Commit Graph

2644 Commits

Author SHA1 Message Date
adelikat 6df2afccee Saturn - button orders for peripherals 2017-06-18 17:19:34 -05:00
adelikat 0c078a189e Saturn - oops, 3d shoulder button mids should be 0 2017-06-18 16:05:46 -05:00
nattthebear 278b29a840 pizza: use waterboxcore 2017-06-18 16:05:55 -04:00
adelikat 7e98cd6ec9 Saturn - mouse - make button names consistent with other cores, virtual pad support 2017-06-18 15:03:50 -05:00
adelikat b22787fc44 Saturn - 3d pad - set mids for analog ranges, finish virtualpad support 2017-06-18 15:03:49 -05:00
nattthebear 37b285fe8d saturnus: get rid of the round-tripping of analogs through the mednafen input system. 2017-06-18 12:25:01 -04:00
nattthebear 9ff2da5265 Start work on Honda Oddessy2 2017-06-18 10:29:03 -04:00
nattthebear 69d0b36ca1 gonna flip it on them 2017-06-18 09:02:54 -04:00
nattthebear 1292b27163 Add some draft work for supporting sysv <-> msabi interop. I wonder if we'll ever use this? I'd put it on a separate branch but it would be merge hell. 2017-06-18 08:51:09 -04:00
alyosha-tas bd29ec087e NES: small PPU refactor
Will make future testing easier
2017-06-17 19:02:21 -04:00
alyosha-tas 0e0d3e4143 Update Execute.cs 2017-06-17 19:01:04 -04:00
nattthebear 5a8fad73b9 saturnus: use waterboxcore 2017-06-17 15:30:03 -04:00
alyosha-tas 0ddd7392c7 A7800Hawk Commit 5
- Almost done with DMA
2017-06-17 13:55:21 -04:00
nattthebear c04beea4d0 update snes9x to use WaterboxCore 2017-06-17 12:57:43 -04:00
nattthebear 3e731ae0b3 Make ngp core use WaterboxCore infrastructure 2017-06-17 10:47:10 -04:00
nattthebear 6f60eb5efc Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is... 2017-06-17 10:07:02 -04:00
alyosha-tas 13b99bafd0 NESHawk: Clean up and minor refactor
Simplify the code base a bit and gets a performance boost as well.
2017-06-16 21:41:13 -04:00
alyosha-tas 7bb76f9f03 A7800Hawk commit #4
-Start Maria DMA and frame execution
-Refactor CPU execution
-Expose more tools (Hex Editor, RAM Search, etc)
-Add Ready and Halt behaviours trigggered by Maria
2017-06-16 16:44:57 -04:00
alyosha-tas 5b731cf8b8 SNES saveram: check for existance
checks if SGB saveram exists before attempting to assign it to the buffer pointer.

Also return null if no saveram is found, which conforms to what other cores are doing and what EMUHawk expects
2017-06-16 08:50:28 -04:00
nattthebear 04d4880564 pizza: cover your ears 2017-06-16 08:19:03 -04:00
nattthebear dd9d1b2018 pizza: input 2017-06-15 21:38:52 -04:00
nattthebear c4eeb84ee8 mgba: syste bus
fixes #861
2017-06-15 19:34:15 -04:00
nattthebear 8fa903c004 pizza progress: it runs 2017-06-15 19:00:41 -04:00
nattthebear 0d7116ef06 they must never know my secret... 2017-06-14 19:58:13 -04:00
nattthebear d7809d0f52 mapheap: fix some bugs that weren't exercised (nothing uses mremap right now) 2017-06-14 19:51:43 -04:00
nattthebear e3d2681d99 snes9x: connect obj disable by priority 2017-06-14 17:00:27 -04:00
nattthebear 1314912cf8 libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere... 2017-06-13 17:55:07 -04:00
alyosha-tas e07882ae56 NES APU cleanup 2017-06-13 10:43:34 -04:00
adelikat 97d7dd7f42 merging master into waterbox2 this one was messy may be regressions 2017-06-13 08:16:25 -05:00
adelikat 8c40d2908c bnes - remove the force determinism setting (hack) since it is no longer relevant 2017-06-12 21:03:11 -05:00
adelikat 9eb2fcc34c bsnes - remove profile sync setting and related code 2017-06-12 20:56:34 -05:00
nattthebear 0d0e0f3590 saturnus: disk change controller support. Right before disk 1 is the null ejected disk, so you can use prev and next in a single disk game to simulate opening the CD tray, if that's your thing. For real multidisk support, this will require some additional frontend work. 2017-06-12 21:33:08 -04:00
adelikat e6d1850361 N64 - include a 64bit version of mupen64plus-rsp-cxd4.dll, rip out Rsp_Z64_hlevideo since it is giving us no value added, as it was intended to go with the z64 video plugin (that we don't support nor need to) 2017-06-12 19:37:45 -05:00
nattthebear 346cf7d637 VB: add some text to the settings dialogue 2017-06-12 19:31:30 -04:00
nattthebear 19883585c6 rewrite MapHeap to be much easier for me to understand 2017-06-12 17:58:19 -04:00
alyosha-tas 05304b465b NES APU improvements
passes some more of the test_apu_2 tests
2017-06-12 16:25:21 -04:00
adelikat f5b15b2e6a N64 - Make GLideN64 the default plugin 2017-06-12 13:07:59 -05:00
adelikat b1918759be N64 - Remove commented out jabo code 2017-06-12 13:07:06 -05:00
zeromus 64e9a70d26 teach libretrobridge stuff how to check for changed serialize size 2017-06-12 03:14:21 -05:00
zeromus 0246c540bb fix libretrobridge to be 64bit only (and fix it for 64bit) 2017-06-12 02:31:47 -05:00
zeromus 39433e509e change some output64 to output 2017-06-12 01:38:02 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
nattthebear cf723b5133 add new build of mgba 0.6-ish 2017-06-11 20:10:37 -04:00
nattthebear 626de2d7c8 waterbox: add guard pages to libco stacks 2017-06-11 20:10:37 -04:00
zeromus 6db010e384 add 'crop SGB frame' option; fixes #871 2017-06-11 18:20:55 -05:00
zeromus 9c8ea446eb fix a bug caused by commenting out too much of jabo 2017-06-11 17:24:32 -05:00
zeromus eec9c54236 comment out all dynarec related things 2017-06-11 17:24:32 -05:00
zeromus 503261af35 comment out all jabo related stuff 2017-06-11 17:24:32 -05:00
zeromus 852b1f8a5e change default settings to interpreter and not jabo, so n64-64 can boot 2017-06-11 17:24:32 -05:00
alyosha-tas 2b48b8b007 Add files via upload 2017-06-11 18:08:03 -04:00
alyosha-tas 1d840906a5 Delete A7800HawkControl.cs 2017-06-11 18:07:42 -04:00
alyosha-tas 50d0db37b8 Delete temp.txt 2017-06-11 18:07:16 -04:00
alyosha-tas 55fb3bb1dc Add files via upload 2017-06-11 18:06:50 -04:00
alyosha-tas 18ff66f1d2 Add files via upload 2017-06-11 18:06:04 -04:00
alyosha-tas f7c07aed0b Add files via upload 2017-06-11 18:05:15 -04:00
alyosha-tas f44b587ab9 Create temp.txt 2017-06-11 18:04:40 -04:00
nattthebear edbe83bc13 libsnes: savestate uncompressed size 14MB=>10MB (for a game with nothing special) 2017-06-11 15:30:54 -04:00
nattthebear e73157bb49 ahh, yahbooze, we hardly knew you... 2017-06-11 14:44:47 -04:00
zeromus 0c2d4af1b2 libretro: quick fix so variable savestate sizes work 2017-06-11 13:07:31 -05:00
nattthebear 8cf1e43e70 libsnes: move tile cache out of savestates. saves like 400kB. meh. 2017-06-11 11:28:29 -04:00
