analog binds: support up to 50% deadzone. be warned; if you're using deadzones this big, it's likely that your controller is broken slop and nothing will make it feel good in play

This commit is contained in:
goyuken 2014-05-16 14:29:58 +00:00
parent f88640fddb
commit 5faa2de58c
1 changed files with 1 additions and 1 deletions

View File

@ -99,10 +99,10 @@
// trackBarDeadzone
//
this.trackBarDeadzone.Location = new System.Drawing.Point(267, 51);
this.trackBarDeadzone.Maximum = 6;
this.trackBarDeadzone.Name = "trackBarDeadzone";
this.trackBarDeadzone.Size = new System.Drawing.Size(104, 42);
this.trackBarDeadzone.TabIndex = 5;
this.trackBarDeadzone.TickFrequency = 2;
this.trackBarDeadzone.ValueChanged += new System.EventHandler(this.trackBarDeadzone_ValueChanged);
//
// labelDeadzone