Commit Graph

736 Commits

Author SHA1 Message Date
beirich e703d3a99f [pce] fix R-Type CD audio start bug(s) 2011-08-16 03:11:27 +00:00
zeromus cd878508f5 disc-tidy 2011-08-16 01:49:48 +00:00
zeromus 3bab049363 disc-clarify difference between LBA and ABA 2011-08-15 10:43:36 +00:00
beirich cd65961b53 fixed subcode stuff and a stupid bug in CDAudio.cs 2011-08-15 04:22:54 +00:00
zeromus 019ad69459 disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders 2011-08-14 23:13:31 +00:00
beirich 266d81f644 CD Audio is 1337 2011-08-14 21:27:51 +00:00
beirich 0a5157d9a6 Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
beirich cfccc65672 add metaspu V method, set NES to use it experimentally 2011-08-14 01:42:54 +00:00
andres.delikat 124da117b8 Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0 2011-08-10 23:50:01 +00:00
zeromus e172e7a948 disc-elucidate some comments 2011-08-09 06:14:36 +00:00
zeromus 71d3774ace disc-fix little postgap bug 2011-08-09 02:33:03 +00:00
andres.delikat d10f38af5d Remove autofire from IController & inherited objects other than Controller 2011-08-09 00:57:56 +00:00
andres.delikat 0d01af5c7b Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons 2011-08-08 23:35:13 +00:00
zeromus fe33e75c1b disc-cuefile wave-fulfillment is a case-insensitive process 2011-08-08 06:14:05 +00:00
zeromus bde8365563 disc-more robust waveification 2011-08-08 06:09:44 +00:00
zeromus 66ccd1eadc 2011-08-08 04:48:28 +00:00
zeromus e4305823c5 disc-more gracefully handle missing ffmpeg, and checkin an ffmpeg finally 2011-08-08 02:02:01 +00:00
zeromus 1f541be6df disc: cue+mp3/mpc/flac decoding 2011-08-08 01:48:31 +00:00
zeromus f604415c5a Disc directory should probably be renamed DiscSystem now 2011-08-07 23:15:44 +00:00
zeromus c05a8770c4 disco: handle some of the pointless cue comments like CATALOG, small round-tripping refinements, add a DRAG HERE FOR MAGIC area for dragging things into in order to make magic 2011-08-07 09:05:10 +00:00
zeromus 6a69022568 try fixing progress box bugs 2011-08-07 04:00:06 +00:00
zeromus c575c41f23 discohawk gui lives!!! 2011-08-07 03:21:03 +00:00
zeromus c9ea7c85c5 misc disc whisk risk fiskars 2011-08-06 22:36:39 +00:00
zeromus 829c651b1e clean up cue dumping preferences and fix OneBinPerTrack 2011-08-06 22:32:52 +00:00
zeromus 998e4ebe00 tweak cue writing to satisfy daemon tools idiosyncracy 2011-08-06 22:01:53 +00:00
zeromus adb06ab36a refine disc system 2011-08-06 21:40:52 +00:00
zeromus ed1a5d70d7 some work on cue+wav+iso loading and improved cue+bin dumping (still not done yet) 2011-08-06 10:43:05 +00:00
beirich fb7018b94c missing file 2011-08-04 04:45:53 +00:00
beirich ff6323a362 client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core 2011-08-04 04:00:00 +00:00
beirich 1000a3c26f delete some more dead code 2011-08-04 03:27:13 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich 6f379cee76 remove freeze system; replacement incoming 2011-08-03 02:13:42 +00:00
zeromus 0f2b81796f demo altered freeze system for nes 2011-08-03 01:42:51 +00:00
beirich 74a58186df fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
andres.delikat 183ef7f14c Cheats implemented in the TI83 core, show messagebox on Cheat enable failure 2011-08-02 22:41:47 +00:00
zeromus 19d0cc627e get some of the disc api interop stuff checked in 2011-08-02 08:26:33 +00:00
beirich 1c72c144af odds and ends, pre-commit for turbocd stuff 2011-08-01 23:18:22 +00:00
zeromus f356d5b354 add core scanning system 2011-07-31 19:46:42 +00:00
andres.delikat 2e68314e01 Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores 2011-07-30 20:49:36 +00:00
beirich 0b49dd25a0 [PCE] fix Lost Sunheart sound glitch, calling PSG fixed for now (except LFO) 2011-07-28 06:09:04 +00:00
beirich 564f829fd7 [PCE] PSG volumes are less wrong. Still poking.
