21:37 +03:00
Jonathan Li 8387de09e2 pcsx2: Use _M_X86_64 for Baseblock static_assert ifdef
Fixes a 64-bit compilation issue.
2016-07-23 10:51:56 +01:00
Akash 72661e7c16 PCSX2-Core: Clean up some warnings on MSVC
x86emitter : Convert variable type from u8 to bool.
recVTLB: Cast "sign" to bool to prevent a warning.
R5900OpcodeImpl: Cast all the values in array to u64 instead of s64.
2016-06-30 16:49:18 +05:30
Pseudonym 36dd50005a Changed the M[FT]P[CS] instruction decoding logic to match results from this test:
https://github.com/unknownbrackets/ps2autotests/blob/master/tests/cpu/ee_cop0/performance.cpp
2016-06-23 20:57:43 +01:00
refractionpcsx2 67288b4735 A wild bracket has appeared! I choose you, delete button! 2016-05-29 14:13:45 +01:00
refractionpcsx2 bbecc3d0c2 microVU: Only spam "Reading VU1 Regs" warning in Dev mode and only when MTVU is enabled. It's useless when it isn't. 2016-05-29 13:23:25 +01:00
Gregory Hainaut e96b29f84f mVU: init microRegAlloc
CID 146988
2016-03-30 19:56:19 +02:00
NZJenkins ba706b6dab Check delay breakpoint condition
isBreakpointNeeded returns if breakpoints are needed for any combination
of the current pc and delay slot.
dynarecCheckBreakpoint checks conditions for each breakpoint slot.
2016-03-04 11:26:37 +13:00
Gregory Hainaut 40b1a3996a VU: port BaseVUmicroCPU to std::atomic 2016-02-28 15:29:31 +01:00
Gregory Hainaut e5d4f2c24f EE: use std::atomic<bool> for reset variable 2016-02-28 15:29:00 +01:00
Gregory Hainaut 38b9198dba Merge pull request #1173 from turtleli/replace-scoped-ptr
Replace ScopedPtr with unique_ptr
2016-02-13 13:49:18 +01:00
Gregory Hainaut 50caca4002 EE: replace EE/FPU mov opcode when FPU_RECOMPILE isn't enabled
It will be easier for testing if we change the format of the FPU register
2016-02-11 18:53:28 +01:00
Jonathan Li 499fed40f2 pcsx2: Convert ScopedPtr to unique_ptr 2016-02-08 22:31:45 +00:00
Jonathan Li 92bb849e7c Use unique_ptr instead of ScopedPtr for exceptions 2016-02-08 22:31:45 +00:00
Gregory Hainaut 5b74374bb2 Merge pull request #1169 from PCSX2/remove-mmx
Remove mmx
2016-02-08 19:17:24 +01:00
Gregory Hainaut fe0229aed0 EE: remove dead code 2016-02-08 09:52:31 +01:00
Gregory Hainaut 0f81482ed1 EE: remove most of MMX allocator code 2016-02-07 13:21:11 +01:00
Gregory Hainaut 278411898a EE: drop MMX/FPU state management
Useless as MMX code is removed
2016-02-07 13:07:55 +01:00
Gregory Hainaut 9af112b38f EE: remove _clearNeededMMXregs and deadcode
Nop because needed is always 0
2016-02-07 13:00:48 +01:00
Gregory Hainaut 095437d0c7 EE: _flushMMXregs is a nop because inuse==0 2016-02-07 12:57:56 +01:00
Gregory Hainaut 45443b48ef EE: freeMMXreg is a nop because inuse == 0 2016-02-07 12:56:30 +01:00
Gregory Hainaut 6f561d6bd7 EE: delete the nop _deleteMMXreg() 2016-02-07 12:53:17 +01:00
Gregory Hainaut c3afcffc50 EE: replace _checkMMXreg and _allocCheckGPRtoMMX
Both functions return -1

Remove all conditions (-1 >= 0)
2016-02-07 12:46:34 +01:00
Gregory Hainaut e1651c752a EE: mmxregs[i].inuse is never set to true
Let's remove code that depends on it

_deleteMMXreg/_checkMMXreg/_getNumMMXwrite/_flushMMXunused are now stub
2016-02-07 12:23:15 +01:00
Gregory Hainaut 054d8c4c9f EE: remove more unused MMX functions 2016-02-07 12:08:33 +01:00
Gregory Hainaut a0e619bcd7 VTLB: disable MMX optimization
memory copy will be done in SSE or X86 only. It is very unlikely that
it was used anyway (need 64 bits transfer and no XMM register available)

Remove the now useless _allocMMXreg and _getFreeMMXreg too
2016-02-07 12:06:41 +01:00
Gregory Hainaut 15390cd966 EE: remove unused MMX path
All commented and disabled code
2016-02-07 12:02:17 +01:00
Gregory Hainaut ea1a9943fc EE: disable the old mmx code
Time to test and report bug or speed issue.
2016-02-07 11:35:03 +01:00
Gregory Hainaut c2aa56ac38 EE: fix shift constant propagation in new SSE code
It seems constant must be flushed before any call to _allocGPRtoXMMreg
2016-02-06 16:47:44 +01:00
Gregory Hainaut fd4bc63854 EE: disable VF delete when SVU is disabled 2016-02-06 15:51:59 +01:00
Gregory Hainaut a9a955f8b9 EE: port MMX code to SSE for shift opcode
Code need to be enabled with a define (NO_MMX 1)

Code was tested with ps2autotest but it need more tests. I need to check
alignement issue too.

Globally code is potentially a little slower than SSE.
The trick is that we need to shift only the 64 lsb whereas SSE will
shift the full 128 bits register.

Current implementation flush the lsb and drop the full register. It is
unlikely that next intruction will be done in SSE anyway.

