adelikat
15c7dfe269
revert some variable renaming in the glide plugin
2014-07-20 17:49:04 +00:00
adelikat
4382dc0c9a
N64 sync settings - clean up object convert public fields to properties
2014-07-20 17:10:20 +00:00
adelikat
6819459292
N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog
2014-07-20 16:59:03 +00:00
adelikat
2928137a20
N64 sync settings - some reorg
2014-07-20 14:33:57 +00:00
adelikat
16daa26c17
new N64 plugin config dialog - save stuff
2014-07-20 13:29:06 +00:00
zeromus
6f919c64a7
client sizing / AR revisions
2014-07-20 06:51:31 +00:00
adelikat
042e72bfb6
New N64 plugin config settings dialog, including adding jabo settings
2014-07-20 02:57:26 +00:00
adelikat
aaeb645116
Show profile config dialog menu item in release builds
2014-07-20 01:33:25 +00:00
adelikat
9e49c29240
pretty up Gameboy setting display names
2014-07-20 00:16:40 +00:00
pjgat09
b82c83c188
N64: Added a jabo sync settings stub to be filled in later. Added jabo to the plugin selection dialog
2014-07-19 16:59:27 +00:00
adelikat
0a227060b7
Set the mainform movie statusbar icon more often
2014-07-19 16:03:12 +00:00
adelikat
08764cc9b5
Tweak frame marker drag
2014-07-18 19:22:10 +00:00
adelikat
e6c99db9ff
TAStudio - move the rightButtonHeld logic inside the TasListView object rather than being tastudio logic
2014-07-18 00:04:29 +00:00
adelikat
8d0d5ef98d
TAStudio - slight tweak to right-click + mousewheel
2014-07-17 23:55:10 +00:00
adelikat
5506f91e27
TAStudio - more GoToFrame logic, now smoothly goes frame play to record when advancing past the end of the movie. The code is sloppy and wasteful in circumstances, but it works (probably)
2014-07-17 23:38:01 +00:00
adelikat
b6138325ea
TAStudio - fix crash when clicking previous marker button when on the first frame
2014-07-17 23:20:10 +00:00
adelikat
2fdc0e1ecb
TAStudio - better handling of greenzone and current frame navigation with the edit menu items
2014-07-17 23:11:28 +00:00
goyuken
14e9e38c44
fix some bug with certain case of rom load failure maybe
2014-07-17 22:27:33 +00:00
null_ptr
c7d2128640
Fixed Glide_fb_clear and Glide_fb_hires using the same config variable
2014-07-17 21:56:27 +00:00
adelikat
6d95ee97a3
TAStudio - some tinkering with the GoToFrame() method logic, still more logic to be done here
2014-07-17 21:43:41 +00:00
adelikat
2332f9605c
Tastudio - fix pause button, and implement mouse middle click as pause toggling
2014-07-17 20:35:12 +00:00
adelikat
c6cb0c2c06
TAStudio - Ctrl+Left/Right to navigate between markers
2014-07-17 19:57:44 +00:00
adelikat
2ebba5ab07
Tastudio - implement playback controls
2014-07-17 19:00:28 +00:00
adelikat
816fac55fa
Tastudio - implement the Select Between Markers menu item
2014-07-17 18:38:30 +00:00
adelikat
a51c254576
TAStudio - fix an UI anchor
2014-07-17 18:22:45 +00:00
adelikat
103de3d34f
TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone
2014-07-17 18:21:12 +00:00
adelikat
9494995109
Update the movie status status bar icon when loading a new rom
2014-07-17 02:00:17 +00:00
adelikat
93e10b4330
Support bkm conversion in movie import
2014-07-17 00:07:24 +00:00
adelikat
b63a34249f
TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
2014-07-16 23:04:56 +00:00
adelikat
3f51119b70
TAStudio - edit dropdown opened event logic, insert menu items - insert at frame 0 if no frame is selected
2014-07-16 19:23:05 +00:00
adelikat
1a4168d14d
ugh
2014-07-16 02:20:14 +00:00
adelikat
d8216ae0fc
Tastudio - remove marker button
2014-07-16 02:17:19 +00:00
adelikat
7b8b602f0f
TAStudio - double click the frame column to add a marker, make add marker button take the last selected index or current frame if nothing is selected
2014-07-16 01:37:50 +00:00
adelikat
f286d07a9d
TAStudio - background color logic
2014-07-16 00:10:37 +00:00
adelikat
8c064875c2
TAStudio - ability to add markers, very crude implementation for now
2014-07-15 23:43:17 +00:00
adelikat
9194c7fd8d
Profile Config - some code cleanup
2014-07-15 01:09:36 +00:00
adelikat
c6d679c382
Profile config - save and load the selected profile
2014-07-15 00:50:42 +00:00
adelikat
0b35490b16
Profile Config - don't show custom profile in non-developer builds, put saving logic in the ok button click event instead of drop down change event. Remove a warning in TasMovie.cs
2014-07-15 00:05:18 +00:00
goyuken
bcfad7fa34
profileconfig cleanup
2014-07-14 19:56:52 +00:00
goyuken
1b4a8a0b23
settings cleanup
2014-07-14 16:56:23 +00:00
goyuken
fb133da0c5
fix some internal settings infrastructure
2014-07-14 16:10:45 +00:00
adelikat
5d743cdf88
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
2014-07-14 16:01:35 +00:00
adelikat
f5209ccfa2
Profile config - fix getting of sync settings from non-instantiated cores
2014-07-14 11:48:28 +00:00
adelikat
a664591218
TAStudio - right-click + mousewheel logic
2014-07-14 01:49:37 +00:00
adelikat
4f5ce7d545
TAStudio - when clicking the cursor column immediately go to that frame
2014-07-14 01:25:26 +00:00
adelikat
b53cc908b8
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
2014-07-14 00:35:33 +00:00
adelikat
f79a674219
Remove GetInput() from IMovie
2014-07-13 22:17:31 +00:00
adelikat
57c86f7491
TAStudio - capture lag log during playback
2014-07-13 20:51:19 +00:00
adelikat
8ab278535e
movies - oops, don't load a pre-existing movie of the same path, when starting a new recording, I introduced that problem some commits ago
2014-07-13 20:33:20 +00:00
adelikat
54376a7990
TAStudio - stuff
2014-07-13 17:41:30 +00:00
adelikat
eae94f9184
TAStudio - stuff
2014-07-13 15:26:50 +00:00
adelikat
6b1bfc2d4a
TAStudio - stuff
2014-07-13 14:13:20 +00:00
adelikat
3e37207617
TAStudio - remove some uneeded stuff
2014-07-13 13:04:09 +00:00
adelikat
3f461990c4
TAStudio - insert num frames implemented
2014-07-13 12:44:31 +00:00
zeromus
dc6daddff7
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
2014-07-12 20:42:44 +00:00
zeromus
7a63d5fe7b
turn Rewind Config into Rewind & Savestate config and allow control of normal savestate compression level
2014-07-12 20:20:08 +00:00
adelikat
d4c8fc5165
pause emulator when engaging tastudio
2014-07-12 01:32:21 +00:00
adelikat
43415044e7
Tastudio - implement truncate movie
2014-07-12 01:23:38 +00:00
adelikat
e49754b705
TAStudio - implement paste and paste insert
2014-07-11 23:54:18 +00:00
adelikat
e8f821117b
TAStudio - implement the Insert menu item
2014-07-11 21:05:16 +00:00
adelikat
3ebad0cf49
TAStudio - implement delete menu item and hotkey
2014-07-11 20:29:39 +00:00
adelikat
40912a3c2b
TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events
2014-07-11 19:58:24 +00:00
adelikat
76fc763715
TAStudio - implement the Cut menu item
2014-07-11 19:11:30 +00:00
adelikat
100c67ebfa
TAStudio - implement the reselect clipboard menu item
2014-07-11 18:52:15 +00:00
adelikat
7a8b5d9887
TAStudio - implement Select All and Deselect menu items
2014-07-11 18:36:23 +00:00
adelikat
1ef25132a1