[Client] improved some config defaults
2011-07-28 05:28:03 +00:00
beirich cc3206a610 crash bugfix 2011-07-24 22:46:32 +00:00
beirich 06d8792830 [PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon 2011-07-24 19:52:20 +00:00
zeromus 8a1e0c2b09 unmanaged core experiment 2011-07-24 06:45:05 +00:00
beirich c30529685d [PCE] regretfully implement sprite limit, fixing some anomalies 2011-07-24 03:32:39 +00:00
beirich d8b6432d9a [PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512) 2011-07-23 21:52:44 +00:00
beirich 91baebf8b2 [PCE] Implement ORA under T-Flag, fixes City Hunter 2011-07-23 21:24:43 +00:00
beirich 8295e6d65b PCE GameDB overhaul 2011-07-23 20:22:32 +00:00
beirich 3bedad1e95 Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
beirich 47def064fa significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00
zeromus 5af7ede20e 2011-07-18 03:02:29 +00:00
beirich cc9cf04a57 "Fix" PCE Paranoia by marking bad roms 2011-07-18 00:11:16 +00:00
beirich 1475d55da1 blegh 2011-07-16 21:09:44 +00:00
andres.delikat 7445ff887c small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs 2011-07-16 18:16:21 +00:00
beirich 3f27ac0b2a Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
2011-07-15 02:08:18 +00:00
zeromus 4b892cdfea ti83: savestate vram 2011-07-14 01:18:04 +00:00
beirich 652e56083f PCE: fix sprite bugs introduced in fighting run fix 2011-07-12 00:37:00 +00:00
andres.delikat bd71909f38 AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things 2011-07-11 23:26:20 +00:00
zeromus 9628ab3506 hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00
beirich 56538894c6 Add Hack rom status 2011-07-10 20:35:52 +00:00
beirich bf203b54f5 FIX FIGHTING RUN PCE! 2011-07-10 19:55:17 +00:00
beirich 732bd982af Update to GameDB and update PCE compat.txt 2011-07-10 18:26:55 +00:00
beirich 6fc8d16e42 Wire up known bad/good rom status from GameDB 2011-07-10 16:06:12 +00:00
beirich c8727ae01f fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly 2011-07-10 04:54:18 +00:00
andres.delikat de1a3fdc50 Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function 2011-07-10 01:55:37 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
andres.delikat 52215061aa some implementations necessary for the gameboy controller 2011-06-27 01:24:26 +00:00
andres.delikat 8096316981 Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related 2011-06-27 00:15:47 +00:00
zeromus e9fa5eae96 [NES] mapper 240 support 2011-06-22 04:43:05 +00:00
zeromus 35f2691666 some work on the disc system 2011-06-20 09:09:21 +00:00
zeromus dc7f00b862 kill some warnings and add handy util methods 2011-06-20 09:07:38 +00:00
beirich a659c05b21 TurboCD progress 2011-06-19 03:27:18 +00:00
zeromus 23e4eed70d tweak game database hashing to be less upsetting 2011-06-19 02:21:17 +00:00
beirich 8b00da908e [PCE] TurboCD Battery RAM implemented 2011-06-19 01:37:09 +00:00
andres.delikat e250355024 NES controller 2 implemented with some bugs 2011-06-19 00:18:02 +00:00
zeromus d1212176a0 [NES] core work for player2 pad 2011-06-18 21:47:20 +00:00
beirich 7d80290ef8 [PCE] maybe improve raster timing 2011-06-18 06:06:10 +00:00
beirich c9c5f030d7 [PCE] at least somewhat improved VDC timing 2011-06-15 04:55:22 +00:00
zeromus 8d9dfd5469 [NES] pcm sound channel 2011-06-14 08:32:08 +00:00
zeromus f1b460f6f1 [NES] one more mapper org note 2011-06-13 09:58:42 +00:00
zeromus 2d20ab84ca [NES] assorted mapper cleanup and add MMC2 2011-06-13 09:55:25 +00:00
zeromus 7705e3f6f1 [NES] clean up mapper 107 2011-06-13 08:58:38 +00:00
zeromus db2ba34c01 [NES] work on some mappers, make a mapper compatibility list 2011-06-13 08:38:10 +00:00
zeromus 38a11e91fb check out this awesome extension method 2011-06-13 05:39:01 +00:00
zeromus 02becf6c42 [NES] fix user BG disable also to keep from interfering with spritehits 2011-06-12 22:08:18 +00:00
