Update PPU.run.cs
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@ -226,7 +226,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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// "If PPUADDR is not less then 8 when rendering starts, the first 8 fights in OAM and written to from
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// the current location off PPUADDR"
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if (sl == 0 && PPUON && reg_2003 >= 8)
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if (sl == 0 && PPUON && reg_2003 >= 8 && region==Region.NTSC)
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{
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for (int i = 0; i < 8; i++)
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{
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