ColecoVision - break off IEmulator properties to their own file, move Input.cs code to ColecoVision.cs
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@ -359,7 +359,7 @@
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<DependentUpon>Atari7800.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Atari\7800\Atari7800.IEmulator.cs">
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<DependentUpon>Atari7800.cs</DependentUpon>
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<DependentUpon>Atari7800.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Atari\7800\Atari7800.IInputPollable.cs">
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<DependentUpon>Atari7800.cs</DependentUpon>
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@ -398,6 +398,9 @@
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<Compile Include="Consoles\Coleco\ColecoVision.IDebuggable.cs">
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<DependentUpon>ColecoVision.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Coleco\ColecoVision.IEmulator.cs">
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<DependentUpon>ColecoVision.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Coleco\ColecoVision.IInputPollable.cs">
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<DependentUpon>ColecoVision.cs</DependentUpon>
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</Compile>
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@ -413,7 +416,6 @@
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<Compile Include="Consoles\Coleco\ColecoVision.ISoundProvider.cs">
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<DependentUpon>ColecoVision.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Coleco\Input.cs" />
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<Compile Include="Consoles\Coleco\MemoryMap.cs" />
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<Compile Include="Consoles\Coleco\TMS9918A.cs" />
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<Compile Include="Consoles\Coleco\ColecoControllerDeck.cs" />
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@ -0,0 +1,59 @@
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using BizHawk.Emulation.Common;
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using BizHawk.Common.NumberExtensions;
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namespace BizHawk.Emulation.Cores.ColecoVision
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{
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public partial class ColecoVision : IEmulator
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{
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public IEmulatorServiceProvider ServiceProvider { get; }
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public ControllerDefinition ControllerDefinition => ControllerDeck.Definition;
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public void FrameAdvance(IController controller, bool render, bool renderSound)
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{
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_controller = controller;
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Cpu.Debug = Tracer.Enabled;
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frame++;
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_isLag = true;
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PSG.BeginFrame(Cpu.TotalExecutedCycles);
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if (Cpu.Debug && Cpu.Logger == null) // TODO, lets not do this on each frame. But lets refactor CoreComm/CoreComm first
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{
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Cpu.Logger = (s) => Tracer.Put(s);
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}
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byte tempRet1 = ControllerDeck.ReadPort1(controller, true, true);
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byte tempRet2 = ControllerDeck.ReadPort2(controller, true, true);
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bool intPending = (!tempRet1.Bit(4)) | (!tempRet2.Bit(4));
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VDP.ExecuteFrame(intPending);
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PSG.EndFrame(Cpu.TotalExecutedCycles);
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if (_isLag)
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{
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_lagCount++;
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}
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}
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public int Frame => frame;
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public string SystemId => "Coleco";
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public bool DeterministicEmulation => true;
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public void ResetCounters()
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{
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frame = 0;
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_lagCount = 0;
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_isLag = false;
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}
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public CoreComm CoreComm { get; }
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public void Dispose()
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{
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}
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}
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}
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@ -1,7 +1,6 @@
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Components;
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using BizHawk.Emulation.Cores.Components.Z80;
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using BizHawk.Common.NumberExtensions;
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namespace BizHawk.Emulation.Cores.ColecoVision
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{
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@ -70,44 +69,12 @@ namespace BizHawk.Emulation.Cores.ColecoVision
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private byte[] Ram = new byte[1024];
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private readonly TraceBuffer Tracer = new TraceBuffer();
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public IEmulatorServiceProvider ServiceProvider { get; }
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public ControllerDefinition ControllerDefinition => ControllerDeck.Definition;
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public ColecoVisionControllerDeck ControllerDeck { get; private set; }
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private const ushort RamSizeMask = 0x03FF;
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private IController _controller;
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public void FrameAdvance(IController controller, bool render, bool renderSound)
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{
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_controller = controller;
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Cpu.Debug = Tracer.Enabled;
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Frame++;
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_isLag = true;
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PSG.BeginFrame(Cpu.TotalExecutedCycles);
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if (Cpu.Debug && Cpu.Logger == null) // TODO, lets not do this on each frame. But lets refactor CoreComm/CoreComm first
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{
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Cpu.Logger = (s) => Tracer.Put(s);
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}
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byte tempRet1 = ControllerDeck.ReadPort1(controller, true, true);
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byte tempRet2 = ControllerDeck.ReadPort2(controller, true, true);
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bool intPending = (!tempRet1.Bit(4)) | (!tempRet2.Bit(4));
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VDP.ExecuteFrame(intPending);
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PSG.EndFrame(Cpu.TotalExecutedCycles);
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if (_isLag)
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{
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_lagCount++;
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}
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}
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private void LoadRom(byte[] rom, bool skipbios)
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{
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RomData = new byte[0x8000];
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@ -188,22 +155,47 @@ namespace BizHawk.Emulation.Cores.ColecoVision
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}
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}
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public bool DeterministicEmulation => true;
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public void Dispose()
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{
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}
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public void ResetCounters()
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{
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Frame = 0;
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_lagCount = 0;
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_isLag = false;
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}
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public string SystemId => "Coleco";
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private GameInfo _game;
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public CoreComm CoreComm { get; }
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public enum InputPortMode { Left, Right }
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private InputPortMode InputPortSelection;
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private byte ReadController1()
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{
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_isLag = false;
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byte retval;
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if (InputPortSelection == InputPortMode.Left)
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{
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retval = ControllerDeck.ReadPort1(_controller, true, false);
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return retval;
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}
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if (InputPortSelection == InputPortMode.Right)
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{
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retval = ControllerDeck.ReadPort1(_controller, false, false);
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return retval;
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}
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return 0x7F;
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}
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private byte ReadController2()
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{
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_isLag = false;
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byte retval;
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if (InputPortSelection == InputPortMode.Left)
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{
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retval = ControllerDeck.ReadPort2(_controller, true, false);
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return retval;
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}
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if (InputPortSelection == InputPortMode.Right)
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{
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retval = ControllerDeck.ReadPort2(_controller, false, false);
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return retval;
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}
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return 0x7F;
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}
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private int frame;
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}
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}
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@ -1,52 +0,0 @@
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namespace BizHawk.Emulation.Cores.ColecoVision
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{
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public partial class ColecoVision
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{
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public enum InputPortMode { Left, Right }
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private InputPortMode InputPortSelection;
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private byte ReadController1()
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{
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_isLag = false;
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byte retval;
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if (InputPortSelection == InputPortMode.Left)
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{
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retval = ControllerDeck.ReadPort1(_controller, true, false);
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return retval;
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}
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if (InputPortSelection == InputPortMode.Right)
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{
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retval = ControllerDeck.ReadPort1(_controller, false, false);
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return retval;
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}
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return 0x7F;
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}
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private byte ReadController2()
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{
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_isLag = false;
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byte retval;
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if (InputPortSelection == InputPortMode.Left)
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{
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retval = ControllerDeck.ReadPort2(_controller, true, false);
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return retval;
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}
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if (InputPortSelection == InputPortMode.Right)
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{
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retval = ControllerDeck.ReadPort2(_controller, false, false);
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return retval;
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}
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return 0x7F;
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}
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public int Frame
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{
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get { return frame; }
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private set { frame = value; }
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}
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private int frame;
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}
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}
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