TAStudio - restore copy functionality including generating an input log and putting it on the clipboard
2014-07-11 18:17:48 +00:00
adelikat
2072eac45f
Some Changes flag management in movie objects
2014-07-11 18:06:18 +00:00
adelikat
7e768eacb1
When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
2014-07-11 17:14:45 +00:00
adelikat
ac931f27f2
Remove the ability to use rewind during movie record mode, and rip out all the hacks that made that work somewhat in the first place
2014-07-11 17:05:18 +00:00
adelikat
f8ee569bbb
TAStudio - float painting
2014-07-11 16:26:19 +00:00
adelikat
1ef53257e9
TAStudio - smoother input painting, less gaps when dragging fast, still feels a bit of fthough
2014-07-11 16:08:47 +00:00
adelikat
2e508c1468
TAStudio - greenzone settings dialog
2014-07-11 15:43:47 +00:00
adelikat
ee7831178a
TAStudio - header editor
2014-07-11 02:31:43 +00:00
adelikat
f0425f3cc5
TAStudio - input painting for boolean input
2014-07-10 20:40:50 +00:00
adelikat
238e9b4f73
TAStudio - 0 based frame display
2014-07-10 20:15:46 +00:00
adelikat
cf5ee09d5d
Disable play and record movie menu items when a movie is active, it isn't too much trouble for the user to stop the current movie first, and there's a lot that goes wron when they pick these with an active movie
2014-07-10 20:06:23 +00:00
adelikat
2ae2f5dce2
Let TAStudio take control of the Mainform StopMovie function
2014-07-10 19:51:36 +00:00
adelikat
5681368e13
TAStudio - background coloring based on lag log and greenzone
2014-07-10 19:24:21 +00:00
adelikat
80d5e8a7be
TAStudio - input display
2014-07-10 02:45:56 +00:00
adelikat
655207d79a
TAStudio - some reorg
2014-07-10 01:58:43 +00:00
adelikat
8d0cfc60dc
TAStudio - some reorg
2014-07-09 23:04:22 +00:00
adelikat
539deaaf6c
TAStudio - fix autoload
2014-07-09 22:44:20 +00:00
adelikat
61c4dfa1b1
TAStudio - comment and subtitle editor menu items
2014-07-09 22:09:20 +00:00
adelikat
537d8c5cac
TAStudio - misc stuff
2014-07-09 21:56:27 +00:00
adelikat
786b0238ba
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
2014-07-09 16:35:39 +00:00
adelikat
250dcbb108
tweak some comments
2014-07-09 16:01:57 +00:00
adelikat
9cc1fb4404
tastudio - some reorg
2014-07-09 15:04:16 +00:00
adelikat
5843a8f396
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
2014-07-08 16:08:52 +00:00
adelikat
bccf0e8c3b
movie - hack to fix stuff, but it means movies get loaded from disk at least twice
2014-07-08 15:18:17 +00:00
adelikat
cb3e340a1a
Movie stuff
2014-07-08 15:15:35 +00:00
adelikat
7e39e67b1f
tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
2014-07-08 13:46:59 +00:00
adelikat
863d6f09ee
small tastudio progress
2014-07-08 13:33:01 +00:00
adelikat
84b8fa36f2
TAStudio - more stuff
2014-07-07 19:48:58 +00:00
adelikat
c019ec3bf0
More reorg
2014-07-07 18:03:02 +00:00
adelikat
34290be1dc
TAStudio - export to bk2 menu item implemented
2014-07-07 16:14:33 +00:00
adelikat
f875792c74
TAStudio - column names for float values
2014-07-07 16:03:22 +00:00
adelikat
46d6279f1b
TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
2014-07-06 22:13:12 +00:00
adelikat
a02888344b
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
2014-07-06 21:20:43 +00:00
adelikat
b9bb1635a1
more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
2014-07-06 17:02:35 +00:00
adelikat
2225811743
Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
2014-07-06 16:44:50 +00:00
adelikat
1df9f49f37
fix a typo in method name
2014-07-06 16:06:38 +00:00
adelikat
5c0b8f4166
Controller config - analog bind panel - slight positioning tweak to prevent the button name from getting cut off
2014-07-06 15:57:57 +00:00
adelikat
ec0cba444e
Gui option to start in full screen
2014-07-06 14:16:59 +00:00
adelikat
e5b5daeaa0
VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view
2014-07-04 15:40:21 +00:00
adelikat
c3b57a6ddf
VirtualPad Analog button - show when the virtualpad is stickying the float value
2014-07-04 15:34:07 +00:00
adelikat
90df58abfa
Virtualpads - refresh pads every frame
2014-07-04 15:15:08 +00:00
adelikat
5c8cf8b141
Virtualpad Target screen - cleanup some unneeded code
2014-07-04 15:12:14 +00:00
adelikat
3b9d99f763
Virtualpad Target screen - show when the virtualpad is sitckying the X,Y values
2014-07-04 15:09:10 +00:00
adelikat
07a337de46
Virtualpad Target Screen - fix to mouse up behavior
2014-07-04 14:25:33 +00:00
adelikat
e6acadf118
Don't allow movie to be loaded if it doesn't match the current system, since that causes core specific mayhem. Also make a movie loading hack a bit more logical
2014-07-04 13:07:21 +00:00
adelikat
f2a891698b
Remove some incorrect somments about _syncSettingsHack and put some that accurately reflect the current situation
2014-07-04 12:44:13 +00:00
adelikat
69ea80882d
Virtualpad - Targeting widget - hackery to fix movie playback
2014-07-04 00:44:57 +00:00
adelikat
49955a3447
Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
2014-07-04 00:04:18 +00:00
xmikecampx7
70eb17ae8f
Hide Profile Icon After Click
2014-07-03 23:25:07 +00:00
xmikecampx7
63aa1add08
Hides Tooltip after Profile Click
2014-07-03 23:22:08 +00:00
xmikecampx7
3797fc6fd8
Added First Boot Profile Dialog to Main Status Bar
2014-07-03 23:08:27 +00:00
adelikat
2ef2397cdb
Add snazy icon for profile config
2014-07-03 19:33:38 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
a9aa65397c
Convert a Util method to an extension method
2014-07-03 18:29:51 +00:00
adelikat
216796c29e
Remove enum helper and move the remaining method to ReflectionExtensions since that is more accurate to what it is doing
2014-07-03 17:41:55 +00:00
adelikat
ebee9b9ded
More extension reorg
2014-07-03 17:35:49 +00:00
adelikat
00ac231a2a
More extension reorg
2014-07-03 17:29:01 +00:00
adelikat
47514784eb
Separate stream and writer extensions to an IOExtensions object and namespace
2014-07-03 17:13:09 +00:00
adelikat
393057d33a
Convert a helper method into an extension method
2014-07-03 17:01:10 +00:00
adelikat
540a235514
use an extension as an extension instead of a static method
2014-07-03 16:56:57 +00:00
adelikat
6bbd3ca80d
Hex and Watch Boxes - prevent user from pasting invalid input, also if they do manage to get the textbox into an invalid state, interpret the value as 0 rather than throwing an exception
2014-07-03 16:43:39 +00:00
adelikat
1964f3754a
Merge InputValidate into StringExtensions
2014-07-03 16:00:57 +00:00
adelikat
f546a8080c
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
2014-07-03 15:35:50 +00:00
adelikat
0eb37ad36d
Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
2014-07-03 15:16:47 +00:00
adelikat
d5e2808944
Fix namespaces
2014-07-03 14:56:13 +00:00
adelikat
bfb541a5a9
Move InputValidate and StringHelpers to BizHawk.Common
2014-07-03 14:51:03 +00:00
adelikat
d1b610dad3
Profile COnfig - quicknes flag
2014-07-03 11:43:06 +00:00
xmikecampx7
47f2fc901b
Added Profiles for Saturn, Genesis, SMS, Coleco, Atari. Only NES left.
