NullEmulator returns a dummy memorydomain
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@ -12,6 +12,12 @@ namespace BizHawk
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private Random rand = new Random();
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public IVideoProvider VideoProvider { get { return this; } }
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public ISoundProvider SoundProvider { get { return this; } }
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public NullEmulator()
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{
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var domains = new List<MemoryDomain>(1);
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domains.Add(new MemoryDomain("Main RAM", 1, Endian.Little, addr=>0, (a,v)=> { }));
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memoryDomains = domains.AsReadOnly();
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}
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public void LoadGame(IGame game) { }
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public void FrameAdvance(bool render)
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{
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@ -19,7 +25,6 @@ namespace BizHawk
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for (int i = 0; i < 256 * 192; i++)
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frameBuffer[i] = Colors.Luminosity((byte)rand.Next());
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}
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public void HardReset() { }
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public ControllerDefinition ControllerDefinition { get { return NullController; } }
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public IController Controller { get; set; }
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public int Frame { get; set; }
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@ -36,8 +41,8 @@ namespace BizHawk
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public int BufferHeight { get { return 192; } }
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public int BackgroundColor { get { return 0; } }
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public void GetSamples(short[] samples) { }
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public IList<MemoryDomain> MemoryDomains { get { return new List<MemoryDomain>(0); } }
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public MemoryDomain MainMemory { get { return null; } }
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private IList<MemoryDomain> memoryDomains;
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public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
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public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
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}
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}
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