PCE: improve noise channel
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@ -167,7 +167,8 @@ namespace BizHawk.Emulation.Sound
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freq = channel.NoiseFreq;
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}
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float adjustedWaveLengthInSamples = SampleRate / (channel.NoiseChannel ? freq/(float)channel.Wave.Length : freq);
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float adjustedWaveLengthInSamples = SampleRate / (channel.NoiseChannel ? freq/(float)(channel.Wave.Length*128) : freq);
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float moveThroughWaveRate = wave.Length / adjustedWaveLengthInSamples;
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int end = start + len;
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@ -23,7 +23,7 @@
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PeriodicWave16 = new short[] { 32767, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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NoiseWave = new short[0x2000];
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NoiseWave = new short[0x1000];
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var rnd = new System.Random(unchecked((int)0xDEADBEEF));
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for (int i = 0; i < NoiseWave.Length; i++)
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{
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