2014-07-03 03:44:14 +00:00
adelikat
461b73f1df
Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
2014-07-03 01:46:14 +00:00
adelikat
8362d078a4
Ram Search - IEnumerable instead of IList, Any() instead of Count > 0, makes a few things a bit faster in large search lists
2014-07-02 23:50:09 +00:00
xmikecampx7
a10e5fa16a
snes sync settings added
2014-07-02 23:28:36 +00:00
adelikat
08cf861c70
Profile dialog - do n64 and rewind settings
2014-07-02 21:20:45 +00:00
adelikat
63a7e2e4c6
Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes
2014-07-02 15:38:39 +00:00
goyuken
b75a32067b
add notation to NESSyncSettingsForm telling the user that region overrides are ignored in FDS mode
2014-07-02 15:27:02 +00:00
adelikat
afa1a5f73d
Ram Watch - issue 200 - add a pause button
2014-07-02 14:37:02 +00:00
adelikat
e4420fe493
Profile Config - add a method as a proof of concept as to how to set core specific settings
2014-07-02 14:27:12 +00:00
goyuken
32b2fdc368
only run r7091 in dev mode
2014-06-30 18:28:55 +00:00
goyuken
65ddaf8a30
virtual pad: schema sanity checking
2014-06-30 17:14:02 +00:00
xmikecampx7
7e3e29820f
Added Genesis Activator Schema
2014-06-30 01:27:35 +00:00
christhecoolist
1024c5dc9f
initial XE1AP schema (unfinished)
2014-06-30 01:09:15 +00:00
xmikecampx7
76652312e8
FamicomFamilyKeyboard Schema Setup
2014-06-30 00:36:57 +00:00
adelikat
8cf0f3b379
Virtualpads - re-implement the "bump" hotkeys
2014-06-29 23:43:31 +00:00
adelikat
3a011ad788
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
2014-06-29 23:13:44 +00:00
adelikat
9e554b7aa9
Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
2014-06-29 21:16:33 +00:00
adelikat
059849d403
N64 virtualpad - allow -128, and fix exceptions if -128 was every requested
2014-06-29 20:32:28 +00:00
adelikat
893a8b16e5
Record Dialog - Fix crash when movie folder does not already exist
2014-06-29 20:07:21 +00:00
adelikat
b6d478998b
virtualpads - make c64 keyboard height smaller
2014-06-29 16:08:33 +00:00
adelikat
dd5842ec9b
Ram Watch - ability to hide/show the address column
2014-06-29 16:04:41 +00:00
xmikecampx7
2e60803a13
2014-06-29 16:04:23 +00:00
adelikat
27fb2ce9a0
Virtualpad Analog sticks - in record mode show the previous frame's input in gray
2014-06-29 14:42:20 +00:00
adelikat
0c5fda5cb3
Virtualpads - SMS and GG console buttons
2014-06-29 13:31:56 +00:00
adelikat
38b76ea5d9
fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
2014-06-29 13:05:10 +00:00
adelikat
115b7ecd96
Virtualpads - fix GBA buttons
2014-06-29 12:47:42 +00:00
adelikat
c5f1174711
Virtualpads - fix buttons on GB, implement Dual GB
2014-06-29 12:42:44 +00:00
adelikat
01ba63dd09
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
2014-06-29 12:32:36 +00:00
adelikat
ee6d73aac7
Virtualpads - some code cleanup
2014-06-29 03:14:40 +00:00
adelikat
9fd640ff4b
Remove some unused code
2014-06-29 02:33:50 +00:00
adelikat
ab5cfab035
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
adelikat
dbf89440f6
Simplify some movie related client code
2014-06-29 02:12:23 +00:00
adelikat
6fce0bcad6
remove Time from IMovie and instead implement the logic in PlatformFrameRates
2014-06-29 00:57:33 +00:00
adelikat
055e88fea3
Remove Fps from IMovie
2014-06-29 00:48:36 +00:00
adelikat
d12a16db45
Atari 7800 peripherals!
2014-06-29 00:07:17 +00:00
adelikat
3bf5b75adc
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
2014-06-28 22:59:04 +00:00
adelikat
b24f6406a9
Virtualpad - fix positioning of pce controller buttons
2014-06-28 22:50:57 +00:00
adelikat
402db49ed8
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
2014-06-28 22:48:07 +00:00
adelikat
437089ea24
Movie multitrack hotkeys - use ControllerDefinition.PlayerCount instead of a hard coded 5 controllers
2014-06-28 19:44:09 +00:00
adelikat
49bbafd305
Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
2014-06-28 19:25:11 +00:00
adelikat
4cda40b5b7
Ooops, remove some testing variables
2014-06-28 19:16:20 +00:00
adelikat
90e95752e4
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
2014-06-28 19:07:18 +00:00
adelikat
0f64fa9a8a
Virtualpads - coleco
2014-06-28 18:12:04 +00:00
adelikat
58d96a6806
virtualpads - snes controls
2014-06-28 16:52:31 +00:00
adelikat
bb55423d79
virtualpads - Saturn controls
2014-06-28 16:31:25 +00:00
adelikat
db44bd2c1a
GB virtual pad fix ups
2014-06-28 16:16:48 +00:00
adelikat
49ef408f06
GBA virtual pad fix up
2014-06-28 16:13:58 +00:00
goyuken
92bf602a70
genesis virtualpad fixup
2014-06-28 15:59:26 +00:00
adelikat
676d1ecd0f
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
2014-06-28 15:56:20 +00:00
adelikat
8ee00a2996
Virtualpads - atari 7800
2014-06-28 14:19:46 +00:00
adelikat
de8bcf6b92
Virtualpads - atari 2600
2014-06-28 14:14:50 +00:00
adelikat
9378dc5921
N64 - oops
2014-06-28 12:58:13 +00:00
adelikat
88d4a2a5a8
Genesis mouse - mnemonics, default buttons and virtual pad
2014-06-28 12:45:12 +00:00
adelikat
1361e2ff23
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
2014-06-28 12:31:28 +00:00
goyuken
a1b03a4a20
genesis: virtual pad support multitap
2014-06-27 17:59:45 +00:00
adelikat
75d4ff5117
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
2014-06-27 17:02:46 +00:00
adelikat
92e0865b3f
oops
2014-06-27 16:31:42 +00:00
adelikat
e469cb73f2
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
2014-06-27 16:30:54 +00:00
adelikat
8c287ecc79
Virtualpads - nes console buttons
2014-06-27 14:09:28 +00:00
adelikat
c0da15b002
Virtual pads for SMS and GG
2014-06-27 02:45:27 +00:00
adelikat
f3cac5deff
Virtualpads - fix readonly notion, no longer crashy when no pads are set up
2014-06-27 01:45:30 +00:00
adelikat
20ab331404
Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
2014-06-27 01:37:09 +00:00
adelikat
a33f926675
Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
2014-06-26 21:09:14 +00:00
adelikat
0fa75a5d77
Virtualpads - fix 3 vs 6 button controller logic in genesis
