More input display fixes
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7f070737cc
commit
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@ -192,7 +192,8 @@ namespace BizHawk.Client.Common
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{
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get
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{
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return Source[button] | SourceOr[button];
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return (Source != null ? Source[button] : false) |
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(SourceOr != null ? SourceOr[button] : false);
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}
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set
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{
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@ -221,7 +222,12 @@ namespace BizHawk.Client.Common
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{
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get
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{
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return Source[button] & SourceAnd[button];
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if (Source != null && SourceAnd != null)
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{
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return Source[button] & SourceAnd[button];
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}
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return false;
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}
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set
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@ -304,7 +310,19 @@ namespace BizHawk.Client.Common
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public float GetFloat(string name)
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{
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return _floatSet[name] ?? Source.GetFloat(name);
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var val = _floatSet[name];
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if (val.HasValue)
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{
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return val.Value;
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}
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if (Source == null)
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{
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return 0;
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}
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return Source.GetFloat(name);
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}
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public void ClearStickyFloats()
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@ -255,7 +255,9 @@ namespace BizHawk.Client.EmuHawk
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public string InputStrOrAll()
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{
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var m = Global.MovieSession.Movie.IsActive && !Global.MovieSession.Movie.IsFinished ?
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var m = (Global.MovieSession.Movie.IsActive &&
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!Global.MovieSession.Movie.IsFinished &&
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Global.Emulator.Frame > 0) ?
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Global.MovieSession.Movie.GetInputState(Global.Emulator.Frame - 1) :
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Global.MovieSession.MovieControllerInstance();
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@ -265,7 +267,9 @@ namespace BizHawk.Client.EmuHawk
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SourceOr = m
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};
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var lg = Global.MovieSession.LogGeneratorInstance();
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lg.SetSource(orAdaptor);
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return lg.GenerateInputDisplay();
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}
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