Note: it would be easier in x64 arch
2016-02-06 15:24:26 +01:00
Gregory Hainaut 119f6deb24 EE: add some assert(0) on likely unused code
if someone hit the assertion please report it
2016-02-05 00:27:29 +01:00
Gregory Hainaut 6ac76c86d7 recompiler: document the register allocation 2016-02-05 00:27:29 +01:00
Gregory Hainaut c20dc61f16 EE: fix compilation when branch recompilation is disabled 2016-01-31 23:45:08 +01:00
Johannes Obermayr ec3170752a Fix Linux build.
pcsx2/Dump.cpp: In function 'void iDumpBlock(u32, u32, uptr, u32)':
pcsx2/Dump.cpp:258:4: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'

pcsx2/x86/iR3000A.cpp: In function 'void iIopDumpBlock(int, u8*)':
pcsx2/x86/iR3000A.cpp:285:45: error: cannot convert 'wxString' to 'const char*' for argument '1' to 'int system(const char*)'
2016-01-30 17:56:35 +01:00
refractionpcsx2 e5e0f85b50 Vif Rec: Emulate Mode = 3 for test, not sure any games use it.
Interpreter is still wrong, but currently crashy on this test, as it doesn't get this far I'm scared to change it in case it kills other stuff
2016-01-29 23:01:54 +00:00
Gregory Hainaut eaa211212d ee-fpu: upgrade the FPU to 3.0
properly return reserved register

Fix FCR test :)
2016-01-29 23:24:11 +01:00
refractionpcsx2 cf993c2a36 Vif-Rec: Fix skip size calculation.
(also a line ending issue, hope it doesn't mess it up lol)
2016-01-29 21:03:02 +00:00
Gregory Hainaut 2662809900 pcsx2:miss a rename of branch to g_branch
Fix compilation issue with no fpu recompiler
2016-01-29 19:53:21 +01:00
Gregory Hainaut c037686a26 iop: don't load any value in r0
Fix lsu.irx test
2016-01-27 20:08:37 +01:00
Gregory Hainaut b21ce8c9fb iop: fix division handling based on the EE div operator
Division will now handle properly division by 0 and signed overflow
2016-01-27 19:13:31 +01:00
Gregory Hainaut 135cdfca46 iop: fix division on the interpreter
Recompiler is still completely broken just add tons of FIXME
2016-01-27 18:15:14 +01:00
Gregory Hainaut 41157ee3e9 iop: fix 64 bits build
remove the offset which is useless
2016-01-27 16:49:06 +01:00
Gregory Hainaut ba62ce9e93 iop: fix MTLO instruction
Test hilodelay.irx is now pass ^^ (but test only covers constant path.)
2016-01-27 10:27:34 +01:00
Gregory Hainaut bfd1bcec69 iop: improve debug
Add a nop between instruction
Dump mips instruction
Add pretty print support

Note: it would be nicer to plug pretty print in the system command directly
2016-01-27 10:27:34 +01:00
Gregory Hainaut ebea587465 vif: add an assert 0 for x64 2016-01-27 10:27:34 +01:00
refractionpcsx2 7185927e7e Vif-Rec: Fix up nVifBlock structure, thanks sudonim1 2016-01-26 19:19:02 +00:00
refractionpcsx2 d0a23a7d73 Vif-Rec: Sort of fix for tests using masks with different cl/wl values.
Now gives correct results, but, ugh, I'm not sure on this whole hashing thing, it's probably doing something else wrong now.
2016-01-26 00:02:21 +00:00
refractionpcsx2 0147e6cb8d Vif: Fix for Unpacks when WL = 0. (KH2 + Tests) Removes a long standing hack.
Note: CL = 0 behaviour is still not completely accurate, the first vector is incorrect, but will look at that another day, need a game that does it first really so we can see if it helps :)
2016-01-25 21:43:53 +00:00
Gregory Hainaut 8485a8c654 iop: fix division overflow
So far only on the const path because it is was easy (and free)
but it ought to be done on the recompiler too.
2016-01-24 21:49:06 +01:00
Gregory Hainaut 95be13bc4a VIF: add 2 hacks to avoid crash/infinite loop when wl = 0
This way we could run some tests on wl = 0 behavior
2016-01-24 20:29:42 +01:00
Gregory Hainaut 724542d870 pcsx2: add --irx option to inject an irx module
Irx module will be loaded at the end of the ROM (limited
at 256KB)

At the execution of the boot the list of module addresses are
hacked to add the new module.

For #1130
2016-01-22 19:46:03 +01:00
Gregory Hainaut a2a23579bd Merge pull request #1122 from PCSX2/emitter-64b
Emitter 64b
2016-01-21 22:31:01 +01:00
Gregory Hainaut 162bf3d22d debug: add a nop between EE instruction in dev build
This way it is easier to detect the boundary in the x86 asm block
2016-01-20 09:33:56 +01:00
Gregory Hainaut d78f887d1c recVtlb: separate dispatcher generation into a dedicated function 2016-01-20 09:23:32 +01:00
Gregory Hainaut 961abd823f Merge pull request #1127 from ssakash/FPU_Profiler-opcodes
EE: Add COP1 Instructions to profiler
2016-01-19 16:21:57 +01:00
Akash 72e8d083b7 EE: Add COP1 Instructions to profiler 2016-01-18 19:45:28 +05:30
Jonathan Li e472713c62 pcsx2: Fix inverted EE cycle rate range check
Overclock is now positive and underclock is now negative (it used to be
the other way round), so the range check should reflect that.

Coverity CID 156245 Bad bit shift operation(BAD SHIFT)
2016-01-17 22:27:16 +00:00
Gregory Hainaut 366f793cf0 core: use xRegisterLong instead of xRegister32
Code needs to work with xAddressReg however the x32 inheritance doesn't
exits anymore on 64 bits.