2014-06-26 20:59:00 +00:00
adelikat
12cd706a69
Virtualpads - implement sticky toggle
2014-06-26 20:37:44 +00:00
adelikat
2a78b5c743
Virtualpads - fix up some Readonly logic
2014-06-26 20:36:33 +00:00
adelikat
0e8bf4883f
Virtualpads - some UI stuff
2014-06-26 20:24:30 +00:00
adelikat
fcc3ce214b
Virtualpads - wire up read-only toggle behavior and remove hacky button
2014-06-26 20:07:07 +00:00
adelikat
721dbe8d3b
Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
2014-06-26 19:07:17 +00:00
adelikat
c58141034b
VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
2014-06-26 13:29:43 +00:00
adelikat
39e7039341
VirtualPads - progres on ReadOnly for AnalogStick
2014-06-26 03:30:56 +00:00
adelikat
c21ab3e22d
VirtualPads - implement readonly for AnalogButton control
2014-06-25 21:31:17 +00:00
adelikat
44686b287d
VirtualPad - implement ReadOnly on TargetScreen control
2014-06-25 21:26:15 +00:00
adelikat
82d6490532
VirtualPads - implement Set on TargetScreen control
2014-06-25 21:11:25 +00:00
adelikat
4d9f46c6a1
Implement read-only for VirtualPadButton
2014-06-25 20:40:20 +00:00
adelikat
9c601da269
Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
2014-06-25 17:26:07 +00:00
adelikat
3c1ececb14
Virtualpads - some reorg
2014-06-25 17:18:14 +00:00
goyuken
019562501c
add a few helpful comments to clarify r6998
2014-06-25 15:42:57 +00:00
adelikat
91d94e46db
Controller Config - when generating tabs and input widgets, iterate through the current controllers buttons rather than the buttons found in the config. This "trims" settings that aren't currently in use. I'm not confident that I didn't break something with this
2014-06-25 15:27:10 +00:00
adelikat
12b4c9fd63
Remove a todo that was done
2014-06-25 14:39:48 +00:00
adelikat
555a30c492
N64 controller config - fix enabling/disabling of Pak dropdown when the connected checkbox is checked
2014-06-25 13:39:33 +00:00
adelikat
5f71bf11c8
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
2014-06-25 02:18:11 +00:00
adelikat
d6e56bf9fb
Virtualpad - Start support for family basic keyboard
2014-06-25 00:56:20 +00:00
adelikat
fbb14175f9
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
2014-06-25 00:44:22 +00:00
adelikat
9045f8402c
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
2014-06-25 00:11:59 +00:00
adelikat
a1926e1a58
Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
2014-06-24 23:32:30 +00:00
adelikat
095f16baef
Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
2014-06-24 17:48:25 +00:00
adelikat
7e8f0f74bc
Virtual Pad - some analog stick tweaks
2014-06-24 17:30:14 +00:00
adelikat
7fa551708f
Virtual Pad - get analog button working on movie replay
2014-06-24 17:12:20 +00:00
adelikat
22dc432199
Virtual pad button - slight ui tweak
2014-06-24 16:49:23 +00:00
adelikat
118d69a669
Virtual pad progress
2014-06-24 16:36:19 +00:00
adelikat
3208440225
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
2014-06-24 12:58:08 +00:00
adelikat
73ed79e270
Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId
2014-06-24 00:26:35 +00:00
adelikat
bb93dd0d42
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
2014-06-23 23:46:44 +00:00
xmikecampx7
4c5570eea3
2014-06-23 23:25:08 +00:00
xmikecampx7
886681bb9d
Schema GamePads Added
2014-06-23 14:13:07 +00:00
adelikat
897e7b9bd1
Virtualpad - fix up PceSchema
2014-06-23 13:44:06 +00:00
xmikecampx7
20200adf3a
Adding Buttons to Schemas
2014-06-23 01:43:33 +00:00
zeromus
48360f77be
2014-06-23 01:20:17 +00:00
zeromus
501a23af24
entire virtualpad window should not be a mouse input receiver
2014-06-23 00:34:43 +00:00
adelikat
bf33ba0575
Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
2014-06-23 00:05:22 +00:00
adelikat
4b23150d14
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
2014-06-22 23:32:37 +00:00
zeromus
140aec6a4d
add system for controlling which forms can generate mouse input
2014-06-22 23:20:36 +00:00
adelikat
b364b5c48f
implement TargetScreen virtual pad and wire up to Nes zapper
2014-06-22 21:50:27 +00:00
adelikat
a248e2d99b
Virtual Pads - analog stick should be done now (including max X,Y constraints)
2014-06-22 17:41:13 +00:00
goyuken
1f1f7ea263
add gz as supported extension in the rom open dialog (the format was already supported, but wasn't one of the extension filter options)
2014-06-22 16:41:39 +00:00
adelikat
50dafe1269
Virtualpads - more stuff
2014-06-22 16:30:24 +00:00
adelikat
2009e07e35
Virtualpads - Some Progress
2014-06-22 15:43:45 +00:00
adelikat
41e4a3b13a
Virtualpads - more progress
2014-06-22 15:05:37 +00:00
adelikat
c15f9ce84d
Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
2014-06-22 14:50:23 +00:00
adelikat
c3bcc0cbc8
Virtualpads - more reorg
2014-06-22 14:43:59 +00:00
adelikat
e9968657ac
Virtualpads - some reorg
2014-06-22 14:37:40 +00:00
adelikat
27532b7b2b
Start schema objects
2014-06-22 14:29:46 +00:00
adelikat
60d1784895
Delete old virtualpad files
2014-06-22 14:13:10 +00:00
adelikat
885f859647
add new files
2014-06-22 13:58:12 +00:00
adelikat
269b3c7ee1
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
2014-06-22 13:57:23 +00:00
adelikat
7f76347c0a
Fix exception on GBA when selecting reboot core (or loading a movie, or any other type of core restart). This commit should be peer reviewed
2014-06-21 21:39:18 +00:00
adelikat
762048018e
If not clock throttle, Disable speed settings in the menu, and warn user when they press the increase/decrease speed hotkeys
2014-06-21 20:18:14 +00:00
adelikat
a2829f8d9a
Input Widget - if assigning a button with autotab on, if the button is not the same as the first position value, clear all bindings first. Makes for a less confusing user experience when remapping joypad buttons
2014-06-21 20:02:31 +00:00
adelikat
10c48bb3f8
Bk2 - take the log key into account when replaying a movie input log
2014-06-21 14:33:33 +00:00
zeromus
9fccae56de
if we're going to have an alt_about_image we might as well activate it sometime.
