movies - oops, don't load a pre-existing movie of the same path, when starting a new recording, I introduced that problem some commits ago
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@ -12,7 +12,11 @@ namespace BizHawk.Client.EmuHawk
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{
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public void StartNewMovie(IMovie movie, bool record)
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{
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movie.Load();
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if (!record) // The semantics of record is that we are starting a new movie, and even wiping a pre-existing movie with the same path, but non-record means we are loading an existing movie into playback mode
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{
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movie.Load();
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}
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if (movie.SystemID != Global.Emulator.SystemId)
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{
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GlobalWin.OSD.AddMessage("Movie does not match the currently loaded system, unable to load");
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