mirror of https://github.com/PCSX2/pcsx2.git
pcsx2: apply patch when first block is compiled
Previous behavior apply the patch when first block is executed (it is already too late) Fix #627
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@ -1740,7 +1740,7 @@ static void __fastcall recRecompile( const u32 startpc )
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// this is the only way patches get applied, doesn't depend on a hack
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if (HWADDR(startpc) == ElfEntry)
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xCALL(eeGameStarting);
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eeGameStarting();
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g_branch = 0;
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