zeromus ed5c639f9b [NES] dont break sprite hits when user disables OBJ display 2011-06-12 21:55:59 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
zeromus 32cab2f3fc [NES] fix ppu off rendering to choose color 0 2011-06-11 04:29:48 +00:00
zeromus 4bf905c055 [NES] ntview: add ability to view individual nametables zoomed in 2011-06-10 08:10:16 +00:00
zeromus 51367f58c7 [NES] specify scanlines in PPU/NT viewers 2011-06-10 07:43:48 +00:00
zeromus 368c5266e5 [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
zeromus 7f4e4916dd [NES] fix triangle channel sound bug and add sound savestates 2011-06-10 05:02:06 +00:00
beirich 5a73fc03ad u+d/l+r toggle implemented 2011-06-10 04:14:21 +00:00
zeromus c4e37bf42c [NES] fix sprite overlapping draw bugs regression 2011-06-10 03:55:34 +00:00
zeromus 14cbe68303 fix 6502 disassembly 2011-06-10 03:43:17 +00:00
beirich 806095669e fix the build 2011-06-10 02:41:46 +00:00
zeromus 079f9d9958 [NES] fix broken scroll and shaky statusbars regression 2011-06-10 01:14:52 +00:00
zeromus f72be10bd1 [NES] update savestates 2011-06-09 22:59:54 +00:00
zeromus 72100bd304 [NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking. 2011-06-09 19:45:07 +00:00
zeromus bb4499a41f [NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1 2011-06-08 09:28:38 +00:00
zeromus 9a3a505c54 [NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging 2011-06-08 07:32:57 +00:00
zeromus 0015cada91 [NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad) 2011-06-08 06:53:11 +00:00
zeromus 81b30501a5 [NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032) 2011-06-08 06:17:41 +00:00
zeromus 32104cbdbf [NES] add board: IREM-H3001 (mapper 065) 2011-06-08 03:58:02 +00:00
zeromus 969341f691 [NES] add board: sunsoft-4 (mapper 068) 2011-06-08 02:42:36 +00:00
zeromus 8247fca267 [NES] game recognition tweaks and additions 2011-06-08 01:03:32 +00:00
zeromus 87fa456490 [NES] add iNES detects, fix mmc1 bug, update compatibility list 2011-06-07 22:29:44 +00:00
zeromus 9ea6a0b7a8 fix various poorly constructed auxfile paths and paths with invalid characters 2011-06-07 21:10:30 +00:00
zeromus 5cadfd228a [NES] add iNES autodetect case for 3dworldrunner 2 2011-06-07 20:52:30 +00:00
zeromus bc1d255ac3 [NES] ppu timing tweak 2011-06-07 20:41:49 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus d0ea2f7106 [NES] one last cpu bug 2011-06-07 01:31:06 +00:00
zeromus 00debfe6dd [NES] battletoads beyotch 2011-06-07 01:05:57 +00:00
zeromus 51dbef0fd2 [NES] fix nt viewer 2011-06-06 18:19:24 +00:00
zeromus e6afb2359b [nes] timing and accuracy work. 2011-06-06 10:27:42 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
zeromus 013487bf77 disc api: clarify 2048 vs 2352 sector accesses 2011-06-02 01:52:10 +00:00
zeromus fba7989f0a [NES] big mmc3 reorg and many new games 2011-05-28 09:52:32 +00:00
zeromus dcea6adba0 [NES] some refinements to TxROM 2011-05-22 18:15:47 +00:00
andres.delikat 1707211d40 NES - Document some emulation issues 2011-05-21 21:54:04 +00:00
andres.delikat d6da7767a3 NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing 2011-05-21 21:00:02 +00:00
zeromus 70b83e40ee [NES] add iNES detect for doubledragon 2 2011-05-21 19:10:19 +00:00
andres.delikat d705612015 Implement TL1ROM (Double Dragon 2) 2011-05-21 19:07:03 +00:00
zeromus 95b5a5d749 [NES] the other 50% of mmc3. now things will mostly work 2011-05-20 18:55:01 +00:00
zeromus c5cc2b8b5e [NES] 50% of mmc3, enough to boot some games 2011-05-20 09:30:20 +00:00
zeromus 1800fcb965 disc: add some subcode infrastructure 2011-05-14 21:56:54 +00:00
zeromus 87cd0730e6 disc: clarify behaviour of ReadLBA 2011-05-14 20:14:21 +00:00
andres.delikat 99babf743f Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles. 2011-05-14 12:46:41 +00:00
andres.delikat 40379f898d Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk 2011-05-08 20:55:37 +00:00
andres.delikat a5bf181621 active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM) 2011-05-08 13:43:53 +00:00
