Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer.

This commit is contained in:
adelikat 2014-06-12 23:22:15 +00:00
parent 3ea79c720b
commit bc157d0118
2 changed files with 3 additions and 5 deletions

View File

@ -1903,7 +1903,7 @@ namespace BizHawk.Client.EmuHawk
private void BackupMovieContextMenuItem_Click(object sender, EventArgs e)
{
(Global.MovieSession.Movie as Movie).SaveBackup();
Global.MovieSession.Movie.SaveBackup();
GlobalWin.OSD.AddMessage("Backup movie saved.");
}

View File

@ -41,13 +41,11 @@ namespace BizHawk.Client.EmuHawk
if (!record && Global.Emulator.SystemId == "NES") // For NES we need special logic since the movie will drive which core to load
{
// If either is specified use that, else use whatever is currently set
// Movies 2.0 TODO
if ((Global.MovieSession.Movie as Movie).Header[HeaderKeys.CORE] == quicknesName)
if (Global.MovieSession.Movie.Core == quicknesName)
{
Global.Config.NES_InQuickNES = true;
}
// Movies 2.0 TODO
else if ((Global.MovieSession.Movie as Movie).Header[HeaderKeys.CORE] == neshawkName)
else if (Global.MovieSession.Movie.Core == neshawkName)
{
Global.Config.NES_InQuickNES = false;
}