mirror of https://github.com/PCSX2/pcsx2.git
64 bit: use uptr instead of int
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@ -1747,7 +1747,7 @@ static void __fastcall recRecompile( const u32 startpc )
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// Game will unmap some virtual addresses. If a constant address were hardcoded in the block, we would be in a bad situation.
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AtomicExchange( eeRecNeedsReset, true );
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// 0x3563b8 is the start address of the function that invalidate entry in TLB cache
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MOV32MtoR(ECX, (int)&cpuRegs.GPR.n.a0.UL[ 0 ] );
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MOV32MtoR(ECX, (uptr)&cpuRegs.GPR.n.a0.UL[ 0 ] );
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xCALL(GoemonUnloadTlb);
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}
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}
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