zeromus 646dd59ad6 disc subsystem progress 2011-05-08 09:07:46 +00:00
beirich 33c300ff7b good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
andres.delikat becbbc88ea Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates 2011-05-01 21:19:18 +00:00
zeromus 6a409e9b73 add serializer SyncFixedString 2011-05-01 19:30:19 +00:00
andres.delikat f440f843dd Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame 2011-05-01 16:04:53 +00:00
andres.delikat b70e0eff76 PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time 2011-05-01 14:51:59 +00:00
andres.delikat 3efd98e887 SMS - implement lag counter & add to savestates 2011-05-01 14:15:49 +00:00
andres.delikat 8a924c5bd0 TI83/NES - add lag counter to savestates 2011-05-01 13:54:11 +00:00
andres.delikat fa4889bc9f Implement lag counter for TI83 2011-05-01 13:42:33 +00:00
andres.delikat bf93a936df Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag. 2011-05-01 13:05:16 +00:00
andres.delikat 6732cd50ff Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core. 2011-05-01 12:59:26 +00:00
andres.delikat 2fa3561c45 Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display 2011-05-01 00:20:39 +00:00
andres.delikat 0927af96f5 TI83 Keypad - a few minor changes 2011-04-29 16:55:50 +00:00
andres.delikat 6c20940033 TI83 - oops Frame++ was being called twice in FrameAdvance() 2011-04-29 12:19:32 +00:00
andres.delikat 2a54d8a8cd TI83 Keypad - fixed forcebutton issue, all buttons now implemented 2011-04-27 17:29:09 +00:00
andres.delikat c9bca52ccb Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section. 2011-04-25 00:45:22 +00:00
andres.delikat 09162b5367 TI83 - implement mnemonic functions, finish hooking up buttons to main form 2011-04-24 19:01:12 +00:00
andres.delikat b52ab78e16 TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system. 2011-04-24 04:46:07 +00:00
andres.delikat 026fabe26e TI83 - implement mnemonic functions (input display and input logging now working 2011-04-24 02:19:37 +00:00
andres.delikat df1e1a1930 TI83 - finish putting hardware variables into savestates 2011-04-21 19:53:22 +00:00
andres.delikat a93051cf27 TI83 - mostly implement savestates (text) 2011-04-21 01:57:06 +00:00
andres.delikat 9cede4cc2a TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm) 2011-04-21 01:41:37 +00:00
andres.delikat d03f3d3b60 TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded 2011-04-21 00:57:55 +00:00
andres.delikat 34894b322d oops, csproj not checked in 2011-04-19 02:21:34 +00:00
zeromus d6bf47c4d4 [NES] fix wai xing ding dong 2011-04-19 01:58:12 +00:00
andres.delikat dfbee39c1c NES - Start AVE-NINA class 2011-04-18 23:55:47 +00:00
zeromus dae79600e7 [NES] add remind to 242 to fix 2011-04-18 23:27:45 +00:00
zeromus 5e83510d1a 2011-04-18 23:01:29 +00:00
zeromus 54f6492fcc 2011-04-18 22:35:40 +00:00
andres.delikat a066d6e03d Mapper 242 stuff 2011-04-18 22:33:06 +00:00
andres.delikat 8b3f6cb55b Forgot to checkin the csproj file for the mapper 107 addition 2011-04-18 22:13:42 +00:00
andres.delikat 7c215f5b1c Start mapper 107 2011-04-18 15:05:42 +00:00
andres.delikat ded0d906d7 Checking in some mapper 242 stuff 2011-04-18 11:02:07 +00:00
andres.delikat 9e6b232f02 Start mapper 242 2011-04-18 02:26:42 +00:00
zeromus 360ce7edb1 [NES] update jaleco board comments 2011-04-18 02:21:59 +00:00
zeromus 8a577a0184 [NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb 2011-04-18 01:57:22 +00:00
zeromus 486a5b0337 assorted useless stuff 2011-04-18 01:35:18 +00:00
andres.delikat c7262b30c9 Attempt at fixing Jaleco-JF_11_14 2011-04-18 01:06:50 +00:00
zeromus db28312787 [NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates 2011-04-17 22:51:53 +00:00
andres.delikat 40cd085509 Initial checkin of Jaleco-JF_11_14 (mapper 140) 2011-04-17 21:39:35 +00:00
andres.delikat db42bbfe6b Sunsoft1 - savestate support 2011-04-17 20:56:35 +00:00
