mirror of https://github.com/PCSX2/pcsx2.git
vif: add an assert 0 for x64
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@ -68,6 +68,13 @@ public:
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const __m128i* endpos = (__m128i*)&bucket.Chain[bucket.Size];
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const __m128i data128( _mm_load_si128((__m128i*)dataPtr) );
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#ifdef __x86_64__
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pxAssertMsg(0, "Code is likely not compatible with 64 bits\n"
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"Vif structure is 16 bytes in ia32 bits but contains an uptr to the x86 buffer. So 20 bytes in x64\n"
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"Code below increments the iterator by 16 bytes, potentially we could put the x86 buffer in the first 2GB\n"
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"Another improvement could be a port to std::unordered_map");
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#endif
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for( const __m128i* chainpos = (__m128i*)bucket.Chain; chainpos<endpos; ++chainpos ) {
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// This inline SSE code is generally faster than using emitter code, since it inlines nicely. --air
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int result = _mm_movemask_ps( (cast_m128) _mm_cmpeq_epi32( data128, _mm_load_si128(chainpos) ) );
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