nattthebear 5b2415c032 saturnus: kof95 now works 2017-06-11 09:51:33 -04:00
nattthebear 418ef7c080 waterbox gpgx: fix the same thing as in the snes core 2017-06-11 07:57:37 -04:00
nattthebear a6e4b87f36 comments 2017-06-11 07:50:41 -04:00
nattthebear fa9dcfae35 waterbox: When compiled in debug mode, forcibly evict self at every opportunity. This can be used to catch bugs using pointers past their valid time. Catch and fix two such bugs in the libsnes wrapper. 2017-06-11 07:47:16 -04:00
nattthebear 91e239e11f use the ancient zen art of copy paste to give libsnes the same aspect ratio fix that snes9x has. 2017-06-11 07:15:51 -04:00
nattthebear beb25ce24f saturnus: reorder the normal controller 2017-06-11 06:57:28 -04:00
nattthebear 52a62af441 waterbox: support gzipped executables as well, and gzip ss.wbx 2017-06-10 20:54:21 -04:00
nattthebear 67ff767f95 libsnes: recreate the emu cothread at the end of init, to avoid pointer poison that was breaking xor state consistency. Big todo: all init functionality really needs to happen from the main thread, as there are many syscalls that reenter managed in that code, and reentering managed from a cothread stack is a Bad Thing 2017-06-10 19:51:59 -04:00
nattthebear dde953d612 fix a libco issue that was breaking xorstate consistency 2017-06-10 18:20:58 -04:00
nattthebear ba7543c19a snes waterbox: fix a leaky pointer which was breaking xorstate integrity 2017-06-10 17:19:18 -04:00
nattthebear 0bcdeee1e7 fix some bugs in MapHeap that were breaking libsnes savestates 2017-06-10 16:57:57 -04:00
nattthebear baf7a7973b snes: do some more savestate prep, including removing the unused cheat system, which cost sixteen megidobites of ram 2017-06-10 15:53:38 -04:00
nattthebear fcbb85a579 snes: move some stuff to sealed_heap 2017-06-10 15:20:06 -04:00
nattthebear 9ffa44d0a6 snes: waterbox is now working 2017-06-10 14:16:25 -04:00
nattthebear 36be9e9fc7 snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
nattthebear 9975a05695 snes: waterboxification phase 1 2017-06-10 14:16:24 -04:00
alyosha-tas ab818f1b93 Update BxROM 2017-06-09 20:43:02 -04:00
nattthebear 1c46b79bbb saturnus: settings 2017-06-09 16:42:08 -04:00
nattthebear f4c5c53c8a Make note of a potential gotcha in virtual boyee as a comment. It will be forgotten when we need it. 2017-06-08 20:28:59 -04:00
nattthebear aa2ec9b9e2 Saturnus: ISaverammable. The 32K internal is saved, followed by the 512K external if present. On load, if sizes do not match, nothing is loaded. Yahbooze 64K saverams are not loaded. 2017-06-08 19:45:56 -04:00
nattthebear a42631fadc Saturnus: IMemoryDomains. Names match the old yahbooze names when applicable. 2017-06-08 17:15:29 -04:00
alyosha-tas ff980b91dd NES Fix APU
Finally fixes the infamously bad APU mixer tests
2017-06-08 14:35:13 -04:00
alyosha-tas 31192e15cb Update BxROM 2017-06-07 21:35:18 -04:00
nattthebear 145f58a145 Saturnus: IStatable, IRegionable 2017-06-07 20:54:10 -04:00
nattthebear 51d36f4563 saturnus: move cartridge allocations to special heaps 2017-06-07 20:21:44 -04:00
nattthebear 90d9474530 Saturnus: Lag detection and input callbacks 2017-06-07 18:56:44 -04:00
nattthebear 4d875e0c24 Saturnus: Add CD sanity checks 2017-06-07 17:54:16 -04:00
nattthebear 40680a9d74 Saturnus: Connect reset button, but you need to hold it down for 3 consecutive frames (working as intended). Also, DRIVE LIGHT HOOOOOOOOOOOOOOOOOOOOOOOOO 2017-06-07 17:34:30 -04:00
nattthebear 62597400c1 saturnus: start working on some keyboard stuff 2017-06-07 17:23:30 -04:00
alyosha-tas c3627eee03 Oops not sure what I was doing there 2017-06-07 16:04:13 -04:00
nattthebear 1db95efa72 Change the exception message for certain waterbox loadstate failures to indicate possible differences in app version / rom / syncsettings as the culprit 2017-06-06 20:05:30 -04:00
alyosha-tas bcad6f9b08 NES: Fix some more exceptions 2017-06-06 20:04:59 -04:00
alyosha-tas 71e3fad147 NES Fix some more exceptions 2017-06-06 20:03:42 -04:00
nattthebear 69f061ae12 saturnus now runs games and stuff 2017-06-06 19:55:39 -04:00
adelikat e298863b3d VB - virtual pad support, slight fix to button order on controller config 2017-06-06 11:38:43 -05:00
adelikat 5fec117b68 Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
alyosha-tas 27fd41a5d2 Fix mapper 112 2017-06-06 07:53:33 -04:00
alyosha-tas 7d9b878d5f Update NROM.cs 2017-06-06 07:52:17 -04:00
alyosha-tas 25f2f8ebf9 NES: Fix some exceptions loading ROMs
Eventually need to rethink ROM loading  I think
2017-06-05 15:56:28 -04:00
nattthebear d7b8464a9b saturnus: start working on controller hook up. there's something wrong with the CD stuff though, and games don't work 2017-06-04 21:14:00 -04:00
nattthebear fb5ba14768 Revert "Update AxROM.cs". Licensed AxROM games were all 256KB or smaller, so they'd never hit this codepath. Non-licensed games certainly can be 512KB on AxROM, and we don't want to break that. The "hardware tests" comment is meaningless -- tested on what hardware? There's no licensed board that you could test that against, because they won't take a 512KB chip in the first place. 2017-06-04 20:45:05 -04:00
alyosha-tas b56a6e9aa5 Update AxROM.cs 2017-06-04 20:21:37 -04:00
adelikat 4ae0b2cd22 Merge branch 'master' into waterbox2
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.Events.cs
	BizHawk.Client.EmuHawk/MainForm.cs
2017-06-04 18:18:11 -05:00
alyosha-tas 492f78bfa2 Update SxROM.cs 2017-06-04 17:30:38 -04:00
nattthebear b9ab41a4da More like Chie SatURNaka 2017-06-04 16:41:11 -04:00
adelikat 0c9925a369 bsnes - default to compatibility profile 2017-06-04 13:29:47 -05:00
adelikat caf3a7834d Fix dual GB input 2017-06-04 13:19:51 -05:00
adelikat 551abcd1e4 snes9x - some display name and descriptions for settings 2017-06-03 11:11:11 -05:00
alyosha-tas 9c586e77c4 Update Mapper069.cs 2017-06-03 10:36:16 -04:00
nattthebear f96a7abb94 ngp: connect saveram. due to the way this is implemented in neopop, connecting it greatly increased the size of savestates, which may or may not be worth fixing. 2017-06-03 07:58:14 -04:00
alyosha-tas 3577882070 NES Fix Mapper 15 2017-06-02 21:13:44 -04:00
nattthebear b7865f7576 disable the dngp database hack, and add some debugging statements to it 2017-06-02 17:19:31 -04:00
zeromus c96ff28055 fix broken GPGX trace logger disassembler (fixes #866) 2017-06-02 15:50:23 -05:00
nattthebear 034337c51d start of dngp linkup. It works enough for KOF2 to think a cable is there, but not enough to run anything 2017-06-01 20:44:49 -04:00