andres.delikat 043f8c7a70 NES - code clean up on sunsoft1 2011-04-17 20:40:25 +00:00
andres.delikat d952e21463 Implement Sunsoft1 (mapper 184) 2011-04-17 20:20:49 +00:00
zeromus 6ebb1dd932 forgot to check in a jscript-whacking file 2011-04-17 18:18:01 +00:00
zeromus 35f339149c remove stupid jscript dependency in core emulator 2011-04-17 08:49:49 +00:00
andres.delikat 5d2fbba8e7 add Toolbox hotkey to hotkey remapping dialog 2011-04-10 16:10:10 +00:00
zeromus c6a0956f13 and dont try writing to that file even if it wasnt opened 2011-04-06 05:31:33 +00:00
zeromus dec812ccbc dont open d:\out.raw 2011-04-06 05:30:56 +00:00
zeromus 9fd79ee576 [ARM] and some long overdue cleanup 2011-04-04 05:24:12 +00:00
zeromus e78708213c [ARM] add handful of floating point instructions and most importantly: NOP! 2011-04-04 05:13:45 +00:00
zeromus 510e52271b [ARM] 2011-04-03 07:58:12 +00:00
zeromus 5cd5e799a6 add 5% of the world's slowest ARM cpu emulator 2011-04-03 05:24:31 +00:00
andres.delikat bfae7804f2 NES - implement freeze system on PPU bus 2011-03-28 16:43:15 +00:00
andres.delikat 8601a863d8 NES - save frame counter into savestates (binary & text) 2011-03-28 16:16:23 +00:00
zeromus b89f576fae change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
andres.delikat a4fa09b8c1 NES - Start mapper 184, Altantis no Nazo mostly works 2011-03-21 04:23:55 +00:00
zeromus 2fe2aae243 [NES] rewind for the masses 2011-03-21 02:22:10 +00:00
zeromus aded25da64 ... 2011-03-21 01:51:06 +00:00
zeromus 1c52444e04 [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
zeromus b3f212f745 make sysdrawing render panel more pleasant 2011-03-20 23:46:03 +00:00
zeromus 82ad219461 [NES] some little speedups, just to prove that it can be done 2011-03-20 20:42:12 +00:00
zeromus f84de1750e [NES] noise channel 2011-03-20 04:43:27 +00:00
zeromus a62b3009ef [NES] fix some annoying sound bugs 2011-03-20 03:32:43 +00:00
zeromus 6493b65690 [NES] fix some input bugs 2011-03-20 02:25:47 +00:00
zeromus f7bf5bdd17 [NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more 2011-03-20 02:12:10 +00:00
zeromus b041d31ab1 [NES] restore iNES header detection 2011-03-19 20:12:06 +00:00
zeromus c7f0c457ad [NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced. 2011-03-19 09:12:56 +00:00
beirich 0a354c2748 PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer) 2011-03-19 06:00:33 +00:00
andres.delikat fc845c1778 NES Core - implement GetFreeze/SetFreeze for RAM memory domain 2011-03-19 01:56:52 +00:00
beirich d211a6d3c5 PCE: Fix timer issue causing Battle Royale to break 2011-03-18 04:24:31 +00:00
beirich 5c9ee84ed4 PCE minor updates 2011-03-18 03:39:11 +00:00
beirich 3cdd222f51 HuC6280: Fix glitch in low-speed mode 2011-03-17 05:54:21 +00:00
beirich e9635077dc >_< 2011-03-17 04:38:42 +00:00
beirich 0382f474dc oops, fix build 2011-03-17 04:36:46 +00:00
beirich 4c9057060b HuC6280: Implement high/low speed modes 2011-03-17 04:29:46 +00:00
zeromus 3ceb4ea890 [NES] add alpha bits to video provider 2011-03-17 04:21:40 +00:00
zeromus fed9c4e30e mutate to immutable 2011-03-17 03:58:04 +00:00
zeromus 3c857c1b6d [NES] try a different `watch` architecture and support game genie items with it 2011-03-17 03:51:31 +00:00
zeromus 6c297287e5 add FPS display and make some 5% nes optimizations 2011-03-16 06:30:25 +00:00
zeromus 2b1f72a84a sketch out some thoughts regarding breakpoints 2011-03-16 05:06:21 +00:00
zeromus c32a9e11f0 [NES] add freeze system for sysbus 2011-03-16 03:13:51 +00:00
beirich 729d52d18f PCE: fix up turbotap code, seems solid now 2011-03-15 03:36:02 +00:00
zeromus 1408bcdb4b no need for special treatment for first line when we have comments now 2011-03-15 03:23:15 +00:00
zeromus efef2ebec4 allow #include in gamedb.txt 2011-03-15 03:17:40 +00:00
beirich c9c34ef1db PCE: 5-player turbotap emulation 2011-03-14 06:12:40 +00:00
zeromus aa6e1872df [NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made 2011-03-13 19:35:50 +00:00
