mirror of https://github.com/PCSX2/pcsx2.git
Remove sVU_Debug.h, as nothing in it is actually used anywhere.
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563772fdf1
commit
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@ -612,7 +612,6 @@ set(pcsx2x86Headers
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x86/newVif_UnpackSSE.h
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x86/R5900_Profiler.h
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x86/sVU_Compare.h
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x86/sVU_Debug.h
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x86/sVU_Micro.h
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x86/sVU_zerorec.h
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)
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@ -483,7 +483,6 @@
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<ClInclude Include="..\..\x86\microVU_Misc.h" />
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<ClInclude Include="..\..\x86\microVU_Profiler.h" />
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<ClInclude Include="..\..\x86\R5900_Profiler.h" />
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<ClInclude Include="..\..\x86\sVU_Debug.h" />
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<ClInclude Include="..\..\x86\sVU_Micro.h" />
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<ClInclude Include="..\..\x86\sVU_zerorec.h" />
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<ClInclude Include="..\..\VUflags.h" />
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@ -975,9 +975,6 @@
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<ClInclude Include="..\..\x86\microVU_Misc.h">
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<Filter>System\Ps2\EmotionEngine\VU\Dynarec\microVU</Filter>
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</ClInclude>
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<ClInclude Include="..\..\x86\sVU_Debug.h">
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<Filter>System\Ps2\EmotionEngine\VU\Dynarec\Super VU</Filter>
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</ClInclude>
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<ClInclude Include="..\..\x86\sVU_Micro.h">
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<Filter>System\Ps2\EmotionEngine\VU\Dynarec\Super VU</Filter>
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</ClInclude>
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@ -1,48 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define REC_VUOP(VU, f) { \
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_freeXMMregs(/*&VU*/); \
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xMOV(ptr32[&VU.code], (u32)VU.code); \
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xCALL((void*)(uptr)VU##MI_##f); \
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}
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#define REC_VUOPs(VU, f) { \
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_freeXMMregs(); \
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if (VU==&VU1) { \
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xMOV(ptr32[&VU1.code], (u32)VU1.code); \
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xCALL((void*)(uptr)VU1MI_##f); \
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} \
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else { \
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xMOV(ptr32[&VU0.code], (u32)VU0.code); \
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xCALL((void*)(uptr)VU0MI_##f); \
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} \
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}
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#define REC_VUOPFLAGS(VU, f) { \
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_freeXMMregs(/*&VU*/); \
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xMOV(ptr32[&VU.code], (u32)VU.code); \
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xCALL((void*)(uptr)VU##MI_##f); \
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}
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#define REC_VUBRANCH(VU, f) { \
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_freeXMMregs(/*&VU*/); \
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xMOV(ptr32[&VU.code], (u32)VU.code); \
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xMOV(ptr32[&VU.VI[REG_TPC].UL], (u32)pc); \
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xCALL((void*)(uptr)VU##MI_##f); \
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branch = 1; \
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}
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@ -24,7 +24,6 @@
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#include "iCOP0.h"
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#include "VUmicro.h"
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#include "sVU_Micro.h"
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#include "sVU_Debug.h"
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#include "sVU_zerorec.h"
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#include "Gif_Unit.h"
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@ -25,7 +25,6 @@
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#include "VUmicro.h"
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#include "VUflags.h"
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#include "sVU_Micro.h"
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#include "sVU_Debug.h"
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#include "sVU_zerorec.h"
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using namespace x86Emitter;
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@ -25,7 +25,6 @@
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#include "VUmicro.h"
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#include "VUflags.h"
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#include "sVU_Micro.h"
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#include "sVU_Debug.h"
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#include "sVU_zerorec.h"
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using namespace x86Emitter;
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