C64 - renamed C64.Input to C64.MotherboardInput since it is a partial class of Motherboard not C64
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@ -199,7 +199,7 @@
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<DependentUpon>C64.cs</DependentUpon>
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</Compile>
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<Compile Include="Computers\Commodore64\C64.IEmulator.cs">
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<DependentUpon>C64.cs</DependentUpon>
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<DependentUpon>C64.cs</DependentUpon>
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</Compile>
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<Compile Include="Computers\Commodore64\C64.IInputPollable.cs">
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<DependentUpon>C64.cs</DependentUpon>
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@ -215,7 +215,7 @@
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<Compile Include="Computers\Commodore64\C64.MotherboardInterface.cs" />
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<Compile Include="Computers\Commodore64\C64Format.cs" />
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<Compile Include="Computers\Commodore64\Cartridge\Mapper0000.cs" />
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<Compile Include="Computers\Commodore64\C64.Input.cs" />
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<Compile Include="Computers\Commodore64\C64.MotherboardInput.cs" />
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<Compile Include="Computers\Commodore64\Cartridge\Mapper0001.cs" />
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<Compile Include="Computers\Commodore64\Cartridge\Mapper0005.cs" />
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<Compile Include="Computers\Commodore64\Cartridge\Mapper000A.cs" />
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@ -1,54 +1,55 @@
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namespace BizHawk.Emulation.Cores.Computers.Commodore64
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{
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public sealed partial class Motherboard
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{
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private readonly bool[] _joystickPressed = new bool[10];
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private readonly bool[] _keyboardPressed = new bool[64];
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private static readonly string[][] JoystickMatrix = {
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new[] {"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button"},
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new[] {"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button"}
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};
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private static readonly string[][] KeyboardMatrix = {
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new[] { "Key Insert/Delete", "Key Return", "Key Cursor Left/Right", "Key F7", "Key F1", "Key F3", "Key F5", "Key Cursor Up/Down" },
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new[] { "Key 3", "Key W", "Key A", "Key 4", "Key Z", "Key S", "Key E", "Key Left Shift" },
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new[] { "Key 5", "Key R", "Key D", "Key 6", "Key C", "Key F", "Key T", "Key X" },
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new[] { "Key 7", "Key Y", "Key G", "Key 8", "Key B", "Key H", "Key U", "Key V" },
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new[] { "Key 9", "Key I", "Key J", "Key 0", "Key M", "Key K", "Key O", "Key N" },
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new[] { "Key Plus", "Key P", "Key L", "Key Minus", "Key Period", "Key Colon", "Key At", "Key Comma" },
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new[] { "Key Pound", "Key Asterisk", "Key Semicolon", "Key Clear/Home", "Key Right Shift", "Key Equal", "Key Up Arrow", "Key Slash" },
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new[] { "Key 1", "Key Left Arrow", "Key Control", "Key 2", "Key Space", "Key Commodore", "Key Q", "Key Run/Stop" }
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};
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[SaveState.DoNotSave] int _pollIndex;
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private bool _restorePressed;
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public void PollInput()
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{
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_c64.InputCallbacks.Call();
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// scan joysticks
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_pollIndex = 0;
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for (var j = 0; j < 2; j++)
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{
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for (var i = 0; i < 5; i++)
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{
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_joystickPressed[_pollIndex] = Controller.IsPressed(JoystickMatrix[j][i]);
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_pollIndex++;
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}
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}
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// scan keyboard
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_pollIndex = 0;
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for (var i = 0; i < 8; i++)
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{
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for (var j = 0; j < 8; j++)
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{
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_keyboardPressed[_pollIndex++] = Controller.IsPressed(KeyboardMatrix[i][j]);
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}
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}
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_restorePressed = Controller.IsPressed("Key Restore");
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}
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}
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}
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namespace BizHawk.Emulation.Cores.Computers.Commodore64
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{
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public sealed partial class Motherboard
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{
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private readonly bool[] _joystickPressed = new bool[10];
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private readonly bool[] _keyboardPressed = new bool[64];
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private static readonly string[][] JoystickMatrix = {
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new[] {"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button"},
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new[] {"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button"}
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};
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private static readonly string[][] KeyboardMatrix = {
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new[] { "Key Insert/Delete", "Key Return", "Key Cursor Left/Right", "Key F7", "Key F1", "Key F3", "Key F5", "Key Cursor Up/Down" },
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new[] { "Key 3", "Key W", "Key A", "Key 4", "Key Z", "Key S", "Key E", "Key Left Shift" },
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new[] { "Key 5", "Key R", "Key D", "Key 6", "Key C", "Key F", "Key T", "Key X" },
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new[] { "Key 7", "Key Y", "Key G", "Key 8", "Key B", "Key H", "Key U", "Key V" },
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new[] { "Key 9", "Key I", "Key J", "Key 0", "Key M", "Key K", "Key O", "Key N" },
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new[] { "Key Plus", "Key P", "Key L", "Key Minus", "Key Period", "Key Colon", "Key At", "Key Comma" },
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new[] { "Key Pound", "Key Asterisk", "Key Semicolon", "Key Clear/Home", "Key Right Shift", "Key Equal", "Key Up Arrow", "Key Slash" },
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new[] { "Key 1", "Key Left Arrow", "Key Control", "Key 2", "Key Space", "Key Commodore", "Key Q", "Key Run/Stop" }
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};
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[SaveState.DoNotSave] int _pollIndex;
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private bool _restorePressed;
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public void PollInput()
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{
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_c64.InputCallbacks.Call();
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// scan joysticks
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_pollIndex = 0;
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for (var j = 0; j < 2; j++)
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{
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for (var i = 0; i < 5; i++)
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{
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_joystickPressed[_pollIndex] = Controller.IsPressed(JoystickMatrix[j][i]);
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_pollIndex++;
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}
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}
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// scan keyboard
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_pollIndex = 0;
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for (var i = 0; i < 8; i++)
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{
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for (var j = 0; j < 8; j++)
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{
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_keyboardPressed[_pollIndex++] = Controller.IsPressed(KeyboardMatrix[i][j]);
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}
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}
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_restorePressed = Controller.IsPressed("Key Restore");
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}
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}
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}
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@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BizHawk.Emulation.Cores.Computers.Commodore64
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namespace BizHawk.Emulation.Cores.Computers.Commodore64
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{
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public sealed partial class Motherboard
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{
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