SNES - support the Justifier, because why not
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@ -16,6 +16,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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Multitap,
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Mouse,
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SuperScope,
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Justifier,
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Payload
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}
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@ -37,7 +38,9 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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LimitAnalogChangeSensitivity = ss.LimitAnalogChangeSensitivity
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};
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case ControllerType.SuperScope:
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return new SnesSuperScopeController();
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return new SnesSuperScopeController();
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case ControllerType.Justifier:
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return new SnesJustifierController();
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default:
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throw new InvalidOperationException();
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}
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@ -371,4 +374,51 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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}
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}
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}
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public class SnesJustifierController : ILibsnesController
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{
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public LibsnesApi.SNES_INPUT_PORT PortType => LibsnesApi.SNES_INPUT_PORT.Justifier;
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private static readonly ControllerDefinition _definition = new ControllerDefinition
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{
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BoolButtons = new List<string>
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{
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"0Trigger",
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"0Start"
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},
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FloatControls =
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{
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"0Justifier X",
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"0Justifier Y"
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},
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FloatRanges =
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{
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// problem: when you're in 240 line mode, the limit on Y needs to be 240.
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// when you're in 224 mode, it needs to be 224. perhaps the deck needs to account for this...
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new[] { 0f, 128f, 256f },
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new[] { 0f, 0f, 240f }
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}
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};
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public ControllerDefinition Definition => _definition;
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public short GetState(IController controller, int index, int id)
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{
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switch (id)
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{
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default:
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return 0;
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case 0:
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var x = (int)controller.GetFloat("0Justifier X");
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return (short)x;
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case 1:
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var y = (int)controller.GetFloat("0Justifier Y");
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return (short)y;
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case 2:
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return (short)(controller.IsPressed("0Trigger") ? 1 : 0);
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case 3:
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return (short)(controller.IsPressed("0Start") ? 1 : 0);
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}
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}
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}
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}
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@ -29,8 +29,7 @@ void Justifier::enter() {
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if(next < prev && chained) {
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int nx2 = interface()->inputPoll(port, Input::Device::Justifiers, 1, (unsigned)Input::JustifierID::X);
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int ny2 = interface()->inputPoll(port, Input::Device::Justifiers, 1, (unsigned)Input::JustifierID::Y);
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nx2 += player2.x;
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ny2 += player2.y;
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player2.x = max(-16, min(256 + 16, nx2));
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player2.y = max(-16, min(240 + 16, ny2));
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}
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