nattthebear 3a4de4a6ca some prelim roughin for dual ngp 2017-06-01 18:19:30 -04:00
alyosha-tas ebb305997e C64 more SID work 2017-05-31 22:44:45 -04:00
alyosha-tas 52995b657e Update C64.Motherboard.cs 2017-05-31 22:43:27 -04:00
alyosha-tas 113d002701 Update Sid.cs 2017-05-31 18:30:23 -04:00
nattthebear 051382450e ngp: settings that theoretically work 2017-05-31 17:29:45 -04:00
nattthebear df0a955621 ngp: memory domains 2017-05-31 16:58:16 -04:00
adelikat 95353188c7 Merge branch 'master' into waterbox2 2017-05-31 13:38:01 -05:00
nattthebear d799624e9c NGP: It works and stuff 2017-05-30 18:36:11 -04:00
adelikat 1a54ff1818 Merge branch 'master' into waterbox2 2017-05-30 17:31:30 -05:00
alyosha-tas be7d271bd1 Update NES.Core.cs 2017-05-30 18:25:34 -04:00
alyosha-tas 10de07aec2 Update PPU.run.cs 2017-05-30 18:24:30 -04:00
adelikat c1a746c7d6 Don't expose Colecovision syncSettings, aquire sync settings the intended way instead 2017-05-30 12:37:47 -05:00
adelikat 1877cce021 C64 - misc cleanups 2017-05-30 13:10:01 -04:00
adelikat 3cc74932a7 Set C64 to released, and remove some hacks that hid C64 in some places 2017-05-30 12:12:10 -04:00
nattthebear aab6391b12 virtual boyee: actually fix the color config stuff 2017-05-29 20:34:07 -04:00
alyosha-tas 787470df35 NES: allow headerless ROMs to be loaded if in DB 2017-05-29 20:27:07 -04:00
nattthebear 3ec7b0252f Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY 2017-05-29 20:21:34 -04:00
alyosha-tas fe7606130e Add files via upload 2017-05-29 18:50:02 -04:00
alyosha-tas d825769cf5 Oops, Clean Up 2017-05-29 16:44:56 -04:00
alyosha-tas 19de6b1cee Update BizHawk.Emulation.Cores.csproj 2017-05-29 15:05:50 -04:00
alyosha-tas 66b13a2d78 Update CartridgeDevice.cs 2017-05-29 15:05:06 -04:00
alyosha-tas 321f62a242 Add files via upload 2017-05-29 15:04:26 -04:00
adelikat 3b60a8538d B is before A obv 2017-05-29 13:53:16 -05:00
nattthebear a3f9f47c84 set snes9x to released 2017-05-29 14:40:19 -04:00
nattthebear 93975c3063 virtual boyee - correct author information, and set to released; whenever the waterbox branch is released, this core will be ready 2017-05-29 14:38:19 -04:00
nattthebear f99a080e60 Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
alyosha-tas f99f9847b4 Update C64 VIC to fix MoonDust 2017-05-29 14:32:12 -04:00
nattthebear b20354448b vboyee-- somehow the default colors for anaglyph were all wrong 2017-05-29 14:11:35 -04:00
adelikat ec4a8dde09 Vboy - button names and orders 2017-05-29 12:51:43 -05:00
nattthebear 391160ebf9 vboyEE: settings and syncsettings 2017-05-29 13:50:40 -04:00
nattthebear 87c1a75778 virtual boyEE: saveram, memory domains 2017-05-29 12:51:38 -04:00
nattthebear 4ab407bb42 virtual boy: add IInputPollable. Unfortunately, adding one more field to EmulateSpec caused C# to vomit its brains out, so yeah... 2017-05-29 12:16:24 -04:00
nattthebear 2887ba5823 savestates for vb. this includes savestates for mmap_heap. unfortunately, usage of mmap_heap was scrapped as the things going into it were better suited for invisible/sealed. it may be eventually useful 2017-05-29 11:26:38 -04:00
nattthebear fbf7be92d5 VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works 2017-05-29 08:16:56 -04:00
nattthebear 94c397a4f8 snes9x: IRegionable 2017-05-29 07:36:49 -04:00
nattthebear 855ff7deca Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs. 2017-05-28 22:18:01 -04:00
alyosha-tas 6dbf0e4822 More SID Work 2017-05-28 21:28:53 -04:00
alyosha-tas 207438d02c more SID work 2017-05-28 21:28:03 -04:00
nattthebear f1565cd0b1 attributes! 2017-05-28 19:20:59 -04:00
nattthebear a52e9d7dc1 https://www.youtube.com/watch?v=0sKRRY5tQz8 2017-05-28 17:19:07 -04:00
nattthebear 7f7f490b6d The InputCallbackSystem on this Core is now fully operational. https://www.youtube.com/watch?v=g7-tskP0OzI 2017-05-28 14:18:08 -04:00
nattthebear 7f2e06b0b5 clean things up and make gpgx fully (?) multi-instance correct 2017-05-28 13:46:08 -04:00
nattthebear 7d0330bb9e snes9x - cleanup usage of the IMonitor semantics. This makes memory domains slower. 2017-05-28 13:12:48 -04:00
nattthebear 6c2d4ff044 snes9x: add ISaveRammable and fix virtualsize 2017-05-28 12:54:22 -04:00
nattthebear 763ee5c424 Disable the hash-perf feature of __pthread_key_create. Since it chose a starting hash based off of stack address, it was nondeterministic. 2017-05-28 11:58:08 -04:00
nattthebear ffed0d2205 snes9x: memory domains 2017-05-28 10:32:21 -04:00
nattthebear 61aa4f5df3 Connect Snes9x controllers, syncsettings, and regular settings 2017-05-28 10:18:20 -04:00
adelikat 3a852707c4 C64 - expose tape data as a memory domain, because why not 2017-05-28 08:52:16 -05:00
nattthebear 7ea3755f13 rename gpgx.exe to gpgx.wbx and push some binaries 2017-05-28 07:33:55 -04:00
nattthebear 0cc1abd51b snes9x: savestates 2017-05-28 06:39:11 -04:00
alyosha-tas 807edebe6d A7800Hawk another round of commits 2017-05-27 20:40:13 -04:00
nattthebear ef8264a8b0 waterbox: Add special handling for imports in XorStates. Fix a few other instances where managed pointers were leaking out into XorStates 2017-05-27 20:38:28 -04:00
nattthebear 10d47d1ea8 waterbox: Refactor PeWrapper a bit to not parse the native section headers every time it needs them 2017-05-27 18:52:18 -04:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
adelikat 3820a243fe c64 implements IInputpollable, not sure why it was commented out 2017-05-27 15:43:07 -05:00
nattthebear 37dc9908d0 Waterbox: Add XOR based savestates for GPGX64 2017-05-27 16:18:38 -04:00
adelikat 7f45b4880f c64 - another savestate fix 2017-05-27 14:44:45 -05:00
adelikat 39797513b2 c64 - add another variable to savestates 2017-05-27 14:13:51 -05:00
nattthebear 3a4b6601d9 move pewrapper into its own file 2017-05-27 14:55:21 -04:00
adelikat 73cdd0357d C64 - I think these are things that need to be in savestates 2017-05-27 13:42:03 -05:00
nattthebear b737959d11 snes9xHawk which is totally not a thing: connect audio 2017-05-27 14:32:12 -04:00
nattthebear 9bcd693910 snes9x: video output is now fully functional 2017-05-27 13:33:44 -04:00
adelikat 284ee1f9a2 Neshawk - UNIF_BMC_FK23C - I think these dipswitch variables are supposed to be MapperProps 2017-05-27 12:12:04 -05:00
adelikat be39513b9e C64 - show mapper info in rom annotation, if rom is a cart 2017-05-27 11:57:38 -05:00
nattthebear 2665510502 Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support 2017-05-27 12:29:05 -04:00
