pcsx2: apply patch when first block is compiled

Previous behavior apply the patch when first block is executed (it is
already too late)

Fix #627
This commit is contained in:
Gregory Hainaut 2015-11-09 22:40:12 +01:00
parent 321193cf44
commit fa1199ac24
1 changed files with 1 additions and 1 deletions

View File

@ -1740,7 +1740,7 @@ static void __fastcall recRecompile( const u32 startpc )
// this is the only way patches get applied, doesn't depend on a hack
if (HWADDR(startpc) == ElfEntry)
xCALL(eeGameStarting);
eeGameStarting();
g_branch = 0;