2014-06-21 06:43:04 +00:00
zeromus
f43859f421
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
2014-06-21 06:40:07 +00:00
zeromus
3cdc9d7c25
add friendly name PSX to frontend
2014-06-21 00:48:31 +00:00
adelikat
a19d02a36e
Ram Search - rip out column reorder event since it wasn't doing anything useful
2014-06-20 18:39:31 +00:00
adelikat
0f5e2b0cdb
Ram Watch - fix column reordering, ugh
2014-06-20 18:38:08 +00:00
adelikat
711c9b52e4
Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building
2014-06-20 18:36:03 +00:00
adelikat
70fbbd5817
Similar fixups to Ram Search and Cheats
2014-06-20 18:09:53 +00:00
adelikat
c5518440c1
Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
2014-06-20 18:05:32 +00:00
adelikat
58e5599f2f
Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
2014-06-20 17:41:40 +00:00
adelikat
ab7977b267
Ram Watch - Fix saving and loading of column order
2014-06-20 17:18:57 +00:00
goyuken
71ddbde18d
bk2 savestate anchor stuff
2014-06-20 00:39:46 +00:00
adelikat
f561528846
More input display fixes
2014-06-19 21:55:15 +00:00
adelikat
7f070737cc
clean up some debugging code, and remove a warning
2014-06-19 21:37:28 +00:00
adelikat
031eb5a282
Some input display fixes for bk2 format
2014-06-19 21:29:57 +00:00
adelikat
5145ef3f97
Movie imports now import to .bk2
2014-06-19 02:30:22 +00:00
adelikat
10fbf1a466
Don't show neshawk on startup
2014-06-19 01:50:16 +00:00
adelikat
ac2ea9f6e0
Fix non-bk2 movie loading
2014-06-19 01:47:22 +00:00
adelikat
19feaaa3ba
Remove some more usages of IMovie.GetInput()
2014-06-19 00:37:42 +00:00
adelikat
9a16540e14
Movie 2.0 - simplify some code
2014-06-18 19:34:27 +00:00
adelikat
451049fee8
Fix some bk2 crash bugs
2014-06-18 19:18:35 +00:00
adelikat
3eff547413
Remove some more usages of GetInput()
2014-06-18 02:39:29 +00:00
zeromus
176c306439
proof of concept syncless recorder AV out module
2014-06-18 02:28:07 +00:00
adelikat
0f1f22ae7e
Hide TAStudio except in developer builds
2014-06-17 16:16:26 +00:00
adelikat
fcd4a4eb65
Bk2 - basic movie playback now works. You can now record shooting ducks
2014-06-17 00:33:33 +00:00
adelikat
6b73891a91
More bk2 progress
2014-06-15 14:44:26 +00:00
adelikat
c807e27496
Some movie code reorg and cleanup
2014-06-15 13:03:24 +00:00
adelikat
6ec1a45b70
Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
2014-06-14 22:36:32 +00:00
adelikat
70baceb6c8
Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
2014-06-14 21:37:51 +00:00
adelikat
b7c692e52a
oops
2014-06-14 20:18:19 +00:00
adelikat
1fcc105293
more 2.0 work
2014-06-14 20:17:07 +00:00
adelikat
c08e6bbf93
Some more bk2 and movies 2.0 stuff
2014-06-14 19:13:21 +00:00
adelikat
18d0a59869
another small Movies 2.0 todo
2014-06-14 14:09:55 +00:00
adelikat
2774e9c252
Add a "Don't ask me again" checkbox on the Performance core recording nag
2014-06-14 02:23:13 +00:00
adelikat
e54d68edb8
if a user attempts to record a movie on the snes performance core, suggest they switch to compatibility, but give them the option to proceed if they wish
2014-06-14 01:37:20 +00:00
adelikat
9f7685a211
small cleanup on RecordMovie
2014-06-14 00:46:41 +00:00
adelikat
124afa8f10
another slight improvement to Record Movie code
2014-06-13 16:58:05 +00:00
adelikat
9f2dc300ea
Record movie - another slight simplification
2014-06-13 16:47:57 +00:00
adelikat
1ed4c93eea
Record Movie dialog - Remove erroneous .state option in the SaveFileDialog filter. That was never a valid thing to do, how did it manage to stay like that all these years?
...
Also, some code cleanup
2014-06-13 16:45:33 +00:00
zeromus
b96ebaafeb
dont get stuck if the user specifies a crashing retroshader
2014-06-13 01:27:26 +00:00
adelikat
bc157d0118
Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer.
2014-06-12 23:22:15 +00:00
adelikat
3ea79c720b
More movies 2.0 stuff
2014-06-12 21:45:47 +00:00
adelikat
05b3f369eb
Now that SGB is the BoardName, don't save a SGB row in the movie header
2014-06-12 21:27:49 +00:00
adelikat
b26b26efbe
More movies 2.0 work
2014-06-12 20:42:46 +00:00
adelikat
3dce396261
More movie 2.0 stuff
2014-06-12 11:53:25 +00:00
zeromus
d2ea92d254
support filter_linear in retroshaders
2014-06-12 08:10:14 +00:00
zeromus
eeff15b099
fix bug in displaymanager: sometimes emulator output source textures were getting filtered
2014-06-12 07:57:01 +00:00
adelikat
373231379c
Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
2014-06-11 21:20:23 +00:00
adelikat
54c9c2c0a0
Some more Movies 2.0 work
2014-06-11 21:14:13 +00:00
adelikat
e0a9fcd650
More movie 2.0 stuff
2014-06-11 02:56:57 +00:00
adelikat
6bd2df3bbf
and that
2014-06-11 02:44:08 +00:00
adelikat
3d3a0cdeb3
oops, that needed to be ripped out too
2014-06-11 02:42:34 +00:00
adelikat
e6f949274d
Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
2014-06-11 02:40:24 +00:00
adelikat
5d31fb2b3c
Some more movie 2.0 progress
2014-06-11 02:33:57 +00:00
adelikat
a682c667dd
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
2014-06-11 01:41:41 +00:00
adelikat
47d5b1e2e2
Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
2014-06-11 00:41:20 +00:00
adelikat
7a6e28e2b2
Fix the play movie dialog, this is a weird threading caused bug and my fix isn't good, but it fixes it
2014-06-10 01:10:54 +00:00
adelikat
bac9d90440
Fix bug in input display with read-only where the previous frame's input was showing instead of the current
2014-06-10 00:49:52 +00:00
adelikat
608023c632
Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds
2014-06-09 21:02:27 +00:00
zeromus
1edd4edb49
add a crappy little PCE sound debugger and individual channel muting
2014-06-09 08:10:20 +00:00
zeromus
67cfb998da
i would like to be able to summon the bizbox from the brain-damaged aboutbox
2014-06-09 03:45:06 +00:00
zeromus
3ea6495031
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
adelikat
6b2889957a
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
2014-06-08 22:12:15 +00:00
adelikat
7e9b13f5c3
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
2014-06-08 19:36:33 +00:00
adelikat
61a707c904
controller config - fix autotab off behavior
2014-06-07 02:08:10 +00:00
adelikat
abff21a450
SNES - hide accuracy core option except in developer builds
2014-06-07 00:57:54 +00:00
adelikat
e4a12c58bc
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
2014-06-05 00:23:05 +00:00
goyuken
5bb38cb1c2
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
2014-06-04 23:26:57 +00:00
xmikecampx7
8334c17615
Profile Config dialog - Easier to understand - Still no functionality
2014-06-04 22:14:58 +00:00
xmikecampx7
3bb5637120
More work on Profile Config dialog.