adelikat 5f1b8cdc09 SNES - fix frame 0 loadstating 2017-05-27 10:21:14 -05:00
adelikat 12a4ec1ac7 SNES - only register the trace logger on compatibility profile 2017-05-27 09:54:53 -05:00
adelikat 8de4e7bff9 add ui to switch to Atari7800Hawk, still not useable by humans, needs gamedb stuff 2017-05-27 08:56:25 -05:00
alyosha-tas a3a78c6a2e Fix Tagin Dragon 2017-05-26 18:24:21 -04:00
alyosha-tas 77c20a6776 Merge pull request #859 from alyosha-tas/master
A7800Hawk initial PR
2017-05-25 15:56:46 -04:00
alyosha-tas 827c5848dd Delete temp.txt 2017-05-25 15:38:51 -04:00
alyosha-tas 93c14ce2d1 Add files via upload 2017-05-25 15:32:38 -04:00
alyosha-tas 26ec802769 Sid Round 2
Still some noise in there but not as bad and the sharp cutoff in Gianna Sisters intro is fixed
2017-05-25 13:42:36 -04:00
alyosha-tas 1a7f8b0ff8 Fix #857 2017-05-25 12:53:11 -04:00
alyosha-tas 11176e29de Update Sid.cs
Fix a typo that was causing some scratching noise
2017-05-24 22:00:09 -04:00
alyosha-tas a1497045dd Add files via upload 2017-05-24 20:40:38 -04:00
alyosha-tas 7ce43e1438 Add files via upload 2017-05-24 20:40:02 -04:00
alyosha-tas a2ab02f9d9 Add files via upload 2017-05-24 19:37:44 -04:00
alyosha-tas f159220bef Create temp.txt 2017-05-24 19:37:21 -04:00
alyosha-tas b2eecd7bec Add files via upload 2017-05-24 19:36:34 -04:00
alyosha-tas 3a020a1c40 Create Readme.txt 2017-05-24 19:35:39 -04:00
alyosha-tas 2d5c4ce893 C64: Filtering
First Draft, sounds better but needs peeking effect
2017-05-24 14:45:07 -04:00
alyosha-tas 86629319c4 C64: Start SID Filtering
Set up infrastructure
Still a lot to do.
2017-05-22 16:44:27 -04:00
alyosha-tas e2d76149d4 Update BizHawk.Emulation.Cores.csproj 2017-05-22 16:42:56 -04:00
alyosha-tas 782ca64f73 Add FFT source to C64
Thanks to jdpurcell for the code
2017-05-22 16:40:13 -04:00
alyosha-tas e1cfc28562 Update MMC3 to remove RewireNametable_TLSROM 2017-05-22 10:51:40 -04:00
nattthebear 7739b9dc80 rough in some snes9x stuff. not working yet 2017-05-21 17:43:43 -04:00
nattthebear 1fe77d7f32 gpgx: fix video size after loading a frame 0 savestate. misc cleanup 2017-05-21 09:27:29 -04:00
nattthebear 10cfab4710 Waterbox savestate changes - genesis should be mostly working now (?) 2017-05-20 21:09:29 -04:00
nattthebear b1ff4fbff8 More waterbox savestate stuff 2017-05-20 20:55:55 -04:00
nattthebear fa24f5fc9d GPGX64 works with the new waterbox, or would if I pushed the binaries. Savestates are hosed; TBD 2017-05-20 18:50:01 -04:00
nattthebear a325969963 Work more on waterbox and convert GPGX64 to use the new PERunner. Doesn't work yet. 2017-05-20 17:18:31 -04:00
nattthebear 6053cd6e35 stuff 2017-05-20 12:24:15 -04:00
nattthebear 5c8efb51ba Add some Import related stuff to PeRunner. Build BizExvoker which will be used to import managed libraries as dependencies to PEs 2017-05-20 09:46:45 -04:00
nattthebear 3f8a89d171 waterbox: progress on a PERunner to load everyone's third favourite executable format 2017-05-19 21:21:50 -04:00
alyosha-tas 05bf7e46d4 Fix TLSROM mapper
Fix #848
2017-05-19 17:22:39 -04:00
nattthebear 8986ddb54b some waterbox cleanup+reorg 2017-05-18 18:44:34 -04:00
alyosha-tas 0efdd2405c Update BizHawk.Emulation.Cores.csproj 2017-05-18 16:19:53 -04:00
alyosha-tas 86cfa69b98 C64: Add Mapper 0008 2017-05-18 16:18:49 -04:00
alyosha-tas 1821f631fe Update Sid.Registers.cs 2017-05-16 19:59:07 -04:00
alyosha-tas c1c80687c6 Update Sid.cs 2017-05-16 19:58:06 -04:00
adelikat 001091f9a1 C64 - wire up the trace logger, to the 6502 parts of the 6510 at least. THere might be more things to wire up 2017-05-16 18:40:17 -05:00
adelikat f093ad8606 C64 - multi-disk support 2017-05-15 19:52:05 -05:00
alyosha-tas a2dfb639d4 Update Atari2600.Core.cs
Fix #838
2017-05-14 19:29:53 -04:00
zeromus 5b44f0960f snes: support trace logging GB and SMP cores (C# side and dlls) 2017-05-14 13:51:02 -05:00
adelikat eb3c6a640e C64 - make binary states preferred, disks - dont' save _tracks to savestates since it currently isn't being written to, add a note for what to do if/when writing to disk is built 2017-05-13 16:18:55 -05:00
adelikat 47f5a8237e oops 2017-05-13 13:18:52 -05:00
adelikat caf9802412 C64 - remove the SaveState.DoNotSave attribute 2017-05-13 13:04:02 -05:00
adelikat 8ae05f2d01 C64 - remove the SaveState.SaveWithName attribute 2017-05-13 12:46:19 -05:00
adelikat c6c0f0e19a SaveState.SyncObject begone 2017-05-13 12:35:44 -05:00
adelikat ec07983f92 Refactor Disk.cs to not use SyncObject, still uses SyncDelta however 2017-05-13 11:42:39 -05:00
adelikat 99d2db0cdc C64 - refactor UserPort and nested class to not use SyncObject 2017-05-13 11:31:52 -05:00
adelikat e626086b05 C64 - progress on Motherboard savestate refactor 2017-05-13 11:23:14 -05:00
adelikat 2840b69e41 refactor Via.Port from an abstract class to interface, require inheriting classes to implement SyncState, and of course, don't use SyncObject 2017-05-13 11:10:37 -05:00
adelikat 4d7afaa70a C64 - refactor Via and Drive 1541 to not use SyncObject (but not subclasses) 2017-05-13 11:02:48 -05:00
adelikat 4d99f9fd95 C64 - refactor CassettePort and subclasses to not use SyncObject 2017-05-13 10:20:44 -05:00
adelikat 4ffcc9654a C64 - refactor cartridge classes to not use SyncObject 2017-05-13 10:11:13 -05:00
adelikat 762a35773c C64 - convert VIC and sublasses to not use SyncObject 2017-05-13 09:37:11 -05:00
adelikat 6640b4050a C64 - convert Sid object arrays to not use SyncObject 2017-05-13 09:00:28 -05:00
adelikat 0fc9ea7e14 C64 - refactor Sid (but not subclasses) to not use SyncObject 2017-05-13 08:51:03 -05:00
adelikat 0eeee952c5 Convert Chip4864 to not use SyncObject 2017-05-13 08:42:07 -05:00
adelikat 1fab08f91c C64 - Convert Chip90611401 to not use SyncObject 2017-05-13 08:36:52 -05:00
adelikat 9effe326ad C64 - Chip23128 has nothing to save so don't try to save things 2017-05-13 08:27:13 -05:00
adelikat 4d37e8b4e4 C64 - refactor 6510 and subclassess to not use SyncObject 2017-05-13 08:25:50 -05:00
adelikat ee183d3505 oops, remove some debugging code that shouoldnt' be checked in 2017-05-13 08:01:04 -05:00
adelikat 5897721637 C64 - refactor Chip2114 to not use SyncObject 2017-05-13 07:56:32 -05:00
adelikat 1c8cc06a02 C64 - Refactor Cia.Port to be a base interface instead of abstract class, and remove SyncState since none of the current implementations have any state to sync. 2017-05-13 07:55:46 -05:00
adelikat 1443e39ed0 convert Motherboard, Cia SyncStates to explicit stating 2017-05-12 19:44:20 -05:00
