Remove sVU_Debug.h, as nothing in it is actually used anywhere.

This commit is contained in:
Shanoah Alkire 2019-06-16 15:50:27 -07:00
parent 563772fdf1
commit cc6a58da18
7 changed files with 0 additions and 56 deletions

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@ -612,7 +612,6 @@ set(pcsx2x86Headers
x86/newVif_UnpackSSE.h
x86/R5900_Profiler.h
x86/sVU_Compare.h
x86/sVU_Debug.h
x86/sVU_Micro.h
x86/sVU_zerorec.h
)

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@ -483,7 +483,6 @@
<ClInclude Include="..\..\x86\microVU_Misc.h" />
<ClInclude Include="..\..\x86\microVU_Profiler.h" />
<ClInclude Include="..\..\x86\R5900_Profiler.h" />
<ClInclude Include="..\..\x86\sVU_Debug.h" />
<ClInclude Include="..\..\x86\sVU_Micro.h" />
<ClInclude Include="..\..\x86\sVU_zerorec.h" />
<ClInclude Include="..\..\VUflags.h" />

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@ -975,9 +975,6 @@
<ClInclude Include="..\..\x86\microVU_Misc.h">
<Filter>System\Ps2\EmotionEngine\VU\Dynarec\microVU</Filter>
</ClInclude>
<ClInclude Include="..\..\x86\sVU_Debug.h">
<Filter>System\Ps2\EmotionEngine\VU\Dynarec\Super VU</Filter>
</ClInclude>
<ClInclude Include="..\..\x86\sVU_Micro.h">
<Filter>System\Ps2\EmotionEngine\VU\Dynarec\Super VU</Filter>
</ClInclude>

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@ -1,48 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define REC_VUOP(VU, f) { \
_freeXMMregs(/*&VU*/); \
xMOV(ptr32[&VU.code], (u32)VU.code); \
xCALL((void*)(uptr)VU##MI_##f); \
}
#define REC_VUOPs(VU, f) { \
_freeXMMregs(); \
if (VU==&VU1) { \
xMOV(ptr32[&VU1.code], (u32)VU1.code); \
xCALL((void*)(uptr)VU1MI_##f); \
} \
else { \
xMOV(ptr32[&VU0.code], (u32)VU0.code); \
xCALL((void*)(uptr)VU0MI_##f); \
} \
}
#define REC_VUOPFLAGS(VU, f) { \
_freeXMMregs(/*&VU*/); \
xMOV(ptr32[&VU.code], (u32)VU.code); \
xCALL((void*)(uptr)VU##MI_##f); \
}
#define REC_VUBRANCH(VU, f) { \
_freeXMMregs(/*&VU*/); \
xMOV(ptr32[&VU.code], (u32)VU.code); \
xMOV(ptr32[&VU.VI[REG_TPC].UL], (u32)pc); \
xCALL((void*)(uptr)VU##MI_##f); \
branch = 1; \
}

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@ -24,7 +24,6 @@
#include "iCOP0.h"
#include "VUmicro.h"
#include "sVU_Micro.h"
#include "sVU_Debug.h"
#include "sVU_zerorec.h"
#include "Gif_Unit.h"

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@ -25,7 +25,6 @@
#include "VUmicro.h"
#include "VUflags.h"
#include "sVU_Micro.h"
#include "sVU_Debug.h"
#include "sVU_zerorec.h"
using namespace x86Emitter;

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@ -25,7 +25,6 @@
#include "VUmicro.h"
#include "VUflags.h"
#include "sVU_Micro.h"
#include "sVU_Debug.h"
#include "sVU_zerorec.h"
using namespace x86Emitter;