zeromus 8a0cd52a5a [NES] apu fixes and triangle generator 2011-03-13 08:13:32 +00:00
beirich 50a06e38cd PCE: Significant VDC timing improvements 2011-03-13 03:20:28 +00:00
zeromus 1d39da2427 [NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet 2011-03-13 02:58:29 +00:00
zeromus ae61bf3926 [NES] setup a little palette performance optimization for debug tools 2011-03-13 02:48:45 +00:00
beirich ac3acfd721 oops, didn't get rid of all the 1-cycle page boundary penalties 2011-03-13 02:32:13 +00:00
beirich 420bad0a2e HuC6280: Accepting an interrupt takes 8 cycles; Correcting handling of T flag on RTI and PLP instructions; 1-cycle penalty for accesses across page boundaries does not apply 2011-03-13 02:22:29 +00:00
zeromus fe7e80d723 [NES] fixup square waves a tiny bit 2011-03-13 01:40:09 +00:00
zeromus 2c62271fc7 [NES] speaking of music being a worthy thing... 2011-03-13 00:34:24 +00:00
beirich 33a9ccf1f5 PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed 2011-03-10 05:22:26 +00:00
zeromus 5f130aabd9 [NES] make ppu palette public 2011-03-08 20:55:19 +00:00
zeromus fe51441596 [NES] separate color conversion logic for use in tools 2011-03-08 19:05:52 +00:00
zeromus be69565135 [NES] overhaul database and board configuration system some more and reorg code a bit 2011-03-08 07:25:35 +00:00
zeromus 5b6a34d8f0 [NES] restore battery functionality 2011-03-07 19:32:54 +00:00
zeromus 859eabc6b7 [NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added. 2011-03-07 10:41:46 +00:00
zeromus d4f8778608 archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
zeromus 341ee44509 re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful. 2011-03-07 01:07:49 +00:00
beirich 540af82171 [PCE] retest all hucards, update compat.txt, identified some additional bad roms 2011-03-07 00:48:52 +00:00
beirich 52e6727841 [PCE] Improve some port mirroring 2011-03-06 07:26:46 +00:00
beirich e07349c582 [PCE] improve cpu instruction timing 2011-03-06 06:06:49 +00:00
andres.delikat 4e8d161ed8 NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards 2011-03-06 04:40:56 +00:00
andres.delikat ed9930be62 NES Memory domains - Add PRG & CHR Rom 2011-03-06 03:34:13 +00:00
andres.delikat 97ebb20edd Fix NES WRAM for real this time 2011-03-06 03:07:25 +00:00
andres.delikat 951ade9888 Fix NES WRAM memory domain 2011-03-06 03:03:24 +00:00
andres.delikat 2354ac126a NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains 2011-03-06 02:36:49 +00:00
andres.delikat 83a8712d5d Implement main memory domain for NES 2011-03-05 03:03:47 +00:00
andres.delikat e0af256a33 NES - Finish up remaining SxROM boards 2011-03-04 15:01:02 +00:00
andres.delikat c9d0f7a2fb NES - checking in remaining SxROM boards with empty cases, will fill info next 2011-03-04 04:52:50 +00:00
andres.delikat fc8be53da6 NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only. 2011-03-04 04:19:49 +00:00
andres.delikat f350e241b8 NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen 2011-03-04 04:00:18 +00:00
andres.delikat 615cf3b52b NES - SFROM & Bubble Bobble 2011-03-04 03:51:46 +00:00
andres.delikat 423ee58852 NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working. 2011-03-04 03:41:39 +00:00
andres.delikat 872a86c91f NES - Implement SBCROM & get Mechanized Attack working 2011-03-04 03:30:54 +00:00
andres.delikat 38396fc02c Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works. 2011-03-04 03:16:26 +00:00
andres.delikat 4ccdf269e5 NES - Get SAROM board working & Dragon Warrior in gamedb.txt 2011-03-04 03:02:29 +00:00
andres.delikat 9dc75a17e5 Fix SKROM char size, and checking in some movie playback stuff 2011-03-03 20:01:36 +00:00
zeromus f4ca525343 [NES] fix bugs with boards that specify their own CHR size 2011-03-03 19:56:16 +00:00
andres.delikat 1003ed085b NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled. 2011-03-03 17:07:12 +00:00
