snes9x: video output is now fully functional
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@ -98,7 +98,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES9X
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BufferWidth = frame.width;
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BufferHeight = frame.height;
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int vinc = frame.pitch - frame.width;
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int vinc = frame.pitch / sizeof(ushort) - frame.width;
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ushort* src = (ushort*)frame.ptr;
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fixed (int* _dst = _vbuff)
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