mirror of https://github.com/PCSX2/pcsx2.git
pcsx2: Update some redirect links.
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@ -90,7 +90,7 @@ Dialogs::AboutBoxDialog::AboutBoxDialog(wxWindow* parent)
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*this += Text(_("PlayStation 2 Emulator"));
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*this += new wxHyperlinkCtrl(this, wxID_ANY,
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_("PCSX2 Official Website and Forums"), L"http://www.pcsx2.net"
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_("PCSX2 Official Website and Forums"), L"https://pcsx2.net"
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) | pxProportion(1).Center().Border(wxALL, 3);
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*this += new wxHyperlinkCtrl(this, wxID_ANY,
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@ -100,7 +100,7 @@ Panels::FirstTimeIntroPanel::FirstTimeIntroPanel( wxWindow* parent )
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*this += GetCharHeight() * 2;
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*this += new wxHyperlinkCtrl( this, wxID_ANY,
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_("Configuration Guides (online)"), L"http://www.pcsx2.net/guide.php"
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_("Configuration Guides (online)"), L"https://pcsx2.net/config-guide/official-english-pcsx2-configuration-guide.html"
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) | pxCenter.Border( wxALL, 5 );
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*this += new wxHyperlinkCtrl( this, wxID_ANY,
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@ -386,7 +386,7 @@ __fi void mVUanalyzeXGkick(mV, int Fs, int xCycles) {
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// If the VI reg is modified directly before the branch, then the VI
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// value read by the branch is the value the VI reg had at the start
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// of the instruction 4 instructions ago (assuming no stalls).
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// See: http://forums.pcsx2.net/Thread-blog-PS2-VU-Vector-Unit-Documentation-Part-1
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// See: https://forums.pcsx2.net/Thread-blog-PS2-VU-Vector-Unit-Documentation-Part-1
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static void analyzeBranchVI(mV, int xReg, bool& infoVar) {
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if (!xReg) return;
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if (mVUstall) { // I assume a stall on branch means the vi reg is not modified directly b4 the branch...
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