tweaked the fpu compare clamping so now gt4 works again.
made the digimon rumble arena 2 fix into a gamefix.
tekken 5 doesn't need a gamefix anymore.
VU fixes:
fixed 2 opcodes thanks to nneeve.
optimized FCOR a bit.
changed the way ICO gamefix works so its less hacky (just always sets VI to 1 instead of setting VI to the opposite of the 'correct' result)
General fix:
there was some odd bug with the autogenerated TEXTINCLUDE stuff.
if you edited a resource, it would generate
#include "afxresmw.h
instead of
#include "afxresmw.h"
(a quotation mark was missing so you'd get compile errors)
so i fixed that ;p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@563 96395faa-99c1-11dd-bbfe-3dabce05a288
this fixes a bug with Digimon rumble arena 2.
thanks to Nneeve for figuring out the problem.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@547 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed a bug in the memorycard hotswapper. It wasn't reloading the cards correctly after changes.
Improved the new INTC hack slightly, and changed its description since it's not quite as universally awesome as Pseudonym and I had hoped when we worked on it last night. -_-
Added __fastcall and __forceinline to some of the VIF's unpack functions, where appropriate (very small speedup).
Removed some code I added to the MULT/DIV instructions, since it wasn't needed afterall, and fixed some typos in vtlb's API.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@538 96395faa-99c1-11dd-bbfe-3dabce05a288
This new code properly handles these situations now, removing the need
for the magna carta gamefix, and also fixing problems in dragon quest 8(jp).
Thanks again, tmkk :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@536 96395faa-99c1-11dd-bbfe-3dabce05a288
Cleaned up some of the signed/unsigned ambiguity surrounding MULT/MULTU instructions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@533 96395faa-99c1-11dd-bbfe-3dabce05a288
To make up for the speed loss in Tekken5 and Persona4 the vu cache size is now bigger.
This means another 10% more speed for Tekken, and a whooping 30% for Persona :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@524 96395faa-99c1-11dd-bbfe-3dabce05a288
note to pcsx2 users: for those that still don't know, these are new VU recompilers i'm working on. They're not working yet, and won't be for at least a few months. So don't expect noticeable changes when i update microVU stuff, since currently they're not being used (when they're in a semi-working/usable state, i'll be sure to put a note in the revision message ;p)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@478 96395faa-99c1-11dd-bbfe-3dabce05a288
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
We'll test if any game still needs DaZ off, and if not so, make that default to on.
DaZ is a more correct behavior for the VU's, and only bugs prevented it from working as expected.
Thanks to Nneeve for his hard work :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@461 96395faa-99c1-11dd-bbfe-3dabce05a288
- made "framelimit" mode default, instead of "normal" mode (was discussed by team)
- some more microVU rec work...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@452 96395faa-99c1-11dd-bbfe-3dabce05a288
Changed the Hw FiFo to use what should be a more correct register addressing scheme. The entire contents of each page of the FIFO is mirrored into the lowest register(s). For example, any address between 0x10006010 and 0x10006ff0 should always be treated as address 0x10006000.
Code cleanups and minor optimizations to hw.cpp, FiFo.cpp, and gs.cpp.
Added some additional utility functions to the Path namespace, for splitting paths into files/folders parts.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@451 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed COP0's recompiled branch instructions (BC0F, BC0T, etc) -- the conditional was not implemented correctly (thanks to Refraction for spotting that one).
Used a better method of clearing the errorlevel during the Pre/Post Build steps. Should be a little less error-prone (pun?)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@447 96395faa-99c1-11dd-bbfe-3dabce05a288
- made pcsx2 to default to MTGS mode "on" instead of "off"
- renamed "Mega VU" recs to "Micro VU" recs since the team thought "Mega" sounded lame ;p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@439 96395faa-99c1-11dd-bbfe-3dabce05a288