adelikat 383baa6d1e c64 - savestate refactor round 1 - do explicit savestating for the root C64 object 2017-05-12 16:26:04 -05:00
adelikat 1222b4d5b5 C64 - implement IBoardInfo 2017-05-12 15:36:15 -05:00
adelikat ed27e9d361 c64 - make mapper classes standalone instead of nested in the abstract class they derive. Just a stylistic preference I guess 2017-05-12 15:13:05 -05:00
adelikat 2c2b58d98b c64 nitpicks 2017-05-12 14:57:22 -05:00
adelikat 48080c838f do not mark C64 as not having ISettable..since it implements it. Group C64.ISettable.cs with C64.cs 2017-05-12 14:32:56 -05:00
adelikat ff7db156f6 C64 - renamed C64.Input to C64.MotherboardInput since it is a partial class of Motherboard not C64 2017-05-12 14:29:26 -05:00
adelikat 9cbe1e3112 C64 - some cleanups - remove unused stuff, make unnecessarily public things private 2017-05-12 14:22:37 -05:00
adelikat 59ac3897da C64 - break up services more 2017-05-12 14:06:34 -05:00
adelikat 6cfd112791 remove C64Util since the methods weren't being used, at least one was highly dubious, and they would be better served being in a common library if deemed needed 2017-05-12 13:28:49 -05:00
adelikat 7b2b1c325b C64 - fix framecount getting reset to 0 on savestate, not sure why it was broken teh way it was and why this is necessary but meh, it is fixed and more like how other cores handle Frame anyways 2017-05-10 16:28:27 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
adelikat a996453fc0 Oops, fix type in IVideoProvider refactor that broke the C64 core 2017-05-09 09:58:23 -05:00
adelikat ae8f44096a oops, fix colecovision 2017-05-08 21:07:12 -05:00
nattthebear 307d85cee0 The point of INPUT_KEYS is to document actual behavior, so lets fix it 2017-05-08 17:42:57 -04:00
adelikat b6fc3006e9 Cleanup SMS.IEmulator.cs 2017-05-08 11:42:22 -05:00
adelikat 01eb150b3d ColecoVision - cleanup 2017-05-08 11:37:16 -05:00
adelikat d7928377f2 ColecoVision merge MemoryMap.cs into ColecoVision.cs 2017-05-08 11:31:00 -05:00
adelikat 44ef1f9568 ColecoVision - break off IEmulator properties to their own file, move Input.cs code to ColecoVision.cs 2017-05-08 11:29:09 -05:00
adelikat eafa39456f Genesis - there's a couple more buttons on the menacer 2017-05-07 18:05:09 -05:00
nattthebear 999dcdaec8 The power of C# 5, or 6, or something 2017-05-07 16:54:18 -04:00
adelikat c33fbfddf4 Colecovision - virtualpad support for new controller options 2017-05-07 10:04:15 -05:00
alyosha-tas 3769967fb0 Update MemoryMap.Korea.cs
Fix Xyzolog
2017-05-06 18:10:10 -04:00
zeromus c641e163f9 SGB CDL c# side; and fix SGB loading (broken by pwrap refactors) 2017-05-06 16:23:26 -05:00
alyosha-tas a6197a643b Update VDC.cs
Fix initial size in PCE.

Still a little off (4 pixels ) because it autoresizes and it really should probably be completely rewritten, but at least it's much less jarring now.
2017-05-06 10:25:14 -04:00
adelikat 1dae91e6a8 clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
adelikat 9b1945a81e Atari 7800 cleanups 2017-05-05 14:20:28 -05:00
adelikat 7b29970ef9 atari 2600 cleanup 2017-05-05 13:49:36 -05:00
adelikat d467a1427d Atari 2600 - cleanups, de-expose some fields 2017-05-05 12:26:15 -05:00
adelikat daf3b2539b Atari 2600 - add alyosha as an author, break up IEmulator code to its own file, some misc cleanup 2017-05-05 11:56:28 -05:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
alyosha-tas 8e4ca6ac8e Update Atari7800Control.cs 2017-05-05 09:17:05 -04:00
adelikat 1c885e419a Libretro - increment frame counter 2017-05-04 21:12:16 -05:00
alyosha-tas 2790ec1801 Update GxROM.cs
Fix AV super real pachinko
2017-05-03 12:04:10 -04:00
J.D. Purcell 8b2b12585a Mostly whitespace cleanup to reduce difference with mono-portable branch. 2017-05-02 23:09:50 -04:00
nattthebear e3fab1a4d5 cleaner 2017-05-02 18:15:33 -04:00
adelikat e5f82bf329 CoreComm - make vsync fields into properties 2017-05-02 07:56:34 -05:00
adelikat 1f014daaa0 Fix merge error 2017-05-02 07:26:48 -05:00
adelikat 69d056e990 TI83 core cleanups 2017-05-02 07:24:22 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat b3ad3ce6ba Move BizInvoke files from Emulation.Common to Common 2017-05-01 17:30:42 -05:00
adelikat e1750bdce9 Move BinaryQuickSerializer from Emulation.Common to Common 2017-05-01 17:26:39 -05:00
adelikat ffd743cac7 Remove Genesis.cs core 2017-05-01 16:27:40 -05:00
adelikat 621a533dde remove unused BoardName property on LibretroCore.cs 2017-05-01 08:13:36 -05:00
zeromus ac4f0e97d8 libretro: slam out the audio based on the old libretro interface. didnt think about it much. 2017-05-01 04:33:09 -05:00
zeromus 112e6ca1f2 libretro: fix some scrambled framebuffers 2017-05-01 04:16:31 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
zeromus 10dc2abdef psx: fix non-multitap input 2017-04-30 13:36:18 -05:00
nattthebear 7f3716a839 if it looks like a duck, swims like a duck, and quacks like a duck, then it may or may not be a duck 2017-04-29 07:54:31 -04:00
zeromus d3a1ec64dd psx: multitap support. tested for 20 seconds, but worth someone else testing. 2017-04-29 04:11:09 -05:00
zeromus 7d99ca3738 mmc5: use PPUON instead of spriteon and screenon 2017-04-29 00:38:52 -05:00
zeromus d8fd403ea2 attempt to apply changes to MMC5 specified by https://sourceforge.net/p/fceultra/bugs/787/ 2017-04-28 21:33:26 -05:00
adelikat 883d9d2207 Rename MetaspuAsync to MetaspuAsyncSoundProvider and remove the todo, also friendlier enum names 2017-04-27 12:12:11 -05:00
adelikat 83124a8d20 Fix VerifiedDisassembler to not expose the internal cpu property 2017-04-27 12:02:08 -05:00
adelikat 57b63aaed4 Emulation.Common - cleanup Enums.cs 2017-04-27 11:45:44 -05:00
adelikat a8c15a652b Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
adelikat 17fe836926 Emulation.Common - misc cleanups in Base Implementations 2017-04-27 08:24:21 -05:00
adelikat f0b5ee4789 just testing a webhook 2017-04-26 21:13:49 -05:00
adelikat 3192cc70ae slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship 2017-04-26 19:09:00 -05:00
adelikat 19b5c94fc4 Emulation.Common cleanup - Break ISyncronizingAudioBuffer classes out into their own file seaparate from Metaspu and cleanup releated classes 2017-04-26 08:34:12 -05:00
zeromus 507ca1db27 psx: support negcon (c# side) 2017-04-25 22:59:46 -05:00
adelikat 9ecf2aed7f Fix naming of ISynchronizingAudioBuffer method and param names 2017-04-25 13:22:25 -05:00
adelikat eee0ba69dc misc cleanups on PCEngine 2017-04-25 12:57:42 -05:00
