analog binds: support up to 50% deadzone. be warned; if you're using deadzones this big, it's likely that your controller is broken slop and nothing will make it feel good in play
This commit is contained in:
parent
f88640fddb
commit
5faa2de58c
|
@ -99,10 +99,10 @@
|
|||
// trackBarDeadzone
|
||||
//
|
||||
this.trackBarDeadzone.Location = new System.Drawing.Point(267, 51);
|
||||
this.trackBarDeadzone.Maximum = 6;
|
||||
this.trackBarDeadzone.Name = "trackBarDeadzone";
|
||||
this.trackBarDeadzone.Size = new System.Drawing.Size(104, 42);
|
||||
this.trackBarDeadzone.TabIndex = 5;
|
||||
this.trackBarDeadzone.TickFrequency = 2;
|
||||
this.trackBarDeadzone.ValueChanged += new System.EventHandler(this.trackBarDeadzone_ValueChanged);
|
||||
//
|
||||
// labelDeadzone
|
||||
|
|
Loading…
Reference in New Issue