snes9x - some display name and descriptions for settings
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@ -570,36 +570,63 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES9X
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public class Settings
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{
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[DefaultValue(true)]
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[DisplayName("Enable Sound Channel 1")]
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public bool PlaySound0 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Sound Channel 2")]
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public bool PlaySound1 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Sound Channel 3")]
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public bool PlaySound2 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Sound Channel 4")]
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public bool PlaySound3 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Sound Channel 5")]
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public bool PlaySound4 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Sound Channel 6")]
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public bool PlaySound5 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Sound Channel 7")]
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public bool PlaySound6 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Sound Channel 8")]
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public bool PlaySound7 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Background Layer 1")]
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public bool ShowBg0 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Background Layer 2")]
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public bool ShowBg1 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Background Layer 3")]
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public bool ShowBg2 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Enable Background Layer 4")]
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public bool ShowBg3 { get; set; }
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[DefaultValue(true)]
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[DisplayName("Show Sprites")]
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public bool ShowSprites { get; set; }
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[DefaultValue(true)]
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[DisplayName("Show Window")]
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public bool ShowWindow { get; set; }
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[DefaultValue(true)]
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[DisplayName("Show Transparency")]
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public bool ShowTransparency { get; set; }
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public Settings()
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@ -616,8 +643,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES9X
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public class SyncSettings
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{
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[DefaultValue(LibSnes9x.LeftPortDevice.Joypad)]
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[DisplayName("Left Port")]
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[Description("Specifies the controller type plugged into the left controller port on the console")]
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public LibSnes9x.LeftPortDevice LeftPort { get; set; }
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[DefaultValue(LibSnes9x.RightPortDevice.Joypad)]
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[DisplayName("Right Port")]
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[Description("Specifies the controller type plugged into the right controller port on the console")]
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public LibSnes9x.RightPortDevice RightPort { get; set; }
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public SyncSettings()
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