Note: it might be possible to uses some kind of autoconversion with
xRegister32or64. Could be a future improvement.
2016-01-17 00:10:21 +01:00
Gregory Hainaut e23ba2340c core: s/u32 pointer/uptr/ 2016-01-16 14:34:00 +01:00
Gregory Hainaut 8c3798e96b core: pointers are 8B on 64 bytes 2016-01-16 14:34:00 +01:00
ramapcsx2 aafa333355 added the profiler to the visual studio solution. also added preliminary cop1 (fpu) tables, ready for implementation 2016-01-15 00:26:52 +01:00
Gregory Hainaut a7a8c542f5 Merge pull request #1100 from PCSX2/recompiler-abi-wrapper
Recompiler abi wrapper
2016-01-14 19:21:27 +01:00
refractionpcsx2 22de865582 Gamefix: Add Scarface - The World is Yours Gamefix, might help other games that do constant VU recompilation. 2016-01-11 23:32:33 +00:00
Gregory Hainaut 812a2e4850 recVtlb: Align dispatcher to 32B boundary
Better for cache coherency
2016-01-11 18:00:19 +01:00
Gregory Hainaut e3d5eb5a4e core: convert xCALL to xFastCall
SuperVU wasn't converted (unlikely to be ported to 64 bits)
A couple of calls weren't converted because they require extra work
but there are not mandatory (debug/MTVU/...)
2016-01-11 09:21:45 +01:00
Gregory Hainaut 859d62d2a7 ee|iop: use xScopedStackFrame to handle dynarec frame
* Rework a bit MVU to support xScopedStackFrame. Potentially
stack frame can be optimized (save 5 instructions)

* I removed the recompiler stack check. Address sanitizer is more efficient anyway
2016-01-11 09:21:45 +01:00
Gregory Hainaut a6eb871b42 pcsx2: use a common general intrin include
Avoid issue with various compiler conversion
Fix build with GCC4.8
2016-01-11 09:13:52 +01:00
Gregory Hainaut 52b4604d3b iop: remove unused iPsxMem.cpp file 2016-01-10 18:41:18 +01:00
Gregory Hainaut 1c4b430984 profiler: plug recompiler with new perf infra
Only EE/IOP support by block profiling

v2: cast wxString with ToUTF8 (windows)
2016-01-10 13:43:08 +01:00
Gregory Hainaut e75d3f759f ee:profiler: add instructions counters 2016-01-09 23:29:03 +01:00
Gregory Hainaut 5b08bda5b8 ee:profiler: count EE memory access 2016-01-09 23:29:03 +01:00
Gregory Hainaut 0e1188565e ee:profiler: count EE instruction execution
Based on microVU_Profiler.h

It remains to emit all the opcode to use it properly
2016-01-09 23:29:03 +01:00
Gregory Hainaut c80037bb2f debug: add a new function to dump EE block
Give both EE and x86 code.

Don't rely on global variable. The dump still dump the content of the register.
Of course value will be wrong if you don't dump it at the start of the block.
It help to detect register/memory access

the cpu struct address is also printed to easily postprocess the x86 memory pointer
(see next commit)
2016-01-09 22:59:31 +01:00
Gregory Hainaut 5c0c9a60e9 core: use ecx directly 2016-01-09 21:26:25 +01:00
Gregory Hainaut 834cc3f2c5 core|x86emitter: port basic jump instruction 2016-01-09 21:26:25 +01:00
Gregory Hainaut b09295fc7c core: use xRegister32 for _allocX86reg 2016-01-09 21:26:25 +01:00
Gregory Hainaut 4ddc4778e4 ee: use xRegister32 for 1st argument of _psxMoveGPRtoR 2016-01-09 21:26:25 +01:00
Gregory Hainaut 3570467838 core: inline LogicalOp* functions 2016-01-09 21:26:25 +01:00
Gregory Hainaut 9b7b9bc407 fix compilation issue due to bad renaming
:(
2016-01-09 21:26:25 +01:00
Gregory Hainaut 9eb73e1ef0 core: rely on register.GetId() instead of define 2016-01-09 21:15:46 +01:00
Gregory Hainaut 743e615224 core: overload _freeX86reg with xRegister32 2016-01-09 21:15:25 +01:00
Gregory Hainaut 6291910b02 ee: use xRegister32 for 1st argument of _eeMoveGPRtoR 2016-01-09 21:15:12 +01:00
Gregory Hainaut 8737db97e7 core: remove allocation error check
1/ Allocation can't fail anymore
2/ Avoid to convert it to new register syntax
2016-01-09 21:14:05 +01:00
Gregory Hainaut fcdbae6806 core: massively sed old emitter syntax to the new one
It misses jump & FPU. Jump need to be handled manually.

Syntax isn't perfect yet because of various casts. But it will allow to have a
single emitter syntax and rely on type safety on the future.

Conflicts:
	pcsx2/x86/iR3000Atables.cpp
	pcsx2/x86/ix86-32/iR5900-32.cpp
2016-01-09 20:56:07 +01:00
Gregory Hainaut bd1d3724c1 core: manually convert few functions to new emitter
Remaining part will be done by a sed scripts
2016-01-09 20:39:32 +01:00
Gregory Hainaut a9a26b93f9 ee: directly call EMMS from dispatcher
Until we completely remove MMX from the recompiler
2016-01-09 19:57:28 +01:00
Gregory Hainaut c121bccb03 pcsx2: delete old asm file 2016-01-09 18:45:34 +01:00
Gregory Hainaut 74db92bee4 Merge pull request #978 from juhalaukkanen/apple_osx_master_merge
OSX 32bit build
2016-01-08 20:09:37 +01:00
Kingcom 4c36c12fb1 Fix IOP bltzal and bgezal opcodes 2015-12-28 10:05:26 +01:00
refractionpcsx2 b5b5a51897 Merge pull request #947 from ssakash/EE_Control_V2
EE: Rework overclock and underclock function
2015-12-12 15:08:18 +00:00
Gregory Hainaut fb1a19f157 x86emitter: clean unused legacy type
Note: no need to check -1 on register allocation failure (a exception will be fired)
2015-12-02 19:09:43 +01:00
Gregory Hainaut 3684c26cbc ee: drop comma operator
New syntax is script friendly
2015-12-02 19:09:27 +01:00
Gregory Hainaut 9b19dfd562 ee: rename ptr variable
Avoid conflict with ptr[] function operator
2015-12-02 19:09:19 +01:00
Gregory Hainaut 255b592489 svu: rename ptr variable
Avoid conflict with ptr[] function operator
2015-12-02 19:09:12 +01:00
Gregory Hainaut 5dfe7ffc47 core: prepare the conversion to the new emitter naming 2015-12-02 19:09:04 +01:00
Juha Laukkanen 4fa8834de4 Darwin/OSX ifdef __APPLE__ or __WXMAC__ cases.
OSX comment about __WXMAC__ usage
2015-12-02 05:00:41 +02:00
Juha Laukkanen 592aacb25a Darwin/OSX __POSIX__ definitions. 2015-12-02 05:00:41 +02:00
Gregory Hainaut 1f374e4b92 ee: add a comment on setjmp/longjmp behavior 2015-12-01 18:48:45 +01:00
Gregory Hainaut ba4d5b0b95 mvu: keep stack aligned on 16B
Fix a stack fault with address sanitizer (on linux)

v2: protect the code with GNUC (as it is already done in microVU_Execute.inl)
2015-11-30 21:53:41 +01:00
Gregory Hainaut 21857ec12d Merge pull request #967 from PCSX2/remove-lazy-allocation
Reduce lazy allocation
2015-11-15 00:12:07 +01:00
Gregory Hainaut 91b2fd3c4a ee: create a dedicated _DynGen_DispatcherEvent function
for consistency of my doc
2015-11-14 10:29:03 +01:00
Gregory Hainaut 07ec92175f Merge pull request #966 from PCSX2/game-starting-too-late-i627-v2
pcsx2: apply patch when first block is compiled
2015-11-13 18:50:44 +01:00
Akash c68714fd64 EE: add some nice comments 2015-11-13 15:30:28 +05:30
Gregory Hainaut dfba17c7dc Merge pull request #957 from PCSX2/mvu-custom-search
Mvu custom search
2015-11-12 12:12:11 +01:00
Gregory Hainaut d68d378a48 pcsx2: sign compare 2015-11-12 12:11:44 +01:00
Gregory Hainaut 50ee00cfe5 ee: always handle manually page that contain thread context
There are 2 pages that contains a register context to handle Syscall/Interrupt.
Write protection is useless here.

The only purpose is to reduce the number of useless SIGSEGV at the start of a game
2015-11-12 10:48:30 +01:00
Gregory Hainaut e4f407ae7c ee: use enum for mmap_GetRamPageInfo returned value 2015-11-12 10:35:10 +01:00
Gregory Hainaut ef063b07b4 ee: move EE memory write protection into a function
recRecompile is already complex enough
2015-11-12 10:35:10 +01:00
Gregory Hainaut a4a0b42f8f recompilers: handle the memory by big block (instead of 4KB)
VIF recompilers: full size
EE/MVU/IOP: 1/4th of the size

Lazy allocation is still enabled but it will less triggered.
Next step is to always commit the first block
2015-11-12 10:35:10 +01:00
Gregory Hainaut 7565bcc789 ee: drop SpatialArrayReserve allocator
Let's the kernel manage the memory either with builtin lazy allocation or
swapped memory.

Avoid to handle SIGSEGV manually (nicer for debug) and removes 250 lines of code.
2015-11-12 10:35:10 +01:00
Gregory Hainaut 330704a5e9 pcsx2: apply patch when first block is compiled
Previous behavior apply the patch when first block is executed (it is
already too late)

V2: First tentative crash some games :(

Fix #627
2015-11-12 10:20:24 +01:00
Gregory Hainaut 71c8adcfb2 Revert "pcsx2: apply patch when first block is compiled"
This reverts commit fa1199ac24.

Got a crash on Gran Turismo 4 (devil may cry 3 too)
2015-11-12 10:05:51 +01:00
Akash 739faac264 EE: Invert the slider values logic 2015-11-11 18:46:09 +05:30
Akash 90b11b2fb9 EE: Rework overclock and underclock function 2015-11-11 18:45:40 +05:30
Gregory Hainaut fa1199ac24 pcsx2: apply patch when first block is compiled
Previous behavior apply the patch when first block is executed (it is
already too late)

Fix #627
2015-11-09 22:44:11 +01:00
Gregory Hainaut d9610d25e5 mvu: enable custom cmp function
From the comment, it used to be bad to gcc alignment issue.

Recent gcc align the stack on 16B boundary. Maybe it solved the issue.
I play severals minutes without any crashes but it requires more tests.
2015-11-07 17:42:08 +01:00
Gregory Hainaut 345a538c84 pcsx2: Clarify calculation precedence for '>>' and '?'
(cppcheck)
2015-11-06 23:01:58 +01:00
Gregory Hainaut 8ab9cea3f7 pcsx2: comment set but unused variable 2015-11-02 07:54:24 +01:00
refractionpcsx2 83549e6f61 Merge pull request #940 from ssakash/dothack_fix
MicroVU: check for VF write on mvu flag hack .
2015-11-01 09:21:32 +00:00
Akash 6bf901faee MicroVU: check for VF write before flag set.
Fixes flickering issues on .Hack games, don't do a early break when Reg Index hasn't been written to a valid destination.
2015-11-01 04:38:58 +05:30
Akash 491efd91a5 EE: Prevent usage of uninitialized scalar variable
Fixes CID 153601 , CID 153602 , CID 153603
2015-10-31 15:26:34 +05:30
Gregory Hainaut 2f0077a081 pcsx2-ee: more cleaning of BaseBlockArray
* Remove useless erase(first)
* Move reserve in private section
* if 0 GetByX86
2015-10-30 21:59:06 +01:00
Gregory Hainaut 9c75c84e83 pcsx2-ee: Use a single constructor for BaseBlockArray
Directly reserve the array instead to rely on the reserve function.

+ add a couple of comments
2015-10-30 18:57:46 +01:00
Gregory Hainaut b215885188 pcsx2-ee: remove unused ManualPageTracking struct 2015-10-30 18:19:46 +01:00
Gregory Hainaut fee3d7c151 pcsx2: sed /branch/g_branch/
Be nice with grep.
2015-10-29 22:35:48 +01:00
Gregory Hainaut 17e3c570ba pcsx2-ee: properly set the running variable
Fix exception propagation. Behavior is now equivalent to Windows.
2015-10-28 14:25:12 +01:00
refractionpcsx2 dc5885790a Merge pull request #816 from ssakash/EE_Control
Speedhacks: Add Overclock function for EE cycle rate.
2015-10-27 15:01:40 +00:00
Akash 156f573842 R5900: Add Overclock function for EE cycle rate.
Pratically, use lower scalar values which eventually increases the clockspeed of the R5900.
2015-10-27 16:24:00 +05:30
Gregory Hainaut ccea764556 EE-rec: Don't jump directly to C++ function
On linux, it breaks the 16B stack alignment requirement.