2014-06-04 20:15:33 +00:00
adelikat
0c1abff992
Start a Profile Config dialog, does nothing but open and close currently
2014-06-04 19:18:14 +00:00
adelikat
8f2746ab86
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
2014-06-04 17:02:54 +00:00
adelikat
500bbaf3c1
Controller Config - add a Clear button
2014-06-04 15:00:53 +00:00
zeromus
05c08806d1
fix bugs in resize filters support. everyone check your AR correction scenarios, please
2014-06-03 03:16:38 +00:00
zeromus
f75142213b
make lua surface clearing more robust
2014-06-03 03:09:43 +00:00
zeromus
0fe74f95e7
fix LuaConsole PWD-related bugs
2014-06-03 02:39:15 +00:00
adelikat
0649d1c77e
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
2014-06-03 02:19:13 +00:00
adelikat
d037c6ed60
Oops
2014-06-03 01:21:49 +00:00
adelikat
ba4e7d620b
Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
2014-06-03 00:34:41 +00:00
zeromus
bb1b1ff5b5
fix av dumping with osd enabled (screenshots as well);
...
default av dumping extension to the dumper plugin's desired default
2014-06-02 20:16:59 +00:00
adelikat
5d79072a38
Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
2014-06-02 01:04:13 +00:00
adelikat
58b5163715
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
2014-06-02 00:43:25 +00:00
adelikat
83ada011e8
Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
2014-06-01 22:02:59 +00:00
adelikat
51822a9ce1
Wonderswan - virtualPad - fix movie playback
2014-06-01 21:05:57 +00:00
adelikat
f146875452
VirtualPad support for Wonderswan
2014-06-01 20:44:13 +00:00
adelikat
f02448b769
N64 Virtualpad - make clear button also clear the analog control
2014-06-01 19:51:35 +00:00
adelikat
3f675b2053
Lua functions list - don't throw exceptiosn when filtering, don't know why it happens but this will squash it, and it isn't important enough to know why.
2014-06-01 15:44:40 +00:00
adelikat
aa2ae170f3
N64 - make video size a setting, not a sync setting
2014-06-01 12:06:22 +00:00
goyuken
3c31d11c8b
extension tweak
2014-06-01 04:40:20 +00:00
adelikat
24fb6ac5e6
add WonderSawn to another system id list that needs to be refactored
2014-06-01 02:11:02 +00:00
adelikat
fac7c03a42
Add Wonderswan to open ROM dialog extensions
2014-06-01 02:06:23 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
adelikat
626a3627b6
When recording a new movie, use the Released flag in the core meta-data to determine if the Beta-status nag appears, rather than a hardcoded list of cores
2014-06-01 00:40:13 +00:00
adelikat
da1bc66c0e
SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor
2014-05-31 23:05:02 +00:00
adelikat
23f356d47b
Atari 2600 debugger - make registers settable
2014-05-31 21:57:28 +00:00
adelikat
e43dcbb5b2
Atari 2600 debugger - make flag checkbox buttons read-only
2014-05-31 18:41:56 +00:00
adelikat
9a24539c10
Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
2014-05-31 14:29:27 +00:00
goyuken
fb4bd18fe1
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
2014-05-30 22:31:16 +00:00
adelikat
5ce23c815d
Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase
2014-05-30 22:00:16 +00:00
goyuken
cc4df67923
wonderswan title name
2014-05-30 19:13:19 +00:00
goyuken
c99209ebf3
wonderswan controller image for controller config
2014-05-30 18:55:58 +00:00
adelikat
2053349e31
Atari 2600 debugger - implement a Remove breakpoint button
2014-05-30 01:10:10 +00:00
adelikat
c211533b20
When playing a movie, don't override the user's Neshawk/Quicknes setting unless it is specified in the movie header
2014-05-29 12:25:42 +00:00
adelikat
4ab0642e78
Controller Config - rename the Ok button to Save to make it less confusing
2014-05-29 00:08:06 +00:00
goyuken
d24658888b
saturn: expose skip bios and RTC options as syncsettings
2014-05-28 17:31:22 +00:00
brandman211
961897a91b
-Added .YMV importer.
...
--Might actually have a chance of syncing if it weren't for all of the frames that are added from the BIOS. Should I make the importer add extra frames to compensate for this?
-Fixed some typos.
2014-05-28 04:41:12 +00:00
zeromus
49def8a758
fix some AR correction scenarios
2014-05-28 02:19:51 +00:00
adelikat
67b82d073a
disable Atari 2600 debugger menu item when a movie is active
2014-05-27 20:07:03 +00:00
adelikat
947470e1d9
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
2014-05-27 02:45:05 +00:00
adelikat
ebbee62730
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
2014-05-27 01:33:22 +00:00
adelikat
e68e691e3c
Atari 2600 Debugger - implement Step Into button
2014-05-26 19:38:02 +00:00
zeromus
af60a42003
fix bug 1x'ing client window size in some cores
2014-05-26 18:37:39 +00:00
adelikat
363b3bdd3b
Atari 2600 Debuger - Add breakpoints
2014-05-26 18:23:58 +00:00
adelikat
60a754c1fa
TI83 - change default look to a more authentic TI-83 monochrome screen color scheme
2014-05-26 14:17:28 +00:00
adelikat
9e8de8d8b0
TI83 - palette config dialog - don't judge me on how I spend my free time!
2014-05-26 14:06:54 +00:00
adelikat
ba5551d29b
smartly hande the text property on the Gb/GG game genie dialog (only show one of the cores not a slash)
2014-05-26 12:34:52 +00:00
adelikat
64a3ff597b
Set Checked property of the "GB in SGB" menu item in the GB menu, GB icon on settings
2014-05-26 12:25:22 +00:00
goyuken
d2d6d2fe11
make errors clearer on drag and drop
2014-05-26 04:50:30 +00:00
adelikat
0782c9820d
Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
2014-05-26 03:08:16 +00:00
adelikat
4086eee72d
Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
2014-05-24 22:06:08 +00:00
adelikat
5ebc0f5428
Lua Console F1 hotkey assigned to Lua Functions list
2014-05-24 16:54:00 +00:00
adelikat
8dc56b312e
Lua Function List dialog - add a filter box
2014-05-24 13:19:24 +00:00
adelikat
ce6cd2ec5f
rip out the lua writer dialog and deeming it a failed experiment. Lua Console - re-implement the new script dialog so that it calls a save file dialog, and if the user picks a file it creates a new lua script with a minimal while loop, and then invokes a new process with this newly created file for quick editing
2014-05-24 01:59:59 +00:00
adelikat
33d847e8ac
rip out hacks that I put in to work around Game.Name being null
2014-05-23 16:22:24 +00:00
goyuken
59440c1d4d
NES stuff
2014-05-23 15:10:14 +00:00
zeromus
81bd846a0c
finetune displaymanager sizing to eliminate sidebars from default 2x NES scenario. please check platforms you care about (a2600 mostly) to make sure they havent regressed
2014-05-23 00:50:19 +00:00
adelikat
a89efe9c27
Lua - make form windows have a start position of "Center Parent"
2014-05-22 01:03:18 +00:00
goyuken
b5122beda9
nes controller config - minor cleanup
2014-05-21 22:32:27 +00:00
adelikat
b406146ae4
Fix "watch file" to "Lua script file" in save dialog on Lua Writer. To do: delete lua writer
2014-05-21 13:18:54 +00:00
adelikat
e88b7cc93e
one more tweak to make lua library constructors unified
2014-05-21 01:15:52 +00:00
adelikat
17568997bf
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
2014-05-21 00:17:35 +00:00
adelikat
6401e6d719
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
2014-05-20 20:34:51 +00:00
adelikat
f19d15d1ed
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
2014-05-20 20:25:18 +00:00
adelikat
94b9761b31
Trace Logger - apply the new line hack done for clipboard to the save to file option
2014-05-20 18:38:25 +00:00
adelikat
c9c2329651
Record Movie - refactor to check if Global.Emulator has a DisplayType property defined, and if so, use that to populate the PAL header, rather than a bunch of ifs on core type. Refactored ReflectionUtils to be Extension methods in their own namespace, added methods for checking and getting values from a public property
2014-05-20 15:39:43 +00:00
adelikat
ee2a1228bb
fix a warning
2014-05-19 12:57:02 +00:00
adelikat
4ee4088c4c
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
2014-05-19 01:42:41 +00:00
adelikat
059952f0a4
Change memory.getmemorydomainlist() to return a lua table instead of a string
2014-05-19 01:06:44 +00:00
adelikat
3d10d67fea
Implement bizstring.split()
2014-05-18 21:06:16 +00:00
adelikat
6019670f95
N64 Controller config - fix a boo boo I made
2014-05-18 17:35:02 +00:00
goyuken
0190cf8c61
woops
2014-05-18 17:19:38 +00:00
goyuken
30bff133a8
silence "Error: tried to load saveram, but core would not accept it?" message
2014-05-18 17:18:26 +00:00
goyuken
16a347565b
movie: rework how sinksettings are saved/loaded
2014-05-18 17:15:51 +00:00
adelikat
f69fd00458
Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
2014-05-18 16:58:17 +00:00
adelikat
20ed09e86c
Rip out more obsolete setting stuff
2014-05-18 16:35:23 +00:00
adelikat
e96b81d7ab
Rip out some "movies 1.0" hacks
2014-05-18 16:28:56 +00:00
adelikat
fe7a2b44f8
Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
2014-05-18 15:54:56 +00:00
adelikat
5634b085cf
Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
2014-05-18 15:07:50 +00:00
zeromus
e9522af326
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
2014-05-18 05:13:54 +00:00
zeromus
b9b5cbaf12
fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
2014-05-18 02:11:17 +00:00
adelikat
74b2bd2349
Open Rom dialog - Genesis is NOT experimental anymore!
