Intellivision: Sound improvements
Sound is still not quite right, after asking on AtariAge it seems I'm not timing it properly. Still a couple of bugs to work out but this should be closer.
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@ -93,7 +93,7 @@ namespace BizHawk.Emulation.Cores.Intellivision
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while (_cpu.GetPendingCycles() > 0)
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{
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int cycles = _cpu.Execute();
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//_psg.generate_sound(cycles);
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_psg.generate_sound(cycles);
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Connect();
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}
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@ -104,7 +104,7 @@ namespace BizHawk.Emulation.Cores.Intellivision
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while (_cpu.GetPendingCycles() > 0)
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{
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int cycles = _cpu.Execute();
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//_psg.generate_sound(cycles);
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_psg.generate_sound(cycles);
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Connect();
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}
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_stic.in_vb_2 = false;
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@ -23,7 +23,7 @@ namespace BizHawk.Emulation.Cores.Intellivision
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sample_count = 0;
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for (int i = 0; i < 3733; i++)
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for (int i = 0; i < 4000; i++)
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{
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audio_samples[i] = 0;
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}
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@ -54,17 +54,18 @@ namespace BizHawk.Emulation.Cores.Intellivision
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public void GetSamplesSync(out short[] samples, out int nsamp)
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{
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short[] ret = new short[735 * 2];
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short[] ret = new short[932 * 2];
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GetSamples(ret);
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samples = ret;
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nsamp = 735;
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nsamp = 932;
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}
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public void GetSamples(short[] samples)
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{
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for (int i = 0; i < samples.Length / 2; i++)
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{
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samples[i * 2] = (short)(audio_samples[(int)Math.Floor(3.7904 * i)]);
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//samples[i * 2] = (short)(audio_samples[(int)Math.Floor(3.7904 * i)]);
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samples[i * 2] = (short)(audio_samples[(4 * i)]);
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samples[(i * 2) + 1] = samples[i * 2];
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}
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}
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