2 dispatchers were added to handle the call to the function. It avoid
any performance impact and remove the extra inlined asm

Fix #506
2015-10-23 22:16:49 +02:00
Gregory Hainaut 40b5195f0e EE-rec: don't save useless variable
the 2 static variables are only used to debug stack issue.
It saves 2 move instructions by block
2015-10-23 22:02:41 +02:00
Gregory Hainaut 464aeecef8 EE-rec: use uptr for function pointer
Avoid potential issue on 64 bits port
2015-10-23 22:02:41 +02:00
Gregory Hainaut a4c37d7f51 pcsx2: fallback to the interpreter if bad register allocation 2015-10-21 13:16:51 +02:00
Gregory Hainaut 796f831296 pcsx2: generate an exception when recompilation failed
Avoid the cost of checking -1 for a very rare case.

It misses currently a good fallback
2015-10-20 18:23:38 +02:00
refractionpcsx2 bbd74e5a7e Merge pull request #891 from ssakash/MicroVU_branch_addr
MicroVU: Replace BranchAddr macro with an Inline function
2015-10-13 16:36:35 +01:00
Akash 71dbe3e4c4 MicroVU: Replace BranchAddr macro with an Inline function
Coverity seems to not like the assert trick and only considers the macro as a single statement, so let's rework branchAddr and branchAddrN to satisfy coverity and improve the code quality. The following patch fixes 8 coverity issues with the same problem , CID 151736 - 151743.

(#1 of 1): Misused comma operator (NO_EFFECT)extra_comma: Part !!((mVU.prog.IRinfo.curPC & 1U) == 0U) of statement (!!((mVU.prog.IRinfo.curPC & 1U) == 0U)) , ((mVU.prog.IRinfo.curPC + 2U + (s32)((mVU.code & 0x400U) ? 0xfffffc00U | (mVU.code & 0x3ffU) : (mVU.code & 0x3ffU)) * 2 & mVU.progMemMask) * 4U) has no effect due to the comma.
2015-10-13 20:25:02 +05:30
Gregory Hainaut 3027b4b694 pcsx2: exit function if we can't allocate an xmm register
Allocation must always succeed
2015-10-12 23:45:43 +02:00
Gregory Hainaut 63889d3bea pcsx2: replace error message with a dev assert
Code mustn't be reached. Otherwise registers aren't properly freed
2015-10-12 21:38:27 +02:00
Gregory Hainaut 2eefc135e5 pcsx2: forbid negative index of array in case of register allocation failure
CID 146870 (#1 of 1): Negative array index write (NEGATIVE_RETURNS)
5. negative_returns: Using variable xmmreg as an index to array ...

Open discussion: how to handle correctly bad register allocation?
    Currently negative index is returned and a message printed. It means
    we need to propagate the index check everywhere in order to not use it.

    I suspect that Instruction Generation is more or less corrupted so
    potentially we could just fire an exception.
2015-10-05 19:55:25 +02:00
refractionpcsx2 ad784a56ec superVU: Fix missing breaks.
-This was actually a bug, may improve some games that were buggy in superVU, but these functions aren't often used.
-Coverity CID 146865 & 146864:  In recVUMI_ESIN(VURegs *, int): Missing break statement between cases in switch statement (CWE-484)
-Coverity CID 146863 & 146862: In recVUMI_EEXP(VURegs *, int): Missing break statement between cases in switch statement (CWE-484)
-Coverity CID 146855 & 146854: In recVUMI_EATAN(VURegs *, int): Missing break statement between cases in switch statement (CWE-484)
2015-10-04 15:04:34 +01:00
refractionpcsx2 4a056fe55a VIF Unpack: Remove logically dead (and pointless) code
-Coverity CID  146829: In nVifUnpack<1>(unsigned char const*): Code can never be reached because of a logical contradiction (CWE-561)
2015-10-04 14:34:46 +01:00
refractionpcsx2 99095c0529 eeRec: Fixed Negative array index write
-Coverity CID 146868: In R5900::​Dynarec::​OpcodeImpl::​recWritebackHILOMMX(int, int, int, int): Negative value used to index an array in a write operation (CWE-129)
2015-10-04 14:12:45 +01:00
refractionpcsx2 4b63847e04 microVU: Fix logically dead code + bug
-Coverity CID 146821: In _mVUflagPass(microVU &, unsigned int, unsigned int, unsigned int, std::​vector<unsigned int, std::​allocator<unsigned int>> &): Code can never be reached because of a logical contradiction (CWE-561)

-Coverity CID 146822: In mVUcompileSingleInstruction(microVU &, unsigned int, unsigned int, microFlagCycles &): Code can never be reached because of a logical contradiction (CWE-561)
2015-09-26 13:34:20 +01:00
refractionpcsx2 931fdf0bcd Merge pull request #839 from ssakash/patch-1
MicroVU: Fix a logically dead code for XGKick Instruction
2015-09-25 21:50:10 +01:00
Gregory Hainaut 070afe57af svu: fix buffer overrun on ialu&fmac
CID 146904 (#1 of 1): Out-of-bounds write (OVERRUN)
10. overrun-local: Overrunning array VU->ialu of 8 16-byte elements at element index 8 (byte offset 128) using index i (which evaluates to 8).

CID 146903 (#1 of 1): Out-of-bounds write (OVERRUN)
10. overrun-local: Overrunning array VU->fmac of 8 32-byte elements at element index 8 (byte offset 256) using index i (which evaluates to 8).
2015-09-25 21:04:58 +02:00
Akash ffebefb65e MicroVU: Rework a logically dead code for XGkick.
mVU_XGKICK_CYCLES can only take delay cycle values 1 and 6, it can't take NULL value. the conditional check and parameter is useless here.
2015-09-24 03:05:40 +05:30
Gregory Hainaut b60dd9d1fe Merge pull request #814 from PCSX2/coverity-qa-high
Fix a bunches of coverity warning/errors.
2015-09-20 22:18:03 +02:00
Jonathan Li 67dc65ea91 linux: Fix _aligned_realloc implementation
Out-of-bounds memory is no longer accessed if the realloc size is larger.
If reallocation fails, the old memory will not be freed and a memcpy
will not take place.