2014-05-18 01:27:24 +00:00
adelikat
5b678feec4
Record Movie - if Global.Game.Name is null use the filename as the default suggested name
2014-05-18 01:20:56 +00:00
adelikat
5e15ba5fa0
credit blargg for quicknes
2014-05-18 01:12:38 +00:00
adelikat
b4deb97587
Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
2014-05-18 00:40:32 +00:00
adelikat
d33a545605
Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
2014-05-18 00:09:01 +00:00
adelikat
1306830c58
Frame Counter red when a lag frame, not sure when this got broke
2014-05-17 20:55:10 +00:00
adelikat
412b35fe51
N64 menu item for "Use Circular Analog Range"
2014-05-17 20:18:29 +00:00
adelikat
4fa6b94c1d
Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
2014-05-17 20:02:10 +00:00
adelikat
0588c3d7ea
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
2014-05-17 19:35:47 +00:00
adelikat
0f9488f405
N64 Controller Config - make not resizable
2014-05-17 13:57:43 +00:00
adelikat
82cb57fb29
N64 controller setting control - make it not throw null exceptions in the designer
2014-05-17 13:00:03 +00:00
zeromus
f9477bb0f1
automatic client 1x/2x etc sizing should respect console and user AR options
2014-05-17 03:50:19 +00:00
adelikat
738c5b5bcc
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
zeromus
8ba683f6bd
remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running.
2014-05-17 02:55:58 +00:00
adelikat
1895e15ea5
Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
2014-05-17 00:42:28 +00:00
goyuken
c87abe9503
fix analog axis names for xinput controllers
2014-05-16 14:43:56 +00:00
goyuken
5faa2de58c
analog binds: support up to 50% deadzone. be warned; if you're using deadzones this big, it's likely that your controller is broken slop and nothing will make it feel good in play
2014-05-16 14:29:58 +00:00
adelikat
f88640fddb
N64 VirtualPad - when a movie is active show the previous frame's line on the analog control
2014-05-16 13:40:21 +00:00
adelikat
f975e3da8b
Toggle Fullscreen - change from double-click to shift+double-click
2014-05-16 12:49:19 +00:00
adelikat
c702bc03f2
and that dialog needs CenterParent
2014-05-16 01:16:20 +00:00
adelikat
53644303ce
put the quicknes icon on the quick nes graphics settings dialog
2014-05-16 01:11:09 +00:00
adelikat
ac7ed11835
Fix mainform text property when you have a movie loaded and a rom not in the gamedb, this was a quick and dirty fix
2014-05-16 01:03:22 +00:00
adelikat
cffa2dd6dc
NES - Rip out controller settings stuff from Advanced movie settings
2014-05-16 00:53:10 +00:00
adelikat
0471ec197f
NES - add a Controller Settings menu item only enabled on NEShawk and no movie active, has the same info as page 1 of advanced movie settings. Still todo: rip it out of advanced movie settings. Also un-interimed advanced movie settings and fixed up some better messages to user on some config dialog results
2014-05-16 00:24:40 +00:00
zeromus
e4bf12ddf9
faster movie preloading
2014-05-16 00:12:08 +00:00
zeromus
1e4e675830
multicore scanning of movie files in movie play dialog. also take the BinarySavestateBase64Blob crap out of the properties listview, its useless information
2014-05-15 23:12:48 +00:00
scepheo
0add712863
Removed one-use MaxHexValueFromMaxDigits function from StringHelpers.cs.
2014-05-15 15:12:30 +00:00
adelikat
9414173a7c
oops, and also make that previous commit cleaner
2014-05-15 00:00:02 +00:00
adelikat
2b89c32e4b
Toggle Sound hotkey
2014-05-14 23:56:33 +00:00
adelikat
55b4dcd53c
gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else
2014-05-14 23:44:46 +00:00
adelikat
3ec27c502c
Gui Options - Center parent
2014-05-14 22:28:24 +00:00
adelikat
438daacb2c
N64 Video Plugin config - don't crash if user opens it before ever opening a n64 game
2014-05-14 22:17:50 +00:00
adelikat
bf2ba0841a
make recent n64 plugin UI logic I added be more clever
2014-05-14 22:04:47 +00:00
adelikat
bec12f248a
Refix N64 Video Plugin to allow it to open when the N64 core is not running.
2014-05-14 21:07:43 +00:00
adelikat
578cc2c850
Front end for z64 rsp hle video plugin support
2014-05-14 02:29:59 +00:00
goyuken
3fa2b4629c
NES: switch to quicknes palette as defaut
2014-05-13 23:26:39 +00:00
adelikat
d5c2271c55
Toolbox - don't show nes debugger in non-interim
2014-05-12 20:58:34 +00:00
adelikat
353fe15845
Ooops, fix crash when attempting to display the game name from a commit I made recently
2014-05-12 20:51:09 +00:00
goyuken
490a3dc3cf
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
2014-05-12 17:24:43 +00:00
adelikat
f6243d919b
on Mainform Text property - show filename if Game.Name is empty
2014-05-12 00:37:03 +00:00
adelikat
fd5c40d3f4
Virtual Pads - support Dual Gameboy pads, don't allow the switching of multiplayer unless the system has mutliplayer
2014-05-11 23:30:49 +00:00
adelikat
1e48111092
Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
2014-05-11 23:08:34 +00:00
adelikat
abac70d592
VirtualPad - some code cleanup on last commit
2014-05-11 22:32:16 +00:00
adelikat
0abaeebb9d
Virtual Pads - fix Updating when movie is playing, and by removing a lot more code than I wrote
2014-05-11 22:27:20 +00:00
adelikat
bcf2924a23
InputWidget - make highlight color a bit darker because it is hard to see on Windows 8, thanks Microsoft
2014-05-11 20:29:08 +00:00
adelikat
360c05c2c8
Dual GB XML Creator - if file already exists, ask before overwriting
2014-05-11 19:00:44 +00:00
adelikat
edb90839d0
Dual GB XML Creator - a "Use Current Rom for all" button for the uberlazy
2014-05-11 18:53:32 +00:00
adelikat
5abd6f8387
Remove save button, no point in it compared to save and run, Use current Rom button should only be enabled on Gameboy core!
