coreside, this is a short, so yeah...
This commit is contained in:
parent
7571781f87
commit
0393e9241b
|
@ -142,7 +142,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
|
||||
public delegate void snes_video_refresh_t(int* data, int width, int height);
|
||||
public delegate void snes_input_poll_t();
|
||||
public delegate ushort snes_input_state_t(int port, int device, int index, int id);
|
||||
public delegate short snes_input_state_t(int port, int device, int index, int id);
|
||||
public delegate void snes_input_notify_t(int index);
|
||||
public delegate void snes_audio_sample_t(ushort left, ushort right);
|
||||
public delegate void snes_scanlineStart_t(int line);
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
int index = comm->index;
|
||||
int id = (int)comm->id;
|
||||
if (input_state != null)
|
||||
comm->value = input_state(port, device, index, id);
|
||||
comm->value = (uint)input_state(port, device, index, id);
|
||||
break;
|
||||
}
|
||||
case eMessage.eMessage_SIG_input_notify:
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
}
|
||||
}
|
||||
|
||||
public ushort CoreInputState(IController controller, int port, int device, int index, int id)
|
||||
public short CoreInputState(IController controller, int port, int device, int index, int id)
|
||||
{
|
||||
return _ports[port].GetState(_mergers[port].UnMerge(controller), index, id);
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
/// <param name="index">libsnes specific value, sometimes multitap number</param>
|
||||
/// <param name="id">libsnes specific value, sometimes button number</param>
|
||||
/// <returns></returns>
|
||||
ushort GetState(IController controller, int index, int id);
|
||||
short GetState(IController controller, int index, int id);
|
||||
|
||||
ControllerDefinition Definition { get; }
|
||||
|
||||
|
@ -122,7 +122,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
|
||||
["0X"] = 8,
|
||||
["0A"] = 9,
|
||||
|
||||
|
||||
["0L"] = 10,
|
||||
["0R"] = 11
|
||||
};
|
||||
|
@ -137,13 +137,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
|
||||
public ControllerDefinition Definition { get; } = _definition;
|
||||
|
||||
public ushort GetState(IController controller, int index, int id)
|
||||
public short GetState(IController controller, int index, int id)
|
||||
{
|
||||
if (id >= 12)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return (ushort)(controller.IsPressed(Buttons[id]) ? 1 : 0);
|
||||
return (short)(controller.IsPressed(Buttons[id]) ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -203,13 +203,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
|
||||
public ControllerDefinition Definition { get; } = _definition;
|
||||
|
||||
public ushort GetState(IController controller, int index, int id)
|
||||
public short GetState(IController controller, int index, int id)
|
||||
{
|
||||
if (id >= 12)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return (ushort)(controller.IsPressed(index + Buttons[id]) ? 1 : 0);
|
||||
return (short)(controller.IsPressed(index + Buttons[id]) ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,9 +224,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
|
||||
public ControllerDefinition Definition { get; } = _definition;
|
||||
|
||||
public ushort GetState(IController controller, int index, int id)
|
||||
public short GetState(IController controller, int index, int id)
|
||||
{
|
||||
return (ushort)(controller.IsPressed("0B" + (index << 4 & 16 | id)) ? 1 : 0);
|
||||
return (short)(controller.IsPressed("0B" + (index << 4 & 16 | id)) ? 1 : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -238,7 +238,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
|
||||
public ControllerDefinition Definition { get; } = _definition;
|
||||
|
||||
public ushort GetState(IController controller, int index, int id)
|
||||
public short GetState(IController controller, int index, int id)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -255,38 +255,34 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
"0Left",
|
||||
"0Right"
|
||||
},
|
||||
FloatControls = // should be in [0..700000]
|
||||
FloatControls =
|
||||
{
|
||||
"0X",
|
||||
"0Y"
|
||||
},
|
||||
FloatRanges =
|
||||
{
|
||||
// what is the center point supposed to be here?
|
||||
new[] { -127f, 0.0f, 128f },
|
||||
new[] { -127f, 0.0f, 128f },
|
||||
new[] { -127f, 0.0f, 128f },
|
||||
new[] { -127f, 0.0f, 128f }
|
||||
new[] { -127f, 0f, 127f },
|
||||
new[] { -127f, 0f, 127f }
|
||||
}
|
||||
};
|
||||
|
||||
public ControllerDefinition Definition => _definition;
|
||||
|
||||
public ushort GetState(IController controller, int index, int id)
|
||||
public short GetState(IController controller, int index, int id)
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case 0:
|
||||
return (ushort)controller.GetFloat("0X");
|
||||
return (short)controller.GetFloat("0X");
|
||||
case 1:
|
||||
return (ushort)controller.GetFloat("0Y");
|
||||
return (short)controller.GetFloat("0Y");
|
||||
case 2:
|
||||
return (ushort)(controller.IsPressed("0Left") ? 1 : 0);
|
||||
return (short)(controller.IsPressed("0Left") ? 1 : 0);
|
||||
case 3:
|
||||
return (ushort)(controller.IsPressed("0Right") ? 1 : 0);
|
||||
|
||||
return (short)(controller.IsPressed("0Right") ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -507,7 +507,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
|
|||
/// <param name="index">meaningless for most controllers. for multitap, 0-3 for which multitap controller</param>
|
||||
/// <param name="id">button ID enum; in the case of a regular controller, this corresponds to shift register position</param>
|
||||
/// <returns>for regular controllers, one bit D0 of button status. for other controls, varying ranges depending on id</returns>
|
||||
ushort snes_input_state(int port, int device, int index, int id)
|
||||
short snes_input_state(int port, int device, int index, int id)
|
||||
{
|
||||
return _controllerDeck.CoreInputState(Controller, port, device, index, id);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue