Frame Counter red when a lag frame, not sure when this got broke

This commit is contained in:
adelikat 2014-05-17 20:55:10 +00:00
parent 412b35fe51
commit 1306830c58
1 changed files with 7 additions and 2 deletions

View File

@ -342,7 +342,12 @@ namespace BizHawk.Client.EmuHawk
float x = GetX(g, Global.Config.DispFrameCx, Global.Config.DispFrameanchor, message);
float y = GetY(g, Global.Config.DispFrameCy, Global.Config.DispFrameanchor, message);
DrawOsdMessage(g, message, Color.FromArgb(Global.Config.MessagesColor), x, y);
DrawOsdMessage(
g,
message,
Global.Emulator.IsLagFrame ? FixedAlertMessageColor : Color.FromArgb(Global.Config.MessagesColor),
x,
y);
}
if (Global.Config.DisplayInput)
@ -406,7 +411,7 @@ namespace BizHawk.Client.EmuHawk
var x = GetX(g, Global.Config.DispLagx, Global.Config.DispLaganchor, counter);
var y = GetY(g, Global.Config.DispLagy, Global.Config.DispLaganchor, counter);
DrawOsdMessage(g, counter, (Global.Emulator.IsLagFrame ? FixedAlertMessageColor : FixedAlertMessageColor), x, y);
DrawOsdMessage(g, counter, FixedAlertMessageColor, x, y);
}
if (Global.Config.DisplayRerecordCount)