coreside, this is a short, so yeah...

This commit is contained in:
nattthebear 2017-04-16 18:08:57 -04:00
parent 7571781f87
commit 0393e9241b
4 changed files with 21 additions and 25 deletions

View File

@ -142,7 +142,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
public delegate void snes_video_refresh_t(int* data, int width, int height);
public delegate void snes_input_poll_t();
public delegate ushort snes_input_state_t(int port, int device, int index, int id);
public delegate short snes_input_state_t(int port, int device, int index, int id);
public delegate void snes_input_notify_t(int index);
public delegate void snes_audio_sample_t(ushort left, ushort right);
public delegate void snes_scanlineStart_t(int line);

View File

@ -32,7 +32,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
int index = comm->index;
int id = (int)comm->id;
if (input_state != null)
comm->value = input_state(port, device, index, id);
comm->value = (uint)input_state(port, device, index, id);
break;
}
case eMessage.eMessage_SIG_input_notify:

View File

@ -56,7 +56,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
}
}
public ushort CoreInputState(IController controller, int port, int device, int index, int id)
public short CoreInputState(IController controller, int port, int device, int index, int id)
{
return _ports[port].GetState(_mergers[port].UnMerge(controller), index, id);
}
@ -76,7 +76,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
/// <param name="index">libsnes specific value, sometimes multitap number</param>
/// <param name="id">libsnes specific value, sometimes button number</param>
/// <returns></returns>
ushort GetState(IController controller, int index, int id);
short GetState(IController controller, int index, int id);
ControllerDefinition Definition { get; }
@ -122,7 +122,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
["0X"] = 8,
["0A"] = 9,
["0L"] = 10,
["0R"] = 11
};
@ -137,13 +137,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
public ControllerDefinition Definition { get; } = _definition;
public ushort GetState(IController controller, int index, int id)
public short GetState(IController controller, int index, int id)
{
if (id >= 12)
{
return 0;
}
return (ushort)(controller.IsPressed(Buttons[id]) ? 1 : 0);
return (short)(controller.IsPressed(Buttons[id]) ? 1 : 0);
}
}
@ -203,13 +203,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
public ControllerDefinition Definition { get; } = _definition;
public ushort GetState(IController controller, int index, int id)
public short GetState(IController controller, int index, int id)
{
if (id >= 12)
{
return 0;
}
return (ushort)(controller.IsPressed(index + Buttons[id]) ? 1 : 0);
return (short)(controller.IsPressed(index + Buttons[id]) ? 1 : 0);
}
}
@ -224,9 +224,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
public ControllerDefinition Definition { get; } = _definition;
public ushort GetState(IController controller, int index, int id)
public short GetState(IController controller, int index, int id)
{
return (ushort)(controller.IsPressed("0B" + (index << 4 & 16 | id)) ? 1 : 0);
return (short)(controller.IsPressed("0B" + (index << 4 & 16 | id)) ? 1 : 0);
}
}
@ -238,7 +238,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
public ControllerDefinition Definition { get; } = _definition;
public ushort GetState(IController controller, int index, int id)
public short GetState(IController controller, int index, int id)
{
return 0;
}
@ -255,38 +255,34 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
"0Left",
"0Right"
},
FloatControls = // should be in [0..700000]
FloatControls =
{
"0X",
"0Y"
},
FloatRanges =
{
// what is the center point supposed to be here?
new[] { -127f, 0.0f, 128f },
new[] { -127f, 0.0f, 128f },
new[] { -127f, 0.0f, 128f },
new[] { -127f, 0.0f, 128f }
new[] { -127f, 0f, 127f },
new[] { -127f, 0f, 127f }
}
};
public ControllerDefinition Definition => _definition;
public ushort GetState(IController controller, int index, int id)
public short GetState(IController controller, int index, int id)
{
switch (id)
{
default:
return 0;
case 0:
return (ushort)controller.GetFloat("0X");
return (short)controller.GetFloat("0X");
case 1:
return (ushort)controller.GetFloat("0Y");
return (short)controller.GetFloat("0Y");
case 2:
return (ushort)(controller.IsPressed("0Left") ? 1 : 0);
return (short)(controller.IsPressed("0Left") ? 1 : 0);
case 3:
return (ushort)(controller.IsPressed("0Right") ? 1 : 0);
return (short)(controller.IsPressed("0Right") ? 1 : 0);
}
}
}

View File

@ -507,7 +507,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
/// <param name="index">meaningless for most controllers. for multitap, 0-3 for which multitap controller</param>
/// <param name="id">button ID enum; in the case of a regular controller, this corresponds to shift register position</param>
/// <returns>for regular controllers, one bit D0 of button status. for other controls, varying ranges depending on id</returns>
ushort snes_input_state(int port, int device, int index, int id)
short snes_input_state(int port, int device, int index, int id)
{
return _controllerDeck.CoreInputState(Controller, port, device, index, id);
}