Frame Counter red when a lag frame, not sure when this got broke
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412b35fe51
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@ -342,7 +342,12 @@ namespace BizHawk.Client.EmuHawk
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float x = GetX(g, Global.Config.DispFrameCx, Global.Config.DispFrameanchor, message);
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float y = GetY(g, Global.Config.DispFrameCy, Global.Config.DispFrameanchor, message);
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DrawOsdMessage(g, message, Color.FromArgb(Global.Config.MessagesColor), x, y);
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DrawOsdMessage(
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g,
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message,
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Global.Emulator.IsLagFrame ? FixedAlertMessageColor : Color.FromArgb(Global.Config.MessagesColor),
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x,
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y);
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}
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if (Global.Config.DisplayInput)
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@ -406,7 +411,7 @@ namespace BizHawk.Client.EmuHawk
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var x = GetX(g, Global.Config.DispLagx, Global.Config.DispLaganchor, counter);
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var y = GetY(g, Global.Config.DispLagy, Global.Config.DispLaganchor, counter);
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DrawOsdMessage(g, counter, (Global.Emulator.IsLagFrame ? FixedAlertMessageColor : FixedAlertMessageColor), x, y);
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DrawOsdMessage(g, counter, FixedAlertMessageColor, x, y);
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}
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if (Global.Config.DisplayRerecordCount)
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