fix bug in displaymanager: sometimes emulator output source textures were getting filtered

This commit is contained in:
zeromus 2014-06-12 07:57:01 +00:00
parent 373231379c
commit eeff15b099
1 changed files with 3 additions and 0 deletions

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@ -70,6 +70,9 @@ namespace BizHawk.Client.EmuHawk
CurrentTextures[0] = CurrentTextures[1];
CurrentTextures[1] = CurrentTexture;
//deterministic state, i guess
CurrentTexture.SetFilterNearest();
return CurrentTexture;
}
}