zeromus 7f4413a5d7 [NES] figure out how to run some of blargg's tests 2011-03-02 07:11:36 +00:00
zeromus 4bfc610a8a [NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know. 2011-03-02 06:18:26 +00:00
zeromus a236477c5b [NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256 2011-03-02 04:11:46 +00:00
zeromus e3cf8aae28 [NES] some comments 2011-03-02 03:41:24 +00:00
zeromus fe3414c380 [NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too. 2011-03-02 03:34:37 +00:00
zeromus 858824c548 [NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be. 2011-03-02 03:08:33 +00:00
zeromus a296742d5f [NES] clean up AxROM 2011-03-02 03:05:28 +00:00
zeromus e9622b1f60 [NES] clean up UxROM gamedb parameters 2011-03-02 02:54:06 +00:00
zeromus 7919bb8647 [NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb 2011-03-02 02:41:03 +00:00
andres.delikat d406e15746 Add more games to game database, add some more games that don't work 2011-03-01 20:32:18 +00:00
andres.delikat 087e471335 Check in some NES docs 2011-03-01 19:54:19 +00:00
andres.delikat 229d56551f Move some game compatibility todos around 2011-03-01 18:44:17 +00:00
andres.delikat 5a8485e21c Add Zelda II & Castlevania II to the game database, both fail to play (black screen) 2011-03-01 15:15:04 +00:00
andres.delikat 7182d905a4 Get frame counter incrementing in the NES core. TODO: store it in savestates 2011-03-01 14:38:52 +00:00
zeromus 0d5cff7408 [NES] mapper cleanup and savestates 2011-03-01 09:32:12 +00:00
zeromus d225c23cc1 [NES] SxROM: remove some guesses 2011-03-01 07:31:59 +00:00
zeromus c21d92f694 [NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them 2011-03-01 07:25:14 +00:00
beirich d3e63df8db Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun 2011-03-01 02:57:31 +00:00
zeromus 209fd44442 [NES] add GxROM 2011-02-28 10:48:18 +00:00
zeromus 96f5a95f73 [NES] add IC_74x377 and CPROM 2011-02-28 10:16:07 +00:00
zeromus c65ce323d0 [NES] add AxROM 2011-02-28 09:39:24 +00:00
zeromus c713b9a8f0 [NES] add CxROM and fix a severe timing issue which repairs many obvious glitches 2011-02-28 09:13:27 +00:00
zeromus af861b6475 [NES] add UOROM 2011-02-28 08:19:06 +00:00
zeromus ee336bec15 [NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman) 2011-02-28 07:53:19 +00:00
beirich bcf69dfb9d [PCE] fix frameskip to not break some games 2011-02-28 07:10:19 +00:00
zeromus 1b0025a7cc add support for comments in game database, and: [NES] fix ppu bug and add to database 2011-02-28 06:43:19 +00:00
zeromus 4b177ca8d1 [NES] ppu fixes and improved rom classification infrastructure 2011-02-28 06:16:20 +00:00
andres.delikat d7ba739b30 Some fix ups to input recording, and setting up the ability to test recording & playback 2011-02-28 01:26:38 +00:00
andres.delikat 59744ed2dd Implement SetControllersAsMnemonic() in NES core 2011-02-27 22:44:06 +00:00
andres.delikat 423e9c8783 Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works. 2011-02-27 22:33:25 +00:00
beirich dd109b76da [PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe 2011-02-27 16:41:48 +00:00
andres.delikat 907c562174 Set unsafe compiler option on the Emulation project so it will compile. Add .nes to the open rom dialog 2011-02-27 14:23:48 +00:00
zeromus 454505e5f1 [NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...? 2011-02-27 11:40:08 +00:00
zeromus 7367e8b542 minimal deemph palette emulation 2011-02-27 10:55:38 +00:00
zeromus 4e85d82f14 update 6502 core generator legit-like 2011-02-27 09:49:53 +00:00
zeromus c5febf8e20 neshawk!! emulate attractmode without bugs = initial checkin 2011-02-27 09:45:50 +00:00
beirich 303d276ac7 [PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase) 2011-02-27 08:06:21 +00:00
beirich d381be67a6 [PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing 2011-02-26 23:02:34 +00:00
andres.delikat 04b6b2baa0 Fix typo! 2011-02-26 22:08:55 +00:00
andres.delikat d0e37373a4 Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic() 2011-02-26 22:04:17 +00:00
