Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer.
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BizHawk.Client.EmuHawk
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@ -1903,7 +1903,7 @@ namespace BizHawk.Client.EmuHawk
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private void BackupMovieContextMenuItem_Click(object sender, EventArgs e)
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{
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(Global.MovieSession.Movie as Movie).SaveBackup();
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Global.MovieSession.Movie.SaveBackup();
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GlobalWin.OSD.AddMessage("Backup movie saved.");
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}
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@ -41,13 +41,11 @@ namespace BizHawk.Client.EmuHawk
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if (!record && Global.Emulator.SystemId == "NES") // For NES we need special logic since the movie will drive which core to load
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{
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// If either is specified use that, else use whatever is currently set
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// Movies 2.0 TODO
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if ((Global.MovieSession.Movie as Movie).Header[HeaderKeys.CORE] == quicknesName)
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if (Global.MovieSession.Movie.Core == quicknesName)
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{
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Global.Config.NES_InQuickNES = true;
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}
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// Movies 2.0 TODO
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else if ((Global.MovieSession.Movie as Movie).Header[HeaderKeys.CORE] == neshawkName)
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else if (Global.MovieSession.Movie.Core == neshawkName)
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{
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Global.Config.NES_InQuickNES = false;
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}
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