VB - virtual pad support, slight fix to button order on controller config
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@ -1220,6 +1220,7 @@
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<Compile Include="tools\VirtualPads\schema\SchemaAttributes.cs" />
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<Compile Include="tools\VirtualPads\schema\SmsSchema.cs" />
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<Compile Include="tools\VirtualPads\schema\SnesSchema.cs" />
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<Compile Include="tools\VirtualPads\schema\VirtualBoySchema.cs" />
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<Compile Include="tools\VirtualPads\schema\WonderSwanSchema.cs" />
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<Compile Include="tools\VirtualPads\VirtualPad.cs">
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<SubType>UserControl</SubType>
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@ -0,0 +1,155 @@
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using System.Collections.Generic;
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using System.Drawing;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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{
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[SchemaAttributes("VB")]
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public class VirtualBoySchema : IVirtualPadSchema
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{
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public IEnumerable<PadSchema> GetPadSchemas(IEmulator core)
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{
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yield return StandardController();
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yield return ConsoleButtons();
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}
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private static PadSchema StandardController()
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{
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return new PadSchema
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{
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IsConsole = false,
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DefaultSize = new Size(222, 103),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "L_Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(14, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "L_Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(14, 80),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "L_Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 58),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "L_Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(24, 58),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "B",
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DisplayName = "B",
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Location = new Point(122, 58),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "A",
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DisplayName = "A",
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Location = new Point(146, 58),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Select",
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DisplayName = "s",
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Location = new Point(52, 58),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "Start",
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DisplayName = "S",
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Location = new Point(74, 58),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "R_Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(188, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "R_Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(188, 80),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "R_Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(176, 58),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "R_Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(198, 58),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "L",
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DisplayName = "L",
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Location = new Point(24, 8),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonSchema
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{
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Name = "R",
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DisplayName = "R",
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Location = new Point(176, 8),
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Type = PadSchema.PadInputType.Boolean
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},
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}
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};
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}
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private static PadSchema ConsoleButtons()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(75, 50),
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Buttons = new[]
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{
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new PadSchema.ButtonSchema
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{
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Name = "Power",
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DisplayName = "Power",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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}
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}
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@ -137,7 +137,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.VB
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"Start", "Select", "R_Left", "R_Down"
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};
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private static Dictionary<string, int> _buttonOrdinals = new Dictionary<string, int>
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private static readonly Dictionary<string, int> _buttonOrdinals = new Dictionary<string, int>
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{
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["L_Up"] = 1,
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["L_Down"] = 2,
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@ -148,9 +148,9 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.VB
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["R_Left"] = 7,
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["R_Right"] = 8,
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["B"] = 9,
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["A"] = 10,
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["R"] = 11,
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["L"] = 12,
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["A"] = 10,
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["L"] = 11,
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["R"] = 12,
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["Select"] = 13,
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["Start"] = 14
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};
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