adelikat 15a25bdd87 cleanup MGBAHawk code 2017-04-25 12:00:50 -05:00
adelikat 167ed41a51 Break up MGBAHawk into separate files 2017-04-25 11:42:03 -05:00
adelikat 010c04f421 bleh, forgot to check this in 2017-04-25 11:17:35 -05:00
adelikat e72aceccdc Misc VBANext cleanups 2017-04-25 11:14:24 -05:00
adelikat ba28ca53a8 GambatteLink cleanup 2017-04-25 11:06:50 -05:00
adelikat 2426cfa31a misc cleanup of related Gambatte files 2017-04-25 10:42:11 -05:00
adelikat 21aa648318 Gambatte - some cleanup 2017-04-25 10:11:43 -05:00
adelikat 2de20e956b use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods 2017-04-25 08:28:06 -05:00
adelikat 1ad6e7a95f oops 2017-04-24 13:56:42 -05:00
adelikat a20e01ab69 Remove the obsolete MemoryDomain.FromByteArray() method 2017-04-24 13:55:20 -05:00
adelikat 1cb6289e13 Remove the obsolete MemoryDomain.FromIntPtrSwap16() method 2017-04-24 13:52:52 -05:00
adelikat 54ebe75d2b remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
adelikat b16a9b12ff remove an unused variable in Colecovision 2017-04-24 12:55:43 -05:00
adelikat b4de14657a get rid of a warning 2017-04-24 12:54:43 -05:00
adelikat 7f663a0ed6 misc. cleanup for Coleco and Intellivision 2017-04-24 12:24:56 -05:00
adelikat 4c71a34dfa misc code cleanups Lynx 2017-04-24 11:51:59 -05:00
adelikat c628557912 misc. cleanups in atari 7800 2017-04-24 10:32:45 -05:00
adelikat 2964585401 misc code cleanups in Atari 2600 2017-04-24 10:09:31 -05:00
adelikat 3dd5478efd spaces to tabs in C64 files 2017-04-24 10:09:31 -05:00
adelikat 5247e1d357 Cleanup and simplify AppleII core code 2017-04-24 10:09:31 -05:00
adelikat b488529a7b Intellivision - debugger - fix flags to be boolean 2017-04-23 13:30:57 -05:00
adelikat 8ad021c6fd Intellivision - implement memory callbacks 2017-04-23 13:28:40 -05:00
adelikat 44064d86d2 sms - nitpick code cleanup 2017-04-23 13:28:15 -05:00
adelikat 7fbed8d3e5 Intellivision - convert DIsassembler to peeks instead of reads 2017-04-23 13:14:05 -05:00
adelikat 4260ad528b Intellivision - implement the BoardName property 2017-04-23 12:47:26 -05:00
adelikat 71f33e53f5 Intellivision - nitpick - let the controller deck assign Power and Reset 2017-04-23 12:41:11 -05:00
adelikat 4b695e2820 Intellivision - implement IDisassemblable 2017-04-23 12:30:41 -05:00
adelikat d03577ade6 Intellivision - partially implement IDebuggable - flag/register getting and setting, and TotalExecutedCycles 2017-04-23 12:30:41 -05:00
nattthebear 432cbc54d7 it annoyed me 2017-04-23 13:25:29 -04:00
nattthebear 13423ac461 woops 2017-04-23 13:25:12 -04:00
nattthebear 72808f01bb remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
adelikat 30aa86cd7e Intellivision - more cleanup 2017-04-23 11:10:26 -05:00
adelikat 0f36bce22a Intellivision - actually support lag variable setting, and some misc cleanup 2017-04-23 10:53:26 -05:00
nattthebear d1ca433a93 mgba: registers 2017-04-22 21:59:55 -04:00
nattthebear 5bebd0685a snes: add a toggle multitap button 2017-04-22 17:08:33 -04:00
adelikat d14b2abd17 Revert "now no one gets to have any fun"
This reverts commit e199dfda0d.
2017-04-22 15:14:20 -05:00
nattthebear e199dfda0d now no one gets to have any fun 2017-04-22 16:04:39 -04:00
nattthebear 12b4be4fbc justifier 2017-04-22 10:41:45 -04:00
adelikat 242b0e09ab SNES - support the Justifier, because why not 2017-04-22 08:55:39 -05:00
nattthebear 7d60049b86 remove leftover debuggign cruft 2017-04-21 22:04:09 -04:00
nattthebear f3f9ad8e9b honk 2017-04-21 21:59:04 -04:00
adelikat 62ed1b5b73 snes - change x,y button names to something less vauge 2017-04-20 21:05:11 -05:00
nattthebear a46acca981 It's like archaeology. We're the first ones to use this ancient Mayan super scope code 2017-04-20 21:29:58 -04:00
adelikat 99d70a1c7f SNES - super scope support 2017-04-20 19:50:58 -05:00
alyosha-tas 6a23f922f6 NESHawk implement PAL APU Frame Sequencer 2017-04-20 17:26:49 -04:00
adelikat 27e7edcaf1 SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off 2017-04-19 20:30:54 -05:00
J.D. Purcell 3d6b1da94d Whitespace only (indentation fixes/cleanup). 2017-04-19 20:34:30 -04:00
adelikat 3f866f6d7f Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design 2017-04-19 12:44:02 -05:00
adelikat ee5d35bb34 Libsnescore reformat round 3 2017-04-19 12:33:05 -05:00
adelikat 58189f0113 LibsnesCore - Move ScanlineHookManager class to its own file 2017-04-19 12:25:22 -05:00
adelikat e3ae4b1410 LibsnesCore reformating round 2 - sort out private fields vs pulbic properties 2017-04-19 12:19:16 -05:00
adelikat 808d03155a Libsnescore - misc cleanups round 1 2017-04-19 11:40:41 -05:00
adelikat 7ebddc6087 LibsnesCore - break off memory domain stuff to a separate file 2017-04-19 10:51:16 -05:00
adelikat bc42af0fa6 Libsnescore - Break off IEmulator implementation into a separate file 2017-04-19 10:36:08 -05:00
adelikat 8e3c3dab5d Break off LibsnesCore services into separate files 2017-04-19 09:41:52 -05:00
adelikat d1d6c20749 break SNES settings code into its own file 2017-04-19 08:31:48 -05:00
zeromus f108673449 fix some embarrassing bugs in new snes interop. maybe biz will be more stable now. 2017-04-18 22:09:04 -05:00
zeromus 9bea9875a8 libretro - fix saveram 2017-04-18 03:17:11 -05:00
zeromus 2e286317f2 tidy snes 2017-04-17 22:49:17 -05:00
zeromus e9229747d7 new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions. 2017-04-17 22:49:08 -05:00
zeromus b1a2e99aff save old libretro while I make a new one 2017-04-17 22:39:26 -05:00
adelikat 18017b5e23 SNES - better mouse button names 2017-04-17 16:32:09 -05:00
adelikat 94f152d1d1 misc cleanups in Emulation.Cores 2017-04-17 15:23:31 -05:00
nattthebear 0393e9241b coreside, this is a short, so yeah... 2017-04-16 18:08:57 -04:00
adelikat 7571781f87 SNES - an attempt at mouse support 2017-04-16 16:39:21 -05:00
adelikat 13ca76f3f8 UI for changing SNES controller configurations 2017-04-15 20:34:32 -05:00
adelikat 5e177db320 Multitap button orders too 2017-04-15 20:34:31 -05:00
adelikat 2daa1b3d68 snes - some progress on controller configuration support - use controller deck for ControllerDefinition and hack in appropriate button orders 2017-04-15 20:34:30 -05:00
nattthebear 41f8875a4f more snes controller stuff 2017-04-15 18:27:04 -04:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
nattthebear 5b41b7260b some snes controller rough in 2017-04-15 15:40:34 -04:00
nattthebear f8830652de Revert "GPGX remove an exception for debugging"
This reverts commit 96ac5d1122.
