rename gpgx.exe to gpgx.wbx and push some binaries
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@ -45,7 +45,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx64
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_elf = new PeRunner(new PeRunnerOptions
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{
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Path = comm.CoreFileProvider.DllPath(),
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Filename = "gpgx.exe",
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Filename = "gpgx.wbx",
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NormalHeapSizeKB = 256,
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SealedHeapSizeKB = 36 * 1024,
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InvisibleHeapSizeKB = 4 * 1024,
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@ -6,9 +6,9 @@ CCFLAGS:=-Icore -Iutil -Icore/m68k -Icore/z80 -Icore/input_hw \
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-Wall -Werror=pointer-to-int-cast -Werror=int-to-pointer-cast -Werror=implicit-function-declaration \
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-std=c99 -fomit-frame-pointer -fvisibility=hidden \
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-DLSB_FIRST -DUSE_32BPP_RENDERING -DINLINE=static\ __inline__ \
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-O3#-mcmodel=large
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-O3 -flto
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TARGET = gpgx.exe
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TARGET = gpgx.wbx
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LDFLAGS = -Wl,--dynamicbase,--export-all-symbols
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@ -27,11 +27,15 @@ all: $(TARGET)
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.PHONY: clean all
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$(TARGET) : $(OBJS)
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$(TARGET).in: $(OBJS)
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@$(CC) -o $@ $(LDFLAGS) $(CCFLAGS) $(OBJS) ../emulibc/libemuhost.so
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$(TARGET): $(TARGET).in
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strip $< -o $@ -R /4 -R /14 -R /29 -R /41 -R /55 -R /67 -R /78 -R /89 -R /104
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clean:
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rm -rf $(OBJ_DIR)
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rm -f $(TARGET).in
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rm -f $(TARGET)
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#install:
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