This should match the Windows _aligned_realloc behaviour, except that an
extra parameter is used.
2015-09-13 21:05:33 +01:00
Gregory Hainaut 113c0aa411 pcsx2: use sizeof of object instead of pointer (portability)
CID 146912 (#1 of 1): Sizeof not portable (SIZEOF_MISMATCH)
suspicious_sizeof: Passing argument recConstBuf of type u32 * and argument 131072U /* RECCONSTBUF_SIZE * sizeof (recConstBuf) */ to function memset is suspicious. In this case, sizeof (u32 *) is equal to sizeof (u32), but this is not a portable assumption.
2015-09-11 08:54:29 +02:00
Gregory Hainaut f092f9045c pcsx2: initialize the block pointer
There is a check on it on the resize function
2015-09-11 08:54:29 +02:00
Akash 8ebe03a89d MicroVU: use DevCon.Warning for E-bit delay slot.
The following E-bit delay slot warning initially used a console error message which has a sort of bright red which would cause users to provide a lot of attention towards to it, whereas it isn't much to be bothered since it doesn't cause any issues on the game according to refraction it was already dealt with on the code.

So, use a proper warning indicator instead of a error log message.
2015-09-02 08:27:15 +05:30
refractionpcsx2 9c7d4171e8 mVU: Tweak the flag hack again so it plays nice with Bloody Roar (and any other which started experiencing issues).
- Now makes sure the previous 4 calculations are taken.
2015-08-15 12:54:40 +01:00
refractionpcsx2 3415da216f Whoops, too many clamps 2015-08-12 22:33:35 +01:00
refractionpcsx2 6664936529 microVU/COP2: Add clamping to solve hangs on Superman - Shadow Of Apokolips 2015-08-12 22:31:05 +01:00
Jonathan Li 0a0008cf97 Rename Utilities/Math.h to Utilities/MathUtils.h
Math.h conflicts with <math.h> on Visual Studio and causes the utilities
project to fail. Rename it to MathUtils.h instead.
2015-08-09 22:41:18 +01:00
Miguel A. Colón Vélez 1cb47f3c80 Fix the messy revert.
Because someone had to do it.
2015-08-09 10:01:56 -04:00
Miguel A. Colón Vélez 6462393aaf Introduce end-of-line normalization
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-04 23:52:48 +02:00
refractionpcsx2 72b828ef0d Finish previous revert as TortoiseGit failed epicly at it. 2015-06-10 10:11:06 +01:00
Gregory Hainaut ed9dbd9fae Merge branch 'clz' of git://github.com/xsacha/pcsx2 into xsacha-clz 2015-06-09 19:51:58 +02:00
refractionpcsx2 2f20e6da65 microVU: Fixed up Cond Branch tBit + eBit. True Crime and DT Racer both work properly now.
- I had the wrong comparison in there, doh!
- tBit was jumping to the wrong place, not sure what games use it though
2015-06-07 20:21:53 +01:00
refractionpcsx2 1e83145c0c microVU: Fixed bug in ebit conditional branches (DT Racer) 2015-06-07 03:50:34 +01:00
refractionpcsx2 7ff36afd35 microVU: Improved existing flag hack slightly 2015-06-07 03:50:33 +01:00
refractionpcsx2 51fbb2c313 Put PC references in to COP2 flag warning 2015-06-07 03:50:33 +01:00
refractionpcsx2 151fe43551 Vif Unpacks: After further tests on the PS2, think i have these down.
-Corrections to V3-16, the rest was right (woohoo!)
2015-06-06 00:05:52 +01:00
refractionpcsx2 46b0a790d4 Vif: Fix up V2-32 and V3-32 Indeterminate Data on MTVU
- MTVU didn't do this correctly as it relied on vif packet size to check alignment, which it doesn't know.
- Packet sent to MTVU was too small for V3-32 to work properly, rounded up to nearest QW
- V2-32 fixed up on interpreter which was just wrong, can't fix V3-32 in it's current setup, but who cares ;)

These could still be wrong, but I can't confirm this until i run larger tests on my PS2
2015-06-05 16:24:03 +01:00
Gregory Hainaut d793ef85df Merge pull request #358 from PCSX2/baseblock-minor-clean
core: use memcpy and reserve function
2015-06-01 11:18:03 +02:00
refraction 426fcf3afc Reverted microVU flag hack, it did nothing it wasn't already doing. 2015-05-29 22:56:53 +01:00
refraction ef420e41fe microVU: Nothing to see here
Left an if statement in which shouldn't have been there, whoops.
2015-05-28 21:46:17 +01:00
refraction d8343cea2a microVU: New improved flag speedhack.
- Now does Mac Flags as well pretty safely
- Speedup is anywhere from nothing to ~30fps (latter is DQ8 + MTVU)
2015-05-28 21:13:48 +01:00
refraction 534fa65ecf Fix for VS2013 microVU debug logging 2015-05-15 20:22:03 +01:00
Sacha 4bb41bc267 pcsx2: More cleanup of iCore.
Greg: Drop Svu changes, Svu will be dropped in the future anyway
2015-02-27 21:20:11 +01:00
Sacha b2738fdd5b Remove 3dnow (unused, obsolete).
Greg: merge the removal of EMMS stuff
2015-02-27 21:12:34 +01:00
Gregory Hainaut c5e6013d75 Merge pull request #419 from PCSX2/64-bit-crashes-fix
64 bit crashes fix
2015-01-17 12:08:24 +01:00
Gregory Hainaut a5ff4aca80 mvu: add a comment on special 'register'
It explains why first 'register' isn't included in the loop.

Hardware note: it is called a register but in hardware they're just wire
stuck on 0/1, so not a real HW register
2015-01-11 15:37:46 +01:00
Gregory Hainaut b03162747c sVU: add an option to remove it
The goal is to reduce the burden for new architecture port.