2017-04-15 08:09:08 -04:00
alyosha-tas 96ac5d1122 GPGX remove an exception for debugging
The core can handle this case just fine so there doesn't appear to be a need for it anyway
2017-04-14 21:44:15 -04:00
adelikat 37c989c661 more misc code cleanups, with some C#6isms 2017-04-10 11:24:53 -05:00
J.D. Purcell 16bf63ade8 Random cleanups. 2017-04-10 09:36:04 -04:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
zeromus 23fb06a0cd c++ side setup for setting any devices on snes input ports 2017-04-09 16:45:05 -05:00
alyosha-tas f4f06d7554 Delete PPU.run.cs 2017-04-07 20:14:57 -04:00
alyosha-tas 9f7a926437 NES Fix more then 8 sprites option 2017-04-07 20:14:34 -04:00
alyosha-tas 9e94bec081 NES fix more then 8 sprites option 2017-04-07 20:12:59 -04:00
nattthebear 7814c26d9d possibly make intellivision sound worse 2017-04-05 17:24:48 -04:00
alyosha-tas a7f5bafb72 ColecoVision clean up Super Action Controller
wheel mostly works now.
2017-03-23 10:40:32 -04:00
alyosha-tas 3bf20a4c53 ColecoVision add Super Action Controller
Thumb Wheel is still broken, I think Interrupts are wrong but I can't find a good source of information about them.

Rest of the controller works though.
2017-03-22 21:26:51 -04:00
alyosha-tas 9d93fe404c NES Timing Update
Update per Visual NES inspection of $2001 writes

Correctly fixes Micro Machines while maintaining Battletoads 2p warps sync
2017-03-21 19:01:30 -04:00
adelikat f1cc6eab36 Fix a warning 2017-03-20 10:58:13 -05:00
zeromus b4ad2f40d9 snes c# cleanup 2017-03-15 17:49:19 -05:00
alyosha-tas e82f19c39e NES Set up a known valid state for testing 2017-03-09 17:50:19 -05:00
zeromus 598e173d60 snes: tidy 2017-03-08 15:57:00 -06:00
alyosha-tas c60cb77ee8 NES Update APU 2017-03-08 13:26:41 -05:00
alyosha-tas 3ac053c33d Update 6502 reset 2017-03-08 12:19:31 -05:00
alyosha-tas 22da9ae6ea NES Update Core 2017-03-08 12:18:30 -05:00
alyosha-tas fd117d3630 NES Update ExROM 2017-03-08 12:17:43 -05:00
alyosha-tas 7127c130bc Update PPU.regs.cs 2017-03-07 22:57:09 -05:00
alyosha-tas df7a93e83a NES Update $2003 behaviour
Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas b453745404 NES PPU update sprite evaluation 2017-03-06 20:27:37 -05:00
alyosha-tas 535bfa4ab4 Update PPU.run.cs 2017-03-06 07:30:20 -05:00
alyosha-tas f6746400d9 Update PPU.run.cs 2017-03-06 07:24:28 -05:00
alyosha-tas fe66504e2f Update PPU.regs.cs 2017-03-06 07:07:49 -05:00
zeromus 19b38bfd90 snes: fix CDL, trace logger 2017-03-06 05:32:09 -06:00
zeromus fbd7601b77 for evaluation:
overhaul snes core -- radically simplify IPC.

There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2)

the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
zeromus 3bb1d0849d remove noise from csproj 2017-03-06 05:21:35 -06:00
alyosha-tas ae27d0ae94 Intellivision add Power/Reset
Also fix Aspect ratio
2017-03-05 18:45:32 -05:00
alyosha-tas 2526f8c7b9 Update CP1610 2017-03-05 18:44:34 -05:00
alyosha-tas c5e2529eb4 Intellivision fix aspect ratio 2017-03-05 17:42:01 -05:00
alyosha-tas 0960ca8a89 NES PPU clean up 2017-03-03 20:51:36 -05:00
alyosha-tas ca2fa6c95e NES PPU2006 write delay
See NESDEV discussion:

http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
alyosha-tas 685de44861 QuickNES fix Ms. Pac Man (Tengen)
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
alyosha-tas d87d5eb0e0 Coleco Turbo Controller Functional 2017-03-02 11:58:36 +08:00
alyosha-tas 079d0eaab9 ColecoVision Turbo Controller 2017-03-01 10:47:21 +08:00
alyosha-tas 39808f793d Coleco Turbo Controller 2017-03-01 10:44:05 +08:00
alyosha-tas 14a0d114b8 Intellivision more sound work 2017-03-01 10:20:37 +08:00
zeromus 22f9179ee7 fix #807 (GPGX double size option) 2017-02-25 02:57:04 -06:00
Wyst3r 4c0bfd4764 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
zeromus ad4f904fd3 tidy a dirty csproj 2017-02-21 18:23:14 -06:00
zeromus 4e2892d852 gpgx now width-doubles to match height-doubled hi-res video 2017-02-18 16:09:08 -06:00
adelikat 61e8b51802 Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates 2017-02-18 15:01:09 -06:00
alyosha-tas e7178297c8 Update BizHawk.Emulation.Cores.csproj 2017-02-18 04:04:53 +08:00
alyosha-tas 6e2201c07c Implement Mapper 190
Fixes #798
2017-02-18 04:03:51 +08:00
alyosha-tas 7d975f4028 Colevo Fix controller 2
Kind of funny this went undetected for so long
2017-02-11 19:40:57 -05:00
alyosha-tas a36b7093e3 Intellivision implement System Bus memory domain 2017-02-09 12:53:55 -05:00
alyosha-tas fbfe28ed76 Intellivision implement System Bus memory domain 2017-02-09 12:53:11 -05:00
alyosha-tas 5a5c067a9d Intellivision: finally fix sound
Apparently sound provider really really really didn't want me to give it more samples then it expected.
2017-02-08 20:47:10 -05:00
adelikat eb1f477f9d Intellivision - turn off logging 2017-02-08 17:26:30 -06:00
alyosha-tas 65c5cdc3f5 Intellivision more sound work
Emualtion should be correct now, but it sounds off for the first 1 second after the emualtor starts, or when you pause and unpause it.
Also sounds awful when recording a movie.
Not sure what is happeneing.
2017-02-07 19:59:59 -05:00
alyosha-tas f0ffd4d835 Intellivision: Sound improvements
Sound is still not quite right, after asking on AtariAge it seems I'm not timing it properly.

Still a couple of bugs to work out but this should be closer.
