Rip out more obsolete setting stuff
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@ -25,13 +25,9 @@ namespace BizHawk.Client.Common
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public const string CORE = "Core";
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// Gameboy Settings that affect sync
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public const string GB_FORCEDMG = "Force_DMG_Mode";
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public const string GB_GBA_IN_CGB = "GBA_In_CGB";
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// TODO: movie import references these but it shoudl be populating sync settings instead
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public const string SGB = "SGB"; // A snes movie will set this to indicate that it's actually SGB
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// BIO skipping setting (affects sync)
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public const string SKIPBIOS = "Skip_Bios";
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// Plugin Settings
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public const string VIDEOPLUGIN = "VideoPlugin";
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@ -124,16 +124,6 @@ namespace BizHawk.Client.EmuHawk
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_movieToRecord.Header[HeaderKeys.BOARDNAME] = Global.Emulator.BoardName;
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}
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if (Global.Emulator is Gameboy)
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{
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// probably won't fix any of this in movie 1.0?? (movie 2.0 only??)
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// FIXME: the multicartcompat is in the syncsettings object. is that supposed to go here?
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// FIXME: these are never read back and given to the core, anywhere
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var s = (Gameboy.GambatteSyncSettings)Global.Emulator.GetSyncSettings();
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_movieToRecord.Header[HeaderKeys.GB_FORCEDMG] = s.ForceDMG.ToString();
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_movieToRecord.Header[HeaderKeys.GB_GBA_IN_CGB] = s.GBACGB.ToString();
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}
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if (Global.Emulator is LibsnesCore)
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{
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_movieToRecord.Header[HeaderKeys.SGB] = (Global.Emulator as LibsnesCore).IsSGB.ToString();
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@ -156,11 +146,6 @@ namespace BizHawk.Client.EmuHawk
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_movieToRecord.Header[HeaderKeys.PAL] = "1";
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}
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}
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else if (Global.Emulator is ColecoVision)
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{
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var s = (ColecoVision.ColecoSyncSettings)Global.Emulator.GetSyncSettings();
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_movieToRecord.Header[HeaderKeys.SKIPBIOS] = s.SkipBiosIntro.ToString();
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}
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else if (Global.Emulator is N64)
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{
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if ((Global.Emulator as N64).DisplayType == DisplayType.PAL)
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