andres.delikat 0ed57b443b Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording. 2011-02-26 21:36:46 +00:00
beirich 023fb0897a [SMS] Frameskip actually skip frames 2011-02-24 04:39:52 +00:00
andres.delikat f7198ae966 Ram Search - Memory domain select 2011-02-23 16:22:41 +00:00
beirich 71c0e8648e [SMS] Use correct framerate for PAL mode now that we have throttling 2011-02-23 04:38:50 +00:00
zeromus bc74d6c575 complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it. 2011-02-21 09:48:53 +00:00
zeromus 14977cfc36 2011-02-20 02:49:37 +00:00
zeromus 022c4be0c8 add nes stub 2011-02-20 02:17:09 +00:00
zeromus b7edf19c5b zeromus uses the sandglass of regression! 2011-02-20 01:35:58 +00:00
zeromus d004b0cf96 *.vspcc never checks in 2011-02-20 01:29:52 +00:00
kylethomson 3d49a8c5a7 Adding C# lua projects to BizHawk. One refuses to compile. 2011-02-20 01:27:16 +00:00
kylethomson 255e8867f9 Add Lua DLLs to BizHawk 2011-02-19 22:47:33 +00:00
beirich bb2b17f92d [SMS] Add System Bus MemoryDomain 2011-02-19 05:04:52 +00:00
beirich 577f249905 Misc code cleanup 2011-02-16 04:45:59 +00:00
beirich 41b68e198e Fix Fantastic Dizzy; last broken SMS/GG game Im aware of! 2011-02-16 04:21:25 +00:00
andres.delikat 48bb648ff9 IEmulator now has a string type so that emulators can return a string representing the platform they emulate 2011-02-16 02:42:58 +00:00
beirich 09e63e84e8 [GG] Fix Turrican homebrew and 224-line video mode timing 2011-02-15 23:50:28 +00:00
beirich 88aa2af174 SMS: implement overclock-when-safe option 2011-02-14 06:15:25 +00:00
beirich 5a4e36d828 SMS: add Force Stereo option to gui 2011-02-14 05:02:26 +00:00
beirich 1d00b7fe6b minor refactoring of IController handling of control updates / frame tracking / movies 2011-02-05 05:40:19 +00:00
beirich 78c7a74a0d PCE: improve video timing... slightly 2011-02-01 05:25:28 +00:00
beirich 27da793b5f PCE: improve noise channel 2011-01-31 07:19:38 +00:00
beirich 366d7994e3 Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games 2011-01-28 06:46:33 +00:00
beirich d35d9e9d29 SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music! 2011-01-28 04:23:35 +00:00
beirich 00b78183dd SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG 2011-01-27 07:13:28 +00:00
beirich 2ec181e50f cleanup some code after removing HardReset from IEmulator API 2011-01-21 07:14:42 +00:00
beirich b5ca2f07de NullEmulator returns a dummy memorydomain 2011-01-21 07:02:48 +00:00
beirich 162b43c240 I suppose it would help if memory metadata was public 2011-01-21 04:10:29 +00:00
beirich e62c1bc673 add memory API, remove HardReset from IEmulator 2011-01-21 03:59:50 +00:00
beirich 73cf2bc61b SG-1000 almost done 2011-01-20 23:58:58 +00:00
zeromus 8f59b1f582 restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler 2011-01-20 06:24:31 +00:00
beirich 3c019b9e96 SG-1000 progress (try doki doki penguin land) 2011-01-19 07:06:14 +00:00
zeromus 3c7534e92a TI-83 emulator lol 2011-01-18 10:28:10 +00:00
beirich 34ec0bba39 SMS: Implement TMS9918 legacy Mode 0 2011-01-17 07:41:01 +00:00
beirich 72ef291ac0 wired up Recent Roms click event 2011-01-17 03:23:53 +00:00
zeromus 757d604784 switch game database to support multiple hash types 2011-01-17 03:08:33 +00:00
beirich 457819b331 SN76489: Implemented periodic noise 2011-01-16 21:06:14 +00:00
beirich d1110de5de SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed 2011-01-16 06:31:14 +00:00
beirich 0d088bb15b update controls to support sticky buttons, & force-pressing buttons. implement Soft Reset menu item. 2011-01-14 03:38:26 +00:00
beirich 3c8236fd32 PAL support for SMS 2011-01-13 06:10:50 +00:00
beirich aa784295d8 extended video mode support; 2/3 CodeMasters games playable now... 2011-01-12 06:08:17 +00:00
beirich d0d4d441c9 make NullEmulator return a valid ControllerDefinition 2011-01-12 02:05:48 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00