2017-02-07 11:31:05 -05:00
adelikat 35c4df9256 Intellivision - add System Ram and Executive Rom memory domains 2017-02-05 09:50:08 -06:00
alyosha-tas 961c5d7a03 NES: Fix another PPU race condition 2017-02-04 13:46:10 -05:00
alyosha-tas 3c8a6a4e19 NES: Fix PPU timing and Race condition 2017-02-04 09:14:55 -05:00
alyosha-tas ab8449fd2d A7800: Pick Palette correctly
Fixes #757
2017-01-31 15:51:35 -05:00
alyosha-tas dd19a69b6c NES: Fix more then 8 sprites per scanline 2017-01-27 18:34:56 -05:00
alyosha-tas 48e3cdfcdc NES: Minor code cleanup 2017-01-25 20:35:50 -05:00
alyosha-tas 647f0914ed NES: Some PPU cleanup 2017-01-25 19:17:24 -05:00
alyosha-tas 7e6ca99e1a Update NES.Core.cs 2017-01-10 10:58:48 -05:00
alyosha-tas 9aee377d66 NES DCM glitch cleanup
-Implemenet for player 2
-make sure only happens on NTSC
2017-01-10 10:39:15 -05:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
alyosha-tas d0b0946229 NES Fix Cheats
Now turn off when cheat is turned off / removed

Fixes #770

Note: This is a bit clumsy, but I don't know a way to directly call a removal method from the cheat tool. Effective enough for now though.
2017-01-08 13:44:07 -05:00
alyosha-tas aeec03dc91 Update Namcot129_163.cs
FINALLY fix Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)

This was really bugging me so I'm glad I finally found this bug.
2016-12-29 19:03:42 -05:00
alyosha-tas 1363203af4 Update Input.cs
No buttons pressed should return 0xF not 0.

Fixes #754
2016-12-28 15:37:27 -05:00
alyosha-tas bc92e9cc2b Intellivision STIC improvements 2016-12-28 14:37:49 -05:00
alyosha-tas fc96fe2cba Intellivision track lag 2016-12-27 16:31:33 -05:00
alyosha-tas 3f9ec16c2d Update STIC.cs 2016-12-27 12:15:11 -05:00
alyosha-tas a38de398df Intellivision fix border collision
Now passes MTE test cart
2016-12-27 11:49:31 -05:00
alyosha-tas c61a15458c Intellivision more cleanup 2016-12-27 09:50:14 -05:00
alyosha-tas 46966ef7c9 Intellivision STIC clean up 2016-12-26 14:17:04 -05:00
alyosha-tas a01f7c3502 Update Intellivision.IEmulator.cs 2016-12-26 10:51:45 -05:00
alyosha-tas aa44cf6f02 Update CP1610.Execute.cs 2016-12-26 10:07:19 -05:00
alyosha-tas c13c711702 Intellivision STIC add border 2016-12-26 09:56:37 -05:00
alyosha-tas 46586a7df9 Update CP1610.Execute.cs
FInally find the bug that Fixes Pac Man (and Ms Pac Man as well)
2016-12-24 22:28:58 -05:00
alyosha-tas 3ff1151171 Intellivision fix color stack 2016-12-24 15:01:41 -05:00
alyosha-tas f5491bf86f Update CP1610.Execute.cs 2016-12-24 15:01:00 -05:00
alyosha-tas 68c3d2abb1 Intellivision Fix overflow flag bug 2016-12-24 13:03:12 -05:00
alyosha-tas f542a438ed Update CP1610.Execute.cs 2016-12-24 10:53:30 -05:00
alyosha-tas 98a73ee982 Update Intellivision.IEmulator.cs 2016-12-24 09:15:14 -05:00
alyosha-tas 8c7e5098c0 Intellivision bug fix 2016-12-24 09:14:24 -05:00
alyosha-tas 585f35b29e Intellivision implement BackTab calls
Correct timing for background drawing, not sure if any game uses it though
2016-12-23 20:07:12 -05:00
alyosha-tas 35d86388a4 Intellivision Implement STIC access restrictions
Big accuracy improvement
2016-12-22 21:07:31 -05:00
alyosha-tas 81033c1120 Intellivision Update Cartridge
Add Ms Pac Man (doesnt work yet)
Fix Banking
2016-12-22 18:10:39 -05:00
alyosha-tas 99fdc4a8ca Intellivision timing fix 2016-12-21 21:43:33 -05:00
alyosha-tas 6f4c5bc135 Update CP1610.Execute.cs 2016-12-21 21:42:14 -05:00
alyosha-tas da2d72a953 Add Cybernoid to QuickNES Blacklist 2016-12-20 10:21:42 -05:00
alyosha-tas 138f7b140d Add in inputpollable stuff to Intellivision
Should be TASable now
2016-12-19 20:20:10 -05:00
alyosha-tas 824112bc0d Intellivision clean up Cartridge 2016-12-19 10:58:22 -05:00
alyosha-tas 97a8430f5d Intellivision implement STIC masking 2016-12-19 10:27:36 -05:00
alyosha-tas 6bc9a027b3 Intellivision Bug fix to STIC 2016-12-17 22:09:23 -05:00
alyosha-tas 8ab8eb43b9 Update Cartridge.cs 2016-12-17 18:23:30 -05:00
alyosha-tas 5d0bc69085 Intellivision finish cartridge mapping 2016-12-17 14:00:03 -05:00
alyosha-tas 204647e065 intellivision add gamedb selection to cartridge
start process of mapper selection
2016-12-17 12:13:32 -05:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
adelikat 2b4267d2c9 nitpicky code refactorings on unimportant files, nothing to see here 2016-12-16 15:47:28 -06:00
adelikat eda79c2212 Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
adelikat 691632f188 More IAsyncSoundProvider and related classes to BizHawk.Emulation.Cores and make them internal, since they are implementation details, and they are deprecrated and not intended to be used in future cores. 2016-12-16 08:50:05 -06:00
adelikat 54eb678387 create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method 2016-12-15 10:45:20 -06:00
J.D. Purcell 206ea9887b Text savestate fixes. 2016-12-14 18:35:03 -05:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat aaed8e67d5 NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit 2016-12-14 09:16:54 -06:00
alyosha-tas f723abe478 Intellivision PSG bug fix and clean up 2016-12-13 19:56:45 -05:00
alyosha-tas 33843265f8 Update CP1610 to include Halts from SR2 2016-12-13 16:47:21 -05:00
alyosha-tas eabd8dbf07 Intellivision simulate CPU halts
NOTE: This is accurate only to a good approximation. The STIC steals too many cycles to ignore (~1000) but the timing is only estimated, see: 
http://spatula-city.org/~im14u2c/intv/tech/master.html
2016-12-13 16:45:30 -05:00
alyosha-tas 16c1468903 Intellivision fix colored square mode 2016-12-13 16:42:12 -05:00
adelikat 8c57dd98f3 NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
alyosha-tas c6d8666f23 Intellivion copy paste enough stuff to get the sound working
Sound now fully implemented including in savestates
2016-12-13 12:26:56 -05:00
alyosha-tas ed091083d2 Intellivision PSG clean up and bug fix
Things sound correct now.
2016-12-13 10:22:15 -05:00
alyosha-tas d8a2f51099 Implement Sound Envelope
Just needs to be re-wired up
2016-12-12 17:53:05 -05:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat bd7bd831c7 PCEngine - lock down some variables to private or internal, explicitly mark some private variables 2016-12-12 10:31:38 -06:00
adelikat 618f5de54f PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
zeromus 3cedc7479f change that new nes 2.0 uxrom handling to be more strict 2016-12-11 17:41:34 -06:00
zeromus 6ad442544b support mapper 002-00 submapper with WRAM if the header specifies it 2016-12-11 15:38:22 -06:00
adelikat b465eaa470 Remove two sound refactor todo comments 2016-12-11 12:27:11 -06:00
adelikat da5795255c Wire up Colecovision sound 2016-12-11 11:33:33 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
alyosha-tas 5ac6746fb9 Intellivision fix MOB colors 2016-12-10 19:59:59 -05:00