pcsx2: Update some redirect links.

This commit is contained in:
lightningterror 2018-10-05 02:01:53 +02:00
parent 5719c6c3c0
commit d5700a8508
3 changed files with 3 additions and 3 deletions

View File

@ -90,7 +90,7 @@ Dialogs::AboutBoxDialog::AboutBoxDialog(wxWindow* parent)
*this += Text(_("PlayStation 2 Emulator"));
*this += new wxHyperlinkCtrl(this, wxID_ANY,
_("PCSX2 Official Website and Forums"), L"http://www.pcsx2.net"
_("PCSX2 Official Website and Forums"), L"https://pcsx2.net"
) | pxProportion(1).Center().Border(wxALL, 3);
*this += new wxHyperlinkCtrl(this, wxID_ANY,

View File

@ -100,7 +100,7 @@ Panels::FirstTimeIntroPanel::FirstTimeIntroPanel( wxWindow* parent )
*this += GetCharHeight() * 2;
*this += new wxHyperlinkCtrl( this, wxID_ANY,
_("Configuration Guides (online)"), L"http://www.pcsx2.net/guide.php"
_("Configuration Guides (online)"), L"https://pcsx2.net/config-guide/official-english-pcsx2-configuration-guide.html"
) | pxCenter.Border( wxALL, 5 );
*this += new wxHyperlinkCtrl( this, wxID_ANY,

View File

@ -386,7 +386,7 @@ __fi void mVUanalyzeXGkick(mV, int Fs, int xCycles) {
// If the VI reg is modified directly before the branch, then the VI
// value read by the branch is the value the VI reg had at the start
// of the instruction 4 instructions ago (assuming no stalls).
// See: http://forums.pcsx2.net/Thread-blog-PS2-VU-Vector-Unit-Documentation-Part-1
// See: https://forums.pcsx2.net/Thread-blog-PS2-VU-Vector-Unit-Documentation-Part-1
static void analyzeBranchVI(mV, int xReg, bool& infoVar) {
if (!xReg) return;
if (mVUstall) { // I assume a stall on branch means the vi reg is not modified directly b4 the branch...