Patch is mostly inspired from 3kinox initial patch. The diff are
*/ used ifdef instead of raw removal
*/ gui don't rely on UseMicroVU* option
*/ completely remove sVU_micro.* file
2015-01-06 23:45:43 +01:00
Gregory Hainaut e0add8003d mvu: mvu VI has only 16 registers
fix issue #417
2015-01-06 23:32:00 +01:00
Gregory Hainaut 806cefb0c6 64 bit: use uptr instead of int 2015-01-03 14:50:54 +01:00
Gregory Hainaut 01b0556419 goemon: reset recompiler after tlb unmap
Let's avoid unvalid virtual address on recompiler block
2014-12-12 22:43:01 +01:00
Gregory Hainaut cb73ed4737 pcsx2:tlb:goemon: allocation can be called from 2 places
* game is working :)

Note1: I dissassemble the main exe to search all call of the allocation (unlikely to have more calls)
Note2: it is easier to use the return of the function so allocation is done in the tlb[array] cache
2014-12-12 22:25:56 +01:00
Gregory Hainaut e6de35f5ac pcsx2:tlb: enable GoemonUnloadTlb on recompiler 2014-12-12 22:14:08 +01:00
Gregory Hainaut 0f2f25845d core: use memcpy and reserve function
newMem is a new memory allocated by "new". There is no way that is
overlap with previous allocation. Therefore the faster memcpy can be used safely
2014-11-24 10:00:46 +01:00
Gregory Hainaut fd7b692d00 Merge pull request #251 from xsacha/memzero_ptr
Remove redundant memzero_ptr. All compilers use SSE implementation
2014-09-21 17:15:54 +02:00
Gregory Hainaut 1b6188ee1d Merge pull request #281 from xsacha/memcmp
Remove usages of memcmp_mmx
2014-09-19 21:43:19 +02:00
ramapcsx2 9ee88ad070 Merge pull request #273 from Kingcom/Interpreter
R5900 interpreter breakpoints
2014-09-18 16:40:56 +02:00
Kingcom a95e55dc54 Add breakpoint support to R5900 interpreter 2014-09-18 16:31:44 +02:00
Sacha bf7c29e4cd Disable memcmp_mmx for non-msvc compilers and 64-bit. Remove MemcpyFast.S (Linux). 2014-09-16 17:53:54 +10:00
Sacha 5287de930b Create a Math.h utility. Use it for count leading sign bits, used in MMI. 2014-08-28 00:42:53 +10:00
Sacha ad3b76c4d8 Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
Sacha 3f7cb991e4 Remove some slow, redundant memcpy implementations: memcpy_const/memcpy_qwc/memcpy_aligned. 2014-08-27 13:13:48 +10:00
ramapcsx2 d694a3a166 Merge pull request #263 from Kingcom/Recompiler
Fix recompiler breakpoint flushing logic (debugger related)
2014-08-25 15:33:39 +02:00
Pseudonym e5f7057539 Merge pull request #255 from Kingcom/Disasm
Add a couple of pseudo instructions to the R5900 disassembler
2014-08-22 22:35:52 +01:00
Pseudonym 4512306207 Merge pull request #248 from Kingcom/OpcodeFlags
Add flags to R5900 opcodes, use them for the debugger
2014-08-22 20:55:08 +01:00
Kingcom 430c617a95 Use flags for breakpoints and memchecks in the recompiler 2014-08-22 21:50:09 +02:00
Sacha f484f35d85 Remove some unused code such as data moves and tags in iCore.
The code was sitting there only serving to confuse people. The tags were a way of setting an 'isXMMreg' inside a function and the values actually didn't mean anything.
2014-08-22 00:42:40 +10:00
Kingcom 9e6fac5faa Fix recompiler breakpoint flushing logic 2014-08-20 17:12:48 +02:00
Kingcom b72963ee5f Make simplifcations in the disassembler optional 2014-08-19 15:45:50 +02:00
Sacha 7a260c9885 Remove redundant memzero_ptr. All compilers use SSE implementation anyway. 2014-08-17 23:23:55 +10:00
Sacha 7568f6f2ec Remove deprecated jASSUME from pcsx2 core. It is still used in some plugins 2014-08-15 14:32:56 +10:00
archshift fb9c24b900 Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
Pseudonym 05d5f06bb5 Merge pull request #224 from xsacha/sse2-force
Require SSE2 instead of SSE+MMX. SSE2 implies SSE+MMX is supported, so all checks of of 'SSE' and 'MMX' can be removed.
2014-08-14 22:43:06 +01:00
archshift 396e42e17c sVU_zerorec.cpp: Removed "using namespace std" 2014-08-14 11:23:50 -07:00
archshift 285e07be76 MicroVU: removed usage of "using namespace std" 2014-08-14 11:23:50 -07:00
Pseudonym 66765d827b Merged pull request #199 from xsacha/oldcode
Remove some horrible old code.
2014-08-14 19:12:19 +01:00
Lioncash 54798d4743 Core: Get rid of C void parameter carryovers 2014-08-14 03:21:09 -04:00
Sacha 6f5e0f96b4 Require SSE2 instead of SSE+MMX. SSE2 implies SSE+MMX is supported, so all checksOF of 'SSE' and 'MMX' can be removed.
SSE2 is supported on more than decade-old x86 CPUs. Almost(?) every x86 CPU since PS2 was released.
Certainly running the existing code on a non-SSE2 computer resulted in most of the code being disabled anyway and the emulator being incredibly slow.
This removal will hopefully allow the removal of MMX/3DNow code as it has been superceded.
2014-08-14 16:01:34 +10:00
ramapcsx2 d247a79e48 Merge pull request #187 from lioncash/bool
Use bool constants instead of magic numbers in microVU
2014-08-13 13:17:24 +02:00
Sacha a3bc6a73a3 Remove some horrible old code.
Remove an assert define and instead use the static_assert that all compilers provide.
As an added bonus, assert messages\!
2014-08-13 13:55:32 +10:00
Ryan Houdek 3d37a6ce27 Removes the usage of __LINUX__ define
This is defined and set it a ton of different places.
It's checked in a whole lot more
Instead just use __linux__ like a real project should
2014-08-03 13:20:36 -05:00
Lioncash ed65172308 Use bool constants instead of magic numbers in microVU 2014-07-31 20:34:16 -04:00
Pseudonym de5a55c03e Merge pull request #176 from Sonicadvance1/x86_64-recompiler-casts
Fix a bunch of casts in the x86 recompiler core.
2014-07-31 15:03:26 +01:00
Lioncash ac558afc8a Remove 'elif' define from Pcsx2Defs and microvu_misc.h 2014-07-30 23:44:04 -04:00
Ryan Houdek 08a6ff6e6c Fix a bunch of casts in the x86 recompiler core.
There are a load of casts from pointers to 'int' and 'u32' in the JIT core.
This takes a better practices approach to the problem and casts to uptr instead.
Zero functionality change of course, just changes all of these terrible casts to going to uptr which makes the casting style consistant and work on
both x86_32 and x86_64.