2014-05-11 18:34:20 +00:00
adelikat
77e1d31217
Dual GB xml creator - add a "Save and Run" button
2014-05-11 18:30:00 +00:00
adelikat
5430c395d0
Dual GB XML Creator - add a "Current Rom" button that is enabled when possible
2014-05-11 18:13:32 +00:00
adelikat
cfb8b463c3
Icons for some gameboy dialogs
2014-05-11 17:48:17 +00:00
adelikat
14799b5450
DualGBXMLCreator - move from config to tools folder
2014-05-11 16:49:45 +00:00
adelikat
e135a4ae3b
Make Dual GB file creator prettier
2014-05-11 16:44:28 +00:00
adelikat
653fb0ff38
Ram Watch - set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
2014-05-11 12:09:41 +00:00
adelikat
3488df36c4
N64 - ability to set core type in the front end
2014-05-10 17:30:03 +00:00
adelikat
db02bd4a8e
Fix inconsistency in N64 namespaces
2014-05-10 14:56:21 +00:00
adelikat
8f6a7883c5
Some reorg on mainform menu item code
2014-05-10 14:50:47 +00:00
adelikat
3612e3b7cc
N64 Controller Settings - enable/disable pak type dropdown when toggling enabled status for the controller
2014-05-10 13:58:42 +00:00
adelikat
7796bd7cd7
N64 Controller Settings - show reboot notification when saving. When a movie is active hide the n64 plugin and controller settings menu items since they manipulate sync settings.
2014-05-10 13:49:00 +00:00
adelikat
64e3ff520d
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
2014-05-10 02:03:23 +00:00
adelikat
d9ec48bb49
VirtualPads - move "Add Controller" to being a menu item instead of a clickable sub menu cuz that's weird. And change its name to "Multiplayer mode" as that is more specific to what it is doing (it adds all controllers beyond player 1, not just another one)
2014-05-08 20:46:32 +00:00
adelikat
2c0cd80071
add svn revision number to about box on release builds
2014-05-08 18:35:50 +00:00
xmikecampx7
ae655b9dbc
Added back default Max/Min values for N64 VirtualPad, so that it properly loads without the need to set Max/Min.
2014-05-08 17:40:01 +00:00
zeromus
d1fab20576
nes ppu viewer: update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
2014-05-08 04:59:45 +00:00
zeromus
a72c5891e2
fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
2014-05-08 03:18:00 +00:00
adelikat
4b6c9b5b80
Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely)
2014-05-07 01:36:19 +00:00
zeromus
6b1fa399c5
fix bug where lua layers wreck AR logic
2014-05-07 01:27:41 +00:00
adelikat
f58cb3cf72
put Customize menu item in context menu
2014-05-07 01:03:44 +00:00
adelikat
c7526c4207
Customize box - implement recent tab
2014-05-07 00:41:13 +00:00
adelikat
ff51a948f6
Trace Logger - make sure there isn't an extra line between instructions when copy/pasting
2014-05-06 17:53:21 +00:00
adelikat
80497a4bb4
Move a bunch of config menu items into a Customize dialog box
2014-05-06 01:27:56 +00:00
adelikat
bc8f44a6c9
Controller Config - add tooltip to default and save defaults buttons to clarify what they do, show defaults on release builds
2014-05-05 21:54:25 +00:00
adelikat
48365516c0
Input Widget - restore tooltip functionality that got deleted at some point
2014-05-05 21:43:46 +00:00
adelikat
81a841057c
Ram Watch - convert message label into a Status bar with a error icon with similar functionality as ram search
2014-05-04 16:01:46 +00:00
adelikat
e5b3138d15
Ram Watch, Ram Search - don't crash on out of range addresses (such as when the user leaves ram watch open and changes cores), highlight out of range addresses and warn user. On Ram Search - give the option to remove these addresses from the list.
2014-05-04 15:30:18 +00:00
adelikat
c432fab579
Fix Ram Watch on screen display I broke some commits back
2014-05-04 14:22:11 +00:00
adelikat
0b6795fffc
Some misc cleanup of redundant qualifiers
2014-05-04 14:10:28 +00:00
adelikat
5c9977e7b3
Rename Core Selection menu to Cores, add N64 Plugin settings menu item, hide N64 menu during NULL emulator since the plug in settings are always accessible now in the core menu
2014-05-04 13:57:58 +00:00
adelikat
7b0d18ff4d
Put snes profile into status bar core into
2014-05-04 13:47:01 +00:00
adelikat
de53d1d810
Fix crash on input display for dual gameboy
2014-05-03 12:58:34 +00:00
adelikat
650607cfd7
Put Lua FrameBefore and FrameAfter event firing into the event loop instead of tools, so that it isn't bypassed when turboing. Probably works, couldn't test.
2014-05-03 11:59:11 +00:00
zeromus
55f87af633
small ordering change for lua input processing so that event.framestart can set buttons
2014-05-03 09:02:17 +00:00
zeromus
26c30c44ca
improve AR integerization
2014-05-03 03:25:09 +00:00
zeromus
61c7537bfc
fix issues with integerizing logic in association with system AR correction enabling
2014-05-03 02:52:35 +00:00
adelikat
5c046134ef
quicknes info to about box
2014-05-02 21:36:33 +00:00
adelikat
18b4402e85
Slight fix to input display colors when a movie was loaded and stopped
2014-05-02 20:07:50 +00:00
zeromus
d2232e616b
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
2014-05-02 04:27:08 +00:00
gochaism
0a9039fc60
Set SystemIcons.Application to Lua form icon.
2014-05-02 00:44:14 +00:00
gochaism
3fd9113f0d
Disable maximize/resize of Lua forms, since user cannot do anything on resize anyway.
2014-05-02 00:38:48 +00:00
zeromus
f84ddbaa08
fix bug with lua console wrecking mainform rendering; fix clear button in lua console to actually work
2014-05-01 07:10:07 +00:00
zeromus
358b9b9328
fix vsync setting
2014-05-01 06:37:51 +00:00
adelikat
a736f9576f
Config context menu - implement dropdown opened logic for core selection and savestate type, and remove the other menus that need this logic because I dont' want to implement it
2014-05-01 02:06:03 +00:00
gochaism
a84b4126f2
Lua: Make console.log(...) a little more prettier.
2014-05-01 00:25:14 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
zeromus
72595b73bb
fix configmenu saving of padToInteger displaymanager option
2014-04-30 22:40:16 +00:00
adelikat
71b83e2355
Context Menu - config menu - someone wiped all the menu items here and replaced with a copy/pasted version of the config menu, but with no events so these items didn't work, restore all click events. Still to do: drop down opened events, fun.
2014-04-30 22:06:54 +00:00
adelikat
9d7c92fb6e
Oops
2014-04-29 21:25:17 +00:00
adelikat
8f35b29a5c
Remove extra newline in console.log/print
2014-04-29 20:39:19 +00:00
gochaism
38a0a3593e
Lua: Update print and console.log to take variable arguments.
2014-04-29 05:07:43 +00:00