Revert "Update AxROM.cs". Licensed AxROM games were all 256KB or smaller, so they'd never hit this codepath. Non-licensed games certainly can be 512KB on AxROM, and we don't want to break that. The "hardware tests" comment is meaningless -- tested on what hardware? There's no licensed board that you could test that against, because they won't take a 512KB chip in the first place.

This commit is contained in:
nattthebear 2017-06-04 20:39:49 -04:00
parent b56a6e9aa5
commit fb5ba14768
1 changed files with 1 additions and 8 deletions

View File

@ -58,13 +58,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
}
prg_mask_32k = Cart.prg_size / 32 - 1;
// hardware tests show that only 256kb of PRG is possible to acess
if (Cart.prg_size>256)
{
prg_mask_32k = 256 / 32 - 1;
}
SetMirrorType(NES.NESBoardBase.EMirrorType.OneScreenA);
return true;
@ -98,4 +91,4 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
}
}
}
}