This obviously doesn't work around the issue of the recompiler not running on x86_64, but we need compiling before we delve further.
2014-07-30 18:32:36 -05:00
Gregory Hainaut 76237955c7 wx3.0: fix various string printing on linux
wide-char must use %ls format on linux. Don't rely on non standard %s/%S
2014-07-29 20:45:44 +02:00
ramapcsx2 d6b042f9fe Merge branch 'master' of https://github.com/PCSX2/pcsx2 2014-07-16 12:32:51 +02:00
Ryan Houdek a1d6ca2298 Fix microVU converting pointers to u32.
Convert them to uptr instead to make it architecture independent.
2014-07-15 15:04:08 -05:00
Lioncash a1080f4853 sVU_zerorec.cpp: Correctly guard against invalid VU indexes
recVUHeaders and recVUBlocks are both arrays of size 2. Prior to this, it would allow an index of 2, which is out of range.
2014-07-14 22:44:31 -04:00
ramapcsx2 0121366f65 Merge branch 'master' of https://github.com/PCSX2/pcsx2 2014-07-12 20:23:01 +02:00
Gregory Hainaut afc4f3386a pcsx2: be sure that variables are initialized 2014-07-12 16:03:06 +02:00
ramapcsx2 58b63cb58c Merge branch 'master' of https://github.com/PCSX2/pcsx2 2014-07-12 14:41:50 +02:00
Gregory Hainaut c73ce3d02d pcsx2: don't use 0&& to remove code
It works but compiler is not happy because it is still parsing the full line.
2014-07-12 12:59:23 +02:00
ramapcsx2 a48369dc41 Merge branch 'master' of https://github.com/PCSX2/pcsx2 2014-07-05 20:48:52 +02:00
ramapcsx2 6800753f09 bla 2014-07-05 20:48:45 +02:00
Pseudonym f4cb9de8d9 mVU: Corrected a typo in the branch in branch delay slot handling which prevented using the simpler code in the case of the delay slot being that of an unconditional branch. Now hopefully the code in question actually works for that case, since I'm not sure this has been tested. 2014-07-04 12:38:14 +01:00
Gregory Hainaut a00b8ecc55 pcsx2: tlb: goemon implement a preload hack tlb
Tlb mapping is stored @0x3d5580 (GoemonTlb[150])
The function that will populate the tlb is around pc = 0x356250, ra = 0x33ad48

The idea is to add a callback on 0x33ad48 block that will populate the tlb based on
ee mem content.

Note: The hack is based on previous Virtual PS2 => Physical PS2 LUT
2014-06-20 13:52:05 +02:00
Gregory Hainaut 9452444a9f pcsx2: tlb: add a new lut (Virtual PS2 to Physical PS2)
note: automatic gamefixes are done after done after the init that why code was splitted.
note2: The LUT is 4MB and only used for only 1 game. So I only allocate it when the gamefix is
    enabled
2014-06-20 13:51:33 +02:00
Kingcom 67f7eaabc7 If a memcheck or breakpoint is triggered in a delay slot, stop on the branch 2014-05-05 23:50:37 +02:00
Gregory Hainaut 460ee7f5de Merge branch 'Mirrors' of git://github.com/Kingcom/pcsx2 2014-05-05 09:39:35 +02:00
Gregory Hainaut 4d78b6be31 pcsx2/plugin: sign compare mismatch extra 2014-05-03 10:18:27 +02:00
Gregory Hainaut dd8666036c pcsx2: sign compare mismatch 3/3 2014-05-03 10:18:26 +02:00
Gregory Hainaut 27a4bc5a39 pcsx2: sign compare mismatch 2/3 2014-05-03 10:18:26 +02:00
Gregory Hainaut 88f4d1e3a7 pcsx2: sign compare mismatch 1/3 2014-05-03 10:18:26 +02:00
Kingcom 42651c1500 Check mirrors in breakpoints and memchecks 2014-04-13 18:37:42 +02:00
Gregory Hainaut 30ba964f9d fix visual studio compilation 2014-03-25 18:35:02 +01:00
Gregory Hainaut 0980591fa2 pcsx2 debugger: be more friendly with linux
* Fix a couple of gcc warning and replace deprecated function
* Fix the redraw of the memory zone
* Avoid a crash if we breakpoint before running
* Use %s on linux because %S isn't supported
* Properly check .result in recMemCheck. Add some code to print hit
  breakpoint.
* breakpoint window isn't properly resized so used a static size as a
  temporary workaround
2014-03-25 17:31:52 +01:00
Kingcom 10c3928eef Focus disassembly when a breakpoint triggered 2014-03-23 13:30:11 +01:00
Kingcom aad9ea0e05 Memory breakpoints 2014-03-23 13:27:50 +01:00
Kingcom 074da1fedf Use CPU cycles to determine if we should skip a breakpoint after resuming 2014-03-23 13:27:50 +01:00
ramapcsx2.code ef27358a82 Initial work on getting further with PSX mode. Because the PSX rules!
All work done by Refraction, I'm just the commit guy for this.

Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions.
Note2: PSX games don't work yet :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5921 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:00:09 +00:00
ramapcsx2.code 8a92ad1434 Added insane EE cycle rate multipliers because they get requested so much.
Requires editing the pcsx2_vm.ini directly. Set EECycleRate = whatever (between 3 and 99). 

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5908 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-22 14:04:41 +00:00
gigaherz babd8868d9 Initial debugger work by Kingcom. Features:
- Advanced disassembly view for R5900 and R3000
  - Register list with change highlight
  - Editable memory view
  - Conditional execute breakpoints (r5900 only)
  - Step over
  - Scan for functions (incomplete), show macros
  - Enable C++11 for debug tools.
  - Expression parser
  - Disasm updates for thread safety
Squashed from: https://github.com/PCSX2/pcsx2/pull/1
Thanks to Kingcom for coding it all and mziab for Linux patches


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5905 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-21 14:29:13 +00:00
refraction d4211394a5 Another small thing picked up by VS Analyzer. Again probably no actual change in emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5839 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 00:21:51 +00:00