Saturnus: IStatable, IRegionable
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@ -5,6 +5,7 @@ using BizHawk.Emulation.Cores.Waterbox;
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using BizHawk.Emulation.DiscSystem;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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@ -15,7 +16,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.Saturn
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{
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[CoreAttributes("Saturnus", "Ryphecha", true, false, "0.9.44.1",
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"https://mednafen.github.io/releases/", false)]
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public class Saturnus : IEmulator, IVideoProvider, ISoundProvider, IInputPollable, IDriveLight
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public class Saturnus : IEmulator, IVideoProvider, ISoundProvider, IInputPollable, IDriveLight, IStatable, IRegionable
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{
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private static readonly DiscSectorReaderPolicy _diskPolicy = new DiscSectorReaderPolicy
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{
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@ -68,11 +69,11 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.Saturn
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{
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Path = comm.CoreFileProvider.DllPath(),
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Filename = "ss.wbx",
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SbrkHeapSizeKB = 32 * 1024,
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SealedHeapSizeKB = 32 * 1024, // 512KB of bios
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InvisibleHeapSizeKB = 32 * 1024, // 4MB of framebuffer
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MmapHeapSizeKB = 32 * 1024, // not used?
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PlainHeapSizeKB = 32 * 1024, // up to 16MB of cart ram
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SbrkHeapSizeKB = 128,
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SealedHeapSizeKB = 1024, // 512KB of bios
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InvisibleHeapSizeKB = 8 * 1024, // 4MB of framebuffer
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MmapHeapSizeKB = 0, // not used?
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PlainHeapSizeKB = 24 * 1024, // up to 16MB of cart ram
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StartAddress = LibSaturnus.StartAddress
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});
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_core = BizInvoker.GetInvoker<LibSaturnus>(_exe, _exe);
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@ -150,12 +151,66 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.Saturn
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Frame = 0;
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}
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public DisplayType Region => _isPal ? DisplayType.PAL : DisplayType.NTSC;
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public IEmulatorServiceProvider ServiceProvider { get; private set; }
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public string SystemId { get { return "SAT"; } }
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public bool DeterministicEmulation { get; private set; }
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public CoreComm CoreComm { get; }
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public ControllerDefinition ControllerDefinition { get; }
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#region IStatable
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public bool BinarySaveStatesPreferred => true;
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public void SaveStateText(TextWriter writer)
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{
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var temp = SaveStateBinary();
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temp.SaveAsHexFast(writer);
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// write extra copy of stuff we don't use
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writer.WriteLine("Frame {0}", Frame);
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}
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public void LoadStateText(TextReader reader)
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{
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string hex = reader.ReadLine();
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byte[] state = new byte[hex.Length / 2];
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state.ReadFromHexFast(hex);
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LoadStateBinary(new BinaryReader(new MemoryStream(state)));
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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_exe.LoadStateBinary(reader);
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// other variables
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Frame = reader.ReadInt32();
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LagCount = reader.ReadInt32();
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IsLagFrame = reader.ReadBoolean();
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// any managed pointers that we sent to the core need to be resent now!
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SetCdCallbacks();
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_core.SetInputCallback(null);
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}
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public void SaveStateBinary(BinaryWriter writer)
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{
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_exe.SaveStateBinary(writer);
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// other variables
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writer.Write(Frame);
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writer.Write(LagCount);
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writer.Write(IsLagFrame);
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}
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public byte[] SaveStateBinary()
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{
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var ms = new MemoryStream();
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var bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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ms.Close();
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return ms.ToArray();
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}
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#endregion
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#region Callbacks
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private LibSaturnus.FirmwareSizeCallback _firmwareSizeCallback;
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