N64 controller setting control - make it not throw null exceptions in the designer
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d65157fa4b
commit
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@ -49,9 +49,11 @@ namespace BizHawk.Client.EmuHawk
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set
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{
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EnabledCheckbox.Checked =
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PakTypeDropdown.Enabled =
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value;
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EnabledCheckbox.Checked = value;
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if (PakTypeDropdown != null) // Null check for designer
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{
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PakTypeDropdown.Enabled = value;
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}
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Refresh();
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}
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@ -61,18 +63,26 @@ namespace BizHawk.Client.EmuHawk
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{
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get
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{
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return EnumHelper.GetValueFromDescription<N64ControllerSettings.N64ControllerPakType>(
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PakTypeDropdown.SelectedItem.ToString());
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if (PakTypeDropdown.SelectedItem != null) // Null check for designer
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{
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return EnumHelper.GetValueFromDescription<N64ControllerSettings.N64ControllerPakType>(
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PakTypeDropdown.SelectedItem.ToString());
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}
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return N64ControllerSettings.N64ControllerPakType.NO_PAK;
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}
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set
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{
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var toSelect = PakTypeDropdown.Items
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.OfType<object>()
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.FirstOrDefault(item => item.ToString() == EnumHelper.GetDescription(value));
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PakTypeDropdown.SelectedItem = toSelect;
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if (PakTypeDropdown.Items.Count > 0 && PakTypeDropdown.SelectedItem != null) // Null check for designer
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{
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var toSelect = PakTypeDropdown.Items
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.OfType<object>()
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.FirstOrDefault(item => item.ToString() == EnumHelper.GetDescription(value));
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PakTypeDropdown.SelectedItem = toSelect;
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Refresh();
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Refresh();
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}
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}
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}
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@ -63,32 +63,40 @@
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// ControllerSetting4
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//
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this.ControllerSetting4.ControllerNumber = 4;
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this.ControllerSetting4.IsConnected = false;
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this.ControllerSetting4.Location = new System.Drawing.Point(12, 114);
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this.ControllerSetting4.Name = "ControllerSetting4";
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this.ControllerSetting4.PakType = BizHawk.Emulation.Cores.Nintendo.N64.N64ControllerSettings.N64ControllerPakType.NO_PAK;
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this.ControllerSetting4.Size = new System.Drawing.Size(291, 28);
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this.ControllerSetting4.TabIndex = 5;
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//
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// ControllerSetting3
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//
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this.ControllerSetting3.ControllerNumber = 3;
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this.ControllerSetting3.IsConnected = false;
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this.ControllerSetting3.Location = new System.Drawing.Point(12, 80);
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this.ControllerSetting3.Name = "ControllerSetting3";
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this.ControllerSetting3.PakType = BizHawk.Emulation.Cores.Nintendo.N64.N64ControllerSettings.N64ControllerPakType.NO_PAK;
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this.ControllerSetting3.Size = new System.Drawing.Size(291, 28);
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this.ControllerSetting3.TabIndex = 4;
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//
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// ControllerSetting2
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//
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this.ControllerSetting2.ControllerNumber = 2;
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this.ControllerSetting2.IsConnected = false;
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this.ControllerSetting2.Location = new System.Drawing.Point(12, 46);
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this.ControllerSetting2.Name = "ControllerSetting2";
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this.ControllerSetting2.PakType = BizHawk.Emulation.Cores.Nintendo.N64.N64ControllerSettings.N64ControllerPakType.NO_PAK;
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this.ControllerSetting2.Size = new System.Drawing.Size(291, 28);
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this.ControllerSetting2.TabIndex = 3;
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//
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// ControllerSetting1
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//
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this.ControllerSetting1.ControllerNumber = 1;
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this.ControllerSetting1.IsConnected = false;
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this.ControllerSetting1.Location = new System.Drawing.Point(12, 12);
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this.ControllerSetting1.Name = "ControllerSetting1";
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this.ControllerSetting1.PakType = BizHawk.Emulation.Cores.Nintendo.N64.N64ControllerSettings.N64ControllerPakType.NO_PAK;
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this.ControllerSetting1.Size = new System.Drawing.Size(291, 28);
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this.ControllerSetting1.TabIndex = 2;
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//
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